info_stopallsounds

From Valve Developer Community
Jump to navigation Jump to search
Info target.png

info_stopallsounds is a point entity available in Black Mesa Black Mesa. This entity stops all sounds when activated, similar to how stopsound command works.

Represented by class CStopAllSounds.

Black Mesa Level Creation

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Activate <float>
Stops all sounds.