logic_parent
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Note:Doesn't replace
Important:Can't set attachment point.
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CLogicParent |

logic_parent
is a logical entity available in Black Mesa. This entity sets specified parent for specified entity via
ParentEntities
output. This entity also can teleport child to parent. Useful in some cases, for example, when you need to know, if a child has a parent or not.

SetParent
input in this game.Flags
- Remove on fire : [1]
- Removes this entity when
OnFired
output is fired.
- Teleport child to parent : [2]
- Teleports child to parent's origin. If unchecked, child will save initial position before the input.
Inputs
- ParentEntities <string >
- Sets specified parent for specified object. The syntax is: ParentName ChildName.

Outputs
- OnFired <void>
- Fired when
ParentEntities
is successfully fired.