cycler_weapon
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Bug:Due to some of the differences in the way weapons work in the Source engine, this entity currently does not function without doing any code changes.
| CWeaponCycler |
cycler_weapon is a model entity available in
Half-Life: Source,
Half-Life 2 series, ![]()
Portal series, and ![]()
Counter-Strike series.
Carried directly over from the previous game engine, the cycler_weapon entity is the special version of the cycler entity used for testing weapon animations. Primary Attack plays current animation and Secondary Attack cycles animations. However, it currently does not function at all by default.
Keyvalues
- Name (targetname) <string>
-
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
FGD Code
[Todo]