This entity doesn't exist in any game [confirm] only in FGDs. "Track Move Behavior" Doesn't work. It is the first in a chain of some keyframe_track, however, this entity has been probably replaced by the path_track entity. It acts in the same way the path_track is used, only with less options in how to control the train that passes on it. Therefor it is recommended to use path_tracks for higher control over the entities that will pass on it.
- Distance between the wheels
- Distance between the wheels.
- Damage done to blocking entities
- Damage per second.
- Turn to face down path
- Whether to turn to face down path.
- 0 : Yes
- 1 : No