Move track
This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
This entity doesn't exist in any game [confirm] only in FGDs. "Track Move Behavior" Doesn't work. It is the first in a chain of some keyframe_track, however, this entity has been probably replaced by the path_track entity. It acts in the same way the path_track is used, only with less options in how to control the train that passes on it. Therefor it is recommended to use path_tracks for higher control over the entities that will pass on it.
Keyvalues
- Distance between the wheels
(WheelBaseLength)
<integer> - Distance between the wheels.
- Damage done to blocking entities
(Damage)
<integer> - Damage per second.
- Turn to face down path
(NoRotate)
<choices> - Whether to turn to face down path.
- 0 : Yes
- 1 : No
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Mover:
- Position Interpolator
(PositionInterpolator)
<choices> - Interpolation method.
- 0 : Linear
- 1 : Catmull-Rom Spline
KeyFrame:
- Next KeyFrame
(NextKey)
<targetname> - Name of the next keyframe along this keyframe path.
- Speed (units per second)
(MoveSpeed)
<integer> - KeyFrame moving speed.
See also
- path_track - Entity that has replaced this one.
- keyframe_track - Entity probably connected to this entity.