Ru/List of Portal 2 Entities: Difference between revisions

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{{Underlinked|date=January 2024}}
{{lang|List of Portal 2 Entities|title=Список энтити Portal 2}}
{{lang|List of Portal 2 Entities|title=Список энтити Portal 2}}
{{portal2}} Это полный список всех энтити {{L|Portal 2|ru}}.
{{portal2}} Это полный список всех энтити {{L|Portal 2}}.


== portal2.fgd ==
== portal2.fgd ==
{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''env'''
'''env'''
*{{L|env_player_viewfinder|ru}}
*{{L|env_player_viewfinder}}
*{{L|env_portal_laser|ru}}
*{{L|env_portal_laser}}
'''filter'''
'''filter'''
*{{L|filter_player_held|ru}}
*{{L|filter_player_held}}
'''func'''
'''func'''
*{{L|func_placement_clip|ru}}
*{{L|func_placement_clip}}
*{{L|func_portalled|ru}}
*{{L|func_portalled}}
'''info'''
'''info'''
*{{L|info_coop_spawn|ru}}
*{{L|info_coop_spawn}}
*{{L|info_landmark_entry|ru}}
*{{L|info_landmark_entry}}
*{{L|info_landmark_exit|ru}}
*{{L|info_landmark_exit}}
*{{L|info_paint_sprayer|ru}}
*{{L|info_paint_sprayer}}
*{{L|info_placement_helper|ru}}
*{{L|info_placement_helper}}
*{{L|info_player_ping_detector|ru}}
*{{L|info_player_ping_detector}}
*{{L|info_target|ru}}
*{{L|info_target}}
*{{L|info_target_personality_sphere|ru}}
*{{L|info_target_personality_sphere}}
'''linked'''
'''linked'''
*{{L|linked_portal_door|ru}}
*{{L|linked_portal_door}}
'''logic'''
'''logic'''
*{{L|logic_coop_manager|ru}}
*{{L|logic_coop_manager}}
'''npc'''
'''npc'''
*{{L|npc_personality_core|ru}}
*{{L|npc_personality_core}}
*{{L|npc_wheatley_boss|ru}}
*{{L|npc_wheatley_boss}}
'''paint'''
'''paint'''
*{{L|paint_sphere|ru}}
*{{L|paint_sphere}}
'''point'''
'''point'''
*{{L|point_changelevel|ru}}
*{{L|point_changelevel}}
*{{L|point_futbol_shooter|ru}}
*{{L|point_futbol_shooter}}
*{{L|point_laser_target|ru}}
*{{L|point_laser_target}}
*{{L|point_push|ru}}
*{{L|point_push}}
'''portalmp'''
'''portalmp'''
*{{L|portalmp_gamerules|ru}}
*{{L|portalmp_gamerules}}
'''prop'''
'''prop'''
*{{L|prop_button|ru}}
*{{L|prop_button}}
*{{L|prop_floor_ball_button|ru}}
*{{L|prop_floor_ball_button}}
*{{L|prop_floor_button|ru}}
*{{L|prop_floor_button}}
*{{L|prop_floor_cube_button|ru}}
*{{L|prop_floor_cube_button}}
*{{L|prop_indicator_panel|ru}}
*{{L|prop_indicator_panel}}
*{{L|prop_laser_catcher|ru}}
*{{L|prop_laser_catcher}}
*{{L|prop_laser_relay|ru}}
*{{L|prop_laser_relay}}
*{{L|prop_linked_portal_door|ru}}
*{{L|prop_linked_portal_door}}
*{{L|prop_monster_box|ru}}
*{{L|prop_monster_box}}
*{{L|prop_paint_bomb|ru}}
*{{L|prop_paint_bomb}}
*{{L|prop_physics|ru}}
*{{L|prop_physics}}
*{{L|prop_physics_override|ru}}
*{{L|prop_physics_override}}
*{{L|prop_physics_paintable|ru}}
*{{L|prop_physics_paintable}}
*{{L|prop_testchamber_door|ru}}
*{{L|prop_testchamber_door}}
*{{L|prop_tic_tac_toe_panel|ru}}
*{{L|prop_tic_tac_toe_panel}}
*{{L|prop_tractor_beam|ru}}
*{{L|prop_tractor_beam}}
*{{L|prop_under_button|ru}}
*{{L|prop_under_button}}
*{{L|prop_under_floor_button|ru}}
*{{L|prop_under_floor_button}}
*{{L|prop_wall_projector|ru}}
*{{L|prop_wall_projector}}
*{{L|prop_weighted_cube|ru}}
*{{L|prop_weighted_cube}}
'''trigger'''
'''trigger'''
*{{L|trigger_catapult|ru}}
*{{L|trigger_catapult}}
*{{L|trigger_paint_cleanser|ru}}
*{{L|trigger_paint_cleanser}}
*{{L|trigger_ping_detector|ru}}
*{{L|trigger_ping_detector}}
*{{L|trigger_playerteam|ru}}
*{{L|trigger_playerteam}}
'''vgui'''
'''vgui'''
*{{L|vgui_level_placard_display|ru}}
*{{L|vgui_level_placard_display}}
*{{L|vgui_mp_lobby_display|ru}}
*{{L|vgui_mp_lobby_display}}
'''worldspawn'''
'''worldspawn'''
*{{L|worldspawn|ru}}
*{{L|worldspawn}}
}}
}}


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{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''env'''
'''env'''
*{{L|env_lightrail_endpoint|ru}}
*{{L|env_lightrail_endpoint}}
*{{L|env_portal_credits|ru}}
*{{L|env_portal_credits}}
*{{L|env_portal_path_track|ru}}
*{{L|env_portal_path_track}}
'''func'''
'''func'''
*{{L|func_noportal_volume|ru}}
*{{L|func_noportal_volume}}
*{{L|func_portal_bumper|ru}}
*{{L|func_portal_bumper}}
*{{L|func_portal_detector|ru}}
*{{L|func_portal_detector}}
*{{L|func_portal_orientation|ru}}
*{{L|func_portal_orientation}}
*{{L|func_weight_button|ru}}
*{{L|func_weight_button}}
'''info'''
'''info'''
*{{L|info_lighting_relative|ru}}
*{{L|info_lighting_relative}}
'''npc'''
'''npc'''
*{{L|npc_bullseye|ru}}
*{{L|npc_bullseye}}
*{{L|npc_portal_turret_floor|ru}}
*{{L|npc_portal_turret_floor}}
*{{L|npc_portal_turret_ground|ru}}
*{{L|npc_portal_turret_ground}}
*{{L|npc_rocket_turret|ru}}
*{{L|npc_rocket_turret}}
*{{L|npc_security_camera|ru}}
*{{L|npc_security_camera}}
'''point'''
'''point'''
*{{L|point_energy_ball_launcher|ru}}
*{{L|point_energy_ball_launcher}}
'''prop'''
'''prop'''
*{{L|prop_glados_core|ru}}
*{{L|prop_glados_core}}
*{{L|prop_mirror|ru}}
*{{L|prop_mirror}}
*{{L|prop_portal|ru}}
*{{L|prop_portal}}
*{{L|prop_portal_stats_display|ru}}
*{{L|prop_portal_stats_display}}
*{{L|prop_telescopic_arm|ru}}
*{{L|prop_telescopic_arm}}
'''trigger'''
'''trigger'''
*{{L|trigger_portal_cleanser|ru}}
*{{L|trigger_portal_cleanser}}
'''vgui'''
'''vgui'''
*{{L|vgui_neurotoxin_countdown|ru}}
*{{L|vgui_neurotoxin_countdown}}
'''weapon'''
'''weapon'''
*{{L|weapon_portalgun|ru}}
*{{L|weapon_portalgun}}
}}
}}


