prop_soda
		
		
		
		
		
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Note:Most objects that inherit class 
Important:No physics and collision in multiplayer, so it can't be used in the same way as in singleplayer. Reenabled in 
 SourceCoop.
Important:Does not disable physics and collision.
	
		
	
| CProp_Soda | 
The three flavors of soft drinks in 
 Black Mesa.
prop_soda  is a   model entity  available in 
 Black Mesa. It's a soda can from a vending machine that adds 1 point of health when picked up. Replaces deprecated item_sodacan entity. Used CBasePickup class in Steam versions of the game as a base class, the mod version uses CPhysicsProp as a base class.
CBasePickup in Black Mesa have the following features:
- They're VPhysics objects (disabled in multiplayer mode).
 - Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
 - Model can be changed to your own via the parameter.
 
Keyvalues
- Respawn Time (respawntime) <float>
 - Time waited between respawns in multiplayer mode.
 
- Model (model) <model path>
 - Model to use for this entity.
 
Outputs
- OnPlayerDenied <void>
 - Fires if the player has not picked it up when touched.
 
- OnPlayerPickup <void>
 - Fires if the player picked it up.
 
Inputs
- AttachTo <void>
 - Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
 
- Respawn <void>
 - Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
 
- Disable <void>
 - Make this item invisible and disable the ability to be picked up by players.
 
- Enable <void>
 - Make this item visible and enable the ability to be picked up by players.
 
- Fall <void>
 - Deattaches this entity if was attached with AttachTo input, the entity will retain its position before applying this input and will remain stationary until something will hit it.
 
Flags
- Start Asleep : [1]
 
- Motion Disabled : [2]
 
- Hard Respawn : [4]
 - Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
 
- Silent Pickup : [8]
 - Pick up this entity with no sound and HUD animation.
 
Dedicated Console Variables
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| prop_soda_health | 1 | Float | The amount of health to add. | 
See also
- env_dispenser - the dispenser entity that spawns soda cans