env_holo_emitter

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C++ Class hierarchy
CEnv_Holo_Emitter
CBaseAnimating
CBaseEntity
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Weapon hologram emitter (concept).
The only official public screenshot with this entity from Lucas Zadrozny's site.

env_holo_emitter is a model entity available in Black Mesa Black Mesa. Represents blue hologram emitter. It was used during early deathmatch development, supposed to be a hologram emitter for weapons in multiplayer on their respawn points. The model used for it is in items folder, the collision is disabled by default. There are also few hologram models, for the crossbow, tau, glock, grenade, MP5 and shotgun. In all builds that are or was public, weapons appear normally (the same way as in Half-Life), the reason why hologram idea was cut is unknown.

Icon-Bug.pngBug:You need point_template to spawn this entity, otherwise the game will crash with the precache error message.

Holoemitcrash4.png

Inputs

TurnOn <void>
Turns spotlight on.
TurnOff <void>
Turns spotlight off.