This entity is 
not in the  
FGD by default.
It should not be put directly in a map because it don't have model with proper physics by default. 
  The syringe model used for 
weapon_syringe.
item_syringe  is a   model entity  available in  Black Mesa. It's a scientist's syringe, which he/she can use to heal a player with low health (25 or less by default). Not used as a physics prop due to the unstable physics of the model, the model is also quite deprecated and may be replaced if weapon_syringe were to appear in the game (the bottom right picture shows how it looks).
 Black Mesa. It's a scientist's syringe, which he/she can use to heal a player with low health (25 or less by default). Not used as a physics prop due to the unstable physics of the model, the model is also quite deprecated and may be replaced if weapon_syringe were to appear in the game (the bottom right picture shows how it looks).
 Note:Most objects that inherit class
Note:Most objects that inherit class CBasePickup in Black Mesa have the following features:
- They're VPhysics objects (disabled in multiplayer mode).
- Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
- No physics and collision in multiplayer.
- Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).
 Bug:
Bug:
- Doesn't collide with other CBasePickupand weapon_ entities (not in ). ).
- Doesn't play any pickup sound.
- Doesn't display HUD icon at right side.
Keyvalues
- Respawn Time (respawntime)  <float>
- Time waited between respawns in multiplayer mode.
- Model (model)  <model path>
- Model to use for this entity.
Outputs
- OnPlayerDenied  <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup  <void>
- Fires if the player picked it up.
Inputs
- AttachTo  <void>
- Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
- Respawn  <void>
- Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
- Disable  <void>
- Make this item invisible and disable the ability to be picked up by players.
 Important:Does not disable physics and collision.
Important:Does not disable physics and collision.- Enable  <void>
- Make this item visible and enable the ability to be picked up by players.
- Fall  <void>
- Deattaches this entity if was attached with AttachTo input, the entity will retain its position before applying this input and will remain stationary until something will hit it.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]
- Hard Respawn : [4]
- Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
- Silent Pickup : [8]
- Pick up this entity with no sound and HUD animation.
Dedicated Console Variables
	
		| Cvar/Command | Parameters or default value | Descriptor | Effect | 
		| sk_syringe | 10 | Integer | The amount of health to give. Only for syringes placed in a map. | 
		| cl_pickup_colorcorrection (only in  ) | 1 | Bool | Enable/disable color correction when this entity is picked up. | 
		| cc_pickup_enable  (only in  ) | 1 | Bool | Enable/disable color correction when this entity is picked up. | 
See also