item_ammo_energy
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Note:Most objects that inherit class CBasePickup in Black Mesa have the following features:
Warning:When creating a level for a multiplayer game, lower this object halfway underground, otherwise it will "fly in the air". This is due to the origin position of the original model is in center of the model, and not under the model itself (unlike other such items).
Note:Multiplayer mode will not override this value for models with animated sheen if the value isn't default.
Important:Does not disable physics and collision.
item_ammo_energy
is a model entity available in Black Mesa. It's a metal box of
uranium-235 (which is
depleted), used by players to charge weapon_tau and weapon_gluon.

- They're VPhysics objects (disabled in multiplayer mode).
- Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
- No physics and collision in multiplayer.
- Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).

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CItem_ammo_energy |
Keyvalues
- Respawn Time (respawntime) <float>
- Time waited between respawns in multiplayer mode.
- Model (model) <model path> !FGD
- Model to use for this entity.

Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
Inputs
- AttachTo <void>
- Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
- Respawn <void>
- Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
- Disable <void>
- Make this item invisible and disable the ability to be picked up by players.

- Enable <void>
- Make this item visible and enable the ability to be picked up by players.
- Fall <void>
- Doesn't seem to work.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]
- Hard Respawn : [4]
- Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
- Silent Pickup : [8]
- Pick up this entity with no sound and HUD animation.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_item_"ammo_energy""_pickup" | 20 | Integer | The amount of ammo to give.
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Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_item_ammo_energy_pickup | 20 | Integer | The amount of ammo to give. |
See also
- weapon_tau - the tau weapon entity
- item_weapon_tau - the tau pickup entity
- weapon_gluon - the gluon weapon entity
- item_weapon_gluon - the gluon pickup entity
External links
- Ammo Pickup ConVar/Crossbow Pickup Fix - the addon that adds new console variables that allows you to change value console variable with sk_item_" prefix.