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{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''ai'''
'''ai'''
*{{L|ai_ally_manager|ru}}
*{{L|ai_ally_manager}}
*{{L|ai_battle_line|ru}}
*{{L|ai_battle_line}}
*{{L|ai_changehintgroup|ru}}
*{{L|ai_changehintgroup}}
*{{L|ai_changetarget|ru}}
*{{L|ai_changetarget}}
*{{L|ai_goal_actbusy|ru}}
*{{L|ai_goal_actbusy}}
*{{L|ai_goal_actbusy_queue|ru}}
*{{L|ai_goal_actbusy_queue}}
*{{L|ai_goal_assault|ru}}
*{{L|ai_goal_assault}}
*{{L|ai_goal_fightfromcover|ru}}
*{{L|ai_goal_fightfromcover}}
*{{L|ai_goal_follow|ru}}
*{{L|ai_goal_follow}}
*{{L|ai_goal_injured_follow|ru}}
*{{L|ai_goal_injured_follow}}
*{{L|ai_goal_lead|ru}}
*{{L|ai_goal_lead}}
*{{L|ai_goal_lead_weapon|ru}}
*{{L|ai_goal_lead_weapon}}
*{{L|ai_goal_police|ru}}
*{{L|ai_goal_police}}
*{{L|ai_goal_standoff|ru}}
*{{L|ai_goal_standoff}}
*{{L|ai_npc_eventresponsesystem|ru}}
*{{L|ai_npc_eventresponsesystem}}
*{{L|ai_relationship|ru}}
*{{L|ai_relationship}}
*{{L|ai_script_conditions|ru}}
*{{L|ai_script_conditions}}
*{{L|ai_sound|ru}}
*{{L|ai_sound}}
*{{L|aiscripted_schedule|ru}}
*{{L|aiscripted_schedule}}
'''assault'''
'''assault'''
*{{L|assault_assaultpoint|ru}}
*{{L|assault_assaultpoint}}
*{{L|assault_rallypoint|ru}}
*{{L|assault_rallypoint}}
'''cycler'''
'''cycler'''
*{{L|cycler_actor|ru}}
*{{L|cycler_actor}}
'''env'''
'''env'''
*{{L|env_ar2explosion|ru}}
*{{L|env_ar2explosion}}
*{{L|env_citadel_energy_core|ru}}
*{{L|env_citadel_energy_core}}
*{{L|env_entity_dissolver|ru}}
*{{L|env_entity_dissolver}}
*{{L|env_flare|ru}}
*{{L|env_flare}}
*{{L|env_global|ru}}
*{{L|env_global}}
*{{L|env_muzzleflash|ru}}
*{{L|env_muzzleflash}}
*{{L|env_speaker|ru}}
*{{L|env_speaker}}
*{{L|env_starfield|ru}}
*{{L|env_starfield}}
*{{L|env_terrainmorph|ru}}
*{{L|env_terrainmorph}}
'''filter'''
'''filter'''
*{{L|filter_combineball_type|ru}}
*{{L|filter_combineball_type}}
'''func'''
'''func'''
*{{L|func_combine_ball_spawner|ru}}
*{{L|func_combine_ball_spawner}}
*{{L|func_lookdoor|ru}}
*{{L|func_lookdoor}}
*{{L|func_monitor|ru}}
*{{L|func_monitor}}
*{{L|func_tank|ru}}
*{{L|func_tank}}
*{{L|func_vehicleclip|ru}}
*{{L|func_vehicleclip}}
'''generic'''
'''generic'''
*{{L|generic_actor|ru}}
*{{L|generic_actor}}
'''info'''
'''info'''
*{{L|info_teleporter_countdown|ru}}
*{{L|info_teleporter_countdown}}
'''logic'''
'''logic'''
*{{L|logic_achievement|ru}}
*{{L|logic_achievement}}
*{{L|logic_choreographed_scene|ru}}
*{{L|logic_choreographed_scene}}
*{{L|logic_scene_list_manager|ru}}
*{{L|logic_scene_list_manager}}
'''monster'''
'''monster'''
*{{L|monster_generic|ru}}
*{{L|monster_generic}}
'''npc'''
'''npc'''
*{{L|npc_bullseye|ru}}
*{{L|npc_bullseye}}
*{{L|npc_enemyfinder|ru}}
*{{L|npc_enemyfinder}}
*{{L|npc_maker|ru}}
*{{L|npc_maker}}
*{{L|npc_spotlight|ru}}
*{{L|npc_spotlight}}
*{{L|npc_turret_floor|ru}}
*{{L|npc_turret_floor}}
*{{L|npc_turret_ground|ru}}
*{{L|npc_turret_ground}}
'''path'''
'''path'''
*{{L|path_corner|ru}}
*{{L|path_corner}}
'''player'''
'''player'''
*{{L|player_loadsaved|ru}}
*{{L|player_loadsaved}}
*{{L|player_speedmod|ru}}
*{{L|player_speedmod}}
*{{L|player_weaponstrip|ru}}
*{{L|player_weaponstrip}}
'''point'''
'''point'''
*{{L|point_camera|ru}}
*{{L|point_camera}}
*{{L|point_combine_ball_launcher|ru}}
*{{L|point_combine_ball_launcher}}
*{{L|point_flesh_effect_target|ru}}
*{{L|point_flesh_effect_target}}
'''prop'''
'''prop'''
*{{L|prop_combine_ball|ru}}
*{{L|prop_combine_ball}}
*{{L|prop_coreball|ru}}
*{{L|prop_coreball}}
*{{L|prop_scalable|ru}}
*{{L|prop_scalable}}
*{{L|prop_vehicle|ru}}
*{{L|prop_vehicle}}
*{{L|prop_vehicle_choreo_generic|ru}}
*{{L|prop_vehicle_choreo_generic}}
*{{L|prop_vehicle_driveable|ru}}
*{{L|prop_vehicle_driveable}}
'''script'''
'''script'''
*{{L|script_intro|ru}}
*{{L|script_intro}}
'''scripted'''
'''scripted'''
*{{L|scripted_sentence|ru}}
*{{L|scripted_sentence}}
*{{L|scripted_sequence|ru}}
*{{L|scripted_sequence}}
*{{L|scripted_target|ru}}
*{{L|scripted_target}}
'''trigger'''
'''trigger'''
*{{L|trigger_physics_trap|ru}}
*{{L|trigger_physics_trap}}
*{{L|trigger_vphysics_motion|ru}}
*{{L|trigger_vphysics_motion}}
*{{L|trigger_weapon_strip|ru}}
*{{L|trigger_weapon_strip}}
'''vehicle'''
'''vehicle'''
*{{L|vehicle_viewcontroller|ru}}
*{{L|vehicle_viewcontroller}}
}}
}}


