Weapon physgun
This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
weapon_physgun is a cut point entity from the Half-Life 2 series, available in SMOD: Redux and , Garry's Mod (by default) too.
Contents
Entity Description
Not to be confused with weapon_physcannon. Essentially a long range gravity gun, it could manipulate objects from afar with a laser beam or weld objects together with the alt-fire.
Mods such as Garry's Mod re-add the Physgun, but lose the alt-fire and use the upgraded gravity gun model rather than the cut Physgun model.
Flags
- Start Constrained : [
1
]
Prevents the model from moving. - Deny player pickup (reserve for NPC) : [
2
] - Not puntable by Gravity Gun : [
4
]
Inputs
HideWeapon
!FGD- If this weapon is being held, hide the worldmodel and/or viewmodel via
EF_NODRAW
. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
OnNPCPickup
- Fires when an NPC picks up this weapon. (
!activator
is the NPC.)
OnPlayerUse
- Fires when the player +uses this weapon. (
!activator
is the player.)
OnPlayerPickup
- Fires when a player picks up this weapon. (
!activator
is the player.)
OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.