Ru/List of Portal 2 Entities: Difference between revisions
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{{portal2}} Это полный | {{Underlinked|date=January 2024}} | ||
{{lang|List of Portal 2 Entities|title=Список энтити Portal 2}} | |||
{{portal2}} Это полный список всех энтити {{L|Portal 2}}. | |||
== | == portal2.fgd == | ||
{{ColumnBox|count=4| | |||
'''env''' | |||
*{{L|env_player_viewfinder}} | |||
*{{L|env_portal_laser}} | |||
'''filter''' | |||
*{{L|filter_player_held}} | |||
'''func''' | |||
*{{L|func_placement_clip}} | |||
*{{L|func_portalled}} | |||
'''info''' | |||
*{{L|info_coop_spawn}} | |||
*{{L|info_landmark_entry}} | |||
*{{L|info_landmark_exit}} | |||
*{{L|info_paint_sprayer}} | |||
*{{L|info_placement_helper}} | |||
*{{L|info_player_ping_detector}} | |||
*{{L|info_target}} | |||
*{{L|info_target_personality_sphere}} | |||
'''linked''' | |||
*{{L|linked_portal_door}} | |||
'''logic''' | |||
*{{L|logic_coop_manager}} | |||
'''npc''' | |||
*{{L|npc_personality_core}} | |||
*{{L|npc_wheatley_boss}} | |||
'''paint''' | |||
*{{L|paint_sphere}} | |||
'''point''' | |||
*{{L|point_changelevel}} | |||
*{{L|point_futbol_shooter}} | |||
*{{L|point_laser_target}} | |||
*{{L|point_push}} | |||
'''portalmp''' | |||
*{{L|portalmp_gamerules}} | |||
'''prop''' | |||
*{{L|prop_button}} | |||
*{{L|prop_floor_ball_button}} | |||
*{{L|prop_floor_button}} | |||
*{{L|prop_floor_cube_button}} | |||
*{{L|prop_indicator_panel}} | |||
*{{L|prop_laser_catcher}} | |||
*{{L|prop_laser_relay}} | |||
*{{L|prop_linked_portal_door}} | |||
*{{L|prop_monster_box}} | |||
*{{L|prop_paint_bomb}} | |||
*{{L|prop_physics}} | |||
*{{L|prop_physics_override}} | |||
*{{L|prop_physics_paintable}} | |||
*{{L|prop_testchamber_door}} | |||
*{{L|prop_tic_tac_toe_panel}} | |||
*{{L|prop_tractor_beam}} | |||
*{{L|prop_under_button}} | |||
*{{L|prop_under_floor_button}} | |||
*{{L|prop_wall_projector}} | |||
*{{L|prop_weighted_cube}} | |||
'''trigger''' | |||
*{{L|trigger_catapult}} | |||
*{{L|trigger_paint_cleanser}} | |||
*{{L|trigger_ping_detector}} | |||
*{{L|trigger_playerteam}} | |||
'''vgui''' | |||
*{{L|vgui_level_placard_display}} | |||
*{{L|vgui_mp_lobby_display}} | |||
'''worldspawn''' | |||
*{{L|worldspawn}} | |||
}} | |||
== | == portal.fgd == | ||
{| | {{ColumnBox|count=4| | ||
| | '''env''' | ||
| | *{{L|env_lightrail_endpoint}} | ||
*{{L|env_portal_credits}} | |||
*{{L|env_portal_path_track}} | |||
'''func''' | |||
*{{L|func_noportal_volume}} | |||
*{{L|func_portal_bumper}} | |||
*{{L|func_portal_detector}} | |||
*{{L|func_portal_orientation}} | |||
*{{L|func_weight_button}} | |||
'''info''' | |||
*{{L|info_lighting_relative}} | |||
'''npc''' | |||
*{{L|npc_bullseye}} | |||
*{{L|npc_portal_turret_floor}} | |||
*{{L|npc_portal_turret_ground}} | |||
*{{L|npc_rocket_turret}} | |||
*{{L|npc_security_camera}} | |||
'''point''' | |||
*{{L|point_energy_ball_launcher}} | |||
'''prop''' | |||
*{{L|prop_glados_core}} | |||
*{{L|prop_mirror}} | |||
*{{L|prop_portal}} | |||
*{{L|prop_portal_stats_display}} | |||
*{{L|prop_telescopic_arm}} | |||
| | '''trigger''' | ||
*{{L|trigger_portal_cleanser}} | |||
'''vgui''' | |||
*{{L|vgui_neurotoxin_countdown}} | |||
'''weapon''' | |||
*{{L|weapon_portalgun}} | |||
}} | |||
== | == halflife2.fgd == | ||
{| | {{ColumnBox|count=4| | ||
| | '''ai''' | ||
| | *{{L|ai_ally_manager}} | ||
*{{L|ai_battle_line}} | |||
*{{L|ai_changehintgroup}} | |||
*{{L|ai_changetarget}} | |||
*{{L|ai_goal_actbusy}} | |||
*{{L|ai_goal_actbusy_queue}} | |||
*{{L|ai_goal_assault}} | |||
*{{L|ai_goal_fightfromcover}} | |||
*{{L|ai_goal_follow}} | |||
*{{L|ai_goal_injured_follow}} | |||
*{{L|ai_goal_lead}} | |||
*{{L|ai_goal_lead_weapon}} | |||
*{{L|ai_goal_police}} | |||
*{{L|ai_goal_standoff}} | |||
*{{L|ai_npc_eventresponsesystem}} | |||
