This entity is
not in the
FGD by default.
It should not be put directly in a map because it can only be configured through code.
grenade_tank_shell
is a model entity available in
Black Mesa. The grenade entity that used by npc_abrams. This is a projectile fired from the barrel of an Abrams tank.
Bug:This grenade entity can stuck at dynamic (not physics) objects, such as prop_dynamic. In such situation, shell will not move until it explodes. Usually happens with objects that have a dynamic collision, or objects that are in motion.
Tip:If you need to fix this issue, use trigger_weaponfire that will kill stucked rockets, this trigger should be toggled by logic_timer every 0.5-1.0 seconds.
Example.
Expand
Example with this metal door. The door is prop_dynamic with dynamic collision (required for animations).
|
(not in
for grenade_abrams_shell)
Note:Used model from MP5's grenade model for some reason.
Note:For some reason it's spinning.
Note:It disappears if hits skybox.
Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
sk_detenator_tank_shell_dmg |
40 |
Float
|
Amount of damage from this entity. |
sk_detenator_tank_shell_radius |
256 |
Float
|
Radius of explosion from this entity. |
sk_abrams_shell_speed |
2000 |
Float
|
Speed of this entity. |