env_holo_emitter
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Bug:You need point_template to spawn this entity, otherwise the game will crash with the precache error message.
| CEnv_Holo_Emitter |
The only official public screenshot with this entity from Lucas Zadrozny's site.
env_holo_emitter is a model entity available in
Black Mesa. Represents blue hologram emitter. It was used during early deathmatch development, supposed to be a hologram emitter for weapons in multiplayer on their respawn points. The model used for it is in items folder, the collision is disabled by default. There are also few hologram models, for the crossbow, tau, glock, grenade, MP5 and shotgun. In all builds that are or was public, weapons appear normally (the same way as in Half-Life), the reason why hologram idea was cut is unknown.
Inputs
- TurnOn <void>
- Turns spotlight on.
- TurnOff <void>
- Turns spotlight off.
