This entity is
not in the
FGD by default.
It should not be put directly in a map because it don't have model with proper physics by default.
The syringe model used for
weapon_syringe.
item_syringe is a model entity available in
Black Mesa. It's a scientist's syringe, which he/she can use to heal a player with low health (25 or less by default). Not used as a physics prop due to the unstable physics of the model, the model is also quite deprecated and may be replaced if weapon_syringe were to appear in the game (the bottom right picture shows how it looks).
Note: Most objects that inherit class CBasePickup in Black Mesa have the following features:
- They're VPhysics objects (disabled in multiplayer mode).
- Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
- No physics and collision in multiplayer.
- Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).
Bug:
- Doesn't collide with other
CBasePickup and weapon_ entities (not in
).
- Doesn't play any pickup sound.
- Doesn't display HUD icon at right side.
Keyvalues
- Respawn Time (respawntime) <float>
- Time waited between respawns in multiplayer mode.
- Model (model) <model path>
- Model to use for this entity.
Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
Inputs
- AttachTo <void>
- Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only. Specifically for this entity, it is used by scientists to create and attach from animation event fired by the healing animation.
- Respawn <void>
- Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
- Disable <void>
- Make this item invisible and disable the ability to be picked up by players.
Important: Does not disable physics and collision.
- Enable <void>
- Make this item visible and enable the ability to be picked up by players.
- Fall <void>
- Deattaches this entity if was attached with AttachTo input, the entity will retain its position before applying this input and will remain stationary until something will hit it.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]
- Hard Respawn : [4]
- Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
- Silent Pickup : [8]
- Pick up this entity with no sound and HUD animation.
Dedicated Console Variables
| Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
| sk_syringe |
10 |
Integer
|
The amount of health to give. Only for syringes placed in a map. |
cl_pickup_colorcorrection (only in ) |
1 |
Bool
|
Enable/disable color correction when this entity is picked up. |
cc_pickup_enable (only in ) |
1 |
Bool
|
Enable/disable color correction when this entity is picked up. |
See also