item_weapon_glock_lh
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Note:The Steam versions of the game stores models\weapons\w_glock_lh.mdl model, not used. This model is copy of models\weapons\w_glock.mdl.

This entity is not in the FGD by default.
It should not be put directly in a map because it doesn't give weapon_glock_lh due to missing code for it.
It should not be put directly in a map because it doesn't give weapon_glock_lh due to missing code for it.
item_weapon_glock_lh
is a model entity available in Black Mesa (mod). Unused pickup entity which gives one 9mm ammo clip and attempts to give cut entity weapon_glock_lh. As the name suggests, the weapon itself is (probably) a glock, which is located in the assassin's left hand (weapon_assassin_glock is used for this purpose). The only possible use for this entity is glock that gives ammo with no weapon. Most inputs, outputs and properties are same as CBaseAnimating.

Keyvalues
- Model (model) <model path>
- Model to use for this entity.
Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
Inputs
- AttachTo <void>
- Attaches this entity to !activator, the entity becomes impossible to pick up.
- Fall <void>
- Doesn't seem to work.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]