Ru/List of Portal 2 Entities: Difference between revisions
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|title=Список энтити Portal 2 | |title=Список энтити Portal 2 | ||
}} | }} | ||
{{portal2}} Это полный список всех энтити | {{portal2}} Это полный список всех энтити {{L|Portal 2|ru}}. | ||
== portal2.fgd == | == portal2.fgd == | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''env''' | '''env''' | ||
* | *{{L|env_player_viewfinder|ru}} | ||
* | *{{L|env_portal_laser|ru}} | ||
'''filter''' | '''filter''' | ||
* | *{{L|filter_player_held|ru}} | ||
'''func''' | '''func''' | ||
* | *{{L|func_placement_clip|ru}} | ||
* | *{{L|func_portalled|ru}} | ||
'''info''' | '''info''' | ||
* | *{{L|info_coop_spawn|ru}} | ||
* | *{{L|info_landmark_entry|ru}} | ||
* | *{{L|info_landmark_exit|ru}} | ||
* | *{{L|info_paint_sprayer|ru}} | ||
* | *{{L|info_placement_helper|ru}} | ||
* | *{{L|info_player_ping_detector|ru}} | ||
* | *{{L|info_target|ru}} | ||
* | *{{L|info_target_personality_sphere|ru}} | ||
'''linked''' | '''linked''' | ||
* | *{{L|linked_portal_door|ru}} | ||
'''logic''' | '''logic''' | ||
* | *{{L|logic_coop_manager|ru}} | ||
'''npc''' | '''npc''' | ||
* | *{{L|npc_personality_core|ru}} | ||
* | *{{L|npc_wheatley_boss|ru}} | ||
'''paint''' | '''paint''' | ||
* | *{{L|paint_sphere|ru}} | ||
'''point''' | '''point''' | ||
* | *{{L|point_changelevel|ru}} | ||
* | *{{L|point_futbol_shooter|ru}} | ||
* | *{{L|point_laser_target|ru}} | ||
* | *{{L|point_push|ru}} | ||
'''portalmp''' | '''portalmp''' | ||
* | *{{L|portalmp_gamerules|ru}} | ||
'''prop''' | '''prop''' | ||
* | *{{L|prop_button|ru}} | ||
* | *{{L|prop_floor_ball_button|ru}} | ||
* | *{{L|prop_floor_button|ru}} | ||
* | *{{L|prop_floor_cube_button|ru}} | ||
* | *{{L|prop_indicator_panel|ru}} | ||
* | *{{L|prop_laser_catcher|ru}} | ||
* | *{{L|prop_laser_relay|ru}} | ||
* | *{{L|prop_linked_portal_door|ru}} | ||
* | *{{L|prop_monster_box|ru}} | ||
* | *{{L|prop_paint_bomb|ru}} | ||
* | *{{L|prop_physics|ru}} | ||
* | *{{L|prop_physics_override|ru}} | ||
* | *{{L|prop_physics_paintable|ru}} | ||
* | *{{L|prop_testchamber_door|ru}} | ||
* | *{{L|prop_tic_tac_toe_panel|ru}} | ||
* | *{{L|prop_tractor_beam|ru}} | ||
* | *{{L|prop_under_button|ru}} | ||
* | *{{L|prop_under_floor_button|ru}} | ||
* | *{{L|prop_wall_projector|ru}} | ||
* | *{{L|prop_weighted_cube|ru}} | ||
'''trigger''' | '''trigger''' | ||
* | *{{L|trigger_catapult|ru}} | ||
* | *{{L|trigger_paint_cleanser|ru}} | ||
* | *{{L|trigger_ping_detector|ru}} | ||
* | *{{L|trigger_playerteam|ru}} | ||
'''vgui''' | '''vgui''' | ||
* | *{{L|vgui_level_placard_display|ru}} | ||
* | *{{L|vgui_mp_lobby_display|ru}} | ||
'''worldspawn''' | '''worldspawn''' | ||
* | *{{L|worldspawn|ru}} | ||
}} | }} | ||
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{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''env''' | '''env''' | ||
* | *{{L|env_lightrail_endpoint|ru}} | ||
* | *{{L|env_portal_credits|ru}} | ||
* | *{{L|env_portal_path_track|ru}} | ||
'''func''' | '''func''' | ||
* | *{{L|func_noportal_volume|ru}} | ||
* | *{{L|func_portal_bumper|ru}} | ||
* | *{{L|func_portal_detector|ru}} | ||
* | *{{L|func_portal_orientation|ru}} | ||
* | *{{L|func_weight_button|ru}} | ||
'''info''' | '''info''' | ||
* | *{{L|info_lighting_relative|ru}} | ||
'''npc''' | '''npc''' | ||
* | *{{L|npc_bullseye|ru}} | ||
* | *{{L|npc_portal_turret_floor|ru}} | ||
* | *{{L|npc_portal_turret_ground|ru}} | ||
* | *{{L|npc_rocket_turret|ru}} | ||
* | *{{L|npc_security_camera|ru}} | ||
'''point''' | '''point''' | ||
* | *{{L|point_energy_ball_launcher|ru}} | ||
'''prop''' | '''prop''' | ||
* | *{{L|prop_glados_core|ru}} | ||