*{{L|ai_relationship}} | |||
*{{L|ai_script_conditions}} | |||
*{{L|ai_sound}} | |||
*{{L|aiscripted_schedule}} | |||
'''assault''' | |||
*{{L|assault_assaultpoint}} | |||
*{{L|assault_rallypoint}} | |||
'''cycler''' | |||
*{{L|cycler_actor}} | |||
'''env''' | |||
*{{L|env_ar2explosion}} | |||
*{{L|env_citadel_energy_core}} | |||
*{{L|env_entity_dissolver}} | |||
*{{L|env_flare}} | |||
*{{L|env_global}} | |||
*{{L|env_muzzleflash}} | |||
*{{L|env_speaker}} | |||
*{{L|env_starfield}} | |||
*{{L|env_terrainmorph}} | |||
'''filter''' | |||
*{{L|filter_combineball_type}} | |||
'''func''' | |||
*{{L|func_combine_ball_spawner}} | |||
*{{L|func_lookdoor}} | |||
*{{L|func_monitor}} | |||
*{{L|func_tank}} | |||
*{{L|func_vehicleclip}} | |||
'''generic''' | |||
*{{L|generic_actor}} | |||
'''info''' | |||
*{{L|info_teleporter_countdown}} | |||
'''logic''' | |||
| | *{{L|logic_achievement}} | ||
*{{L|logic_choreographed_scene}} | |||
*{{L|logic_scene_list_manager}} | |||
'''monster''' | |||
*{{L|monster_generic}} | |||
'''npc''' | |||
*{{L|npc_bullseye}} | |||
*{{L|npc_enemyfinder}} | |||
*{{L|npc_maker}} | |||
*{{L|npc_spotlight}} | |||
*{{L|npc_turret_floor}} | |||
*{{L|npc_turret_ground}} | |||
'''path''' | |||
*{{L|path_corner}} | |||
'''player''' | |||
*{{L|player_loadsaved}} | |||
*{{L|player_speedmod}} | |||
*{{L|player_weaponstrip}} | |||
'''point''' | |||
*{{L|point_camera}} | |||
*{{L|point_combine_ball_launcher}} | |||
*{{L|point_flesh_effect_target}} | |||
'''prop''' | |||
*{{L|prop_combine_ball}} | |||
*{{L|prop_coreball}} | |||
*{{L|prop_scalable}} | |||
*{{L|prop_vehicle}} | |||
*{{L|prop_vehicle_choreo_generic}} | |||
*{{L|prop_vehicle_driveable}} | |||
'''script''' | |||
*{{L|script_intro}} | |||
'''scripted''' | |||
*{{L|scripted_sentence}} | |||
*{{L|scripted_sequence}} | |||
*{{L|scripted_target}} | |||
'''trigger''' | |||
*{{L|trigger_physics_trap}} | |||
*{{L|trigger_vphysics_motion}} | |||
*{{L|trigger_weapon_strip}} | |||
'''vehicle''' | |||
*{{L|vehicle_viewcontroller}} | |||
}} | |||
| | |||
| | |||
== | == base.fgd == | ||
{{ColumnBox|count=4| | |||
'''ai''' | |||
*{{L|ai_addon_builder}} | |||
*{{L|ai_speechfilter}} | |||
'''ambient''' | |||
*{{L|ambient_generic}} | |||
'''beam''' | |||
*{{L|beam_spotlight}} | |||
'''color''' | |||
*{{L|color_correction}} | |||
*{{L|color_correction_volume}} | |||
'''cycler''' | |||
*{{L|cycler}} | |||
'''env''' | |||
*{{L|env_ambient_light}} | |||
*{{L|env_beam}} | |||
*{{L|env_blood}} | |||
*{{L|env_bubbles}} | |||
*{{L|env_credits}} | |||
*{{L|env_cubemap}} | |||
*{{L|env_dof_controller}} | |||
*{{L|env_dustpuff}} | |||
*{{L|env_effectscript}} | |||
*{{L|env_embers}} | |||
*{{L|env_entity_igniter}} | |||
*{{L|env_entity_maker}} | |||
*{{L|env_explosion}} | |||
*{{L|env_fade}} | |||
*{{L|env_fire}} | |||
*{{L|env_firesensor}} | |||
*{{L|env_firesource}} | |||
*{{L|env_fog_controller}} | |||
*{{L|env_funnel}} | |||
*{{L|env_hudhint}} | |||
*{{L|env_instructor_hint}} | |||
*{{L|env_laser}} | |||
*{{L|env_lightglow}} | |||
*{{L|env_message}} | |||
*{{L|env_microphone}} | |||
*{{L|env_particle_performance_monitor}} | |||
*{{L|env_particlelight}} | |||
*{{L|env_particlescript}} | |||
*{{L|env_physexplosion}} | |||
*{{L|env_physimpact}} | |||
*{{L|env_player_surface_trigger}} | |||
*{{L|env_projectedtexture}} | |||
*{{L|env_rotorshooter}} | |||
*{{L|env_screeneffect}} | |||
*{{L|env_screenoverlay}} | |||
*{{L|env_shake}} | |||
*{{L|env_shooter}} | |||
*{{L|env_smokestack}} | |||
*{{L|env_smoketrail}} | |||
*{{L|env_soundscape}} | |||
*{{L|env_soundscape_proxy}} | |||
*{{L|env_soundscape_triggerable}} | |||
*{{L|env_spark}} | |||
*{{L|env_splash}} | |||
*{{L|env_sprite}} | |||
*{{L|env_sprite_clientside}} | |||
*{{L|env_sprite_oriented}} | |||
*{{L|env_spritetrail}} | |||