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{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''ai'''
'''ai'''
*{{L|ai_addon_builder|ru}}
*{{L|ai_addon_builder}}
*{{L|ai_speechfilter|ru}}
*{{L|ai_speechfilter}}
'''ambient'''
'''ambient'''
*{{L|ambient_generic|ru}}
*{{L|ambient_generic}}
'''beam'''
'''beam'''
*{{L|beam_spotlight|ru}}
*{{L|beam_spotlight}}
'''color'''
'''color'''
*{{L|color_correction|ru}}
*{{L|color_correction}}
*{{L|color_correction_volume|ru}}
*{{L|color_correction_volume}}
'''cycler'''
'''cycler'''
*{{L|cycler|ru}}
*{{L|cycler}}
'''env'''
'''env'''
*{{L|env_ambient_light|ru}}
*{{L|env_ambient_light}}
*{{L|env_beam|ru}}
*{{L|env_beam}}
*{{L|env_blood|ru}}
*{{L|env_blood}}
*{{L|env_bubbles|ru}}
*{{L|env_bubbles}}
*{{L|env_credits|ru}}
*{{L|env_credits}}
*{{L|env_cubemap|ru}}
*{{L|env_cubemap}}
*{{L|env_dof_controller|ru}}
*{{L|env_dof_controller}}
*{{L|env_dustpuff|ru}}
*{{L|env_dustpuff}}
*{{L|env_effectscript|ru}}
*{{L|env_effectscript}}
*{{L|env_embers|ru}}
*{{L|env_embers}}
*{{L|env_entity_igniter|ru}}
*{{L|env_entity_igniter}}
*{{L|env_entity_maker|ru}}
*{{L|env_entity_maker}}
*{{L|env_explosion|ru}}
*{{L|env_explosion}}
*{{L|env_fade|ru}}
*{{L|env_fade}}
*{{L|env_fire|ru}}
*{{L|env_fire}}
*{{L|env_firesensor|ru}}
*{{L|env_firesensor}}
*{{L|env_firesource|ru}}
*{{L|env_firesource}}
*{{L|env_fog_controller|ru}}
*{{L|env_fog_controller}}
*{{L|env_funnel|ru}}
*{{L|env_funnel}}
*{{L|env_hudhint|ru}}
*{{L|env_hudhint}}
*{{L|env_instructor_hint|ru}}
*{{L|env_instructor_hint}}
*{{L|env_laser|ru}}
*{{L|env_laser}}
*{{L|env_lightglow|ru}}
*{{L|env_lightglow}}
*{{L|env_message|ru}}
*{{L|env_message}}
*{{L|env_microphone|ru}}
*{{L|env_microphone}}
*{{L|env_particle_performance_monitor|ru}}
*{{L|env_particle_performance_monitor}}
*{{L|env_particlelight|ru}}
*{{L|env_particlelight}}
*{{L|env_particlescript|ru}}
*{{L|env_particlescript}}
*{{L|env_physexplosion|ru}}
*{{L|env_physexplosion}}
*{{L|env_physimpact|ru}}
*{{L|env_physimpact}}
*{{L|env_player_surface_trigger|ru}}
*{{L|env_player_surface_trigger}}
*{{L|env_projectedtexture|ru}}
*{{L|env_projectedtexture}}
*{{L|env_rotorshooter|ru}}
*{{L|env_rotorshooter}}
*{{L|env_screeneffect|ru}}
*{{L|env_screeneffect}}
*{{L|env_screenoverlay|ru}}
*{{L|env_screenoverlay}}
*{{L|env_shake|ru}}
*{{L|env_shake}}
*{{L|env_shooter|ru}}
*{{L|env_shooter}}
*{{L|env_smokestack|ru}}
*{{L|env_smokestack}}
*{{L|env_smoketrail|ru}}
*{{L|env_smoketrail}}
*{{L|env_soundscape|ru}}
*{{L|env_soundscape}}
*{{L|env_soundscape_proxy|ru}}
*{{L|env_soundscape_proxy}}
*{{L|env_soundscape_triggerable|ru}}
*{{L|env_soundscape_triggerable}}
*{{L|env_spark|ru}}
*{{L|env_spark}}
*{{L|env_splash|ru}}
*{{L|env_splash}}
*{{L|env_sprite|ru}}
*{{L|env_sprite}}
*{{L|env_sprite_clientside|ru}}
*{{L|env_sprite_clientside}}
*{{L|env_sprite_oriented|ru}}
*{{L|env_sprite_oriented}}
*{{L|env_spritetrail|ru}}
*{{L|env_spritetrail}}
*{{L|env_steam|ru}}
*{{L|env_steam}}
*{{L|env_sun|ru}}
*{{L|env_sun}}
*{{L|env_texturetoggle|ru}}
*{{L|env_texturetoggle}}
*{{L|env_tilt|ru}}
*{{L|env_tilt}}
*{{L|env_tonemap_controller|ru}}
*{{L|env_tonemap_controller}}
*{{L|env_viewpunch|ru}}
*{{L|env_viewpunch}}
*{{L|env_wind|ru}}
*{{L|env_wind}}
*{{L|env_zoom|ru}}
*{{L|env_zoom}}
'''filter'''
'''filter'''
*{{L|filter_activator_class|ru}}
*{{L|filter_activator_class}}
*{{L|filter_activator_context|ru}}
*{{L|filter_activator_context}}
*{{L|filter_activator_mass_greater|ru}}
*{{L|filter_activator_mass_greater}}
*{{L|filter_activator_model|ru}}
*{{L|filter_activator_model}}
*{{L|filter_activator_name|ru}}
*{{L|filter_activator_name}}
*{{L|filter_damage_type|ru}}
*{{L|filter_damage_type}}
*{{L|filter_enemy|ru}}
*{{L|filter_enemy}}
*{{L|filter_multi|ru}}
*{{L|filter_multi}}
'''fog'''
'''fog'''
*{{L|fog_volume|ru}}
*{{L|fog_volume}}
'''func'''
'''func'''
*{{L|func_areaportal|ru}}
*{{L|func_areaportal}}
*{{L|func_areaportalwindow|ru}}
*{{L|func_areaportalwindow}}
*{{L|func_breakable|ru}}
*{{L|func_breakable}}
*{{L|func_breakable_surf|ru}}
*{{L|func_breakable_surf}}
*{{L|func_brush|ru}}
*{{L|func_brush}}
*{{L|func_button|ru}}
*{{L|func_button}}
*{{L|func_clip_vphysics|ru}}
*{{L|func_clip_vphysics}}
*{{L|func_conveyor|ru}}
*{{L|func_conveyor}}
*{{L|func_detail|ru}}
*{{L|func_detail}}
*{{L|func_door|ru}}
*{{L|func_door}}
*{{L|func_door_rotating|ru}}
*{{L|func_door_rotating}}
*{{L|func_dustcloud|ru}}
*{{L|func_dustcloud}}
*{{L|func_dustmotes|ru}}
*{{L|func_dustmotes}}
*{{L|func_guntarget|ru}}
*{{L|func_guntarget}}
*{{L|func_illusionary|ru}}
*{{L|func_illusionary}}
*{{L|func_instance|ru}}
*{{L|func_instance}}
*{{L|func_instance_io_proxy|ru}}
*{{L|func_instance_io_proxy}}
*{{L|func_instance_origin|ru}}
*{{L|func_instance_origin}}
*{{L|func_instance_parms|ru}}
*{{L|func_instance_parms}}
*{{L|func_lod|ru}}
*{{L|func_lod}}
*{{L|func_movelinear|ru}}
*{{L|func_movelinear}}
*{{L|func_occluder|ru}}
*{{L|func_occluder}}
*{{L|func_physbox|ru}}
*{{L|func_physbox}}
*{{L|func_platrot|ru}}
*{{L|func_platrot}}
*{{L|func_precipitation|ru}}
*{{L|func_precipitation}}
*{{L|func_reflective_glass|ru}}
*{{L|func_reflective_glass}}
*{{L|func_rot_button|ru}}
*{{L|func_rot_button}}
*{{L|func_rotating|ru}}
*{{L|func_rotating}}
*{{L|func_smokevolume|ru}}
*{{L|func_smokevolume}}
*{{L|func_tanktrain|ru}}
*{{L|func_tanktrain}}
*{{L|func_trackautochange|ru}}
*{{L|func_trackautochange}}
*{{L|func_trackchange|ru}}
*{{L|func_trackchange}}
*{{L|func_tracktrain|ru}}
*{{L|func_tracktrain}}
*{{L|func_traincontrols|ru}}
*{{L|func_traincontrols}}
*{{L|func_viscluster|ru}}
*{{L|func_viscluster}}
*{{L|func_wall|ru}}
*{{L|func_wall}}
*{{L|func_wall_toggle|ru}}
*{{L|func_wall_toggle}}
*{{L|func_water_analog|ru}}
*{{L|func_water_analog}}
'''game'''
'''game'''
*{{L|game_end|ru}}
*{{L|game_end}}
*{{L|game_gib_manager|ru}}
*{{L|game_gib_manager}}
*{{L|game_player_equip|ru}}
*{{L|game_player_equip}}
*{{L|game_player_team|ru}}
*{{L|game_player_team}}
*{{L|game_ragdoll_manager|ru}}
*{{L|game_ragdoll_manager}}
*{{L|game_score|ru}}
*{{L|game_score}}
*{{L|game_text|ru}}
*{{L|game_text}}
*{{L|game_ui|ru}}
*{{L|game_ui}}
*{{L|game_weapon_manager|ru}}
*{{L|game_weapon_manager}}
*{{L|game_zone_player|ru}}
*{{L|game_zone_player}}
'''gibshooter'''
'''gibshooter'''
*{{L|gibshooter|ru}}
*{{L|gibshooter}}
'''hammer'''
'''hammer'''
*{{L|hammer_updateignorelist|ru}}
*{{L|hammer_updateignorelist}}
'''info'''
'''info'''
*{{L|info_camera_link|ru}}
*{{L|info_camera_link}}
*{{L|info_constraint_anchor|ru}}
*{{L|info_constraint_anchor}}
*{{L|info_game_event_proxy|ru}}
*{{L|info_game_event_proxy}}
*{{L|info_hint|ru}}
*{{L|info_hint}}
*{{L|info_intermission|ru}}
*{{L|info_intermission}}
*{{L|info_landmark|ru}}
*{{L|info_landmark}}
*{{L|info_lighting|ru}}
*{{L|info_lighting}}
*{{L|info_mass_center|ru}}
*{{L|info_mass_center}}
*{{L|info_no_dynamic_shadow|ru}}
*{{L|info_no_dynamic_shadow}}
*{{L|info_node|ru}}
*{{L|info_node}}
*{{L|info_node_air|ru}}
*{{L|info_node_air}}
*{{L|info_node_air_hint|ru}}
*{{L|info_node_air_hint}}
*{{L|info_node_climb|ru}}
*{{L|info_node_climb}}
*{{L|info_node_hint|ru}}
*{{L|info_node_hint}}
*{{L|info_node_link|ru}}
*{{L|info_node_link}}
*{{L|info_node_link_controller|ru}}
*{{L|info_node_link_controller}}
*{{L|info_npc_spawn_destination|ru}}
*{{L|info_npc_spawn_destination}}
