logic_parent
logic_parent
is a point entity available in Black Mesa. This entity sets specified parent of specified entity via ParentEntities
output. This entity also can teleport child to parent. Doesn't replace SetParent
input, may be useful in some cases (for example when you need to know, if a child has a parent or not).
Contents
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- [
1
] : Remove on fire
Removes this entity whenOnFired
output is fired. - [
2
] : Teleport child to parent
Teleports child to parent origin. If unchecked, child will save initial position.
Inputs
ParentEntities
<string>- Sets specified parent for specified object. Can't set attachment point. The syntax is: ParentName ChildName.
Outputs
OnFired
<void>- Fired when
ParentEntities
is successfully fired.