item_tow_missile
		
		
		
		
		
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 Bug:Doesn't collide with other item_tow_missile, item_ and weapon_ entities. (not in
Bug:Doesn't collide with other item_tow_missile, item_ and weapon_ entities. (not in  )
)
 Bug:Unstable physics for player. (not in
Bug:Unstable physics for player. (not in  )
)
 Important:Reappears at the point where it was originally placed after being used to reload the weapon (not in
Important:Reappears at the point where it was originally placed after being used to reload the weapon (not in  ).
).
 Workaround:Place this entity at a box like room, teleport it there you need it with trigger_teleport, then disable the trigger_teleport and enable trigger_remove to remove it when used by the player.
Workaround:Place this entity at a box like room, teleport it there you need it with trigger_teleport, then disable the trigger_teleport and enable trigger_remove to remove it when used by the player.
		
	
|  Class hierarchy | 
|---|
| CItemTowMissile | 
item_tow_missile  is a   model entity  available in  Black Mesa. It's TOW missile physics prop that can be used to reload func_tow entity. All inputs, outputs, flags and properties are same as CPhysicsProp.
 Black Mesa. It's TOW missile physics prop that can be used to reload func_tow entity. All inputs, outputs, flags and properties are same as CPhysicsProp.
 Bug:Doesn't collide with other item_tow_missile, item_ and weapon_ entities. (not in
Bug:Doesn't collide with other item_tow_missile, item_ and weapon_ entities. (not in  )
) Bug:Unstable physics for player. (not in
Bug:Unstable physics for player. (not in  )
) Important:Reappears at the point where it was originally placed after being used to reload the weapon (not in
Important:Reappears at the point where it was originally placed after being used to reload the weapon (not in  ).
).
 Workaround:Place this entity at a box like room, teleport it there you need it with trigger_teleport, then disable the trigger_teleport and enable trigger_remove to remove it when used by the player.
Workaround:Place this entity at a box like room, teleport it there you need it with trigger_teleport, then disable the trigger_teleport and enable trigger_remove to remove it when used by the player.
See Also
- grenade_tow - the grenade entity
- func_tow - the brush TOW entity
- func_tow_mp - the brush TOW entity for multiplayer