*{{L|info_null|ru}}
*{{L|info_null}}
*{{L|info_overlay|ru}}
*{{L|info_overlay}}
*{{L|info_overlay_transition|ru}}
*{{L|info_overlay_transition}}
*{{L|info_particle_system|ru}}
*{{L|info_particle_system}}
*{{L|info_player_start|ru}}
*{{L|info_player_start}}
*{{L|info_projecteddecal|ru}}
*{{L|info_projecteddecal}}
*{{L|info_radial_link_controller|ru}}
*{{L|info_radial_link_controller}}
*{{L|info_target|ru}}
*{{L|info_target}}
*{{L|info_target_instructor_hint|ru}}
*{{L|info_target_instructor_hint}}
*{{L|info_teleport_destination|ru}}
*{{L|info_teleport_destination}}
*{{L|infodecal|ru}}
*{{L|infodecal}}
'''keyframe'''
'''keyframe'''
*{{L|keyframe_rope|ru}}
*{{L|keyframe_rope}}
*{{L|keyframe_track|ru}}
*{{L|keyframe_track}}
'''light'''
'''light'''
*{{L|light|ru}}
*{{L|light}}
*{{L|light_directional|ru}}
*{{L|light_directional}}
*{{L|light_dynamic|ru}}
*{{L|light_dynamic}}
*{{L|light_environment|ru}}
*{{L|light_environment}}
*{{L|light_spot|ru}}
*{{L|light_spot}}
'''logic'''
'''logic'''
*{{L|logic_active_autosave|ru}}
*{{L|logic_active_autosave}}
*{{L|logic_auto|ru}}
*{{L|logic_auto}}
*{{L|logic_autosave|ru}}
*{{L|logic_autosave}}
*{{L|logic_branch|ru}}
*{{L|logic_branch}}
*{{L|logic_branch_listener|ru}}
*{{L|logic_branch_listener}}
*{{L|logic_case|ru}}
*{{L|logic_case}}
*{{L|logic_collision_pair|ru}}
*{{L|logic_collision_pair}}
*{{L|logic_compare|ru}}
*{{L|logic_compare}}
*{{L|logic_eventlistener|ru}}
*{{L|logic_eventlistener}}
*{{L|logic_lineto|ru}}
*{{L|logic_lineto}}
*{{L|logic_measure_movement|ru}}
*{{L|logic_measure_movement}}
*{{L|logic_multicompare|ru}}
*{{L|logic_multicompare}}
*{{L|logic_navigation|ru}}
*{{L|logic_navigation}}
*{{L|logic_playerproxy|ru}}
*{{L|logic_playerproxy}}
*{{L|logic_playmovie|ru}}
*{{L|logic_playmovie}}
*{{L|logic_random_outputs|ru}}
*{{L|logic_random_outputs}}
*{{L|logic_register_activator|ru}}
*{{L|logic_register_activator}}
*{{L|logic_relay|ru}}
*{{L|logic_relay}}
*{{L|logic_script|ru}}
*{{L|logic_script}}
*{{L|logic_timer|ru}}
*{{L|logic_timer}}
'''material'''
'''material'''
*{{L|material_modify_control|ru}}
*{{L|material_modify_control}}
'''math'''
'''math'''
*{{L|math_colorblend|ru}}
*{{L|math_colorblend}}
*{{L|math_counter|ru}}
*{{L|math_counter}}
*{{L|math_remap|ru}}
*{{L|math_remap}}
'''momentary'''
'''momentary'''
*{{L|momentary_rot_button|ru}}
*{{L|momentary_rot_button}}
'''move'''
'''move'''
*{{L|move_keyframed|ru}}
*{{L|move_keyframed}}
*{{L|move_rope|ru}}
*{{L|move_rope}}
*{{L|move_track|ru}}
*{{L|move_track}}
'''npc'''
'''npc'''
*{{L|npc_furniture|ru}}
*{{L|npc_furniture}}
*{{L|npc_puppet|ru}}
*{{L|npc_puppet}}
*{{L|npc_template_maker|ru}}
*{{L|npc_template_maker}}
'''path'''
'''path'''
*{{L|path_track|ru}}
*{{L|path_track}}
'''phys'''
'''phys'''
*{{L|phys_ballsocket|ru}}
*{{L|phys_ballsocket}}
*{{L|phys_constraint|ru}}
*{{L|phys_constraint}}
*{{L|phys_constraintsystem|ru}}
*{{L|phys_constraintsystem}}
*{{L|phys_convert|ru}}
*{{L|phys_convert}}
*{{L|phys_hinge|ru}}
*{{L|phys_hinge}}
*{{L|phys_keepupright|ru}}
*{{L|phys_keepupright}}
*{{L|phys_lengthconstraint|ru}}
*{{L|phys_lengthconstraint}}
*{{L|phys_magnet|ru}}
*{{L|phys_magnet}}
*{{L|phys_motor|ru}}
*{{L|phys_motor}}
*{{L|phys_pulleyconstraint|ru}}
*{{L|phys_pulleyconstraint}}
*{{L|phys_ragdollconstraint|ru}}
*{{L|phys_ragdollconstraint}}
*{{L|phys_ragdollmagnet|ru}}
*{{L|phys_ragdollmagnet}}
*{{L|phys_slideconstraint|ru}}
*{{L|phys_slideconstraint}}
*{{L|phys_spring|ru}}
*{{L|phys_spring}}
*{{L|phys_thruster|ru}}
*{{L|phys_thruster}}
*{{L|phys_torque|ru}}
*{{L|phys_torque}}
'''physics'''
'''physics'''
*{{L|physics_cannister|ru}}
*{{L|physics_cannister}}
'''point'''
'''point'''
*{{L|point_anglesensor|ru}}
*{{L|point_anglesensor}}
*{{L|point_angularvelocitysensor|ru}}
*{{L|point_angularvelocitysensor}}
*{{L|point_bonusmaps_accessor|ru}}
*{{L|point_bonusmaps_accessor}}
*{{L|point_clientcommand|ru}}
*{{L|point_clientcommand}}
*{{L|point_devshot_camera|ru}}
*{{L|point_devshot_camera}}
*{{L|point_enable_motion_fixup|ru}}
*{{L|point_enable_motion_fixup}}
*{{L|point_entity_finder|ru}}
*{{L|point_entity_finder}}
*{{L|point_gamestats_counter|ru}}
*{{L|point_gamestats_counter}}
*{{L|point_hurt|ru}}
*{{L|point_hurt}}
*{{L|point_message|ru}}
*{{L|point_message}}
*{{L|point_playermoveconstraint|ru}}
*{{L|point_playermoveconstraint}}
*{{L|point_posecontroller|ru}}
*{{L|point_posecontroller}}
*{{L|point_proximity_sensor|ru}}
*{{L|point_proximity_sensor}}
*{{L|point_servercommand|ru}}
*{{L|point_servercommand}}
*{{L|point_spotlight|ru}}
*{{L|point_spotlight}}
*{{L|point_teleport|ru}}
*{{L|point_teleport}}
*{{L|point_template|ru}}
*{{L|point_template}}
*{{L|point_tesla|ru}}
*{{L|point_tesla}}
*{{L|point_velocitysensor|ru}}
*{{L|point_velocitysensor}}
*{{L|point_viewcontrol|ru}}
*{{L|point_viewcontrol}}
*{{L|point_viewcontrol_multiplayer|ru}}
*{{L|point_viewcontrol_multiplayer}}
*{{L|point_viewproxy|ru}}
*{{L|point_viewproxy}}
'''postprocess'''
'''postprocess'''
*{{L|postprocess_controller|ru}}
*{{L|postprocess_controller}}
'''prop'''
'''prop'''
*{{L|prop_detail|ru}}
*{{L|prop_detail}}
*{{L|prop_door_rotating|ru}}
*{{L|prop_door_rotating}}
*{{L|prop_dynamic|ru}}
*{{L|prop_dynamic}}
*{{L|prop_dynamic_ornament|ru}}
*{{L|prop_dynamic_ornament}}
*{{L|prop_dynamic_override|ru}}
*{{L|prop_dynamic_override}}
*{{L|prop_physics|ru}}
*{{L|prop_physics}}
*{{L|prop_physics_multiplayer|ru}}
*{{L|prop_physics_multiplayer}}
*{{L|prop_physics_override|ru}}
*{{L|prop_physics_override}}
*{{L|prop_ragdoll|ru}}
*{{L|prop_ragdoll}}
*{{L|prop_static|ru}}
*{{L|prop_static}}
'''shadow'''
'''shadow'''
*{{L|shadow_control|ru}}
*{{L|shadow_control}}
'''sky'''
'''sky'''
*{{L|sky_camera|ru}}
*{{L|sky_camera}}
'''sunlight'''
'''sunlight'''
*{{L|sunlight_shadow_control|ru}}
*{{L|sunlight_shadow_control}}
'''tanktrain'''
'''tanktrain'''
*{{L|tanktrain_ai|ru}}
*{{L|tanktrain_ai}}
*{{L|tanktrain_aitarget|ru}}
*{{L|tanktrain_aitarget}}
'''test'''
'''test'''
*{{L|test_traceline|ru}}
*{{L|test_traceline}}
'''trigger'''
'''trigger'''
*{{L|trigger_autosave|ru}}
*{{L|trigger_autosave}}
*{{L|trigger_changelevel|ru}}
*{{L|trigger_changelevel}}
*{{L|trigger_gravity|ru}}
*{{L|trigger_gravity}}
*{{L|trigger_hierarchy|ru}}
*{{L|trigger_hierarchy}}
*{{L|trigger_hurt|ru}}
*{{L|trigger_hurt}}
*{{L|trigger_impact|ru}}
*{{L|trigger_impact}}
*{{L|trigger_look|ru}}
*{{L|trigger_look}}
*{{L|trigger_multiple|ru}}
*{{L|trigger_multiple}}
*{{L|trigger_once|ru}}
*{{L|trigger_once}}
*{{L|trigger_playermovement|ru}}
*{{L|trigger_playermovement}}
*{{L|trigger_proximity|ru}}
*{{L|trigger_proximity}}
*{{L|trigger_push|ru}}
*{{L|trigger_push}}
*{{L|trigger_remove|ru}}
*{{L|trigger_remove}}
*{{L|trigger_serverragdoll|ru}}
*{{L|trigger_serverragdoll}}
*{{L|trigger_soundscape|ru}}
*{{L|trigger_soundscape}}
*{{L|trigger_teleport|ru}}
*{{L|trigger_teleport}}
*{{L|trigger_transition|ru}}
*{{L|trigger_transition}}
*{{L|trigger_wind|ru}}
*{{L|trigger_wind}}
'''vgui'''
'''vgui'''
*{{L|vgui_movie_display|ru}}
*{{L|vgui_movie_display}}
*{{L|vgui_screen|ru}}
*{{L|vgui_screen}}
*{{L|vgui_slideshow_display|ru}}
*{{L|vgui_slideshow_display}}
'''water'''
'''water'''
*{{L|water_lod_control|ru}}
*{{L|water_lod_control}}
'''worldspawn'''
'''worldspawn'''
*{{L|worldspawn|ru}}
*{{L|worldspawn}}
}}
}}