* | *{{L|prop_mirror|ru}} | ||
* | *{{L|prop_portal|ru}} | ||
* | *{{L|prop_portal_stats_display|ru}} | ||
* | *{{L|prop_telescopic_arm|ru}} | ||
'''trigger''' | '''trigger''' | ||
* | *{{L|trigger_portal_cleanser|ru}} | ||
'''vgui''' | '''vgui''' | ||
* | *{{L|vgui_neurotoxin_countdown|ru}} | ||
'''weapon''' | '''weapon''' | ||
* | *{{L|weapon_portalgun|ru}} | ||
}} | }} | ||
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{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''ai''' | '''ai''' | ||
* | *{{L|ai_ally_manager|ru}} | ||
* | *{{L|ai_battle_line|ru}} | ||
* | *{{L|ai_changehintgroup|ru}} | ||
* | *{{L|ai_changetarget|ru}} | ||
* | *{{L|ai_goal_actbusy|ru}} | ||
* | *{{L|ai_goal_actbusy_queue|ru}} | ||
* | *{{L|ai_goal_assault|ru}} | ||
* | *{{L|ai_goal_fightfromcover|ru}} | ||
* | *{{L|ai_goal_follow|ru}} | ||
* | *{{L|ai_goal_injured_follow|ru}} | ||
* | *{{L|ai_goal_lead|ru}} | ||
* | *{{L|ai_goal_lead_weapon|ru}} | ||
* | *{{L|ai_goal_police|ru}} | ||
* | *{{L|ai_goal_standoff|ru}} | ||
* | *{{L|ai_npc_eventresponsesystem|ru}} | ||
* | *{{L|ai_relationship|ru}} | ||
* | *{{L|ai_script_conditions|ru}} | ||
* | *{{L|ai_sound|ru}} | ||
* | *{{L|aiscripted_schedule|ru}} | ||
'''assault''' | '''assault''' | ||
* | *{{L|assault_assaultpoint|ru}} | ||
* | *{{L|assault_rallypoint|ru}} | ||
'''cycler''' | '''cycler''' | ||
* | *{{L|cycler_actor|ru}} | ||
'''env''' | '''env''' | ||
* | *{{L|env_ar2explosion|ru}} | ||
* | *{{L|env_citadel_energy_core|ru}} | ||
* | *{{L|env_entity_dissolver|ru}} | ||
* | *{{L|env_flare|ru}} | ||
* | *{{L|env_global|ru}} | ||
* | *{{L|env_muzzleflash|ru}} | ||
* | *{{L|env_speaker|ru}} | ||
* | *{{L|env_starfield|ru}} | ||
* | *{{L|env_terrainmorph|ru}} | ||
'''filter''' | '''filter''' | ||
* | *{{L|filter_combineball_type|ru}} | ||
'''func''' | '''func''' | ||
* | *{{L|func_combine_ball_spawner|ru}} | ||
* | *{{L|func_lookdoor|ru}} | ||
* | *{{L|func_monitor|ru}} | ||
* | *{{L|func_tank|ru}} | ||
* | *{{L|func_vehicleclip|ru}} | ||
'''generic''' | '''generic''' | ||
* | *{{L|generic_actor|ru}} | ||
'''info''' | '''info''' | ||
* | *{{L|info_teleporter_countdown|ru}} | ||
'''logic''' | '''logic''' | ||
* | *{{L|logic_achievement|ru}} | ||
* | *{{L|logic_choreographed_scene|ru}} | ||
* | *{{L|logic_scene_list_manager|ru}} | ||
'''monster''' | '''monster''' | ||
* | *{{L|monster_generic|ru}} | ||
'''npc''' | '''npc''' | ||
* | *{{L|npc_bullseye|ru}} | ||
* | *{{L|npc_enemyfinder|ru}} | ||
* | *{{L|npc_maker|ru}} | ||
* | *{{L|npc_spotlight|ru}} | ||
* | *{{L|npc_turret_floor|ru}} | ||
* | *{{L|npc_turret_ground|ru}} | ||
'''path''' | '''path''' | ||
* | *{{L|path_corner|ru}} | ||
'''player''' | '''player''' | ||
* | *{{L|player_loadsaved|ru}} | ||
* | *{{L|player_speedmod|ru}} | ||
* | *{{L|player_weaponstrip|ru}} | ||
'''point''' | '''point''' | ||
* | *{{L|point_camera|ru}} | ||
* | *{{L|point_combine_ball_launcher|ru}} | ||
* | *{{L|point_flesh_effect_target|ru}} | ||
'''prop''' | '''prop''' | ||
* | *{{L|prop_combine_ball|ru}} | ||
* | *{{L|prop_coreball|ru}} | ||
* | *{{L|prop_scalable|ru}} | ||
* | *{{L|prop_vehicle|ru}} | ||
* | *{{L|prop_vehicle_choreo_generic|ru}} | ||
* | *{{L|prop_vehicle_driveable|ru}} | ||
'''script''' | '''script''' | ||
* | *{{L|script_intro|ru}} | ||
'''scripted''' | '''scripted''' | ||
* | *{{L|scripted_sentence|ru}} | ||
* | *{{L|scripted_sequence|ru}} | ||
* | *{{L|scripted_target|ru}} | ||
'''trigger''' | '''trigger''' | ||
* | *{{L|trigger_physics_trap|ru}} | ||
* | *{{L|trigger_vphysics_motion|ru}} | ||
* | *{{L|trigger_weapon_strip|ru}} | ||
'''vehicle''' | '''vehicle''' | ||
* | *{{L|vehicle_viewcontroller|ru}} | ||
}} | }} | ||
