mp_round_time
mp_round_time
is a point entity available in Black Mesa. This entity manage the round time on a multiplayer match.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Warmup Time
(warmuptime)
<integer> - How long warmup should be in seconds. 0 - use value from
mp_warmup_time
console command. -1 - no warmup.
Bug:Doesn't work. As workaround you can use logic_auto that
OnMapSpawn
will fire input AddWarmupTime
or RemoveWarmupTime
to set required value for warmup time. [todo tested in?]- Round Time
(roundtime)
<integer> - How long the round should be in seconds, 0 - use value from
mp_timelimit
console command. -1 - no time limit (hides the timer as well).
Bug:Doesn't work. As workaround you can use logic_auto that
OnMapSpawn
will fire input AddRoundTime
or RemoveRoundTime
to set required value for round time. [todo tested in?]Inputs
AddRoundTime
<integer>- Add more time to the round.
RemoveRoundTime
<integer>- Remove time from the round.
AddWarmupTime
<integer>- Add more time to the warmup.
Note:For some reason also affects warmup intermission time.
RemoveWarmupTime
<integer>- Remove time from the warmup.