item_tow_missile
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Bug:Doesn't collide with other item_tow_missile, item_ and weapon_ entities. (not in
)
Bug:Unstable physics for player. (not in
)
Important:Reappears at the point where it was originally placed after being used to reload the weapon (not in
).
Workaround:Place this entity at a box like room, teleport it there you need it with trigger_teleport, then disable the trigger_teleport and enable trigger_remove to remove it when used by the player.
item_tow_missile
is a model entity available in Black Mesa. It's TOW missile physics prop that can be used to reload func_tow entity. All inputs, outputs, flags and properties are same as CPhysicsProp.







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CItemTowMissile |
See Also
- grenade_tow - the grenade entity
- func_tow - the brush TOW entity
- func_tow_mp - the brush TOW entity for multiplayer