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{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''ai''' | '''ai''' | ||
* | *{{L|ai_addon_builder|ru}} | ||
* | *{{L|ai_speechfilter|ru}} | ||
'''ambient''' | '''ambient''' | ||
* | *{{L|ambient_generic|ru}} | ||
'''beam''' | '''beam''' | ||
* | *{{L|beam_spotlight|ru}} | ||
'''color''' | '''color''' | ||
* | *{{L|color_correction|ru}} | ||
* | *{{L|color_correction_volume|ru}} | ||
'''cycler''' | '''cycler''' | ||
* | *{{L|cycler|ru}} | ||
'''env''' | '''env''' | ||
* | *{{L|env_ambient_light|ru}} | ||
* | *{{L|env_beam|ru}} | ||
* | *{{L|env_blood|ru}} | ||
* | *{{L|env_bubbles|ru}} | ||
* | *{{L|env_credits|ru}} | ||
* | *{{L|env_cubemap|ru}} | ||
* | *{{L|env_dof_controller|ru}} | ||
* | *{{L|env_dustpuff|ru}} | ||
* | *{{L|env_effectscript|ru}} | ||
* | *{{L|env_embers|ru}} | ||
* | *{{L|env_entity_igniter|ru}} | ||
* | *{{L|env_entity_maker|ru}} | ||
* | *{{L|env_explosion|ru}} | ||
* | *{{L|env_fade|ru}} | ||
* | *{{L|env_fire|ru}} | ||
* | *{{L|env_firesensor|ru}} | ||
* | *{{L|env_firesource|ru}} | ||
* | *{{L|env_fog_controller|ru}} | ||
* | *{{L|env_funnel|ru}} | ||
* | *{{L|env_hudhint|ru}} | ||
* | *{{L|env_instructor_hint|ru}} | ||
* | *{{L|env_laser|ru}} | ||
* | *{{L|env_lightglow|ru}} | ||
* | *{{L|env_message|ru}} | ||
* | *{{L|env_microphone|ru}} | ||
* | *{{L|env_particle_performance_monitor|ru}} | ||
* | *{{L|env_particlelight|ru}} | ||
* | *{{L|env_particlescript|ru}} | ||
* | *{{L|env_physexplosion|ru}} | ||
* | *{{L|env_physimpact|ru}} | ||
* | *{{L|env_player_surface_trigger|ru}} | ||
* | *{{L|env_projectedtexture|ru}} | ||
* | *{{L|env_rotorshooter|ru}} | ||
* | *{{L|env_screeneffect|ru}} | ||
* | *{{L|env_screenoverlay|ru}} | ||
* | *{{L|env_shake|ru}} | ||
* | *{{L|env_shooter|ru}} | ||
* | *{{L|env_smokestack|ru}} | ||
* | *{{L|env_smoketrail|ru}} | ||
* | *{{L|env_soundscape|ru}} | ||
* | *{{L|env_soundscape_proxy|ru}} | ||
* | *{{L|env_soundscape_triggerable|ru}} | ||
* | *{{L|env_spark|ru}} | ||
* | *{{L|env_splash|ru}} | ||
* | *{{L|env_sprite|ru}} | ||
* | *{{L|env_sprite_clientside|ru}} | ||
* | *{{L|env_sprite_oriented|ru}} | ||
* | *{{L|env_spritetrail|ru}} | ||
* | *{{L|env_steam|ru}} | ||
* | *{{L|env_sun|ru}} | ||
* | *{{L|env_texturetoggle|ru}} | ||
* | *{{L|env_tilt|ru}} | ||
* | *{{L|env_tonemap_controller|ru}} | ||
* | *{{L|env_viewpunch|ru}} | ||
* | *{{L|env_wind|ru}} | ||
* | *{{L|env_zoom|ru}} | ||
'''filter''' | '''filter''' | ||
* | *{{L|filter_activator_class|ru}} | ||
* | *{{L|filter_activator_context|ru}} | ||
* | *{{L|filter_activator_mass_greater|ru}} | ||
* | *{{L|filter_activator_model|ru}} | ||
* | *{{L|filter_activator_name|ru}} | ||
* | *{{L|filter_damage_type|ru}} | ||
* | *{{L|filter_enemy|ru}} | ||
* | *{{L|filter_multi|ru}} | ||
'''fog''' | '''fog''' | ||
* | *{{L|fog_volume|ru}} | ||
'''func''' | '''func''' | ||
* | *{{L|func_areaportal|ru}} | ||
* | *{{L|func_areaportalwindow|ru}} | ||
* | *{{L|func_breakable|ru}} | ||
* | *{{L|func_breakable_surf|ru}} | ||
* | *{{L|func_brush|ru}} | ||
* | *{{L|func_button|ru}} | ||
* | *{{L|func_clip_vphysics|ru}} | ||
* | *{{L|func_conveyor|ru}} | ||
* | *{{L|func_detail|ru}} | ||
* | *{{L|func_door|ru}} | ||
* | *{{L|func_door_rotating|ru}} | ||
* | *{{L|func_dustcloud|ru}} | ||
* | *{{L|func_dustmotes|ru}} | ||
* | *{{L|func_guntarget|ru}} | ||
* | *{{L|func_illusionary|ru}} | ||
* | *{{L|func_instance|ru}} | ||
* | *{{L|func_instance_io_proxy|ru}} | ||
* | *{{L|func_instance_origin|ru}} | ||
* | *{{L|func_instance_parms|ru}} | ||
* | *{{L|func_lod|ru}} | ||
* | *{{L|func_movelinear|ru}} | ||
* | *{{L|func_occluder|ru}} | ||
* | *{{L|func_physbox|ru}} | ||
