move_track
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This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
move_track
is a cut point entity available in all Source games. This entity doesn't exist in any game [confirm] only in FGDs. "Track Move Behavior" Doesn't work. It is the first in a chain of some keyframe_track, however, this entity has been probably replaced by the path_track entity.
It acts in the same way the path_track is used, only with less options in how to control the train that passes on it. Therefor it is recommended to use path_tracks for higher control over the entities that will pass on it.
Keyvalues
- Distance between the wheels (WheelBaseLength) <integer>
- Distance between the wheels.
- Damage done to blocking entities (Damage) <integer>
- Damage per second.
- Turn to face down path (NoRotate) <choices>
- Whether to turn to face down path.
- 0 : Yes
- 1 : No
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Mover:
- Position Interpolator (PositionInterpolator) <choices>
- Interpolation method.
- 0 : Linear
- 1 : Catmull-Rom Spline
KeyFrame:
- Next KeyFrame (NextKey) <targetname>
- Name of the next keyframe along this keyframe path.
- Speed (units per second) (MoveSpeed) <integer>
- KeyFrame moving speed.
See also
- path_track - Entity that has replaced this one.
- keyframe_track - Entity probably connected to this entity.