Ru/List of Portal 2 Entities: Difference between revisions

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{{otherlang2
{{Underlinked|date=January 2024}}
|ru=List of Portal 2 Entities:ru
{{lang|List of Portal 2 Entities|title=Список энтити Portal 2}}
}}
{{portal2}} Это полный список всех энтити {{L|Portal 2}}.
{{portal2}} Это полный список всех энтити [[Portal 2]].


== portal2.fgd ==
== portal2.fgd ==
{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''env'''
'''env'''
* [[env_player_viewfinder]]
*{{L|env_player_viewfinder}}
* [[env_portal_laser]]
*{{L|env_portal_laser}}
'''filter'''
'''filter'''
* [[filter_player_held]]
*{{L|filter_player_held}}
'''func'''
'''func'''
* [[func_placement_clip]]
*{{L|func_placement_clip}}
* [[func_portalled]]
*{{L|func_portalled}}
'''info'''
'''info'''
* [[info_coop_spawn]]
*{{L|info_coop_spawn}}
* [[info_landmark_entry]]
*{{L|info_landmark_entry}}
* [[info_landmark_exit]]
*{{L|info_landmark_exit}}
* [[info_paint_sprayer]]
*{{L|info_paint_sprayer}}
* [[info_placement_helper]]
*{{L|info_placement_helper}}
* [[info_player_ping_detector]]
*{{L|info_player_ping_detector}}
* [[info_target]]
*{{L|info_target}}
* [[info_target_personality_sphere]]
*{{L|info_target_personality_sphere}}
'''linked'''
'''linked'''
* [[linked_portal_door]]
*{{L|linked_portal_door}}
'''logic'''
'''logic'''
* [[logic_coop_manager]]
*{{L|logic_coop_manager}}
'''npc'''
'''npc'''
* [[npc_personality_core]]
*{{L|npc_personality_core}}
* [[npc_wheatley_boss]]
*{{L|npc_wheatley_boss}}
'''paint'''
'''paint'''
* [[paint_sphere]]
*{{L|paint_sphere}}
'''point'''
'''point'''
* [[point_changelevel]]
*{{L|point_changelevel}}
* [[point_futbol_shooter]]
*{{L|point_futbol_shooter}}
* [[point_laser_target]]
*{{L|point_laser_target}}
* [[point_push]]
*{{L|point_push}}
'''portalmp'''
'''portalmp'''
* [[portalmp_gamerules]]
*{{L|portalmp_gamerules}}
'''prop'''
'''prop'''
* [[prop_button]]
*{{L|prop_button}}
* [[prop_floor_ball_button]]
*{{L|prop_floor_ball_button}}
* [[prop_floor_button]]
*{{L|prop_floor_button}}
* [[prop_floor_cube_button]]
*{{L|prop_floor_cube_button}}
* [[prop_indicator_panel]]
*{{L|prop_indicator_panel}}
* [[prop_laser_catcher]]
*{{L|prop_laser_catcher}}
* [[prop_laser_relay]]
*{{L|prop_laser_relay}}
* [[prop_linked_portal_door]]
*{{L|prop_linked_portal_door}}
* [[prop_monster_box]]
*{{L|prop_monster_box}}
* [[prop_paint_bomb]]
*{{L|prop_paint_bomb}}
* [[prop_physics]]
*{{L|prop_physics}}
* [[prop_physics_override]]
*{{L|prop_physics_override}}
* [[prop_physics_paintable]]
*{{L|prop_physics_paintable}}
* [[prop_testchamber_door]]
*{{L|prop_testchamber_door}}
* [[prop_tic_tac_toe_panel]]
*{{L|prop_tic_tac_toe_panel}}
* [[prop_tractor_beam]]
*{{L|prop_tractor_beam}}
* [[prop_under_button]]
*{{L|prop_under_button}}
* [[prop_under_floor_button]]
*{{L|prop_under_floor_button}}
* [[prop_wall_projector]]
*{{L|prop_wall_projector}}
* [[prop_weighted_cube]]
*{{L|prop_weighted_cube}}
'''trigger'''
'''trigger'''
* [[trigger_catapult]]
*{{L|trigger_catapult}}
* [[trigger_paint_cleanser]]
*{{L|trigger_paint_cleanser}}
* [[trigger_ping_detector]]
*{{L|trigger_ping_detector}}
* [[trigger_playerteam]]
*{{L|trigger_playerteam}}
'''vgui'''
'''vgui'''
* [[vgui_level_placard_display]]
*{{L|vgui_level_placard_display}}
* [[vgui_mp_lobby_display]]
*{{L|vgui_mp_lobby_display}}
'''worldspawn'''
'''worldspawn'''
* [[worldspawn]]
*{{L|worldspawn}}
}}
}}


Line 75: Line 74:
{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''env'''
'''env'''
* [[env_lightrail_endpoint]]
*{{L|env_lightrail_endpoint}}
* [[env_portal_credits]]
*{{L|env_portal_credits}}
* [[env_portal_path_track]]
*{{L|env_portal_path_track}}
'''func'''
'''func'''
* [[func_noportal_volume]]
*{{L|func_noportal_volume}}
* [[func_portal_bumper]]
*{{L|func_portal_bumper}}
* [[func_portal_detector]]
*{{L|func_portal_detector}}
* [[func_portal_orientation]]
*{{L|func_portal_orientation}}
* [[func_weight_button]]
*{{L|func_weight_button}}
'''info'''
'''info'''
* [[info_lighting_relative]]
*{{L|info_lighting_relative}}
'''npc'''
'''npc'''
* [[npc_bullseye]]
*{{L|npc_bullseye}}
* [[npc_portal_turret_floor]]
*{{L|npc_portal_turret_floor}}
* [[npc_portal_turret_ground]]
*{{L|npc_portal_turret_ground}}
* [[npc_rocket_turret]]
*{{L|npc_rocket_turret}}
* [[npc_security_camera]]
*{{L|npc_security_camera}}
'''point'''
'''point'''
* [[point_energy_ball_launcher]]
*{{L|point_energy_ball_launcher}}
'''prop'''
'''prop'''
* [[prop_glados_core]]
*{{L|prop_glados_core}}
* [[prop_mirror]]
*{{L|prop_mirror}}
* [[prop_portal]]
*{{L|prop_portal}}
* [[prop_portal_stats_display]]
*{{L|prop_portal_stats_display}}
* [[prop_telescopic_arm]]
*{{L|prop_telescopic_arm}}
'''trigger'''
'''trigger'''
* [[trigger_portal_cleanser]]
*{{L|trigger_portal_cleanser}}
'''vgui'''
'''vgui'''
* [[vgui_neurotoxin_countdown]]
*{{L|vgui_neurotoxin_countdown}}
'''weapon'''
'''weapon'''
* [[weapon_portalgun]]
*{{L|weapon_portalgun}}
}}
}}