*{{L|env_steam}} | |||
*{{L|env_sun}} | |||
*{{L|env_texturetoggle}} | |||
*{{L|env_tilt}} | |||
*{{L|env_tonemap_controller}} | |||
*{{L|env_viewpunch}} | |||
*{{L|env_wind}} | |||
*{{L|env_zoom}} | |||
'''filter''' | |||
*{{L|filter_activator_class}} | |||
*{{L|filter_activator_context}} | |||
*{{L|filter_activator_mass_greater}} | |||
*{{L|filter_activator_model}} | |||
*{{L|filter_activator_name}} | |||
*{{L|filter_damage_type}} | |||
*{{L|filter_enemy}} | |||
*{{L|filter_multi}} | |||
'''fog''' | |||
*{{L|fog_volume}} | |||
'''func''' | |||
*{{L|func_areaportal}} | |||
*{{L|func_areaportalwindow}} | |||
*{{L|func_breakable}} | |||
*{{L|func_breakable_surf}} | |||
*{{L|func_brush}} | |||
*{{L|func_button}} | |||
*{{L|func_clip_vphysics}} | |||
*{{L|func_conveyor}} | |||
*{{L|func_detail}} | |||
*{{L|func_door}} | |||
*{{L|func_door_rotating}} | |||
*{{L|func_dustcloud}} | |||
*{{L|func_dustmotes}} | |||
*{{L|func_guntarget}} | |||
*{{L|func_illusionary}} | |||
*{{L|func_instance}} | |||
*{{L|func_instance_io_proxy}} | |||
*{{L|func_instance_origin}} | |||
*{{L|func_instance_parms}} | |||
*{{L|func_lod}} | |||
*{{L|func_movelinear}} | |||
*{{L|func_occluder}} | |||
*{{L|func_physbox}} | |||
*{{L|func_platrot}} | |||
*{{L|func_precipitation}} | |||
*{{L|func_reflective_glass}} | |||
*{{L|func_rot_button}} | |||
*{{L|func_rotating}} | |||
*{{L|func_smokevolume}} | |||
*{{L|func_tanktrain}} | |||
*{{L|func_trackautochange}} | |||
*{{L|func_trackchange}} | |||
*{{L|func_tracktrain}} | |||
*{{L|func_traincontrols}} | |||
*{{L|func_viscluster}} | |||
*{{L|func_wall}} | |||
*{{L|func_wall_toggle}} | |||
*{{L|func_water_analog}} | |||
'''game''' | |||
*{{L|game_end}} | |||
*{{L|game_gib_manager}} | |||
*{{L|game_player_equip}} | |||
*{{L|game_player_team}} | |||
*{{L|game_ragdoll_manager}} | |||
*{{L|game_score}} | |||
*{{L|game_text}} | |||
*{{L|game_ui}} | |||
*{{L|game_weapon_manager}} | |||
*{{L|game_zone_player}} | |||
'''gibshooter''' | |||
*{{L|gibshooter}} | |||
'''hammer''' | |||
*{{L|hammer_updateignorelist}} | |||
'''info''' | |||
*{{L|info_camera_link}} | |||
*{{L|info_constraint_anchor}} | |||
*{{L|info_game_event_proxy}} | |||
*{{L|info_hint}} | |||
*{{L|info_intermission}} | |||
*{{L|info_landmark}} | |||
*{{L|info_lighting}} | |||
*{{L|info_mass_center}} | |||
*{{L|info_no_dynamic_shadow}} | |||
*{{L|info_node}} | |||
*{{L|info_node_air}} | |||
*{{L|info_node_air_hint}} | |||
*{{L|info_node_climb}} | |||
*{{L|info_node_hint}} | |||
*{{L|info_node_link}} | |||
*{{L|info_node_link_controller}} | |||
*{{L|info_npc_spawn_destination}} | |||
*{{L|info_null}} | |||
*{{L|info_overlay}} | |||
*{{L|info_overlay_transition}} | |||
*{{L|info_particle_system}} | |||
*{{L|info_player_start}} | |||
*{{L|info_projecteddecal}} | |||
*{{L|info_radial_link_controller}} | |||
*{{L|info_target}} | |||
*{{L|info_target_instructor_hint}} | |||
*{{L|info_teleport_destination}} | |||
*{{L|infodecal}} | |||
'''keyframe''' | |||
*{{L|keyframe_rope}} | |||
*{{L|keyframe_track}} | |||
'''light''' | |||
*{{L|light}} | |||
*{{L|light_directional}} | |||
*{{L|light_dynamic}} | |||
*{{L|light_environment}} | |||
*{{L|light_spot}} | |||
'''logic''' | |||
*{{L|logic_active_autosave}} | |||
*{{L|logic_auto}} | |||
*{{L|logic_autosave}} | |||
*{{L|logic_branch}} | |||
*{{L|logic_branch_listener}} | |||
*{{L|logic_case}} | |||
*{{L|logic_collision_pair}} | |||
*{{L|logic_compare}} | |||
*{{L|logic_eventlistener}} | |||
*{{L|logic_lineto}} | |||
*{{L|logic_measure_movement}} | |||
*{{L|logic_multicompare}} | |||
*{{L|logic_navigation}} | |||
*{{L|logic_playerproxy}} | |||
*{{L|logic_playmovie}} | |||
*{{L|logic_random_outputs}} | |||
*{{L|logic_register_activator}} | |||
*{{L|logic_relay}} | |||
*{{L|logic_script}} | |||
*{{L|logic_timer}} | |||
