grenade_nuke
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grenade_nuke
is a point entity available in Black Mesa. Unused type of grenade that available in all Steam versions of the game. The name indicates that it is a nuclear bomb. All inputs and outputs are same as CBaseAnimating.
Represented by class CGrenade_Nuke
.
Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_detenator_nuke_health | 1 | Float | Amount of health for this entity. |
sk_detenator_nuke_lifetime | 4 | Float | Amount of time this entity can life. |
sk_detenator_nuke_track_acceleration | 100 | Float | Acceleration of this entity. |
sk_detenator_nuke_track_drag | 0 | Float | Scale of drag. |
sk_detenator_nuke_max_speed | 800 | Float | Max speed of this entity. |
sk_detenator_nuke_intial_speed | 100 | Float | Intial speed of this entity. |
sk_detenator_nuke_dmg | 10 | Float | Amount of damage from this entity. |
sk_detenator_nuke_dmg_radius | 1024 | Float | Range of explosion from this entity. |
sk_detenator_nuke_sprite_radius | 60 | Float | Sprite radius. |