misc_dead_hev
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misc_dead_hev
is a point entity available in Black Mesa.
They are the HEV scientists found dead in Xen. Their suit will flash a ping light, attracting the player, then giving the player's suit charge. This entity is basically a prop_ragdoll but with the ability to charge the player's suit. You can also change the sprite color of the ping light via Hammer.
Represented by class CMiscDeadHEV
.
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sk_dead_hev_battery_value 0
cvar to prevent charge.
hev_male_xen
use skins that change text for sign on the back (the text is names of the game developers).
- Ragdoll's gibs does not gibbing before save load since the first Steam version.
- Original models use blood overlay for hands, because of this, when player’s hands get blood overlay - dead hev scientists will get the same blood overlay. Works in singleplayer and multiplayer.
- Crowbar's raycast skip/ignore server side ragdolls since the first Steam version.
- In multiplayer of
Black Mesa, ragdolls does not create hole decals and blood from bullets if
[4] Debris
spawnflag is enabled. If this flag is disabled - ragdolls still will not create blood effects and hand blood overlays. - Tripmines does not gib ragdolls.
- The ping sprite often render through world geometry and model if a dead scientist HEV is visible for VVIS.
Keyvalues
- Health (health) <integer>
- The amount of damage the ragdoll takes before gibbing.
- Character Manifest Mimic Name (MimicName) <string> !FGD
- Choose a name or a classname from the character manifest to dress the ragdoll.
- Ping Sprite/Glow Color (spritecolor) <color255>
- The color of ping sprite. The default value is 255 0 0 (red). The fourth number affects the brightness of the sprite.
- Ping Light Radius (lightradius) <integer>
- The radius at which the ping sprite will never be displayed.
- Ping Light Attachment Name (attachmentname) <string>
- Defines attachment in which ping sprite will appear.
- Ping Light Color (lightcolor) <color255>
- Ping light color.
Bug:Doesn't work.
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Keyvalues / Inputs / Outputs
are same as prop_ragdoll.ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_dead_hev_battery_value | 25 | Integer number | Amount of charge that will get player on dead scientist HEV touch. |