info_overlay_transition
info_overlay_transition
is an internal point entity available in all Source games.
Entity description
It is an overlay transition. [Clarify] This entity creates a scrolling Texture between a brush or displacement and a water brush. So you can create a "Wave" effect.
Keyvalues
- Material
([todo internal name (i)])
<material> - Texture to use with this overlay.
- Brush faces
([todo internal name (i)])
<sidelist> - Brush faces on which the overlay will be applied.
- Water faces
([todo internal name (i)])
<sidelist> - Water brush faces on which the overlay will be applied.
- Texcoord Length Start
([todo internal name (i)])
<float> - Texcoord Length End
([todo internal name (i)])
<float> - Texcoord Width Start
([todo internal name (i)])
<float> - Texcoord Width End
([todo internal name (i)])
<float> - Width Land
([todo internal name (i)])
<float> - Width Water
([todo internal name (i)])
<float> - Show Debug
([todo internal name (i)])
<integer> - Boolean value (0 or 1).