grenade_nuke

From Valve Developer Community
Jump to navigation Jump to search
Info.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

grenade_nuke is a point entity available in Black Mesa Black Mesa. Unused type of grenade that available in all Steam versions of the game. The name indicates that it is a nuclear bomb. All inputs and outputs are same as CBaseAnimating.

Represented by class CGrenade_Nuke.

Dedicated ConVars

Cvar/Command Parameters or default value Descriptor Effect
sk_detenator_nuke_health 1 Float Amount of health for this entity.
sk_detenator_nuke_lifetime 4 Float Amount of time this entity can life.
sk_detenator_nuke_track_acceleration 100 Float Acceleration of this entity.
sk_detenator_nuke_track_drag 0 Float Scale of drag.
sk_detenator_nuke_max_speed 800 Float Max speed of this entity.
sk_detenator_nuke_intial_speed 100 Float Intial speed of this entity.
sk_detenator_nuke_dmg 10 Float Amount of damage from this entity.
sk_detenator_nuke_dmg_radius 1024 Float Range of explosion from this entity.
sk_detenator_nuke_sprite_radius 60 Float Sprite radius.