Line 111: Line 110:
{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''ai'''
'''ai'''
* [[ai_ally_manager]]
*{{L|ai_ally_manager}}
* [[ai_battle_line]]
*{{L|ai_battle_line}}
* [[ai_changehintgroup]]
*{{L|ai_changehintgroup}}
* [[ai_changetarget]]
*{{L|ai_changetarget}}
* [[ai_goal_actbusy]]
*{{L|ai_goal_actbusy}}
* [[ai_goal_actbusy_queue]]
*{{L|ai_goal_actbusy_queue}}
* [[ai_goal_assault]]
*{{L|ai_goal_assault}}
* [[ai_goal_fightfromcover]]
*{{L|ai_goal_fightfromcover}}
* [[ai_goal_follow]]
*{{L|ai_goal_follow}}
* [[ai_goal_injured_follow]]
*{{L|ai_goal_injured_follow}}
* [[ai_goal_lead]]
*{{L|ai_goal_lead}}
* [[ai_goal_lead_weapon]]
*{{L|ai_goal_lead_weapon}}
* [[ai_goal_police]]
*{{L|ai_goal_police}}
* [[ai_goal_standoff]]
*{{L|ai_goal_standoff}}
* [[ai_npc_eventresponsesystem]]
*{{L|ai_npc_eventresponsesystem}}
* [[ai_relationship]]
*{{L|ai_relationship}}
* [[ai_script_conditions]]
*{{L|ai_script_conditions}}
* [[ai_sound]]
*{{L|ai_sound}}
* [[aiscripted_schedule]]
*{{L|aiscripted_schedule}}
'''assault'''
'''assault'''
* [[assault_assaultpoint]]
*{{L|assault_assaultpoint}}
* [[assault_rallypoint]]
*{{L|assault_rallypoint}}
'''cycler'''
'''cycler'''
* [[cycler_actor]]
*{{L|cycler_actor}}
'''env'''
'''env'''
* [[env_ar2explosion]]
*{{L|env_ar2explosion}}
* [[env_citadel_energy_core]]
*{{L|env_citadel_energy_core}}
* [[env_entity_dissolver]]
*{{L|env_entity_dissolver}}
* [[env_flare]]
*{{L|env_flare}}
* [[env_global]]
*{{L|env_global}}
* [[env_muzzleflash]]
*{{L|env_muzzleflash}}
* [[env_speaker]]
*{{L|env_speaker}}
* [[env_starfield]]
*{{L|env_starfield}}
* [[env_terrainmorph]]
*{{L|env_terrainmorph}}
'''filter'''
'''filter'''
* [[filter_combineball_type]]
*{{L|filter_combineball_type}}
'''func'''
'''func'''
* [[func_combine_ball_spawner]]
*{{L|func_combine_ball_spawner}}
* [[func_lookdoor]]
*{{L|func_lookdoor}}
* [[func_monitor]]
*{{L|func_monitor}}
* [[func_tank]]
*{{L|func_tank}}
* [[func_vehicleclip]]
*{{L|func_vehicleclip}}
'''generic'''
'''generic'''
* [[generic_actor]]
*{{L|generic_actor}}
'''info'''
'''info'''
* [[info_teleporter_countdown]]
*{{L|info_teleporter_countdown}}
'''logic'''
'''logic'''
* [[logic_achievement]]
*{{L|logic_achievement}}
* [[logic_choreographed_scene]]
*{{L|logic_choreographed_scene}}
* [[logic_scene_list_manager]]
*{{L|logic_scene_list_manager}}
'''monster'''
'''monster'''
* [[monster_generic]]
*{{L|monster_generic}}
'''npc'''
'''npc'''
* [[npc_bullseye]]
*{{L|npc_bullseye}}
* [[npc_enemyfinder]]
*{{L|npc_enemyfinder}}
* [[npc_maker]]
*{{L|npc_maker}}
* [[npc_spotlight]]
*{{L|npc_spotlight}}
* [[npc_turret_floor]]
*{{L|npc_turret_floor}}
* [[npc_turret_ground]]
*{{L|npc_turret_ground}}
'''path'''
'''path'''
* [[path_corner]]
*{{L|path_corner}}
'''player'''
'''player'''
* [[player_loadsaved]]
*{{L|player_loadsaved}}
* [[player_speedmod]]
*{{L|player_speedmod}}
* [[player_weaponstrip]]
*{{L|player_weaponstrip}}
'''point'''
'''point'''
* [[point_camera]]
*{{L|point_camera}}
* [[point_combine_ball_launcher]]
*{{L|point_combine_ball_launcher}}
* [[point_flesh_effect_target]]
*{{L|point_flesh_effect_target}}
'''prop'''
'''prop'''
* [[prop_combine_ball]]
*{{L|prop_combine_ball}}
* [[prop_coreball]]
*{{L|prop_coreball}}
* [[prop_scalable]]
*{{L|prop_scalable}}
* [[prop_vehicle]]
*{{L|prop_vehicle}}
* [[prop_vehicle_choreo_generic]]
*{{L|prop_vehicle_choreo_generic}}
* [[prop_vehicle_driveable]]
*{{L|prop_vehicle_driveable}}
'''script'''
'''script'''
* [[script_intro]]
*{{L|script_intro}}
'''scripted'''
'''scripted'''
* [[scripted_sentence]]
*{{L|scripted_sentence}}
* [[scripted_sequence]]
*{{L|scripted_sequence}}
* [[scripted_target]]
*{{L|scripted_target}}
'''trigger'''
'''trigger'''
* [[trigger_physics_trap]]
*{{L|trigger_physics_trap}}
* [[trigger_vphysics_motion]]
*{{L|trigger_vphysics_motion}}
* [[trigger_weapon_strip]]
*{{L|trigger_weapon_strip}}
'''vehicle'''
'''vehicle'''
* [[vehicle_viewcontroller]]
*{{L|vehicle_viewcontroller}}
}}
}}