* | *{{L|func_platrot|ru}} | ||
* | *{{L|func_precipitation|ru}} | ||
* | *{{L|func_reflective_glass|ru}} | ||
* | *{{L|func_rot_button|ru}} | ||
* | *{{L|func_rotating|ru}} | ||
* | *{{L|func_smokevolume|ru}} | ||
* | *{{L|func_tanktrain|ru}} | ||
* | *{{L|func_trackautochange|ru}} | ||
* | *{{L|func_trackchange|ru}} | ||
* | *{{L|func_tracktrain|ru}} | ||
* | *{{L|func_traincontrols|ru}} | ||
* | *{{L|func_viscluster|ru}} | ||
* | *{{L|func_wall|ru}} | ||
* | *{{L|func_wall_toggle|ru}} | ||
* | *{{L|func_water_analog|ru}} | ||
'''game''' | '''game''' | ||
* | *{{L|game_end|ru}} | ||
* | *{{L|game_gib_manager|ru}} | ||
* | *{{L|game_player_equip|ru}} | ||
* | *{{L|game_player_team|ru}} | ||
* | *{{L|game_ragdoll_manager|ru}} | ||
* | *{{L|game_score|ru}} | ||
* | *{{L|game_text|ru}} | ||
* | *{{L|game_ui|ru}} | ||
* | *{{L|game_weapon_manager|ru}} | ||
* | *{{L|game_zone_player|ru}} | ||
'''gibshooter''' | '''gibshooter''' | ||
* | *{{L|gibshooter|ru}} | ||
'''hammer''' | '''hammer''' | ||
* | *{{L|hammer_updateignorelist|ru}} | ||
'''info''' | '''info''' | ||
* | *{{L|info_camera_link|ru}} | ||
* | *{{L|info_constraint_anchor|ru}} | ||
* | *{{L|info_game_event_proxy|ru}} | ||
* | *{{L|info_hint|ru}} | ||
* | *{{L|info_intermission|ru}} | ||
* | *{{L|info_landmark|ru}} | ||
* | *{{L|info_lighting|ru}} | ||
* | *{{L|info_mass_center|ru}} | ||
* | *{{L|info_no_dynamic_shadow|ru}} | ||
* | *{{L|info_node|ru}} | ||
* | *{{L|info_node_air|ru}} | ||
* | *{{L|info_node_air_hint|ru}} | ||
* | *{{L|info_node_climb|ru}} | ||
* | *{{L|info_node_hint|ru}} | ||
* | *{{L|info_node_link|ru}} | ||
* | *{{L|info_node_link_controller|ru}} | ||
* | *{{L|info_npc_spawn_destination|ru}} | ||
* | *{{L|info_null|ru}} | ||
* | *{{L|info_overlay|ru}} | ||
* | *{{L|info_overlay_transition|ru}} | ||
* | *{{L|info_particle_system|ru}} | ||
* | *{{L|info_player_start|ru}} | ||
* | *{{L|info_projecteddecal|ru}} | ||
* | *{{L|info_radial_link_controller|ru}} | ||
* | *{{L|info_target|ru}} | ||
* | *{{L|info_target_instructor_hint|ru}} | ||
* | *{{L|info_teleport_destination|ru}} | ||
* | *{{L|infodecal|ru}} | ||
'''keyframe''' | '''keyframe''' | ||
* | *{{L|keyframe_rope|ru}} | ||
* | *{{L|keyframe_track|ru}} | ||
'''light''' | '''light''' | ||
* | *{{L|light|ru}} | ||
* | *{{L|light_directional|ru}} | ||
* | *{{L|light_dynamic|ru}} | ||
* | *{{L|light_environment|ru}} | ||
* | *{{L|light_spot|ru}} | ||
'''logic''' | '''logic''' | ||
* | *{{L|logic_active_autosave|ru}} | ||
* | *{{L|logic_auto|ru}} | ||
* | *{{L|logic_autosave|ru}} | ||
* | *{{L|logic_branch|ru}} | ||
* | *{{L|logic_branch_listener|ru}} | ||
* | *{{L|logic_case|ru}} | ||
* | *{{L|logic_collision_pair|ru}} | ||
* | *{{L|logic_compare|ru}} | ||
* | *{{L|logic_eventlistener|ru}} | ||
* | *{{L|logic_lineto|ru}} | ||
* | *{{L|logic_measure_movement|ru}} | ||
* | *{{L|logic_multicompare|ru}} | ||
* | *{{L|logic_navigation|ru}} | ||
* | *{{L|logic_playerproxy|ru}} | ||
* | *{{L|logic_playmovie|ru}} | ||
* | *{{L|logic_random_outputs|ru}} | ||
* | *{{L|logic_register_activator|ru}} | ||
* | *{{L|logic_relay|ru}} | ||
* | *{{L|logic_script|ru}} | ||
* | *{{L|logic_timer|ru}} | ||
'''material''' | '''material''' | ||
* | *{{L|material_modify_control|ru}} | ||
'''math''' | '''math''' | ||
* | *{{L|math_colorblend|ru}} | ||
* | *{{L|math_counter|ru}} | ||
* | *{{L|math_remap|ru}} | ||
'''momentary''' | '''momentary''' | ||
* | *{{L|momentary_rot_button|ru}} | ||
'''move''' | '''move''' | ||
* | *{{L|move_keyframed|ru}} | ||
* | *{{L|move_rope|ru}} | ||
* | *{{L|move_track|ru}} | ||
'''npc''' | '''npc''' | ||
* | *{{L|npc_furniture|ru}} | ||
* | *{{L|npc_puppet|ru}} | ||
* | *{{L|npc_template_maker|ru}} | ||
