mp_round_time
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Bug:Doesn't work. As workaround you can use logic_auto that
Bug:Doesn't work. As workaround you can use logic_auto that
Note:For some reason also affects warmup intermission time.
mp_round_time
is a point entity available in Black Mesa. This entity manage the round time on a multiplayer match.
Represented by class CRoundTime
.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Warmup Time (warmuptime) <integer>
- How long warmup should be in seconds. 0 - use value from mp_warmup_time console command. -1 - no warmup.
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OnMapSpawn
will fire input AddWarmupTime
or RemoveWarmupTime
to set required value for warmup time.- Round Time (roundtime) <integer>
- How long the round should be in seconds, 0 - use value from mp_timelimit console command. -1 - no time limit (hides the timer as well).
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OnMapSpawn
will fire input AddRoundTime
or RemoveRoundTime
to set required value for round time.Inputs
- AddRoundTime <integer>
- Add more time to the round.
- RemoveRoundTime <integer>
- Remove time from the round.
- AddWarmupTime <integer>
- Add more time to the warmup.
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- RemoveWarmupTime <integer>
- Remove time from the warmup.