env_particle_beam
env_particle_beam
is a point entity available in Black Mesa. It creates a particle beam between itself and a given target. Similar to env_laser
.
Bug*:The burn trail doesn't work in current versions of the game.
Contents
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Particle Beam Name
(particlebeam)
<particlesystem> - Particle system to use for the beam.
Important:Original FGD uses choices for some reason, you can write and use any particle system which can work as a beam,
lc_beam
or hev_crystal_glow
for example.- Beam Target
(target)
<targetname> - Entity that the beam ends at. If omitted, the entity will instead use
0 0 0
position and will not do any damage.
Note:If entity (that the beam ends at) is killed via
Kill
input - beam will not disappear, but also will not do any damage.- Damage
(damage)
<float> - The amount of damage.
- Damage Tick
(damagetick)
<float> - Determines the frequency of damage.
Burn Trail Material(burntrail)
<material>- Deprecated.
Material for burn trail to use. Burn Trail Life(burntrail_life)
<float>- Deprecated.
Burn trail life time. Burn Trail Size(burntrail_size)
<float>- Deprecated.
Burn trail size. Burn Trail Textile(burntrail_text)
<float>- Deprecated.
Burn trail textile. Burn Trail Flags(burntrail_flags)
<choices>- Deprecated.
Burn trail behavior.- -1: Disabled
- 0: None
- 1: Shrink
- 2: Fade
- 3: Shrink + Fade
Inputs
TurnOn
<void>- Turns beam on.
TurnOff
<void>- Turns beam off.
Flags
- Start on : [
1
]
If checked - you will not need to turn on beam on map spawn manually.