'''material''' | |||
*{{L|material_modify_control}} | |||
'''math''' | |||
*{{L|math_colorblend}} | |||
*{{L|math_counter}} | |||
*{{L|math_remap}} | |||
'''momentary''' | |||
*{{L|momentary_rot_button}} | |||
'''move''' | |||
*{{L|move_keyframed}} | |||
*{{L|move_rope}} | |||
*{{L|move_track}} | |||
'''npc''' | |||
*{{L|npc_furniture}} | |||
*{{L|npc_puppet}} | |||
*{{L|npc_template_maker}} | |||
'''path''' | |||
*{{L|path_track}} | |||
'''phys''' | |||
*{{L|phys_ballsocket}} | |||
*{{L|phys_constraint}} | |||
*{{L|phys_constraintsystem}} | |||
*{{L|phys_convert}} | |||
*{{L|phys_hinge}} | |||
*{{L|phys_keepupright}} | |||
*{{L|phys_lengthconstraint}} | |||
*{{L|phys_magnet}} | |||
*{{L|phys_motor}} | |||
*{{L|phys_pulleyconstraint}} | |||
*{{L|phys_ragdollconstraint}} | |||
*{{L|phys_ragdollmagnet}} | |||
*{{L|phys_slideconstraint}} | |||
*{{L|phys_spring}} | |||
*{{L|phys_thruster}} | |||
*{{L|phys_torque}} | |||
'''physics''' | |||
*{{L|physics_cannister}} | |||
'''point''' | |||
*{{L|point_anglesensor}} | |||
*{{L|point_angularvelocitysensor}} | |||
*{{L|point_bonusmaps_accessor}} | |||
*{{L|point_clientcommand}} | |||
*{{L|point_devshot_camera}} | |||
*{{L|point_enable_motion_fixup}} | |||
*{{L|point_entity_finder}} | |||
*{{L|point_gamestats_counter}} | |||
*{{L|point_hurt}} | |||
*{{L|point_message}} | |||
*{{L|point_playermoveconstraint}} | |||
*{{L|point_posecontroller}} | |||
*{{L|point_proximity_sensor}} | |||
*{{L|point_servercommand}} | |||
*{{L|point_spotlight}} | |||
*{{L|point_teleport}} | |||
*{{L|point_template}} | |||
*{{L|point_tesla}} | |||
*{{L|point_velocitysensor}} | |||
*{{L|point_viewcontrol}} | |||
*{{L|point_viewcontrol_multiplayer}} | |||
*{{L|point_viewproxy}} | |||
'''postprocess''' | |||
*{{L|postprocess_controller}} | |||
'''prop''' | |||
*{{L|prop_detail}} | |||
*{{L|prop_door_rotating}} | |||
*{{L|prop_dynamic}} | |||
*{{L|prop_dynamic_ornament}} | |||
*{{L|prop_dynamic_override}} | |||
*{{L|prop_physics}} | |||
*{{L|prop_physics_multiplayer}} | |||
*{{L|prop_physics_override}} | |||
*{{L|prop_ragdoll}} | |||
*{{L|prop_static}} | |||
'''shadow''' | |||
*{{L|shadow_control}} | |||
'''sky''' | |||
*{{L|sky_camera}} | |||
'''sunlight''' | |||
*{{L|sunlight_shadow_control}} | |||
'''tanktrain''' | |||
*{{L|tanktrain_ai}} | |||
*{{L|tanktrain_aitarget}} | |||
'''test''' | |||
*{{L|test_traceline}} | |||
'''trigger''' | |||
*{{L|trigger_autosave}} | |||
*{{L|trigger_changelevel}} | |||
*{{L|trigger_gravity}} | |||
*{{L|trigger_hierarchy}} | |||
*{{L|trigger_hurt}} | |||
*{{L|trigger_impact}} | |||
*{{L|trigger_look}} | |||
*{{L|trigger_multiple}} | |||
*{{L|trigger_once}} | |||
*{{L|trigger_playermovement}} | |||
*{{L|trigger_proximity}} | |||
*{{L|trigger_push}} | |||
*{{L|trigger_remove}} | |||
*{{L|trigger_serverragdoll}} | |||
*{{L|trigger_soundscape}} | |||
*{{L|trigger_teleport}} | |||
*{{L|trigger_transition}} | |||
*{{L|trigger_wind}} | |||
'''vgui''' | |||
*{{L|vgui_movie_display}} | |||
*{{L|vgui_screen}} | |||
*{{L|vgui_slideshow_display}} | |||
'''water''' | |||
*{{L|water_lod_control}} | |||
'''worldspawn''' | |||
*{{L|worldspawn}} | |||
}} | |||
= | {{entlist fgd:ru}} | ||
{| | {{ColumnBox|count=4| | ||
| | '''ai''' | ||
| | *{{L|ai_addon_builder}} | ||
*{{L|ai_ally_manager}} | |||
*{{L|ai_goal_injured_follow}} | |||
*{{L|ai_goal_police}} | |||
'''env''' | |||
*{{L|env_cubemap}} | |||
*{{L|env_flare}} | |||
*{{L|env_starfield}} | |||
*{{L|env_terrainmorph}} | |||
'''func''' | |||
*{{L|func_detail}} | |||
*{{L|func_instance}} | |||
*{{L|func_instance_origin}} | |||
*{{L|func_instance_parms}} | |||
*{{L|func_lookdoor}} | |||
*{{L|func_viscluster}} | |||
'''info''' | |||
*{{L|info_lighting}} | |||
*{{L|info_lighting_relative}} | |||
*{{L|info_no_dynamic_shadow}} | |||