Line 204: Line 203:
{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''ai'''
'''ai'''
* [[ai_addon_builder]]
*{{L|ai_addon_builder}}
* [[ai_speechfilter]]
*{{L|ai_speechfilter}}
'''ambient'''
'''ambient'''
* [[ambient_generic]]
*{{L|ambient_generic}}
'''beam'''
'''beam'''
* [[beam_spotlight]]
*{{L|beam_spotlight}}
'''color'''
'''color'''
* [[color_correction]]
*{{L|color_correction}}
* [[color_correction_volume]]
*{{L|color_correction_volume}}
'''cycler'''
'''cycler'''
* [[cycler]]
*{{L|cycler}}
'''env'''
'''env'''
* [[env_ambient_light]]
*{{L|env_ambient_light}}
* [[env_beam]]
*{{L|env_beam}}
* [[env_blood]]
*{{L|env_blood}}
* [[env_bubbles]]
*{{L|env_bubbles}}
* [[env_credits]]
*{{L|env_credits}}
* [[env_cubemap]]
*{{L|env_cubemap}}
* [[env_dof_controller]]
*{{L|env_dof_controller}}
* [[env_dustpuff]]
*{{L|env_dustpuff}}
* [[env_effectscript]]
*{{L|env_effectscript}}
* [[env_embers]]
*{{L|env_embers}}
* [[env_entity_igniter]]
*{{L|env_entity_igniter}}
* [[env_entity_maker]]
*{{L|env_entity_maker}}
* [[env_explosion]]
*{{L|env_explosion}}
* [[env_fade]]
*{{L|env_fade}}
* [[env_fire]]
*{{L|env_fire}}
* [[env_firesensor]]
*{{L|env_firesensor}}
* [[env_firesource]]
*{{L|env_firesource}}
* [[env_fog_controller]]
*{{L|env_fog_controller}}
* [[env_funnel]]
*{{L|env_funnel}}
* [[env_hudhint]]
*{{L|env_hudhint}}
* [[env_instructor_hint]]
*{{L|env_instructor_hint}}
* [[env_laser]]
*{{L|env_laser}}
* [[env_lightglow]]
*{{L|env_lightglow}}
* [[env_message]]
*{{L|env_message}}
* [[env_microphone]]
*{{L|env_microphone}}
* [[env_particle_performance_monitor]]
*{{L|env_particle_performance_monitor}}
* [[env_particlelight]]
*{{L|env_particlelight}}
* [[env_particlescript]]
*{{L|env_particlescript}}
* [[env_physexplosion]]
*{{L|env_physexplosion}}
* [[env_physimpact]]
*{{L|env_physimpact}}
* [[env_player_surface_trigger]]
*{{L|env_player_surface_trigger}}
* [[env_projectedtexture]]
*{{L|env_projectedtexture}}
* [[env_rotorshooter]]
*{{L|env_rotorshooter}}
* [[env_screeneffect]]
*{{L|env_screeneffect}}
* [[env_screenoverlay]]
*{{L|env_screenoverlay}}
* [[env_shake]]
*{{L|env_shake}}
* [[env_shooter]]
*{{L|env_shooter}}
* [[env_smokestack]]
*{{L|env_smokestack}}
* [[env_smoketrail]]
*{{L|env_smoketrail}}
* [[env_soundscape]]
*{{L|env_soundscape}}
* [[env_soundscape_proxy]]
*{{L|env_soundscape_proxy}}
* [[env_soundscape_triggerable]]
*{{L|env_soundscape_triggerable}}
* [[env_spark]]
*{{L|env_spark}}
* [[env_splash]]
*{{L|env_splash}}
* [[env_sprite]]
*{{L|env_sprite}}
* [[env_sprite_clientside]]
*{{L|env_sprite_clientside}}
* [[env_sprite_oriented]]
*{{L|env_sprite_oriented}}
* [[env_spritetrail]]
*{{L|env_spritetrail}}
* [[env_steam]]
*{{L|env_steam}}
* [[env_sun]]
*{{L|env_sun}}
* [[env_texturetoggle]]
*{{L|env_texturetoggle}}
* [[env_tilt]]
*{{L|env_tilt}}
* [[env_tonemap_controller]]
*{{L|env_tonemap_controller}}
* [[env_viewpunch]]
*{{L|env_viewpunch}}
* [[env_wind]]
*{{L|env_wind}}
* [[env_zoom]]
*{{L|env_zoom}}
'''filter'''
'''filter'''
* [[filter_activator_class]]
*{{L|filter_activator_class}}
* [[filter_activator_context]]
*{{L|filter_activator_context}}
* [[filter_activator_mass_greater]]
*{{L|filter_activator_mass_greater}}
* [[filter_activator_model]]
*{{L|filter_activator_model}}
* [[filter_activator_name]]
*{{L|filter_activator_name}}
* [[filter_damage_type]]
*{{L|filter_damage_type}}
* [[filter_enemy]]
*{{L|filter_enemy}}
* [[filter_multi]]
*{{L|filter_multi}}
'''fog'''
'''fog'''
* [[fog_volume]]
*{{L|fog_volume}}
'''func'''
'''func'''
* [[func_areaportal]]
*{{L|func_areaportal}}
* [[func_areaportalwindow]]
*{{L|func_areaportalwindow}}
* [[func_breakable]]
*{{L|func_breakable}}
* [[func_breakable_surf]]
*{{L|func_breakable_surf}}
* [[func_brush]]
*{{L|func_brush}}
* [[func_button]]
*{{L|func_button}}
* [[func_clip_vphysics]]
*{{L|func_clip_vphysics}}
* [[func_conveyor]]
*{{L|func_conveyor}}
* [[func_detail]]
*{{L|func_detail}}
* [[func_door]]
*{{L|func_door}}
* [[func_door_rotating]]
*{{L|func_door_rotating}}
* [[func_dustcloud]]
*{{L|func_dustcloud}}
* [[func_dustmotes]]
*{{L|func_dustmotes}}
* [[func_guntarget]]
*{{L|func_guntarget}}
* [[func_illusionary]]
*{{L|func_illusionary}}
* [[func_instance]]
*{{L|func_instance}}
* [[func_instance_io_proxy]]
*{{L|func_instance_io_proxy}}
* [[func_instance_origin]]
*{{L|func_instance_origin}}
* [[func_instance_parms]]
*{{L|func_instance_parms}}
* [[func_lod]]
*{{L|func_lod}}
* [[func_movelinear]]
*{{L|func_movelinear}}
* [[func_occluder]]
*{{L|func_occluder}}
* [[func_physbox]]
*{{L|func_physbox}}
* [[func_platrot]]
*{{L|func_platrot}}
* [[func_precipitation]]
*{{L|func_precipitation}}
* [[func_reflective_glass]]
*{{L|func_reflective_glass}}
* [[func_rot_button]]
*{{L|func_rot_button}}
* [[func_rotating]]
*{{L|func_rotating}}
* [[func_smokevolume]]
*{{L|func_smokevolume}}
* [[func_tanktrain]]
*{{L|func_tanktrain}}
* [[func_trackautochange]]
*{{L|func_trackautochange}}
* [[func_trackchange]]
*{{L|func_trackchange}}
* [[func_tracktrain]]
*{{L|func_tracktrain}}
* [[func_traincontrols]]
*{{L|func_traincontrols}}
* [[func_viscluster]]
*{{L|func_viscluster}}
* [[func_wall]]
*{{L|func_wall}}
* [[func_wall_toggle]]
*{{L|func_wall_toggle}}
* [[func_water_analog]]
*{{L|func_water_analog}}
'''game'''
'''game'''
* [[game_end]]
*{{L|game_end}}
* [[game_gib_manager]]
*{{L|game_gib_manager}}
* [[game_player_equip]]
*{{L|game_player_equip}}
* [[game_player_team]]
*{{L|game_player_team}}
* [[game_ragdoll_manager]]
*{{L|game_ragdoll_manager}}
* [[game_score]]
*{{L|game_score}}
* [[game_text]]
*{{L|game_text}}
* [[game_ui]]
*{{L|game_ui}}
* [[game_weapon_manager]]
*{{L|game_weapon_manager}}
* [[game_zone_player]]
*{{L|game_zone_player}}
'''gibshooter'''
'''gibshooter'''
* [[gibshooter]]
*{{L|gibshooter}}
'''hammer'''
'''hammer'''
* [[hammer_updateignorelist]]
*{{L|hammer_updateignorelist}}
'''info'''
'''info'''
* [[info_camera_link]]
*{{L|info_camera_link}}
* [[info_constraint_anchor]]
*{{L|info_constraint_anchor}}
* [[info_game_event_proxy]]
*{{L|info_game_event_proxy}}
* [[info_hint]]
*{{L|info_hint}}
* [[info_intermission]]
*{{L|info_intermission}}
* [[info_landmark]]
*{{L|info_landmark}}
* [[info_lighting]]
*{{L|info_lighting}}
* [[info_mass_center]]
*{{L|info_mass_center}}
* [[info_no_dynamic_shadow]]
*{{L|info_no_dynamic_shadow}}
* [[info_node]]
*{{L|info_node}}
* [[info_node_air]]
*{{L|info_node_air}}
* [[info_node_air_hint]]
*{{L|info_node_air_hint}}
* [[info_node_climb]]
*{{L|info_node_climb}}
* [[info_node_hint]]
*{{L|info_node_hint}}
* [[info_node_link]]
*{{L|info_node_link}}
* [[info_node_link_controller]]
*{{L|info_node_link_controller}}
* [[info_npc_spawn_destination]]
*{{L|info_npc_spawn_destination}}
* [[info_null]]
*{{L|info_null}}