Line 510: Line 511:
{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''ai'''
'''ai'''
*{{L|ai_addon_builder|ru}}
*{{L|ai_addon_builder}}
*{{L|ai_ally_manager|ru}}
*{{L|ai_ally_manager}}
*{{L|ai_goal_injured_follow|ru}}
*{{L|ai_goal_injured_follow}}
*{{L|ai_goal_police|ru}}
*{{L|ai_goal_police}}
'''env'''
'''env'''
*{{L|env_cubemap|ru}}
*{{L|env_cubemap}}
*{{L|env_flare|ru}}
*{{L|env_flare}}
*{{L|env_starfield|ru}}
*{{L|env_starfield}}
*{{L|env_terrainmorph|ru}}
*{{L|env_terrainmorph}}
'''func'''
'''func'''
*{{L|func_detail|ru}}
*{{L|func_detail}}
*{{L|func_instance|ru}}
*{{L|func_instance}}
*{{L|func_instance_origin|ru}}
*{{L|func_instance_origin}}
*{{L|func_instance_parms|ru}}
*{{L|func_instance_parms}}
*{{L|func_lookdoor|ru}}
*{{L|func_lookdoor}}
*{{L|func_viscluster|ru}}
*{{L|func_viscluster}}
'''info'''
'''info'''
*{{L|info_lighting|ru}}
*{{L|info_lighting}}
*{{L|info_lighting_relative|ru}}
*{{L|info_lighting_relative}}
*{{L|info_no_dynamic_shadow|ru}}
*{{L|info_no_dynamic_shadow}}
*{{L|info_overlay|ru}}
*{{L|info_overlay}}
*{{L|info_overlay_transition|ru}}
*{{L|info_overlay_transition}}
*{{L|info_teleporter_countdown|ru}}
*{{L|info_teleporter_countdown}}
'''move'''
'''move'''
*{{L|move_track|ru}}
*{{L|move_track}}
'''npc'''
'''npc'''
*{{L|npc_portal_turret_ground|ru}}
*{{L|npc_portal_turret_ground}}
*{{L|npc_puppet|ru}}
*{{L|npc_puppet}}
*{{L|npc_spotlight|ru}}
*{{L|npc_spotlight}}
*{{L|npc_turret_ground|ru}}
*{{L|npc_turret_ground}}
'''point'''
'''point'''
*{{L|point_flesh_effect_target|ru}}
*{{L|point_flesh_effect_target}}
'''prop'''
'''prop'''
*{{L|prop_coreball|ru}}
*{{L|prop_coreball}}
*{{L|prop_detail|ru}}
*{{L|prop_detail}}
*{{L|prop_scalable|ru}}
*{{L|prop_scalable}}
*{{L|prop_static|ru}}
*{{L|prop_static}}
}}
}}


