env_pinch
		
		
		
		
		
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 Bug:The sprite disappear when player don't see origin of this entity.
Bug:The sprite disappear when player don't see origin of this entity.
 Important:You need to put material of the texture into
Important:You need to put material of the texture into  Black Mesa (mod).
 Black Mesa (mod).
 Note:If fired after
Note:If fired after 
		
	
|  Class hierarchy | 
|---|
| CEnv_Pinch | 
env_pinch  is a   point entity  available in  Black Mesa. This entity creates pinch with scaling effect, the pinch is sprite with refraction that uses
 Black Mesa. This entity creates pinch with scaling effect, the pinch is sprite with refraction that uses effects/strider_pinch_dudv texture.
 Bug:The sprite disappear when player don't see origin of this entity.
Bug:The sprite disappear when player don't see origin of this entity. Important:You need to put material of the texture into
Important:You need to put material of the texture into custom folder (can be found in hl2_misc_dir.vpk), otherwise you will see the chessboard texture, also, the console will spam Material effects/strider_pinch_dudv has bad reference count 0 when being bound error message. Not in  Black Mesa (mod).
 Black Mesa (mod).
Keyvalues
- Life Time (timer) <float>
- Amount of time before Finishinput afterStartinput.
- Start Size (startsize) <float>
- Start size.
- End Size (endsize) <float>
- End size.
Flags
- Remove after pinch fx is finished : [65536]
- If this flag is unchecked - this entity will not be removed after Finishinput.
Inputs
- Start <void>
- Start the pinch effect.
 Note:If fired after
Note:If fired after Stop input, this input will give restart effect.- Stop <void>
- Stop Life Timeand make the pinch effect infinite.
- Finish <void> !FGD
- Finish the pinch effect and fire OnFinishoutput (also removes entity if the flag is checked).
Outputs
- OnFinish
- Fires when pinch effect is finished.

