env_xen_portal_effect
This entity is not in the FGD by default.
It should not be put directly in a map because used by other entity and wasn't supposed to be used via Hammer. Available in Enhanced Black Mesa FGD.
It should not be put directly in a map because used by other entity and wasn't supposed to be used via Hammer. Available in Enhanced Black Mesa FGD.
env_xen_portal_effect
is a point entity available in Black Mesa. This entity used by env_xen_portal
to create the sound and push player away. Also can be used with I/O system.
Represented by class CEnv_XenPortalEffect
.
Important:This entity fires all the I/O when spawned. Keep in mind this factor if you will use this entity.
Note:It doesn't create any sound if spawned with
player
(except multiplayer). Can be fixed if spawned via point_template
.Contents
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Size
(size)
<float> - Size. Affects the push away distance. The max push distance is distance increased by ~95 percent of specified value.
Inputs
PushAway
<void>- Will push player once when fired. Doesn't play any sound.
Burst
<void>- Copy of PushAway, but will also fire OnBurst output.
Outputs
OnBurst
<void>- Fires via Burst input.
Note:The input is fired on entity spawn, so it will cause this output to fire as well.