*{{L|info_overlay}} | |||
*{{L|info_overlay_transition}} | |||
*{{L|info_teleporter_countdown}} | |||
'''move''' | |||
*{{L|move_track}} | |||
'''npc''' | |||
*{{L|npc_portal_turret_ground}} | |||
*{{L|npc_puppet}} | |||
*{{L|npc_spotlight}} | |||
| | *{{L|npc_turret_ground}} | ||
'''point''' | |||
*{{L|point_flesh_effect_target}} | |||
'''prop''' | |||
*{{L|prop_coreball}} | |||
*{{L|prop_detail}} | |||
*{{L|prop_scalable}} | |||
*{{L|prop_static}} | |||
}} | |||
{{entlist maps:ru}} | |||
{| | *{{L|info_overlay_accessor}} | ||
| | *{{L|logic_timescale}} | ||
| | *{{L|point_survey}} | ||
*{{L|prop_exploding_futbol}} | |||
*{{L|prop_scaled_cube}} | |||
|} | |||
{| | |||
{{entlist engine:ru}} | |||
{{ColumnBox|count=4| | |||
'''_''' | |||
*{{L|_firesmoke}} | |||
*{{L|_plasma}} | |||
'''ai''' | |||
*{{L|ai_ally_speech_manager}} | |||
*{{L|ai_hint}} | |||
*{{L|ai_network}} | |||
'''base''' | |||
*{{L|baseanimating_projectile}} | |||
*{{L|basehlcombatweapon}} | |||
*{{L|baseportalcombatweapon}} | |||
*{{L|baseprojectile}} | |||
*{{L|basespriteprojectile}} | |||
'''cycler''' | |||
*{{L|cycler_blender}} | |||
*{{L|cycler_flex}} | |||
*{{L|cycler_weapon}} | |||
*{{L|cycler_wreckage}} | |||
'''ent''' | |||
*{{L|ent_hover_turret_tether}} | |||
*{{L|ent_watery_leech}} | |||
'''entity''' | |||
*{{L|entity_blocker}} | |||
*{{L|entityflame}} | |||
'''env''' | |||
*{{L|env_beverage}} | |||
*{{L|env_debughistory}} | |||
*{{L|env_detail_controller}} | |||
*{{L|env_dusttrail}} | |||
*{{L|env_entity_freezing}} | |||
*{{L|env_fire_trail}} | |||
*{{L|env_fizzler_effects}} | |||
*{{L|env_glow}} | |||
*{{L|env_gunfire}} | |||
*{{L|env_movieexplosion}} | |||
*{{L|env_outtro_stats}} | |||
*{{L|env_particle_trail}} | |||
*{{L|env_particlefire}} | |||
*{{L|env_particlesmokegrenade}} | |||
*{{L|env_physwire}} | |||
*{{L|env_quadraticbeam}} | |||
*{{L|env_ragdoll_boogie}} | |||
*{{L|env_rockettrail}} | |||
*{{L|env_sporeexplosion}} | |||
*{{L|env_sporetrail}} | |||
*{{L|env_steamjet}} | |||
*{{L|env_tracer}} | |||
'''filter''' | |||
*{{L|filter_activator_team}} | |||
*{{L|filter_base}} | |||
*{{L|filter_size}} | |||
'''func''' | |||
*{{L|func_detail_blocker}} | |||
*{{L|func_fish_pool}} | |||
*{{L|func_ladderendpoint}} | |||
*{{L|func_nav_avoidance_obstacle}} | |||
*{{L|func_nav_blocker}} | |||
*{{L|func_physbox_multiplayer}} | |||
*{{L|func_plat}} | |||
*{{L|func_precipitation_blocker}} | |||
*{{L|func_proprrespawnzone}} | |||
*{{L|func_pushable}} | |||
*{{L|func_recharge}} | |||
*{{L|func_tank_combine_cannon}} | |||
*{{L|func_tanklaser}} | |||
*{{L|func_tankmortar}} | |||
*{{L|func_tankphyscannister}} | |||
*{{L|func_tankpulselaser}} | |||
*{{L|func_train}} | |||
*{{L|func_useableladder}} | |||
*{{L|func_water}} | |||
*{{L|futbol_catcher}} | |||
'''grenade''' | |||
*{{L|grenade}} | |||
*{{L|grenade_beam}} | |||
*{{L|grenade_beam_chaser}} | |||
'''handle''' | |||
*{{L|handle_dummy}} | |||
*{{L|handle_test}} | |||
'''info''' | |||
*{{L|info_ladder_dismount}} | |||
*{{L|info_player_deathmatch}} | |||
*{{L|info_player_teamspawn}} | |||
*{{L|info_remarkable}} | |||
*{{L|info_vehicle_groundspawn}} | |||
'''info''' | |||
*{{L|item_nugget}} | |||
*{{L|item_sodacan}} | |||
*{{L|item_suit}} | |||
*{{L|item_suitcharger}} | |||
'''npc''' | |||
*{{L|npc_concussiongrenade}} | |||
*{{L|npc_contactgrenade}} | |||
*{{L|npc_enemyfinder_combinecannon}} | |||
*{{L|npc_grenade_frag}} | |||
*{{L|npc_handgrenade}} | |||
*{{L|npc_hover_turret}} | |||
*{{L|npc_newnpc}} | |||
*{{L|npc_vehicledriver}} | |||
'''physics''' | |||
*{{L|physics_entity_solver}} | |||
*{{L|physics_npc_solver}} | |||
*{{L|physics_prop}} | |||
*{{L|physics_prop_ragdoll}} | |||
*{{L|physics_prop_statue}} | |||
*{{L|physicsclonearea}} | |||
*{{L|physicsshadowclone}} | |||
'''player''' | |||
*{{L|player}} | |||