'''path''' | '''path''' | ||
* | *{{L|path_track|ru}} | ||
'''phys''' | '''phys''' | ||
* | *{{L|phys_ballsocket|ru}} | ||
* | *{{L|phys_constraint|ru}} | ||
* | *{{L|phys_constraintsystem|ru}} | ||
* | *{{L|phys_convert|ru}} | ||
* | *{{L|phys_hinge|ru}} | ||
* | *{{L|phys_keepupright|ru}} | ||
* | *{{L|phys_lengthconstraint|ru}} | ||
* | *{{L|phys_magnet|ru}} | ||
* | *{{L|phys_motor|ru}} | ||
* | *{{L|phys_pulleyconstraint|ru}} | ||
* | *{{L|phys_ragdollconstraint|ru}} | ||
* | *{{L|phys_ragdollmagnet|ru}} | ||
* | *{{L|phys_slideconstraint|ru}} | ||
* | *{{L|phys_spring|ru}} | ||
* | *{{L|phys_thruster|ru}} | ||
* | *{{L|phys_torque|ru}} | ||
'''physics''' | '''physics''' | ||
* | *{{L|physics_cannister|ru}} | ||
'''point''' | '''point''' | ||
* | *{{L|point_anglesensor|ru}} | ||
* | *{{L|point_angularvelocitysensor|ru}} | ||
* | *{{L|point_bonusmaps_accessor|ru}} | ||
* | *{{L|point_clientcommand|ru}} | ||
* | *{{L|point_devshot_camera|ru}} | ||
* | *{{L|point_enable_motion_fixup|ru}} | ||
* | *{{L|point_entity_finder|ru}} | ||
* | *{{L|point_gamestats_counter|ru}} | ||
* | *{{L|point_hurt|ru}} | ||
* | *{{L|point_message|ru}} | ||
* | *{{L|point_playermoveconstraint|ru}} | ||
* | *{{L|point_posecontroller|ru}} | ||
* | *{{L|point_proximity_sensor|ru}} | ||
* | *{{L|point_servercommand|ru}} | ||
* | *{{L|point_spotlight|ru}} | ||
* | *{{L|point_teleport|ru}} | ||
* | *{{L|point_template|ru}} | ||
* | *{{L|point_tesla|ru}} | ||
* | *{{L|point_velocitysensor|ru}} | ||
* | *{{L|point_viewcontrol|ru}} | ||
* | *{{L|point_viewcontrol_multiplayer|ru}} | ||
* | *{{L|point_viewproxy|ru}} | ||
'''postprocess''' | '''postprocess''' | ||
* | *{{L|postprocess_controller|ru}} | ||
'''prop''' | '''prop''' | ||
* | *{{L|prop_detail|ru}} | ||
* | *{{L|prop_door_rotating|ru}} | ||
* | *{{L|prop_dynamic|ru}} | ||
* | *{{L|prop_dynamic_ornament|ru}} | ||
* | *{{L|prop_dynamic_override|ru}} | ||
* | *{{L|prop_physics|ru}} | ||
* | *{{L|prop_physics_multiplayer|ru}} | ||
* | *{{L|prop_physics_override|ru}} | ||
* | *{{L|prop_ragdoll|ru}} | ||
* | *{{L|prop_static|ru}} | ||
'''shadow''' | '''shadow''' | ||
* | *{{L|shadow_control|ru}} | ||
'''sky''' | '''sky''' | ||
* | *{{L|sky_camera|ru}} | ||
'''sunlight''' | '''sunlight''' | ||
* | *{{L|sunlight_shadow_control|ru}} | ||
'''tanktrain''' | '''tanktrain''' | ||
* | *{{L|tanktrain_ai|ru}} | ||
* | *{{L|tanktrain_aitarget|ru}} | ||
'''test''' | '''test''' | ||
* | *{{L|test_traceline|ru}} | ||
'''trigger''' | '''trigger''' | ||
* | *{{L|trigger_autosave|ru}} | ||
* | *{{L|trigger_changelevel|ru}} | ||
* | *{{L|trigger_gravity|ru}} | ||
* | *{{L|trigger_hierarchy|ru}} | ||
* | *{{L|trigger_hurt|ru}} | ||
* | *{{L|trigger_impact|ru}} | ||
* | *{{L|trigger_look|ru}} | ||
* | *{{L|trigger_multiple|ru}} | ||
* | *{{L|trigger_once|ru}} | ||
* | *{{L|trigger_playermovement|ru}} | ||
* | *{{L|trigger_proximity|ru}} | ||
* | *{{L|trigger_push|ru}} | ||
* | *{{L|trigger_remove|ru}} | ||
* | *{{L|trigger_serverragdoll|ru}} | ||
* | *{{L|trigger_soundscape|ru}} | ||
* | *{{L|trigger_teleport|ru}} | ||
* | *{{L|trigger_transition|ru}} | ||
* | *{{L|trigger_wind|ru}} | ||
'''vgui''' | '''vgui''' | ||
* | *{{L|vgui_movie_display|ru}} | ||
* | *{{L|vgui_screen|ru}} | ||
* | *{{L|vgui_slideshow_display|ru}} | ||
'''water''' | '''water''' | ||
* | *{{L|water_lod_control|ru}} | ||
'''worldspawn''' | '''worldspawn''' | ||
* | *{{L|worldspawn|ru}} | ||
}} | }} | ||
Line 513: | Line 513: | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''ai''' | '''ai''' | ||
* | *{{L|ai_addon_builder|ru}} | ||
* | *{{L|ai_ally_manager|ru}} | ||
* | *{{L|ai_goal_injured_follow|ru}} | ||
