item_weapon_snark
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Note:Most objects that inherit class CBasePickup in Black Mesa have the following features:
Bug:Appeared snarks may stuck in air if was spawned at player or any other dynamic object (an NPC, etc). Snarks in this state are undefeatable (also can't bite) until the countdown finished. (not in
)
Risk of Confusion:Not to be confused with weapon_snark. The key difference between weapon_ and item_weapon_ entities are:
Note:Multiplayer mode will not override this value for models with animated sheen if the value isn't default.
Important:Does not disable physics and collision.
item_weapon_snark
is a model entity available in Black Mesa. It is a hive/nest with snarks, which gives weapon_snark for the player when picked up. It can be destroyed by damaging it, this will release the snarks.

- They're VPhysics objects (disabled in multiplayer mode).
- Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
- No physics and collision in multiplayer.
- Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).
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CItem_weapon_snark |


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- The respawn mechanics in multiplayer and the respawn sound are different.
- weapon_ physics and collision isn't disabled in multiplayer.
- weapon_ model cannot be changed with properties.
- Different inputs, outputs and flags.
- item_weapon_ can be destroyed by damaging it (nest with snarks only).
- weapon_ are not giving extra ammo.
- Picking up weapon_ with use key will force the player to use it, if the player didn't have the weapon before. Doesn't work with item_weapon_ entities.
Keyvalues
- Respawn Time (respawntime) <float>
- Time waited between respawns in multiplayer mode.
- Model (model) <model path> !FGD
- Model to use for this entity.

Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
Inputs
- AttachTo <void>
- Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
- Respawn <void>
- Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
- Disable <void>
- Make this item invisible and disable the ability to be picked up by players.

- Enable <void>
- Make this item visible and enable the ability to be picked up by players.
- Fall <void>
- Doesn't seem to work.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]
- Hard Respawn : [4]
- Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
- Silent Pickup : [8]
- Pick up this entity with no sound and HUD animation.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
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sk_item_weapon_snark_hive_health | 10 | Float | The amount of health for hive. ![]() |
sk_item_weapon_snark_hive_pickup | 4 | Integer | The amount of snarks to release when the hive is destroyed. |
sk_item_"grenade_snark""_pickup" | 1 | Integer | The amount of snarks to give.
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See also
- weapon_snark - the snark weapon entity
- npc_snark - the snark NPC entity
- item_snark_grenade the hive/nest grenade entity