This article's documentation is for anything that uses the Source engine. Click here for more information.

info_no_dynamic_shadow

From Valve Developer Community
Jump to: navigation, search
Example of the issue. Brush side on the left side uses info_no_dynamic_shadow fix.

info_no_dynamic_shadow is an internal point entity available in all Source Source games.

It is used to mark surfaces that shouldn't receive dynamic shadows. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.

Note.pngNote:This entire entity class is a hack to mask shadows appearing on the wrong side of walls.
Note.pngNote:This is an internal entity. When the map is compiled by VBSP it is processed and then removed: it does not exist when the map is running.

Keyvalues

Brush faces (sides) <sidelist>
List of brush sides that shouldn't receive dynamic shadows.


See also

shadow_control