material_timer
material_timer
is a point entity available in Black Mesa. This is a simple point entity that does a countdown (like buttons with timer in Portal 2) and fire outputs. It doesn't do anything with materials despite the classname.
Represented by class CMaterialCountdown
.
AltNames: This entity is also tied to
env_material_timer
. Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Length
(radius)
<float> - Length of countdown.
Inputs
start
<void>- Start the countdown.
stop
<void>- Stop the countdown.
Outputs
OnStart
- Fires when countdown is started.
OnFinish
- Fires when countdown is finished successfully.
OnStop
- Fires when countdown is stoped by
stop
input.
Bug:Also fires when countdown finished.