prop_surgerybot
		
		
		
		
		
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Note:Only in 
 Black Mesa (mod) it creates dynamic light for the sparks.
	
		
	
| CProp_Qe_SurgeryBot | 
prop_surgerybot  is a   model entity  available in 
 Black Mesa. Represents malfunctioning surgery robot from Questionable Ethics chapter. If this entity is turned on, it deals damage and pushes away something when it touches the model (no matter what part of the model is touched) and play active animation. Becomes idle and safe when turned off. Also can create particle effects and beam if this feature is enabled.
Keyvalues
- Start Active (startactive) <choices>
 - Enable/disable this entity on spawn, doesn't affect the particle effects.
- 0: No
 - 1: Yes
 
 
Inputs
- TurnOff <void>
 - Disabled the robot.
 
- TurnOn <void>
 - Enable the robot.
 
- Toggle <void> !FGD
 - Toggles the robot between enabled and disabled states.
 
- StartEffects <void>
 - Enable the particle effects for sparks. Allows to create electric beam. Creates blood particles in enabled state. Creates jet of steam particles in disabled state.
 
- StopEffects <void>
 - Disable all the particle effects and electric beam.
 
Dedicated ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| sk_prop_surgerybot_force | 400 | Float | The amount of force for push. | 
| sk_prop_plr_damage | 55 | Float | The amount of damage to deal when touched. |