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info_overlay_transition

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The "Wave" effect from the info_overlay_transition.

info_overlay_transition is an internal point entity available in all Source Source games since Source 2006 Source 2006. This entity creates a scrolling texture between a displacement and a water brush, so you can create a "wave" effect.

Unlike regular overlays, overlay transitions cannot modified by env_texturetoggle or material_modify_control.

Note.pngNoteThis is an internal entity. When the map is compiled by VBSP, it is processed and then removed; it does not exist when the map is running.

Keyvalues

Note.pngNoteThese KVs are used by Hammer only; the actual information that VBSP uses to create the overlay is a separate OverlayTransition{} block in the VMF.
Name (targetname) <string>
Name of this entity. Displayed in Hammer's 2D views and Entity Report.
Material (material) <material>
Texture to use with this overlay.
Brush faces (sides) <sidelist>
Brush faces on which the overlay will be applied.
Water faces (sides2) <sidelist>
Water brush faces on which the overlay will be applied.
Texcoord Length Start (LengthTexcoordStart) <float>
Texcoord Length End (LengthTexcoordEnd) <float>
Texcoord Width Start (WidthTexcoordStart) <float>
Texcoord Width End (WidthTexcoordEnd) <float>
Width Land (Width1) <float>
Width of the overlay on displacements from the coastline, in Hammer units.
Width Water (Width2) <float>
Width of the overlay on water from the coastline, in Hammer units.
Show Debug (DebugDraw) <boolean>
If set, visualizes overlay width with helper cubes, as well as coastline angles in Hammer.
  • Red Cubes - Width Land
  • Blue Cubes - Width Water