* | *{{L|ai_goal_police|ru}} | ||
'''env''' | '''env''' | ||
* | *{{L|env_cubemap|ru}} | ||
* | *{{L|env_flare|ru}} | ||
* | *{{L|env_starfield|ru}} | ||
* | *{{L|env_terrainmorph|ru}} | ||
'''func''' | '''func''' | ||
* | *{{L|func_detail|ru}} | ||
* | *{{L|func_instance|ru}} | ||
* | *{{L|func_instance_origin|ru}} | ||
* | *{{L|func_instance_parms|ru}} | ||
* | *{{L|func_lookdoor|ru}} | ||
* | *{{L|func_viscluster|ru}} | ||
'''info''' | '''info''' | ||
* | *{{L|info_lighting|ru}} | ||
* | *{{L|info_lighting_relative|ru}} | ||
* | *{{L|info_no_dynamic_shadow|ru}} | ||
* | *{{L|info_overlay|ru}} | ||
* | *{{L|info_overlay_transition|ru}} | ||
* | *{{L|info_teleporter_countdown|ru}} | ||
'''move''' | '''move''' | ||
* | *{{L|move_track|ru}} | ||
'''npc''' | '''npc''' | ||
* | *{{L|npc_portal_turret_ground|ru}} | ||
* | *{{L|npc_puppet|ru}} | ||
* | *{{L|npc_spotlight|ru}} | ||
* | *{{L|npc_turret_ground|ru}} | ||
'''point''' | '''point''' | ||
* | *{{L|point_flesh_effect_target|ru}} | ||
'''prop''' | '''prop''' | ||
* | *{{L|prop_coreball|ru}} | ||
* | *{{L|prop_detail|ru}} | ||
* | *{{L|prop_scalable|ru}} | ||
* | *{{L|prop_static|ru}} | ||
}} | }} | ||
{{entlist maps:ru}} | {{entlist maps:ru}} | ||
* | *{{L|info_overlay_accessor|ru}} | ||
* | *{{L|logic_timescale|ru}} | ||
* | *{{L|point_survey|ru}} | ||
* | *{{L|prop_exploding_futbol|ru}} | ||
* | *{{L|prop_scaled_cube|ru}} | ||
{{entlist engine:ru}} | {{entlist engine:ru}} | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''_''' | '''_''' | ||
* | *{{L|_firesmoke|ru}} | ||
* | *{{L|_plasma|ru}} | ||
'''ai''' | '''ai''' | ||
* | *{{L|ai_ally_speech_manager|ru}} | ||
* | *{{L|ai_hint|ru}} | ||
* | *{{L|ai_network|ru}} | ||
'''base''' | '''base''' | ||
* | *{{L|baseanimating_projectile|ru}} | ||
* | *{{L|basehlcombatweapon|ru}} | ||
* | *{{L|baseportalcombatweapon|ru}} | ||
* | *{{L|baseprojectile|ru}} | ||
* | *{{L|basespriteprojectile|ru}} | ||
'''cycler''' | '''cycler''' | ||
* | *{{L|cycler_blender|ru}} | ||
* | *{{L|cycler_flex|ru}} | ||
* | *{{L|cycler_weapon|ru}} | ||
* | *{{L|cycler_wreckage|ru}} | ||
'''ent''' | '''ent''' | ||
* | *{{L|ent_hover_turret_tether|ru}} | ||
* | *{{L|ent_watery_leech|ru}} | ||
'''entity''' | '''entity''' | ||
* | *{{L|entity_blocker|ru}} | ||
* | *{{L|entityflame|ru}} | ||
'''env''' | '''env''' | ||
* | *{{L|env_beverage|ru}} | ||
* | *{{L|env_debughistory|ru}} | ||
* | *{{L|env_detail_controller|ru}} | ||
* | *{{L|env_dusttrail|ru}} | ||
* | *{{L|env_entity_freezing|ru}} | ||
* | *{{L|env_fire_trail|ru}} | ||
* | *{{L|env_fizzler_effects|ru}} | ||
* | *{{L|env_glow|ru}} | ||
* | *{{L|env_gunfire|ru}} | ||
* | *{{L|env_movieexplosion|ru}} | ||
* | *{{L|env_outtro_stats|ru}} | ||
* | *{{L|env_particle_trail|ru}} | ||
* | *{{L|env_particlefire|ru}} | ||
* | *{{L|env_particlesmokegrenade|ru}} | ||
* | *{{L|env_physwire|ru}} | ||
* | *{{L|env_quadraticbeam|ru}} | ||
* | *{{L|env_ragdoll_boogie|ru}} | ||
* | *{{L|env_rockettrail|ru}} | ||
* | *{{L|env_sporeexplosion|ru}} | ||
* | *{{L|env_sporetrail|ru}} | ||
* | *{{L|env_steamjet|ru}} | ||
* | *{{L|env_tracer|ru}} | ||
'''filter''' | '''filter''' | ||
* | *{{L|filter_activator_team|ru}} | ||
* | *{{L|filter_base|ru}} | ||
* | *{{L|filter_size|ru}} | ||
'''func''' | '''func''' | ||
* | *{{L|func_detail_blocker|ru}} | ||
* | *{{L|func_fish_pool|ru}} | ||
* | *{{L|func_ladderendpoint|ru}} | ||
* | *{{L|func_nav_avoidance_obstacle|ru}} | ||
* | *{{L|func_nav_blocker|ru}} | ||
* | *{{L|func_physbox_multiplayer|ru}} | ||
* | *{{L|func_plat|ru}} | ||
* | *{{L|func_precipitation_blocker|ru}} | ||
* | *{{L|func_proprrespawnzone|ru}} | ||
* | *{{L|func_pushable|ru}} | ||
* | *{{L|func_recharge|ru}} | ||
