This entity is
not in the
FGD by default.
See below for instructions on making it available.
env_mine
is a model entity available in
Black Mesa. This is
Anti-Personnel Mine that was used by HECU to mine some areas where many headcrabs hide under sand. Attempt to touch or damage this entity will cause detonation. Not in original FGD due to presence of func_minefield, you still can add it by your hand (or just use Enhanced Black Mesa FGD).
Bug:Never solid, which means bullets will crate decals through it, will not crate sparks with metal sound.
Bug:Can't be exploded with most item_ and weapon_ entities.
Bug:Doesn't explode if another mine is detonated nearby.
Inputs
- Detonate <void>
- Detonates the mine.
Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
sk_mine_damage |
50 |
Float
|
Explosion damage. |
sk_mine_damage_radius |
128 |
Float
|
Explosion damage radius. |
sk_mine_bounds_xy |
24 |
Float
|
Sets bounds in which mine will explode along X and Y axis. Similar to bounding box. |
sk_mine_bounds_z |
64 |
Float
|
Sets bounds in which mine will explode along Z axis. Similar to bounding box. |