* [[info_overlay]]
*{{L|info_overlay}}
* [[info_overlay_transition]]
*{{L|info_overlay_transition}}
* [[info_particle_system]]
*{{L|info_particle_system}}
* [[info_player_start]]
*{{L|info_player_start}}
* [[info_projecteddecal]]
*{{L|info_projecteddecal}}
* [[info_radial_link_controller]]
*{{L|info_radial_link_controller}}
* [[info_target]]
*{{L|info_target}}
* [[info_target_instructor_hint]]
*{{L|info_target_instructor_hint}}
* [[info_teleport_destination]]
*{{L|info_teleport_destination}}
* [[infodecal]]
*{{L|infodecal}}
'''keyframe'''
'''keyframe'''
* [[keyframe_rope]]
*{{L|keyframe_rope}}
* [[keyframe_track]]
*{{L|keyframe_track}}
'''light'''
'''light'''
* [[light]]
*{{L|light}}
* [[light_directional]]
*{{L|light_directional}}
* [[light_dynamic]]
*{{L|light_dynamic}}
* [[light_environment]]
*{{L|light_environment}}
* [[light_spot]]
*{{L|light_spot}}
'''logic'''
'''logic'''
* [[logic_active_autosave]]
*{{L|logic_active_autosave}}
* [[logic_auto]]
*{{L|logic_auto}}
* [[logic_autosave]]
*{{L|logic_autosave}}
* [[logic_branch]]
*{{L|logic_branch}}
* [[logic_branch_listener]]
*{{L|logic_branch_listener}}
* [[logic_case]]
*{{L|logic_case}}
* [[logic_collision_pair]]
*{{L|logic_collision_pair}}
* [[logic_compare]]
*{{L|logic_compare}}
* [[logic_eventlistener]]
*{{L|logic_eventlistener}}
* [[logic_lineto]]
*{{L|logic_lineto}}
* [[logic_measure_movement]]
*{{L|logic_measure_movement}}
* [[logic_multicompare]]
*{{L|logic_multicompare}}
* [[logic_navigation]]
*{{L|logic_navigation}}
* [[logic_playerproxy]]
*{{L|logic_playerproxy}}
* [[logic_playmovie]]
*{{L|logic_playmovie}}
* [[logic_random_outputs]]
*{{L|logic_random_outputs}}
* [[logic_register_activator]]
*{{L|logic_register_activator}}
* [[logic_relay]]
*{{L|logic_relay}}
* [[logic_script]]
*{{L|logic_script}}
* [[logic_timer]]
*{{L|logic_timer}}
'''material'''
'''material'''
* [[material_modify_control]]
*{{L|material_modify_control}}
'''math'''
'''math'''
* [[math_colorblend]]
*{{L|math_colorblend}}
* [[math_counter]]
*{{L|math_counter}}
* [[math_remap]]
*{{L|math_remap}}
'''momentary'''
'''momentary'''
* [[momentary_rot_button]]
*{{L|momentary_rot_button}}
'''move'''
'''move'''
* [[move_keyframed]]
*{{L|move_keyframed}}
* [[move_rope]]
*{{L|move_rope}}
* [[move_track]]
*{{L|move_track}}
'''npc'''
'''npc'''
* [[npc_furniture]]
*{{L|npc_furniture}}
* [[npc_puppet]]
*{{L|npc_puppet}}
* [[npc_template_maker]]
*{{L|npc_template_maker}}
'''path'''
'''path'''
* [[path_track]]
*{{L|path_track}}
'''phys'''
'''phys'''
* [[phys_ballsocket]]
*{{L|phys_ballsocket}}
* [[phys_constraint]]
*{{L|phys_constraint}}
* [[phys_constraintsystem]]
*{{L|phys_constraintsystem}}
* [[phys_convert]]
*{{L|phys_convert}}
* [[phys_hinge]]
*{{L|phys_hinge}}
* [[phys_keepupright]]
*{{L|phys_keepupright}}
* [[phys_lengthconstraint]]
*{{L|phys_lengthconstraint}}
* [[phys_magnet]]
*{{L|phys_magnet}}
* [[phys_motor]]
*{{L|phys_motor}}
* [[phys_pulleyconstraint]]
*{{L|phys_pulleyconstraint}}
* [[phys_ragdollconstraint]]
*{{L|phys_ragdollconstraint}}
* [[phys_ragdollmagnet]]
*{{L|phys_ragdollmagnet}}
* [[phys_slideconstraint]]
*{{L|phys_slideconstraint}}
* [[phys_spring]]
*{{L|phys_spring}}
* [[phys_thruster]]
*{{L|phys_thruster}}
* [[phys_torque]]
*{{L|phys_torque}}
'''physics'''
'''physics'''
* [[physics_cannister]]
*{{L|physics_cannister}}
'''point'''
'''point'''
* [[point_anglesensor]]
*{{L|point_anglesensor}}
* [[point_angularvelocitysensor]]
*{{L|point_angularvelocitysensor}}
* [[point_bonusmaps_accessor]]
*{{L|point_bonusmaps_accessor}}
* [[point_clientcommand]]
*{{L|point_clientcommand}}
* [[point_devshot_camera]]
*{{L|point_devshot_camera}}
* [[point_enable_motion_fixup]]
*{{L|point_enable_motion_fixup}}
* [[point_entity_finder]]
*{{L|point_entity_finder}}
* [[point_gamestats_counter]]
*{{L|point_gamestats_counter}}
* [[point_hurt]]
*{{L|point_hurt}}
* [[point_message]]
*{{L|point_message}}
* [[point_playermoveconstraint]]
*{{L|point_playermoveconstraint}}
* [[point_posecontroller]]
*{{L|point_posecontroller}}
* [[point_proximity_sensor]]
*{{L|point_proximity_sensor}}
* [[point_servercommand]]
*{{L|point_servercommand}}
* [[point_spotlight]]
*{{L|point_spotlight}}
* [[point_teleport]]
*{{L|point_teleport}}
* [[point_template]]
*{{L|point_template}}
* [[point_tesla]]
*{{L|point_tesla}}
* [[point_velocitysensor]]
*{{L|point_velocitysensor}}
* [[point_viewcontrol]]
*{{L|point_viewcontrol}}
* [[point_viewcontrol_multiplayer]]
*{{L|point_viewcontrol_multiplayer}}
* [[point_viewproxy]]
*{{L|point_viewproxy}}
'''postprocess'''
'''postprocess'''
* [[postprocess_controller]]
*{{L|postprocess_controller}}
'''prop'''
'''prop'''
* [[prop_detail]]
*{{L|prop_detail}}
* [[prop_door_rotating]]
*{{L|prop_door_rotating}}
* [[prop_dynamic]]
*{{L|prop_dynamic}}
* [[prop_dynamic_ornament]]
*{{L|prop_dynamic_ornament}}
* [[prop_dynamic_override]]
*{{L|prop_dynamic_override}}
* [[prop_physics]]
*{{L|prop_physics}}
* [[prop_physics_multiplayer]]
*{{L|prop_physics_multiplayer}}
* [[prop_physics_override]]
*{{L|prop_physics_override}}
* [[prop_ragdoll]]
*{{L|prop_ragdoll}}
* [[prop_static]]
*{{L|prop_static}}
'''shadow'''
'''shadow'''
* [[shadow_control]]
*{{L|shadow_control}}
'''sky'''
'''sky'''
* [[sky_camera]]
*{{L|sky_camera}}
'''sunlight'''
'''sunlight'''
* [[sunlight_shadow_control]]
*{{L|sunlight_shadow_control}}
'''tanktrain'''
'''tanktrain'''
* [[tanktrain_ai]]
*{{L|tanktrain_ai}}
* [[tanktrain_aitarget]]
*{{L|tanktrain_aitarget}}
'''test'''
'''test'''
* [[test_traceline]]
*{{L|test_traceline}}
'''trigger'''
'''trigger'''
* [[trigger_autosave]]
*{{L|trigger_autosave}}
* [[trigger_changelevel]]
*{{L|trigger_changelevel}}
* [[trigger_gravity]]
*{{L|trigger_gravity}}
* [[trigger_hierarchy]]
*{{L|trigger_hierarchy}}
* [[trigger_hurt]]
*{{L|trigger_hurt}}
* [[trigger_impact]]
*{{L|trigger_impact}}
* [[trigger_look]]
*{{L|trigger_look}}
* [[trigger_multiple]]
*{{L|trigger_multiple}}
* [[trigger_once]]
*{{L|trigger_once}}
* [[trigger_playermovement]]
*{{L|trigger_playermovement}}
* [[trigger_proximity]]
*{{L|trigger_proximity}}
* [[trigger_push]]
*{{L|trigger_push}}
* [[trigger_remove]]
*{{L|trigger_remove}}
* [[trigger_serverragdoll]]
*{{L|trigger_serverragdoll}}
* [[trigger_soundscape]]
*{{L|trigger_soundscape}}
* [[trigger_teleport]]
*{{L|trigger_teleport}}
* [[trigger_transition]]
*{{L|trigger_transition}}
* [[trigger_wind]]
*{{L|trigger_wind}}
'''vgui'''
'''vgui'''
* [[vgui_movie_display]]
*{{L|vgui_movie_display}}
* [[vgui_screen]]
*{{L|vgui_screen}}
* [[vgui_slideshow_display]]
*{{L|vgui_slideshow_display}}
'''water'''
'''water'''
* [[water_lod_control]]
*{{L|water_lod_control}}
'''worldspawn'''
'''worldspawn'''
* [[worldspawn]]
*{{L|worldspawn}}
}}
}}