*{{L|player_manager}} | |||
*{{L|player_pickup}} | |||
'''point''' | |||
*{{L|point_broadcastclientcommand}} | |||
*{{L|point_commentary_node}} | |||
*{{L|point_commentary_viewpoint}} | |||
'''portal''' | |||
*{{L|portal_base2D}} | |||
*{{L|portal_gamerules}} | |||
*{{L|portal_mp_stats}} | |||
*{{L|portal_race_checkpoint}} | |||
*{{L|portal_ragdoll}} | |||
*{{L|portalsimulator_collisionentity}} | |||
'''predicted''' | |||
*{{L|predicted_viewmodel}} | |||
*{{L|projected_entity_ambient_sound_proxy}} | |||
*{{L|projected_tractor_beam_entity}} | |||
*{{L|projected_wall_entity}} | |||
'''prop''' | |||
*{{L|prop_energy_ball}} | |||
*{{L|prop_exploding_futbol_socket}} | |||
*{{L|prop_exploding_futbol_spawner}} | |||
*{{L|prop_glass_futbol}} | |||
*{{L|prop_glass_futbol_socket}} | |||
*{{L|prop_glass_futbol_spawner}} | |||
*{{L|prop_hallucination}} | |||
*{{L|prop_personality_sphere}} | |||
*{{L|prop_physics_respawnable}} | |||
*{{L|prop_ragdoll_attached}} | |||
*{{L|prop_rocket_tripwire}} | |||
*{{L|prop_sphere}} | |||
*{{L|prop_talker}} | |||
'''simple''' | |||
*{{L|simple_physics_brush}} | |||
*{{L|simple_physics_prop}} | |||
'''target''' | |||
*{{L|target_cdaudio}} | |||
*{{L|target_changegravity}} | |||
'''test''' | |||
*{{L|test_effect}} | |||
*{{L|test_proxytoggle}} | |||
'''trigger''' | |||
*{{L|trigger}} | |||
*{{L|trigger_auto_crouch}} | |||
*{{L|trigger_brush}} | |||
*{{L|trigger_cdaudio}} | |||
*{{L|trigger_fog}} | |||
*{{L|trigger_portal_button}} | |||
*{{L|trigger_rpgfire}} | |||
*{{L|trigger_togglesave}} | |||
*{{L|trigger_tonemap}} | |||
*{{L|trigger_tractorbeam}} | |||
*{{L|trigger_waterydeath}} | |||
*{{L|trigger_weapon_dissolve}} | |||
'''vgui''' | |||
*{{L|vgui_indicator_panel}} | |||
*{{L|vgui_screen_team}} | |||
'''weapon''' | |||
*{{L|weapon_cubemap}} | |||
*{{L|weapon_portal_base}} | |||
*{{L|weapon_promo_antenna_ball}} | |||
*{{L|weapon_promo_antenna_egg}} | |||
*{{L|weapon_promo_helmet_ball}} | |||
*{{L|weapon_promo_helmet_egg}} | |||
'''[прочие]''' | |||
*{{L|aitesthull}} | |||
*{{L|ar2explosion}} | |||
*{{L|beam}} | |||
*{{L|bodyque}} | |||
*{{L|commentary_auto}} | |||
*{{L|cube_rotationcontroller}} | |||
*{{L|dynamic_prop}} | |||
*{{L|event_queue_saveload_proxy}} | |||
*{{L|exploding_futbol_catcher}} | |||
*{{L|fish}} | |||
*{{L|fizzler_multiorigin_sound_player}} | |||
*{{L|floorturret_tipcontroller}} | |||
*{{L|funCBaseFlex}} | |||
*{{L|gib}} | |||
*{{L|hl2_gamerules}} | |||
*{{L|instanced_scripted_scene}} | |||
*{{L|light_glspot}} | |||
*{{L|logic_proximity}} | |||
*{{L|model_studio}} | |||
*{{L|momentary_door}} | |||
*{{L|monster_furniture}} | |||
*{{L|mortarshell}} | |||
*{{L|multisource}} | |||
*{{L|paint_stream}} | |||
*{{L|path_corner_crash}} | |||
*{{L|phys_bone_follower}} | |||
*{{L|raggib}} | |||
*{{L|rocket_turret_projectile}} | |||
*{{L|rope_anchor}} | |||
*{{L|scene_manager}} | |||
*{{L|scripted_scene}} | |||
*{{L|skybox_swapper}} | |||
*{{L|soundent}} | |||
*{{L|spark_shower}} | |||
*{{L|spotlight_end}} | |||
*{{L|spraycan}} | |||
*{{L|te_tester}} | |||
*{{L|team_manager}} | |||
*{{L|viewmodel}} | |||
*{{L|waterbullet}} | |||
*{{L|wearable_item}} | |||
*{{L|window_pane}} | |||
*{{L|world_items}} | |||
}} | |||
[[Category:Portal 2 Level Design]] | |||
[[Category:Entities]] | [[Category:Entities]] | ||
[[Category:Portal 2 Entities | [[Category:Portal 2 Entities]] |
Latest revision as of 07:32, 11 July 2024




January 2024
Это полный список всех энтити Portal 2 .
portal2.fgd
env
filter
func
info
- info_coop_spawn
- info_landmark_entry
- info_landmark_exit
- info_paint_sprayer
- info_placement_helper
- info_player_ping_detector
- info_target
- info_target_personality_sphere
linked
logic
npc
paint
point
portalmp
prop
- prop_button
- prop_floor_ball_button
- prop_floor_button
- prop_floor_cube_button