{{entlist maps:ru}}
{{entlist maps:ru}}
*{{L|info_overlay_accessor|ru}}
*{{L|info_overlay_accessor}}
*{{L|logic_timescale|ru}}
*{{L|logic_timescale}}
*{{L|point_survey|ru}}
*{{L|point_survey}}
*{{L|prop_exploding_futbol|ru}}
*{{L|prop_exploding_futbol}}
*{{L|prop_scaled_cube|ru}}
*{{L|prop_scaled_cube}}


{{entlist engine:ru}}
{{entlist engine:ru}}
{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''_'''
'''_'''
*{{L|_firesmoke|ru}}
*{{L|_firesmoke}}
*{{L|_plasma|ru}}
*{{L|_plasma}}
'''ai'''
'''ai'''
*{{L|ai_ally_speech_manager|ru}}
*{{L|ai_ally_speech_manager}}
*{{L|ai_hint|ru}}
*{{L|ai_hint}}
*{{L|ai_network|ru}}
*{{L|ai_network}}
'''base'''
'''base'''
*{{L|baseanimating_projectile|ru}}
*{{L|baseanimating_projectile}}
*{{L|basehlcombatweapon|ru}}
*{{L|basehlcombatweapon}}
*{{L|baseportalcombatweapon|ru}}
*{{L|baseportalcombatweapon}}
*{{L|baseprojectile|ru}}
*{{L|baseprojectile}}
*{{L|basespriteprojectile|ru}}
*{{L|basespriteprojectile}}
'''cycler'''
'''cycler'''
*{{L|cycler_blender|ru}}
*{{L|cycler_blender}}
*{{L|cycler_flex|ru}}
*{{L|cycler_flex}}
*{{L|cycler_weapon|ru}}
*{{L|cycler_weapon}}
*{{L|cycler_wreckage|ru}}
*{{L|cycler_wreckage}}
'''ent'''
'''ent'''
*{{L|ent_hover_turret_tether|ru}}
*{{L|ent_hover_turret_tether}}
*{{L|ent_watery_leech|ru}}
*{{L|ent_watery_leech}}
'''entity'''
'''entity'''
*{{L|entity_blocker|ru}}
*{{L|entity_blocker}}
*{{L|entityflame|ru}}
*{{L|entityflame}}
'''env'''
'''env'''
*{{L|env_beverage|ru}}
*{{L|env_beverage}}
*{{L|env_debughistory|ru}}
*{{L|env_debughistory}}
*{{L|env_detail_controller|ru}}
*{{L|env_detail_controller}}
*{{L|env_dusttrail|ru}}
*{{L|env_dusttrail}}
*{{L|env_entity_freezing|ru}}
*{{L|env_entity_freezing}}
*{{L|env_fire_trail|ru}}
*{{L|env_fire_trail}}
*{{L|env_fizzler_effects|ru}}
*{{L|env_fizzler_effects}}
*{{L|env_glow|ru}}
*{{L|env_glow}}
*{{L|env_gunfire|ru}}
*{{L|env_gunfire}}
*{{L|env_movieexplosion|ru}}
*{{L|env_movieexplosion}}
*{{L|env_outtro_stats|ru}}
*{{L|env_outtro_stats}}
*{{L|env_particle_trail|ru}}
*{{L|env_particle_trail}}
*{{L|env_particlefire|ru}}
*{{L|env_particlefire}}
*{{L|env_particlesmokegrenade|ru}}
*{{L|env_particlesmokegrenade}}
*{{L|env_physwire|ru}}
*{{L|env_physwire}}
*{{L|env_quadraticbeam|ru}}
*{{L|env_quadraticbeam}}
*{{L|env_ragdoll_boogie|ru}}
*{{L|env_ragdoll_boogie}}
*{{L|env_rockettrail|ru}}
*{{L|env_rockettrail}}
*{{L|env_sporeexplosion|ru}}
*{{L|env_sporeexplosion}}
*{{L|env_sporetrail|ru}}
*{{L|env_sporetrail}}
*{{L|env_steamjet|ru}}
*{{L|env_steamjet}}
*{{L|env_tracer|ru}}
*{{L|env_tracer}}
'''filter'''
'''filter'''
*{{L|filter_activator_team|ru}}
*{{L|filter_activator_team}}
*{{L|filter_base|ru}}
*{{L|filter_base}}
*{{L|filter_size|ru}}
*{{L|filter_size}}
'''func'''
'''func'''
*{{L|func_detail_blocker|ru}}
*{{L|func_detail_blocker}}
*{{L|func_fish_pool|ru}}
*{{L|func_fish_pool}}
*{{L|func_ladderendpoint|ru}}
*{{L|func_ladderendpoint}}
*{{L|func_nav_avoidance_obstacle|ru}}
*{{L|func_nav_avoidance_obstacle}}
*{{L|func_nav_blocker|ru}}
*{{L|func_nav_blocker}}
*{{L|func_physbox_multiplayer|ru}}
*{{L|func_physbox_multiplayer}}
*{{L|func_plat|ru}}
*{{L|func_plat}}
*{{L|func_precipitation_blocker|ru}}
*{{L|func_precipitation_blocker}}
*{{L|func_proprrespawnzone|ru}}
*{{L|func_proprrespawnzone}}
*{{L|func_pushable|ru}}
*{{L|func_pushable}}
*{{L|func_recharge|ru}}
*{{L|func_recharge}}
*{{L|func_tank_combine_cannon|ru}}
*{{L|func_tank_combine_cannon}}
*{{L|func_tanklaser|ru}}
*{{L|func_tanklaser}}
*{{L|func_tankmortar|ru}}
*{{L|func_tankmortar}}
*{{L|func_tankphyscannister|ru}}
*{{L|func_tankphyscannister}}
*{{L|func_tankpulselaser|ru}}
*{{L|func_tankpulselaser}}
*{{L|func_train|ru}}
*{{L|func_train}}
*{{L|func_useableladder|ru}}
*{{L|func_useableladder}}
*{{L|func_water|ru}}
*{{L|func_water}}
*{{L|futbol_catcher|ru}}
*{{L|futbol_catcher}}
'''grenade'''
'''grenade'''
*{{L|grenade|ru}}
*{{L|grenade}}
*{{L|grenade_beam|ru}}
*{{L|grenade_beam}}
*{{L|grenade_beam_chaser|ru}}
*{{L|grenade_beam_chaser}}
'''handle'''
'''handle'''
*{{L|handle_dummy|ru}}
*{{L|handle_dummy}}
*{{L|handle_test|ru}}
*{{L|handle_test}}
'''info'''
'''info'''
*{{L|info_ladder_dismount|ru}}
*{{L|info_ladder_dismount}}
*{{L|info_player_deathmatch|ru}}
*{{L|info_player_deathmatch}}
*{{L|info_player_teamspawn|ru}}
*{{L|info_player_teamspawn}}
*{{L|info_remarkable|ru}}
*{{L|info_remarkable}}
*{{L|info_vehicle_groundspawn|ru}}
*{{L|info_vehicle_groundspawn}}
'''info'''
'''info'''
*{{L|item_nugget|ru}}
*{{L|item_nugget}}
*{{L|item_sodacan|ru}}
*{{L|item_sodacan}}
*{{L|item_suit|ru}}
*{{L|item_suit}}
*{{L|item_suitcharger|ru}}
*{{L|item_suitcharger}}
'''npc'''
'''npc'''
*{{L|npc_concussiongrenade|ru}}
*{{L|npc_concussiongrenade}}
*{{L|npc_contactgrenade|ru}}
*{{L|npc_contactgrenade}}
*{{L|npc_enemyfinder_combinecannon|ru}}
*{{L|npc_enemyfinder_combinecannon}}
*{{L|npc_grenade_frag|ru}}
*{{L|npc_grenade_frag}}
*{{L|npc_handgrenade|ru}}
*{{L|npc_handgrenade}}
*{{L|npc_hover_turret|ru}}
*{{L|npc_hover_turret}}
*{{L|npc_newnpc|ru}}
*{{L|npc_newnpc}}
*{{L|npc_vehicledriver|ru}}
*{{L|npc_vehicledriver}}
'''physics'''
'''physics'''
*{{L|physics_entity_solver|ru}}
*{{L|physics_entity_solver}}
*{{L|physics_npc_solver|ru}}
*{{L|physics_npc_solver}}
*{{L|physics_prop|ru}}
*{{L|physics_prop}}
*{{L|physics_prop_ragdoll|ru}}
*{{L|physics_prop_ragdoll}}
*{{L|physics_prop_statue|ru}}
*{{L|physics_prop_statue}}
*{{L|physicsclonearea|ru}}
*{{L|physicsclonearea}}
*{{L|physicsshadowclone|ru}}
*{{L|physicsshadowclone}}
