env_particle_tesla
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env_particle_tesla
is a point entity available in Black Mesa. Similar to point_tesla, but uses particles for beams.
Represented by class CEnv_ParticleTesla
.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Particle Name (particletesla) <particlesystem>
- Particle name to use for the beams.
- Spawn Frequency (frequency) <float>
- Spawn frequency for beams.
- Min Spawn Count (mincount) <integer>
- Minimum count of beams.
- Max Spawn Count (maxcount) <integer>
- Maximum count of beams.
- Range (range) <integer>
- Max beam range.
- System Life (life) <float>
- Number of seconds before it turns itself off. Will never turn off self with -1.
- Mins (min) <vector>
- Minimum beam spread value.
- Maxs (max) <vector>
- Maximum beam spread value.
- Decal Name (decalname) <string>
- Decal to be applied at the end of the beams.
Flags
Start On : [1]
- If checked, entity turns on when spawned.
Normalize Mins & Max : [2]
- Normalizes Mins and Maxs properties.
Inputs
- TurnOn <void>
- Turns entity on.
- TurnOff <void>
- Turns entity off.