func_minefield
func_minefield
is a brush entity available in Black Mesa. This entity is trigger volume that also creates mines. The mines can be spawned on world geometry,
func_detail
and displacement, they ignore brush entities and point entities. The mines can be spawned randomly or depending on the uniform displacement properties. Spawned mines are not attached to trigger volume, each mine is indepeding env_mine
entity. The trigger volume can be used as trigger_multiple
.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Icon-Bug.png](/w/images/thumb/b/b4/Icon-Bug.png/10px-Icon-Bug.png)
Contents
Keyvalues
- Mine Count
(minecount)
<integer> - The amount of mines to spawn.
- Uniform Random Spread X
(ranx)
<float> - Uniform displacement of mines along this axis. Works only if
Uniform displacement
flag is checked.
- Uniform Random Spread Y
(rany)
<float> - Uniform displacement of mines along this axis. Works only if
Uniform displacement
flag is checked.
BaseTrigger:
- Filter Name
(filtername)
<filter> - A filter entity to test potential activators against.
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
BaseEntityPoint:
- Name
(targetname)
<targetname> - The name that other entities refer to this entity by.
- Global Entity Name
(globalname)
<string> - Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- Pitch Yaw Roll (X Y Z)
(angle)
<angles> - This entity's orientation in the world. Roll is the rotation around the X axis, pitch is rotation around the Y axis and yaw is the rotation around the Z axis.
- Parent
(parentname)
<targetname> - The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
- Attachment Point
(parent_attachment_point)
<string> - If set, attach to this attachment point on the parent during spawn.
Flags
- [
4096
] : Uniform displacement
Activates the uniform displacement properties.
- [
8192
] : Quick Placement
Overrides uniform displacement properties in random way.
- [
1
] : Clients (Players/Bots)
- [
2
] : NPCs
- [
4
] : Passes entities with classname func_pushable
- [
8
] : Physics Objects
- [
16
] : Only player ally NPCs
- [
32
] : Only clients in vehicles
- [
64
] : Everything (not including physics debris)
- [
512
] : Only clients *not* in vehicles
- [
1024
] : Physics debris
- [
2048
] : Only NPCs in vehicles (respects player ally flag)
Inputs
MineDetonated
<targetname> !FGD- Fires when a mine explodes. This input does nothing itself. Used for debugging. If a mine have a name - this input will use the mine name as parameter.
BaseTrigger:
Toggle
- Toggles this trigger between enabled and disabled states.
Enable
- Enable trigger
Disable
- Disable trigger
TouchTest
(in all games since)
- Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.
StartTouch
(in all games since) !FGD
- Behave as if the
!caller
entity had just entered the trigger volume. Accepts non-physical entities.
EndTouch
(in all games since) !FGD
- Behave as if !caller had just exited the trigger volume.
Outputs
BaseTrigger:
OnStartTouch
- Fired when a valid entity starts touching this trigger.
!activator
is whatever touches the trigger.
![Icon-Bug.png](/w/images/thumb/b/b4/Icon-Bug.png/10px-Icon-Bug.png)
OnStartTouch
. ![](/w/images/thumb/2/2e/Confirm.png/10px-Confirm.png)
OnStartTouchAll
- Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only
OnStartTouch
will fire.
OnEndTouch
- Fired when a valid entity stops touching this trigger.
![Warning.png](/w/images/thumb/c/cb/Warning.png/10px-Warning.png)
![Warning.png](/w/images/thumb/c/cb/Warning.png/10px-Warning.png)
OnEndTouch
can fire before OnStartTouch
under certain circumstances where both are fired on the same tick and each have the same delay. ![](/w/images/thumb/c/cc/Note.png/10px-Note.png)
OnEndTouch
.![Icon-Bug.png](/w/images/thumb/b/b4/Icon-Bug.png/10px-Icon-Bug.png)
OnEndTouch
.![](/w/images/thumb/2/2e/Confirm.png/10px-Confirm.png)
OnEndTouchAll
- Fired when all valid entities stop touching this trigger.