* | *{{L|func_tank_combine_cannon|ru}} | ||
* | *{{L|func_tanklaser|ru}} | ||
* | *{{L|func_tankmortar|ru}} | ||
* | *{{L|func_tankphyscannister|ru}} | ||
* | *{{L|func_tankpulselaser|ru}} | ||
* | *{{L|func_train|ru}} | ||
* | *{{L|func_useableladder|ru}} | ||
* | *{{L|func_water|ru}} | ||
* | *{{L|futbol_catcher|ru}} | ||
'''grenade''' | '''grenade''' | ||
* | *{{L|grenade|ru}} | ||
* | *{{L|grenade_beam|ru}} | ||
* | *{{L|grenade_beam_chaser|ru}} | ||
'''handle''' | '''handle''' | ||
* | *{{L|handle_dummy|ru}} | ||
* | *{{L|handle_test|ru}} | ||
'''info''' | '''info''' | ||
* | *{{L|info_ladder_dismount|ru}} | ||
* | *{{L|info_player_deathmatch|ru}} | ||
* | *{{L|info_player_teamspawn|ru}} | ||
* | *{{L|info_remarkable|ru}} | ||
* | *{{L|info_vehicle_groundspawn|ru}} | ||
'''info''' | '''info''' | ||
* | *{{L|item_nugget|ru}} | ||
* | *{{L|item_sodacan|ru}} | ||
* | *{{L|item_suit|ru}} | ||
* | *{{L|item_suitcharger|ru}} | ||
'''npc''' | '''npc''' | ||
* | *{{L|npc_concussiongrenade|ru}} | ||
* | *{{L|npc_contactgrenade|ru}} | ||
* | *{{L|npc_enemyfinder_combinecannon|ru}} | ||
* | *{{L|npc_grenade_frag|ru}} | ||
* | *{{L|npc_handgrenade|ru}} | ||
* | *{{L|npc_hover_turret|ru}} | ||
* | *{{L|npc_newnpc|ru}} | ||
* | *{{L|npc_vehicledriver|ru}} | ||
'''physics''' | '''physics''' | ||
* | *{{L|physics_entity_solver|ru}} | ||
* | *{{L|physics_npc_solver|ru}} | ||
* | *{{L|physics_prop|ru}} | ||
* | *{{L|physics_prop_ragdoll|ru}} | ||
* | *{{L|physics_prop_statue|ru}} | ||
* | *{{L|physicsclonearea|ru}} | ||
* | *{{L|physicsshadowclone|ru}} | ||
'''player''' | '''player''' | ||
* | *{{L|player|ru}} | ||
* | *{{L|player_manager|ru}} | ||
* | *{{L|player_pickup|ru}} | ||
'''point''' | '''point''' | ||
* | *{{L|point_broadcastclientcommand|ru}} | ||
* | *{{L|point_commentary_node|ru}} | ||
* | *{{L|point_commentary_viewpoint|ru}} | ||
'''portal''' | '''portal''' | ||
* | *{{L|portal_base2D|ru}} | ||
* | *{{L|portal_gamerules|ru}} | ||
* | *{{L|portal_mp_stats|ru}} | ||
* | *{{L|portal_race_checkpoint|ru}} | ||
* | *{{L|portal_ragdoll|ru}} | ||
* | *{{L|portalsimulator_collisionentity|ru}} | ||
'''predicted''' | '''predicted''' | ||
* | *{{L|predicted_viewmodel|ru}} | ||
* | *{{L|projected_entity_ambient_sound_proxy|ru}} | ||
* | *{{L|projected_tractor_beam_entity|ru}} | ||
* | *{{L|projected_wall_entity|ru}} | ||
'''prop''' | '''prop''' | ||
* | *{{L|prop_energy_ball|ru}} | ||
* | *{{L|prop_exploding_futbol_socket|ru}} | ||
* | *{{L|prop_exploding_futbol_spawner|ru}} | ||
* | *{{L|prop_glass_futbol|ru}} | ||
* | *{{L|prop_glass_futbol_socket|ru}} | ||
* | *{{L|prop_glass_futbol_spawner|ru}} | ||
* | *{{L|prop_hallucination|ru}} | ||
* | *{{L|prop_personality_sphere|ru}} | ||
* | *{{L|prop_physics_respawnable|ru}} | ||
* | *{{L|prop_ragdoll_attached|ru}} | ||
* | *{{L|prop_rocket_tripwire|ru}} | ||
* | *{{L|prop_sphere|ru}} | ||
* | *{{L|prop_talker|ru}} | ||
'''simple''' | '''simple''' | ||
* | *{{L|simple_physics_brush|ru}} | ||
* | *{{L|simple_physics_prop|ru}} | ||
'''target''' | '''target''' | ||
* | *{{L|target_cdaudio|ru}} | ||
* | *{{L|target_changegravity|ru}} | ||
'''test''' | '''test''' | ||
* | *{{L|test_effect|ru}} | ||
* | *{{L|test_proxytoggle|ru}} | ||
'''trigger''' | '''trigger''' | ||
* | *{{L|trigger|ru}} | ||
* | *{{L|trigger_auto_crouch|ru}} | ||
* | *{{L|trigger_brush|ru}} | ||
* | *{{L|trigger_cdaudio|ru}} | ||
* | *{{L|trigger_fog|ru}} | ||
* | *{{L|trigger_portal_button|ru}} | ||
* | *{{L|trigger_rpgfire|ru}} | ||
* | *{{L|trigger_togglesave|ru}} | ||
* | *{{L|trigger_tonemap|ru}} | ||
* | *{{L|trigger_tractorbeam|ru}} | ||
* | *{{L|trigger_waterydeath|ru}} | ||
* | *{{L|trigger_weapon_dissolve|ru}} | ||
