This entity is
not in the
FGD by default.
It should not be put directly in a map because it can only be configured through code.
grenade_nuke is a model entity available in
Black Mesa. Unused type of grenade that available in all Steam versions of the game. The name indicates that it is a nuclear bomb. Supposed to use growing glow effect via env_sprite and maybe explosion as well.
| Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
| sk_detenator_nuke_health |
1 |
Float
|
Amount of health for this entity. |
| sk_detenator_nuke_lifetime |
4 |
Float
|
Amount of time this entity can life. |
| sk_detenator_nuke_track_acceleration |
100 |
Float
|
Acceleration of this entity. |
| sk_detenator_nuke_track_drag |
0 |
Float
|
Scale of drag. |
| sk_detenator_nuke_max_speed |
800 |
Float
|
Max speed of this entity. |
| sk_detenator_nuke_intial_speed |
100 |
Float
|
Intial speed of this entity. |
| sk_detenator_nuke_dmg |
10 |
Float
|
Amount of damage from this entity. |
| sk_detenator_nuke_dmg_radius |
1024 |
Float
|
Range of explosion from this entity. |
| sk_detenator_nuke_sprite_radius |
60 |
Float
|
Sprite radius. |