Line 512: Line 511:
{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''ai'''
'''ai'''
* [[ai_addon_builder]]
*{{L|ai_addon_builder}}
* [[ai_ally_manager]]
*{{L|ai_ally_manager}}
* [[ai_goal_injured_follow]]
*{{L|ai_goal_injured_follow}}
* [[ai_goal_police]]
*{{L|ai_goal_police}}
'''env'''
'''env'''
* [[env_cubemap]]
*{{L|env_cubemap}}
* [[env_flare]]
*{{L|env_flare}}
* [[env_starfield]]
*{{L|env_starfield}}
* [[env_terrainmorph]]
*{{L|env_terrainmorph}}
'''func'''
'''func'''
* [[func_detail]]
*{{L|func_detail}}
* [[func_instance]]
*{{L|func_instance}}
* [[func_instance_origin]]
*{{L|func_instance_origin}}
* [[func_instance_parms]]
*{{L|func_instance_parms}}
* [[func_lookdoor]]
*{{L|func_lookdoor}}
* [[func_viscluster]]
*{{L|func_viscluster}}
'''info'''
'''info'''
* [[info_lighting]]
*{{L|info_lighting}}
* [[info_lighting_relative]]
*{{L|info_lighting_relative}}
* [[info_no_dynamic_shadow]]
*{{L|info_no_dynamic_shadow}}
* [[info_overlay]]
*{{L|info_overlay}}
* [[info_overlay_transition]]
*{{L|info_overlay_transition}}
* [[info_teleporter_countdown]]
*{{L|info_teleporter_countdown}}
'''move'''
'''move'''
* [[move_track]]
*{{L|move_track}}
'''npc'''
'''npc'''
* [[npc_portal_turret_ground]]
*{{L|npc_portal_turret_ground}}
* [[npc_puppet]]
*{{L|npc_puppet}}
* [[npc_spotlight]]
*{{L|npc_spotlight}}
* [[npc_turret_ground]]
*{{L|npc_turret_ground}}
'''point'''
'''point'''
* [[point_flesh_effect_target]]
*{{L|point_flesh_effect_target}}
'''prop'''
'''prop'''
* [[prop_coreball]]
*{{L|prop_coreball}}
* [[prop_detail]]
*{{L|prop_detail}}
* [[prop_scalable]]
*{{L|prop_scalable}}
* [[prop_static]]
*{{L|prop_static}}
}}
}}


