env_mine
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Class hierarchy |
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env_mine
is a point entity available in Black Mesa. This is Anti-Personnel Mine that was used by HECU to mine some areas where many headcrabs hide under sand. Attempt to touch or damage this entity will cause detonation. Not in original FGD due to presence of func_minefield, you still can add it by your hand (or just use Enhanced Black Mesa FGD).
Warning:You may need to use other entity as lighting origin, because env_mine usually placed underground.
Bug:Never solid.
Bug:Doesn't work with most item_ and weapon_ entities.
Bug:Doesn't explode if another mine is detonated nearby.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Note:Other keyvalues are same as CBaseAnimating.
Inputs
- Detonate <void>
- Detonates the mine.
Note:Other inputs and outputs are same as CBaseAnimating.
Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_mine_damage | 50 | arbitrary number | Explosion damage. |
sk_mine_damage_radius | 128 | arbitrary number | Explosion damage radius. |
sk_mine_bounds_xy | 24 | arbitrary number | Sets bounds in which mine will explode along X and Y axis. Similar to bounding box. |
sk_mine_bounds_z | 64 | arbitrary number | Sets bounds in which mine will explode along Z axis. Similar to bounding box. |