mp_round_time

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mp_round_time is a point entity available in Black Mesa Black Mesa. This entity manage the round time on a multiplayer match.

Black Mesa Level Creation

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Warmup Time (warmuptime) <integer>
How long warmup should be in seconds. 0 - use value from mp_warmup_time console command. -1 - no warmup.
Icon-Bug.pngBug:Doesn't work. As workaround you can use logic_auto that OnMapSpawn will fire input AddWarmupTime or RemoveWarmupTime to set required value for warmup time.  [todo tested in?]
Round Time (roundtime) <integer>
How long the round should be in seconds, 0 - use value from mp_timelimit console command. -1 - no time limit (hides the timer as well).
Icon-Bug.pngBug:Doesn't work. As workaround you can use logic_auto that OnMapSpawn will fire input AddRoundTime or RemoveRoundTime to set required value for round time.  [todo tested in?]

Inputs

AddRoundTime <integer>
Add more time to the round.
RemoveRoundTime <integer>
Remove time from the round.
AddWarmupTime <integer>
Add more time to the warmup.
Note.pngNote:For some reason also affects warmup intermission time.
RemoveWarmupTime <integer>
Remove time from the warmup.