{{entlist maps:ru}}
{{entlist maps:ru}}
* [[info_overlay_accessor]]
*{{L|info_overlay_accessor}}
* [[logic_timescale]]
*{{L|logic_timescale}}
* [[point_survey]]
*{{L|point_survey}}
* [[prop_exploding_futbol]]
*{{L|prop_exploding_futbol}}
* [[prop_scaled_cube]]
*{{L|prop_scaled_cube}}


{{entlist engine:ru}}
{{entlist engine:ru}}
{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''_'''
'''_'''
* [[_firesmoke]]
*{{L|_firesmoke}}
* [[_plasma]]
*{{L|_plasma}}
'''ai'''
'''ai'''
* [[ai_ally_speech_manager]]
*{{L|ai_ally_speech_manager}}
* [[ai_hint]]
*{{L|ai_hint}}
* [[ai_network]]
*{{L|ai_network}}
'''base'''
'''base'''
* [[baseanimating_projectile]]
*{{L|baseanimating_projectile}}
* [[basehlcombatweapon]]
*{{L|basehlcombatweapon}}
* [[baseportalcombatweapon]]
*{{L|baseportalcombatweapon}}
* [[baseprojectile]]
*{{L|baseprojectile}}
* [[basespriteprojectile]]
*{{L|basespriteprojectile}}
'''cycler'''
'''cycler'''
* [[cycler_blender]]
*{{L|cycler_blender}}
* [[cycler_flex]]
*{{L|cycler_flex}}
* [[cycler_weapon]]
*{{L|cycler_weapon}}
* [[cycler_wreckage]]
*{{L|cycler_wreckage}}
'''ent'''
'''ent'''
* [[ent_hover_turret_tether]]
*{{L|ent_hover_turret_tether}}
* [[ent_watery_leech]]
*{{L|ent_watery_leech}}
'''entity'''
'''entity'''
* [[entity_blocker]]
*{{L|entity_blocker}}
* [[entityflame]]
*{{L|entityflame}}
'''env'''
'''env'''
* [[env_beverage]]
*{{L|env_beverage}}
* [[env_debughistory]]
*{{L|env_debughistory}}
* [[env_detail_controller]]
*{{L|env_detail_controller}}
* [[env_dusttrail]]
*{{L|env_dusttrail}}
* [[env_entity_freezing]]
*{{L|env_entity_freezing}}
* [[env_fire_trail]]
*{{L|env_fire_trail}}
* [[env_fizzler_effects]]
*{{L|env_fizzler_effects}}
* [[env_glow]]
*{{L|env_glow}}
* [[env_gunfire]]
*{{L|env_gunfire}}
* [[env_movieexplosion]]
*{{L|env_movieexplosion}}
* [[env_outtro_stats]]
*{{L|env_outtro_stats}}
* [[env_particle_trail]]
*{{L|env_particle_trail}}
* [[env_particlefire]]
*{{L|env_particlefire}}
* [[env_particlesmokegrenade]]
*{{L|env_particlesmokegrenade}}
* [[env_physwire]]
*{{L|env_physwire}}
* [[env_quadraticbeam]]
*{{L|env_quadraticbeam}}
* [[env_ragdoll_boogie]]
*{{L|env_ragdoll_boogie}}
* [[env_rockettrail]]
*{{L|env_rockettrail}}
* [[env_sporeexplosion]]
*{{L|env_sporeexplosion}}
* [[env_sporetrail]]
*{{L|env_sporetrail}}
* [[env_steamjet]]
*{{L|env_steamjet}}
* [[env_tracer]]
*{{L|env_tracer}}
'''filter'''
'''filter'''
* [[filter_activator_team]]
*{{L|filter_activator_team}}
* [[filter_base]]
*{{L|filter_base}}
* [[filter_size]]
*{{L|filter_size}}
'''func'''
'''func'''
* [[func_detail_blocker]]
*{{L|func_detail_blocker}}
* [[func_fish_pool]]
*{{L|func_fish_pool}}
* [[func_ladderendpoint]]
*{{L|func_ladderendpoint}}
* [[func_nav_avoidance_obstacle]]
*{{L|func_nav_avoidance_obstacle}}
* [[func_nav_blocker]]
*{{L|func_nav_blocker}}
* [[func_physbox_multiplayer]]
*{{L|func_physbox_multiplayer}}
* [[func_plat]]
*{{L|func_plat}}
* [[func_precipitation_blocker]]
*{{L|func_precipitation_blocker}}
* [[func_proprrespawnzone]]
*{{L|func_proprrespawnzone}}
* [[func_pushable]]
*{{L|func_pushable}}
* [[func_recharge]]
*{{L|func_recharge}}
* [[func_tank_combine_cannon]]
*{{L|func_tank_combine_cannon}}
* [[func_tanklaser]]
*{{L|func_tanklaser}}
* [[func_tankmortar]]
*{{L|func_tankmortar}}
* [[func_tankphyscannister]]
*{{L|func_tankphyscannister}}
* [[func_tankpulselaser]]
*{{L|func_tankpulselaser}}
* [[func_train]]
*{{L|func_train}}
* [[func_useableladder]]
*{{L|func_useableladder}}
* [[func_water]]
*{{L|func_water}}
* [[futbol_catcher]]
*{{L|futbol_catcher}}
'''grenade'''
'''grenade'''
* [[grenade]]
*{{L|grenade}}
* [[grenade_beam]]
*{{L|grenade_beam}}
* [[grenade_beam_chaser]]
*{{L|grenade_beam_chaser}}
'''handle'''
'''handle'''
* [[handle_dummy]]
*{{L|handle_dummy}}
* [[handle_test]]
*{{L|handle_test}}
'''info'''
'''info'''
* [[info_ladder_dismount]]
*{{L|info_ladder_dismount}}
* [[info_player_deathmatch]]
*{{L|info_player_deathmatch}}
* [[info_player_teamspawn]]
*{{L|info_player_teamspawn}}
* [[info_remarkable]]
*{{L|info_remarkable}}
* [[info_vehicle_groundspawn]]
*{{L|info_vehicle_groundspawn}}
'''info'''
'''info'''
* [[item_nugget]]
*{{L|item_nugget}}
* [[item_sodacan]]
*{{L|item_sodacan}}
* [[item_suit]]
*{{L|item_suit}}
* [[item_suitcharger]]
*{{L|item_suitcharger}}
'''npc'''
'''npc'''
* [[npc_concussiongrenade]]
*{{L|npc_concussiongrenade}}
* [[npc_contactgrenade]]
*{{L|npc_contactgrenade}}
* [[npc_enemyfinder_combinecannon]]
*{{L|npc_enemyfinder_combinecannon}}
* [[npc_grenade_frag]]
*{{L|npc_grenade_frag}}
* [[npc_handgrenade]]
*{{L|npc_handgrenade}}
* [[npc_hover_turret]]
*{{L|npc_hover_turret}}
* [[npc_newnpc]]
*{{L|npc_newnpc}}
* [[npc_vehicledriver]]
*{{L|npc_vehicledriver}}
'''physics'''
'''physics'''
* [[physics_entity_solver]]
*{{L|physics_entity_solver}}
* [[physics_npc_solver]]
*{{L|physics_npc_solver}}
* [[physics_prop]]
*{{L|physics_prop}}
* [[physics_prop_ragdoll]]
*{{L|physics_prop_ragdoll}}
* [[physics_prop_statue]]
*{{L|physics_prop_statue}}
* [[physicsclonearea]]
*{{L|physicsclonearea}}
* [[physicsshadowclone]]
*{{L|physicsshadowclone}}