- prop_indicator_panel
- prop_laser_catcher
- prop_laser_relay
- prop_linked_portal_door
- prop_monster_box
- prop_paint_bomb
- prop_physics
- prop_physics_override
- prop_physics_paintable
- prop_testchamber_door
- prop_tic_tac_toe_panel
- prop_tractor_beam
- prop_under_button
- prop_under_floor_button
- prop_wall_projector
- prop_weighted_cube
trigger
vgui
worldspawn
portal.fgd
env
func
- func_noportal_volume
- func_portal_bumper
- func_portal_detector
- func_portal_orientation
- func_weight_button
info
npc
point
prop
trigger
vgui
weapon
halflife2.fgd
ai
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_fightfromcover
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
- aiscripted_schedule
assault
cycler
env
- env_ar2explosion
- env_citadel_energy_core
- env_entity_dissolver
- env_flare
- env_global
- env_muzzleflash
- env_speaker
- env_starfield
- env_terrainmorph
filter
func
generic
info
logic
monster
npc
path
player
point
prop
- prop_combine_ball
- prop_coreball
- prop_scalable
- prop_vehicle
- prop_vehicle_choreo_generic
- prop_vehicle_driveable
script
scripted
trigger
vehicle
base.fgd
ai
ambient
beam
color
cycler
env
- env_ambient_light
- env_beam
- env_blood
- env_bubbles
- env_credits
- env_cubemap
- env_dof_controller
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_hudhint
- env_instructor_hint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particle_performance_monitor
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_projectedtexture
- env_rotorshooter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_sprite_clientside
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_texturetoggle
- env_tilt
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
filter
- filter_activator_class
- filter_activator_context
- filter_activator_mass_greater
- filter_activator_model
- filter_activator_name
- filter_damage_type
- filter_enemy
- filter_multi
fog
func
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_guntarget
- func_illusionary
- func_instance
- func_instance_io_proxy
- func_instance_origin
- func_instance_parms
- func_lod
- func_movelinear
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_viscluster
- func_wall
- func_wall_toggle
- func_water_analog
game
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
gibshooter
hammer
info
- info_camera_link
- info_constraint_anchor
- info_game_event_proxy
- info_hint
- info_intermission
- info_landmark
- info_lighting
- info_mass_center
- info_no_dynamic_shadow
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_overlay
- info_overlay_transition
- info_particle_system
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_target
- info_target_instructor_hint
- info_teleport_destination
- infodecal
keyframe
light
logic
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_collision_pair
- logic_compare
- logic_eventlistener
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_playmovie
- logic_random_outputs
- logic_register_activator
- logic_relay
- logic_script
- logic_timer
material
math
momentary
move
npc
path
phys
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics
point
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_entity_finder
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
- point_viewcontrol_multiplayer
- point_viewproxy
postprocess
prop
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- prop_static
shadow
sky
sunlight
tanktrain
test
trigger
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hierarchy
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_transition
- trigger_wind
vgui
water
worldspawn
Нереализованные объекты FGD
Объекты мира, определённые в FGD-файле, но не реализованные на платформе. При размещении в редакторе Hammer они работать не будут, если они не являются внутренними объектами.