'''player'''
'''player'''
*{{L|player|ru}}
*{{L|player}}
*{{L|player_manager|ru}}
*{{L|player_manager}}
*{{L|player_pickup|ru}}
*{{L|player_pickup}}
'''point'''
'''point'''
*{{L|point_broadcastclientcommand|ru}}
*{{L|point_broadcastclientcommand}}
*{{L|point_commentary_node|ru}}
*{{L|point_commentary_node}}
*{{L|point_commentary_viewpoint|ru}}
*{{L|point_commentary_viewpoint}}
'''portal'''
'''portal'''
*{{L|portal_base2D|ru}}
*{{L|portal_base2D}}
*{{L|portal_gamerules|ru}}
*{{L|portal_gamerules}}
*{{L|portal_mp_stats|ru}}
*{{L|portal_mp_stats}}
*{{L|portal_race_checkpoint|ru}}
*{{L|portal_race_checkpoint}}
*{{L|portal_ragdoll|ru}}
*{{L|portal_ragdoll}}
*{{L|portalsimulator_collisionentity|ru}}
*{{L|portalsimulator_collisionentity}}
'''predicted'''
'''predicted'''
*{{L|predicted_viewmodel|ru}}
*{{L|predicted_viewmodel}}
*{{L|projected_entity_ambient_sound_proxy|ru}}
*{{L|projected_entity_ambient_sound_proxy}}
*{{L|projected_tractor_beam_entity|ru}}
*{{L|projected_tractor_beam_entity}}
*{{L|projected_wall_entity|ru}}
*{{L|projected_wall_entity}}
'''prop'''
'''prop'''
*{{L|prop_energy_ball|ru}}
*{{L|prop_energy_ball}}
*{{L|prop_exploding_futbol_socket|ru}}
*{{L|prop_exploding_futbol_socket}}
*{{L|prop_exploding_futbol_spawner|ru}}
*{{L|prop_exploding_futbol_spawner}}
*{{L|prop_glass_futbol|ru}}
*{{L|prop_glass_futbol}}
*{{L|prop_glass_futbol_socket|ru}}
*{{L|prop_glass_futbol_socket}}
*{{L|prop_glass_futbol_spawner|ru}}
*{{L|prop_glass_futbol_spawner}}
*{{L|prop_hallucination|ru}}
*{{L|prop_hallucination}}
*{{L|prop_personality_sphere|ru}}
*{{L|prop_personality_sphere}}
*{{L|prop_physics_respawnable|ru}}
*{{L|prop_physics_respawnable}}
*{{L|prop_ragdoll_attached|ru}}
*{{L|prop_ragdoll_attached}}
*{{L|prop_rocket_tripwire|ru}}
*{{L|prop_rocket_tripwire}}
*{{L|prop_sphere|ru}}
*{{L|prop_sphere}}
*{{L|prop_talker|ru}}
*{{L|prop_talker}}
'''simple'''
'''simple'''
*{{L|simple_physics_brush|ru}}
*{{L|simple_physics_brush}}
*{{L|simple_physics_prop|ru}}
*{{L|simple_physics_prop}}
'''target'''
'''target'''
*{{L|target_cdaudio|ru}}
*{{L|target_cdaudio}}
*{{L|target_changegravity|ru}}
*{{L|target_changegravity}}
'''test'''
'''test'''
*{{L|test_effect|ru}}
*{{L|test_effect}}
*{{L|test_proxytoggle|ru}}
*{{L|test_proxytoggle}}
'''trigger'''
'''trigger'''
*{{L|trigger|ru}}
*{{L|trigger}}
*{{L|trigger_auto_crouch|ru}}
*{{L|trigger_auto_crouch}}
*{{L|trigger_brush|ru}}
*{{L|trigger_brush}}
*{{L|trigger_cdaudio|ru}}
*{{L|trigger_cdaudio}}
*{{L|trigger_fog|ru}}
*{{L|trigger_fog}}
*{{L|trigger_portal_button|ru}}
*{{L|trigger_portal_button}}
*{{L|trigger_rpgfire|ru}}
*{{L|trigger_rpgfire}}
*{{L|trigger_togglesave|ru}}
*{{L|trigger_togglesave}}
*{{L|trigger_tonemap|ru}}
*{{L|trigger_tonemap}}
*{{L|trigger_tractorbeam|ru}}
*{{L|trigger_tractorbeam}}
*{{L|trigger_waterydeath|ru}}
*{{L|trigger_waterydeath}}
*{{L|trigger_weapon_dissolve|ru}}
*{{L|trigger_weapon_dissolve}}
'''vgui'''
'''vgui'''
*{{L|vgui_indicator_panel|ru}}
*{{L|vgui_indicator_panel}}
*{{L|vgui_screen_team|ru}}
*{{L|vgui_screen_team}}
'''weapon'''
'''weapon'''
*{{L|weapon_cubemap|ru}}
*{{L|weapon_cubemap}}
*{{L|weapon_portal_base|ru}}
*{{L|weapon_portal_base}}
*{{L|weapon_promo_antenna_ball|ru}}
*{{L|weapon_promo_antenna_ball}}
*{{L|weapon_promo_antenna_egg|ru}}
*{{L|weapon_promo_antenna_egg}}
*{{L|weapon_promo_helmet_ball|ru}}
*{{L|weapon_promo_helmet_ball}}
*{{L|weapon_promo_helmet_egg|ru}}
*{{L|weapon_promo_helmet_egg}}
'''[прочие]'''
'''[прочие]'''
*{{L|aitesthull|ru}}
*{{L|aitesthull}}
*{{L|ar2explosion|ru}}
*{{L|ar2explosion}}
*{{L|beam|ru}}
*{{L|beam}}
*{{L|bodyque|ru}}
*{{L|bodyque}}
*{{L|commentary_auto|ru}}
*{{L|commentary_auto}}
*{{L|cube_rotationcontroller|ru}}
*{{L|cube_rotationcontroller}}
*{{L|dynamic_prop|ru}}
*{{L|dynamic_prop}}
*{{L|event_queue_saveload_proxy|ru}}
*{{L|event_queue_saveload_proxy}}
*{{L|exploding_futbol_catcher|ru}}
*{{L|exploding_futbol_catcher}}
*{{L|fish|ru}}
*{{L|fish}}
*{{L|fizzler_multiorigin_sound_player|ru}}
*{{L|fizzler_multiorigin_sound_player}}
*{{L|floorturret_tipcontroller|ru}}
*{{L|floorturret_tipcontroller}}
*{{L|funCBaseFlex|ru}}
*{{L|funCBaseFlex}}
*{{L|gib|ru}}
*{{L|gib}}
*{{L|hl2_gamerules|ru}}
*{{L|hl2_gamerules}}
*{{L|instanced_scripted_scene|ru}}
*{{L|instanced_scripted_scene}}
*{{L|light_glspot|ru}}
*{{L|light_glspot}}
*{{L|logic_proximity|ru}}
*{{L|logic_proximity}}
*{{L|model_studio|ru}}
*{{L|model_studio}}
*{{L|momentary_door|ru}}
*{{L|momentary_door}}
*{{L|monster_furniture|ru}}
*{{L|monster_furniture}}
*{{L|mortarshell|ru}}
*{{L|mortarshell}}
*{{L|multisource|ru}}
*{{L|multisource}}
*{{L|paint_stream|ru}}
*{{L|paint_stream}}
*{{L|path_corner_crash|ru}}
*{{L|path_corner_crash}}
*{{L|phys_bone_follower|ru}}
*{{L|phys_bone_follower}}
*{{L|raggib|ru}}
*{{L|raggib}}
*{{L|rocket_turret_projectile|ru}}
*{{L|rocket_turret_projectile}}
*{{L|rope_anchor|ru}}
*{{L|rope_anchor}}
*{{L|scene_manager|ru}}
*{{L|scene_manager}}
*{{L|scripted_scene|ru}}
*{{L|scripted_scene}}
*{{L|skybox_swapper|ru}}
*{{L|skybox_swapper}}
*{{L|soundent|ru}}
*{{L|soundent}}
*{{L|spark_shower|ru}}
*{{L|spark_shower}}
*{{L|spotlight_end|ru}}
*{{L|spotlight_end}}
*{{L|spraycan|ru}}
*{{L|spraycan}}
*{{L|te_tester|ru}}
*{{L|te_tester}}
*{{L|team_manager|ru}}
*{{L|team_manager}}
*{{L|viewmodel|ru}}
*{{L|viewmodel}}
*{{L|waterbullet|ru}}
*{{L|waterbullet}}
*{{L|wearable_item|ru}}
*{{L|wearable_item}}
*{{L|window_pane|ru}}
*{{L|window_pane}}
*{{L|world_items|ru}}
*{{L|world_items}}
}}
}}


