blackmesa_crossbow_tracer
blackmesa_crossbow_tracer
is a point entity available in Black Mesa. This is the beam that appears after zoomed shot from crossbow in multiplayer game. It was added to make it easier for players to determine where a crossbow zoomed shot came from, because players with crossbow are very dangerous. This beam also has a wind effect that always moves the beam to the left side of player's view (env_wind
does not affect this). This entity can't be configured in Hammer and doesn't provide any unique inputs and outputs.
Represented by class CEnvCrossbowTracerEffect
.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
bm_crossbow_tracer_alpha | 400 | Float value | Transparency of the beam. You can use values from 0 to 255. |
bm_crossbow_tracer_end_width | 2.0 | Float value | Width of the beam. |
bm_crossbow_tracer_fade_duration | 0.66 | Float value | Fade duration of the beam, or how long it takes before the beam disappears completely. |
bm_crossbow_tracer_start_width | 0.75 | Float value | Start width of the beam. Doesn't work. |
bm_crossbow_tracer_wind_scalar | 1.5 | Float value | Wind push scale. Note:Don't use huge values here, because such beams can go through walls. |