'''vgui''' | '''vgui''' | ||
* | *{{L|vgui_indicator_panel|ru}} | ||
* | *{{L|vgui_screen_team|ru}} | ||
'''weapon''' | '''weapon''' | ||
* | *{{L|weapon_cubemap|ru}} | ||
* | *{{L|weapon_portal_base|ru}} | ||
* | *{{L|weapon_promo_antenna_ball|ru}} | ||
* | *{{L|weapon_promo_antenna_egg|ru}} | ||
* | *{{L|weapon_promo_helmet_ball|ru}} | ||
* | *{{L|weapon_promo_helmet_egg|ru}} | ||
'''[прочие]''' | '''[прочие]''' | ||
* | *{{L|aitesthull|ru}} | ||
* | *{{L|ar2explosion|ru}} | ||
* | *{{L|beam|ru}} | ||
* | *{{L|bodyque|ru}} | ||
* | *{{L|commentary_auto|ru}} | ||
* | *{{L|cube_rotationcontroller|ru}} | ||
* | *{{L|dynamic_prop|ru}} | ||
* | *{{L|event_queue_saveload_proxy|ru}} | ||
* | *{{L|exploding_futbol_catcher|ru}} | ||
* | *{{L|fish|ru}} | ||
* | *{{L|fizzler_multiorigin_sound_player|ru}} | ||
* | *{{L|floorturret_tipcontroller|ru}} | ||
* | *{{L|funCBaseFlex|ru}} | ||
* | *{{L|gib|ru}} | ||
* | *{{L|hl2_gamerules|ru}} | ||
* | *{{L|instanced_scripted_scene|ru}} | ||
* | *{{L|light_glspot|ru}} | ||
* | *{{L|logic_proximity|ru}} | ||
* | *{{L|model_studio|ru}} | ||
* | *{{L|momentary_door|ru}} | ||
* | *{{L|monster_furniture|ru}} | ||
* | *{{L|mortarshell|ru}} | ||
* | *{{L|multisource|ru}} | ||
* | *{{L|paint_stream|ru}} | ||
* | *{{L|path_corner_crash|ru}} | ||
* | *{{L|phys_bone_follower|ru}} | ||
* | *{{L|raggib|ru}} | ||
* | *{{L|rocket_turret_projectile|ru}} | ||
* | *{{L|rope_anchor|ru}} | ||
* | *{{L|scene_manager|ru}} | ||
* | *{{L|scripted_scene|ru}} | ||
* | *{{L|skybox_swapper|ru}} | ||
* | *{{L|soundent|ru}} | ||
* | *{{L|spark_shower|ru}} | ||
* | *{{L|spotlight_end|ru}} | ||
* | *{{L|spraycan|ru}} | ||
* | *{{L|te_tester|ru}} | ||
* | *{{L|team_manager|ru}} | ||
* | *{{L|viewmodel|ru}} | ||
* | *{{L|waterbullet|ru}} | ||
* | *{{L|wearable_item|ru}} | ||
* | *{{L|window_pane|ru}} | ||
* | *{{L|world_items|ru}} | ||
}} | }} | ||
[[Category:Portal 2 Level Design:ru]] | [[Category:Portal 2 Level Design:ru]] | ||
[[Category:Entities]] | [[Category:Entities:ru]] | ||
[[Category:Portal 2 Entities | [[Category:Portal 2 Entities:ru]] |
Revision as of 13:57, 2 October 2018
Template:Otherlang2
Это полный список всех энтити ru .
portal2.fgd
env
filter
func
info
linked
logic
npc
paint
point
portalmp
prop
trigger
vgui
worldspawn
portal.fgd
env
func
info
npc
point
prop
trigger
vgui
weapon
halflife2.fgd
ai
assault
cycler
env
filter
func
generic
info
logic
monster
npc
path
player
point
prop
script
scripted
trigger
vehicle
base.fgd
ai
ambient
beam
color
cycler
env
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
filter
fog
func
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
game
gibshooter
hammer
info
keyframe
light
logic
material
math
momentary
move
npc
path
phys
physics
point
postprocess
prop
shadow
sky
sunlight
tanktrain
test
trigger
vgui
water
worldspawn
Нереализованные объекты FGD
Объекты мира, определённые в FGD-файле, но не реализованные на платформе. При размещении в редакторе Hammer они работать не будут, если они не являются внутренними объектами.
ai
env
func
info
move
npc
point
prop
Недокументированные энтити карт
Энтити, используемые в официальных файлах карт BSP, но не определенные в официальном FGD. Скорее всего, они будут работать в игре, но потребуют дополнительный код FGD для Hammer.
Недокументированные объекты платформы
Объекты, выводимые консольной командой dumpentityfactories, не существующие ни в одном из официальных FGD-файлов или в официальных картах. Многие могут оказаться нерабочими или работать с ошибками.
_
ai
base
cycler
ent
entity
env
filter
func
grenade
handle
info
info
npc
physics
player
point
portal
predicted
prop
simple
target
test
trigger
vgui
weapon
[прочие]