'''player'''
'''player'''
* [[player]]
*{{L|player}}
* [[player_manager]]
*{{L|player_manager}}
* [[player_pickup]]
*{{L|player_pickup}}
'''point'''
'''point'''
* [[point_broadcastclientcommand]]
*{{L|point_broadcastclientcommand}}
* [[point_commentary_node]]
*{{L|point_commentary_node}}
* [[point_commentary_viewpoint]]
*{{L|point_commentary_viewpoint}}
'''portal'''
'''portal'''
* [[portal_base2D]]
*{{L|portal_base2D}}
* [[portal_gamerules]]
*{{L|portal_gamerules}}
* [[portal_mp_stats]]
*{{L|portal_mp_stats}}
* [[portal_race_checkpoint]]
*{{L|portal_race_checkpoint}}
* [[portal_ragdoll]]
*{{L|portal_ragdoll}}
* [[portalsimulator_collisionentity]]
*{{L|portalsimulator_collisionentity}}
'''predicted'''
'''predicted'''
* [[predicted_viewmodel]]
*{{L|predicted_viewmodel}}
* [[projected_entity_ambient_sound_proxy]]
*{{L|projected_entity_ambient_sound_proxy}}
* [[projected_tractor_beam_entity]]
*{{L|projected_tractor_beam_entity}}
* [[projected_wall_entity]]
*{{L|projected_wall_entity}}
'''prop'''
'''prop'''
* [[prop_energy_ball]]
*{{L|prop_energy_ball}}
* [[prop_exploding_futbol_socket]]
*{{L|prop_exploding_futbol_socket}}
* [[prop_exploding_futbol_spawner]]
*{{L|prop_exploding_futbol_spawner}}
* [[prop_glass_futbol]]
*{{L|prop_glass_futbol}}
* [[prop_glass_futbol_socket]]
*{{L|prop_glass_futbol_socket}}
* [[prop_glass_futbol_spawner]]
*{{L|prop_glass_futbol_spawner}}
* [[prop_hallucination]]
*{{L|prop_hallucination}}
* [[prop_personality_sphere]]
*{{L|prop_personality_sphere}}
* [[prop_physics_respawnable]]
*{{L|prop_physics_respawnable}}
* [[prop_ragdoll_attached]]
*{{L|prop_ragdoll_attached}}
* [[prop_rocket_tripwire]]
*{{L|prop_rocket_tripwire}}
* [[prop_sphere]]
*{{L|prop_sphere}}
* [[prop_talker]]
*{{L|prop_talker}}
'''simple'''
'''simple'''
* [[simple_physics_brush]]
*{{L|simple_physics_brush}}
* [[simple_physics_prop]]
*{{L|simple_physics_prop}}
'''target'''
'''target'''
* [[target_cdaudio]]
*{{L|target_cdaudio}}
* [[target_changegravity]]
*{{L|target_changegravity}}
'''test'''
'''test'''
* [[test_effect]]
*{{L|test_effect}}
* [[test_proxytoggle]]
*{{L|test_proxytoggle}}
'''trigger'''
'''trigger'''
* [[trigger]]
*{{L|trigger}}
* [[trigger_auto_crouch]]
*{{L|trigger_auto_crouch}}
* [[trigger_brush]]
*{{L|trigger_brush}}
* [[trigger_cdaudio]]
*{{L|trigger_cdaudio}}
* [[trigger_fog]]
*{{L|trigger_fog}}
* [[trigger_portal_button]]
*{{L|trigger_portal_button}}
* [[trigger_rpgfire]]
*{{L|trigger_rpgfire}}
* [[trigger_togglesave]]
*{{L|trigger_togglesave}}
* [[trigger_tonemap]]
*{{L|trigger_tonemap}}
* [[trigger_tractorbeam]]
*{{L|trigger_tractorbeam}}
* [[trigger_waterydeath]]
*{{L|trigger_waterydeath}}
* [[trigger_weapon_dissolve]]
*{{L|trigger_weapon_dissolve}}
'''vgui'''
'''vgui'''
* [[vgui_indicator_panel]]
*{{L|vgui_indicator_panel}}
* [[vgui_screen_team]]
*{{L|vgui_screen_team}}
'''weapon'''
'''weapon'''
* [[weapon_cubemap]]
*{{L|weapon_cubemap}}
* [[weapon_portal_base]]
*{{L|weapon_portal_base}}
* [[weapon_promo_antenna_ball]]
*{{L|weapon_promo_antenna_ball}}
* [[weapon_promo_antenna_egg]]
*{{L|weapon_promo_antenna_egg}}
* [[weapon_promo_helmet_ball]]
*{{L|weapon_promo_helmet_ball}}
* [[weapon_promo_helmet_egg]]
*{{L|weapon_promo_helmet_egg}}
'''[прочие]'''
'''[прочие]'''
* [[aitesthull]]
*{{L|aitesthull}}
* [[ar2explosion]]
*{{L|ar2explosion}}
* [[beam]]
*{{L|beam}}
* [[bodyque]]
*{{L|bodyque}}
* [[commentary_auto]]
*{{L|commentary_auto}}
* [[cube_rotationcontroller]]
*{{L|cube_rotationcontroller}}
* [[dynamic_prop]]
*{{L|dynamic_prop}}
* [[event_queue_saveload_proxy]]
*{{L|event_queue_saveload_proxy}}
* [[exploding_futbol_catcher]]
*{{L|exploding_futbol_catcher}}
* [[fish]]
*{{L|fish}}
* [[fizzler_multiorigin_sound_player]]
*{{L|fizzler_multiorigin_sound_player}}
* [[floorturret_tipcontroller]]
*{{L|floorturret_tipcontroller}}
* [[funCBaseFlex]]
*{{L|funCBaseFlex}}
* [[gib]]
*{{L|gib}}
* [[hl2_gamerules]]
*{{L|hl2_gamerules}}
* [[instanced_scripted_scene]]
*{{L|instanced_scripted_scene}}
* [[light_glspot]]
*{{L|light_glspot}}
* [[logic_proximity]]
*{{L|logic_proximity}}
* [[model_studio]]
*{{L|model_studio}}
* [[momentary_door]]
*{{L|momentary_door}}
* [[monster_furniture]]
*{{L|monster_furniture}}
* [[mortarshell]]
*{{L|mortarshell}}
* [[multisource]]
*{{L|multisource}}
* [[paint_stream]]
*{{L|paint_stream}}
* [[path_corner_crash]]
*{{L|path_corner_crash}}
* [[phys_bone_follower]]
*{{L|phys_bone_follower}}
* [[raggib]]
*{{L|raggib}}
* [[rocket_turret_projectile]]
*{{L|rocket_turret_projectile}}
* [[rope_anchor]]
*{{L|rope_anchor}}
* [[scene_manager]]
*{{L|scene_manager}}
* [[scripted_scene]]
*{{L|scripted_scene}}
* [[skybox_swapper]]
*{{L|skybox_swapper}}
* [[soundent]]
*{{L|soundent}}
* [[spark_shower]]
*{{L|spark_shower}}
* [[spotlight_end]]
*{{L|spotlight_end}}
* [[spraycan]]
*{{L|spraycan}}
* [[te_tester]]
*{{L|te_tester}}
* [[team_manager]]
*{{L|team_manager}}
* [[viewmodel]]
*{{L|viewmodel}}
* [[waterbullet]]
*{{L|waterbullet}}
* [[wearable_item]]
*{{L|wearable_item}}
* [[window_pane]]
*{{L|window_pane}}
* [[world_items]]
*{{L|world_items}}
}}
}}