ai
env
func
info
- info_lighting
- info_lighting_relative
- info_no_dynamic_shadow
- info_overlay
- info_overlay_transition
- info_teleporter_countdown
move
npc
point
prop
Недокументированные энтити карт
Энтити, используемые в официальных файлах карт BSP, но не определенные в официальном FGD. Скорее всего, они будут работать в игре, но потребуют дополнительный код FGD для Hammer.
Недокументированные объекты платформы
Объекты, выводимые консольной командой dumpentityfactories, не существующие ни в одном из официальных FGD-файлов или в официальных картах. Многие могут оказаться нерабочими или работать с ошибками.
_
ai
base
- baseanimating_projectile
- basehlcombatweapon
- baseportalcombatweapon
- baseprojectile
- basespriteprojectile
cycler
ent
entity
env
- env_beverage
- env_debughistory
- env_detail_controller
- env_dusttrail
- env_entity_freezing
- env_fire_trail
- env_fizzler_effects
- env_glow
- env_gunfire
- env_movieexplosion
- env_outtro_stats
- env_particle_trail
- env_particlefire
- env_particlesmokegrenade
- env_physwire
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_sporeexplosion
- env_sporetrail
- env_steamjet
- env_tracer
filter
func
- func_detail_blocker
- func_fish_pool
- func_ladderendpoint
- func_nav_avoidance_obstacle
- func_nav_blocker
- func_physbox_multiplayer
- func_plat
- func_precipitation_blocker
- func_proprrespawnzone
- func_pushable
- func_recharge
- func_tank_combine_cannon
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_train
- func_useableladder
- func_water
- futbol_catcher
grenade
handle
info
- info_ladder_dismount
- info_player_deathmatch
- info_player_teamspawn
- info_remarkable
- info_vehicle_groundspawn
info
npc
- npc_concussiongrenade
- npc_contactgrenade
- npc_enemyfinder_combinecannon
- npc_grenade_frag
- npc_handgrenade
- npc_hover_turret
- npc_newnpc
- npc_vehicledriver
physics
- physics_entity_solver
- physics_npc_solver
- physics_prop
- physics_prop_ragdoll
- physics_prop_statue
- physicsclonearea
- physicsshadowclone
player
point
portal
- portal_base2D
- portal_gamerules
- portal_mp_stats
- portal_race_checkpoint
- portal_ragdoll
- portalsimulator_collisionentity
predicted
- predicted_viewmodel
- projected_entity_ambient_sound_proxy
- projected_tractor_beam_entity
- projected_wall_entity
prop
- prop_energy_ball
- prop_exploding_futbol_socket
- prop_exploding_futbol_spawner
- prop_glass_futbol
- prop_glass_futbol_socket
- prop_glass_futbol_spawner
- prop_hallucination
- prop_personality_sphere
- prop_physics_respawnable
- prop_ragdoll_attached
- prop_rocket_tripwire
- prop_sphere
- prop_talker
simple
target
test
trigger
- trigger
- trigger_auto_crouch
- trigger_brush
- trigger_cdaudio
- trigger_fog
- trigger_portal_button
- trigger_rpgfire
- trigger_togglesave
- trigger_tonemap
- trigger_tractorbeam
- trigger_waterydeath
- trigger_weapon_dissolve
vgui
weapon
- weapon_cubemap
- weapon_portal_base
- weapon_promo_antenna_ball
- weapon_promo_antenna_egg
- weapon_promo_helmet_ball
- weapon_promo_helmet_egg
[прочие]
- aitesthull
- ar2explosion
- beam
- bodyque
- commentary_auto
- cube_rotationcontroller
- dynamic_prop
- event_queue_saveload_proxy
- exploding_futbol_catcher
- fish
- fizzler_multiorigin_sound_player
- floorturret_tipcontroller
- funCBaseFlex
- gib
- hl2_gamerules
- instanced_scripted_scene
- light_glspot
- logic_proximity
- model_studio
- momentary_door
- monster_furniture
- mortarshell
- multisource
- paint_stream
- path_corner_crash
- phys_bone_follower
- raggib
- rocket_turret_projectile
- rope_anchor
- scene_manager
- scripted_scene
- skybox_swapper
- soundent
- spark_shower
- spotlight_end
- spraycan
- te_tester
- team_manager
- viewmodel
- waterbullet
- wearable_item
- window_pane
- world_items