[[Category:Portal 2 Level Design:ru]]
[[Category:Portal 2 Level Design]]
[[Category:Entities:ru]]
[[Category:Entities]]
[[Category:Portal 2 Entities:ru]]
[[Category:Portal 2 Entities]]

Latest revision as of 07:32, 11 July 2024

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Portal 2 Это полный список всех энтити Portal 2(en).

portal2.fgd

env

filter

func

info

linked

logic

npc

paint

point

portalmp

prop

trigger

vgui

worldspawn

portal.fgd

env

func

info

npc

point

prop

trigger

vgui

weapon

halflife2.fgd

ai

assault

cycler

env

filter

func

generic

info

logic

monster

npc

path

player

point

prop

script

scripted

trigger

vehicle

base.fgd

ai

ambient

beam

color

cycler

env

filter

fog

func

game

gibshooter

hammer

info

keyframe

light

logic

material

math

momentary

move

npc

path

phys

physics

point

postprocess

prop

shadow

sky

sunlight

tanktrain

test

trigger

vgui

water

worldspawn

Нереализованные объекты FGD

Объекты мира, определённые в FGD-файле, но не реализованные на платформе. При размещении в редакторе Hammer Hammer они работать не будут, если они не являются внутренними объектами.

ai

env

func

info

move

npc

point

prop

Недокументированные энтити карт

Энтити, используемые в официальных файлах карт BSP, но не определенные в официальном FGD. Скорее всего, они будут работать в игре, но потребуют дополнительный код FGD для Hammer.

Недокументированные объекты платформы

Объекты, выводимые консольной командой dumpentityfactories, не существующие ни в одном из официальных FGD-файлов или в официальных картах. Многие могут оказаться нерабочими или работать с ошибками.

_

ai

base

cycler

ent

entity

env

filter

func

grenade

handle

info

info

npc

physics

player

point

portal

predicted

prop

simple

target

test

trigger

vgui

weapon

[прочие]