env_mine
		
		
		
		
		
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 Warning:You may need to use other entity as lighting origin, because env_mine usually placed underground.
Warning:You may need to use other entity as lighting origin, because env_mine usually placed underground.
 Bug:Never solid, which means bullets will crate decals through it, will not crate sparks with metal sound.
Bug:Never solid, which means bullets will crate decals through it, will not crate sparks with metal sound.
 Bug:Can't be exploded with most item_ and weapon_ entities.
Bug:Can't be exploded with most item_ and weapon_ entities.
 Bug:Doesn't explode if another mine is detonated nearby.
Bug:Doesn't explode if another mine is detonated nearby.
	
		
	
|  Class hierarchy | 
|---|
| CEnv_Mine | 
env_mine  is a   model entity  available in  Black Mesa. This is
 Black Mesa. This is  Anti-Personnel Mine that was used by HECU to mine some areas where many headcrabs hide under sand. Attempt to touch or damage this entity will cause detonation. Not in original FGD due to presence of func_minefield, you still can add it by your hand (or just use Enhanced Black Mesa FGD).
 Anti-Personnel Mine that was used by HECU to mine some areas where many headcrabs hide under sand. Attempt to touch or damage this entity will cause detonation. Not in original FGD due to presence of func_minefield, you still can add it by your hand (or just use Enhanced Black Mesa FGD).
 Warning:You may need to use other entity as lighting origin, because env_mine usually placed underground.
Warning:You may need to use other entity as lighting origin, because env_mine usually placed underground. Bug:Never solid, which means bullets will crate decals through it, will not crate sparks with metal sound.
Bug:Never solid, which means bullets will crate decals through it, will not crate sparks with metal sound. Bug:Can't be exploded with most item_ and weapon_ entities.
Bug:Can't be exploded with most item_ and weapon_ entities. Bug:Doesn't explode if another mine is detonated nearby.
Bug:Doesn't explode if another mine is detonated nearby.Inputs
- Detonate <void>
- Detonates the mine.
Dedicated ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| sk_mine_damage | 50 | Float | Explosion damage. | 
| sk_mine_damage_radius | 128 | Float | Explosion damage radius. | 
| sk_mine_bounds_xy | 24 | Float | Sets bounds in which mine will explode along X and Y axis. Similar to bounding box. | 
| sk_mine_bounds_z | 64 | Float | Sets bounds in which mine will explode along Z axis. Similar to bounding box. | 

