This entity is
not in the
FGD by default.
It should not be put directly in a map because it can only be configured through code.
grenade_mp5_contact
is a model entity available in
Black Mesa. The grenade entity that used by weapon_mp5 and npc_human_commander. It is a grenade launched from the MP5 grenade launcher that explodes instantly upon impact with a surface.
Important:In
Black Mesa (mod), this grenade type represented by grenade_mp5 entity, without _contact postfix. See the page for information about this version of the grenade.
Bug:It bounce of dynamic (not physics) objects, such as prop_dynamic. Usually happens with objects that have a dynamic collision, or objects that are in motion.
Example.
Here it bounce of this metal door. The door is prop_dynamic with dynamic collision (required for animations). Note the crosshair position and position of the grenade.
|
(not in
for grenade_mp5)
Note:For some reason it's spinning.
Note:It disappears if hits skybox.
Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
sk_detenator_mp5_airspeed |
1000 |
Float
|
Grenade air speed.
Bug:Values above 2002 will cause grenade to disappear at certain view angles.
|
sk_detenator_mp5_gravity |
400 |
Float
|
Gravity scale, or how much gravity will affect the grenade. |
sk_detenator_mp5_plr_dmg |
115 |
Float
|
Amount of damage from direct hit for grenade. |
sk_detenator_mp5_plr_dmg_radius |
250 |
Float
|
Amount of damage from indirect hit for grenade (the damage from explosion). |
npc_marines_detenator_mp5_airspeed |
650 |
Float
|
Commander's grenade air speed. |