env_laser_dot
Jump to navigation
Jump to search
Class hierarchy |
---|
CLaserDot |
weapon_rpg.cpp |
env_laser_dot
is a point entity available in Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, and Black Mesa.
This is the laser guide endpoint that steer rocket grenades. Used by RPG to change the flying direction for the rockets. It is also used by TOW, however, it doesn't change the flying direction for the missiles. Entity kill will cause immediate respawn.
Note:Doesn't use Glow render in Half-Life 2: Deathmatch, because glows can be shined through world for a short time when appears (this bug can be found in deathmatch from Black Mesa).
Bug:In Black Mesa (the mod version) this entity appears automatically at map center. This happens if:
- You reload save.
- RPG's laser enabled.
- You don't hold/use RPG.
Workaround:Add a logic_auto that will fire this output.
My output | Target entity | Target input | Parameter | Delay | Only once | Comments | ||
OnLoadGame | env_laser_dot | Addoutput | origin 42000 42000 42000 | 0.00 | No | |||
Categories:
- Half-Life 2 entities
- Half-Life 2 point entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Black Mesa entities
- Black Mesa point entities
- Pages with uncategorized bugs