[[Category:Portal 2 Level Design:ru]]
[[Category:Portal 2 Level Design]]
[[Category:Entities]]
[[Category:Entities]]
[[Category:Portal 2 Entities|*]]
[[Category:Portal 2 Entities]]

Latest revision as of 07:32, 11 July 2024

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Portal 2 Это полный список всех энтити Portal 2(en).

portal2.fgd

env

filter

func

info

linked

logic

npc

paint

point

portalmp

prop

trigger

vgui

worldspawn

portal.fgd

env

func

info

npc

point

prop

trigger

vgui

weapon

halflife2.fgd

ai

assault

cycler

env

filter

func

generic

info

logic

monster

npc

path

player

point

prop

script

scripted

trigger

vehicle

base.fgd

ai

ambient

beam

color

cycler

env

filter

fog

func

game

gibshooter

hammer

info

keyframe

light

logic

material

math

momentary

move

npc

path

phys

physics

point

postprocess

prop

shadow

sky

sunlight

tanktrain

test

trigger

vgui

water

worldspawn

Нереализованные объекты FGD

Объекты мира, определённые в FGD-файле, но не реализованные на платформе. При размещении в редакторе Hammer Hammer они работать не будут, если они не являются внутренними объектами.

ai

env

func

info

move

npc

point

prop

Недокументированные энтити карт

Энтити, используемые в официальных файлах карт BSP, но не определенные в официальном FGD. Скорее всего, они будут работать в игре, но потребуют дополнительный код FGD для Hammer.

Недокументированные объекты платформы

Объекты, выводимые консольной командой dumpentityfactories, не существующие ни в одном из официальных FGD-файлов или в официальных картах. Многие могут оказаться нерабочими или работать с ошибками.

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ai

base

cycler

ent

entity

env

filter

func

grenade

handle

info

info

npc

physics

player

point

portal

predicted

prop

simple

target

test

trigger

vgui

weapon

[прочие]