item_weapon_rpg
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Note:Most objects that inherit class CBasePickup in Black Mesa have the following features:
Risk of Confusion:Not to be confused with weapon_rpg. The key difference between weapon_ and item_weapon_ entities are:
Note:Multiplayer mode will not override this value for models with animated sheen if the value isn't default.
Important:Does not disable physics and collision.
item_weapon_rpg
is a model entity available in Black Mesa. It is a RPG pick up entity, which gives weapon_rpg for the player when picked up. It also gives item_grenade_rpg (not in
Black Mesa (mod)).
Represented by class CItem_weapon_rpg
.

- They're VPhysics objects (disabled in multiplayer mode).
- Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
- No physics and collision in multiplayer.
- Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).

- The respawn mechanics in multiplayer and the respawn sound are different.
- weapon_ physics and collision isn't disabled in multiplayer.
- weapon_ model cannot be changed with properties.
- Different inputs, outputs and flags.
- item_weapon_ can be destroyed by damaging it (nest with snarks only).
- weapon_ are not giving extra ammo.
- Picking up weapon_ with use key will force the player to use it, if the player didn't have the weapon before. Doesn't work with item_weapon_ entities.
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Keyvalues
- Respawn Time (respawntime) <float>
- Time waited between respawns in multiplayer mode.
- Model (model) <model path> !FGD
- Model to use for this entity.

Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
Inputs
- AttachTo <void>
- Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
- Respawn <void>
- Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
- Disable <void>
- Make this item invisible and disable the ability to be picked up by players.

- Enable <void>
- Make this item visible and enable the ability to be picked up by players.
- Fall <void>
- Doesn't seem to work.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]
- Hard Respawn : [4]
- Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
- Silent Pickup : [8]
- Pick up this entity with no sound and HUD animation.
See also
- weapon_rpg - the rpg weapon entity
- item_grenade_rpg - the rpg round entity
- grenade_rpg - the rpg grenade entity