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{{portal2}} Это полный лист сущностей из [[Portal 2]].
{{Underlinked|date=January 2024}}
{{lang|List of Portal 2 Entities|title=Список энтити Portal 2}}
{{portal2}} Это полный список всех энтити {{L|Portal 2}}.


==Map Entities==
== portal2.fgd ==
Сущности, которые используются в официальных [[BSP]] картах.
{{ColumnBox|count=4|
'''env'''
*{{L|env_player_viewfinder}}
*{{L|env_portal_laser}}
'''filter'''
*{{L|filter_player_held}}
'''func'''
*{{L|func_placement_clip}}
*{{L|func_portalled}}
'''info'''
*{{L|info_coop_spawn}}
*{{L|info_landmark_entry}}
*{{L|info_landmark_exit}}
*{{L|info_paint_sprayer}}
*{{L|info_placement_helper}}
*{{L|info_player_ping_detector}}
*{{L|info_target}}
*{{L|info_target_personality_sphere}}
'''linked'''
*{{L|linked_portal_door}}
'''logic'''
*{{L|logic_coop_manager}}
'''npc'''
*{{L|npc_personality_core}}
*{{L|npc_wheatley_boss}}
'''paint'''
*{{L|paint_sphere}}
'''point'''
*{{L|point_changelevel}}
*{{L|point_futbol_shooter}}
*{{L|point_laser_target}}
*{{L|point_push}}
'''portalmp'''
*{{L|portalmp_gamerules}}
'''prop'''
*{{L|prop_button}}
*{{L|prop_floor_ball_button}}
*{{L|prop_floor_button}}
*{{L|prop_floor_cube_button}}
*{{L|prop_indicator_panel}}
*{{L|prop_laser_catcher}}
*{{L|prop_laser_relay}}
*{{L|prop_linked_portal_door}}
*{{L|prop_monster_box}}
*{{L|prop_paint_bomb}}
*{{L|prop_physics}}
*{{L|prop_physics_override}}
*{{L|prop_physics_paintable}}
*{{L|prop_testchamber_door}}
*{{L|prop_tic_tac_toe_panel}}
*{{L|prop_tractor_beam}}
*{{L|prop_under_button}}
*{{L|prop_under_floor_button}}
*{{L|prop_wall_projector}}
*{{L|prop_weighted_cube}}
'''trigger'''
*{{L|trigger_catapult}}
*{{L|trigger_paint_cleanser}}
*{{L|trigger_ping_detector}}
*{{L|trigger_playerteam}}
'''vgui'''
*{{L|vgui_level_placard_display}}
*{{L|vgui_mp_lobby_display}}
'''worldspawn'''
*{{L|worldspawn}}
}}


===Относящиеся к Portal 2===
== portal.fgd ==
{|
{{ColumnBox|count=4|
|-
'''env'''
|
*{{L|env_lightrail_endpoint}}
[[env_portal_credits]]
*{{L|env_portal_credits}}
[[env_portal_laser]]
*{{L|env_portal_path_track}}
'''func'''
[[func_noportal_volume]]
*{{L|func_noportal_volume}}
[[func_portal_bumper]]
*{{L|func_portal_bumper}}
[[func_portal_detector]]
*{{L|func_portal_detector}}
*{{L|func_portal_orientation}}
[[info_coop_spawn]]
*{{L|func_weight_button}}
[[info_paint_sprayer]]
'''info'''
[[info_placement_helper]]
*{{L|info_lighting_relative}}
[[info_player_ping_detector]]
'''npc'''
*{{L|npc_bullseye}}
[[point_changelevel]]
*{{L|npc_portal_turret_floor}}
*{{L|npc_portal_turret_ground}}
[[npc_personality_core]]
*{{L|npc_rocket_turret}}
[[npc_portal_turret_floor]]
*{{L|npc_security_camera}}
[[npc_security_camera]]
'''point'''
[[npc_wheatley_boss]]
*{{L|point_energy_ball_launcher}}
'''prop'''
[[paint_sphere]]
*{{L|prop_glados_core}}
*{{L|prop_mirror}}
[[point_futbol_shooter]]
*{{L|prop_portal}}
[[info_landmark_entry]]
*{{L|prop_portal_stats_display}}
[[info_landmark_exit]]
*{{L|prop_telescopic_arm}}
|
'''trigger'''
[[prop_exploding_futbol]]
*{{L|trigger_portal_cleanser}}
[[prop_floor_ball_button]]
'''vgui'''
[[prop_floor_button]]
*{{L|vgui_neurotoxin_countdown}}
[[prop_floor_cube_button]]
'''weapon'''
[[prop_indicator_panel]]
*{{L|weapon_portalgun}}
[[prop_laser_catcher]]
}}
[[prop_laser_relay]]
[[prop_monster_box]]
[[prop_paint_bomb]]
[[prop_physics_paintable]]
[[prop_testchamber_door]]
[[prop_tractor_beam]]
[[prop_under_button]]
[[prop_under_floor_button]]
[[prop_weighted_cube]]
[[trigger_catapult]]
[[trigger_paint_cleanser]]
[[trigger_ping_detector]]
[[trigger_portal_cleanser]]
[[vgui_neurotoxin_countdown]]
[[weapon_portalgun]]
|}


===Базовые===
== halflife2.fgd ==
{|
{{ColumnBox|count=4|
|-
'''ai'''
|
*{{L|ai_ally_manager}}
[[ai_addon_builder]]
*{{L|ai_battle_line}}
[[ai_relationship]]
*{{L|ai_changehintgroup}}
[[ai_script_conditions]]
*{{L|ai_changetarget}}
*{{L|ai_goal_actbusy}}
[[ambient_generic]]
*{{L|ai_goal_actbusy_queue}}
*{{L|ai_goal_assault}}
[[beam_spotlight]]
*{{L|ai_goal_fightfromcover}}
*{{L|ai_goal_follow}}
[[color_correction]]
*{{L|ai_goal_injured_follow}}
[[color_correction_volume]]
*{{L|ai_goal_lead}}
*{{L|ai_goal_lead_weapon}}
[[env_ar2explosion]]
*{{L|ai_goal_police}}
[[env_entity_maker]]
*{{L|ai_goal_standoff}}
[[env_explosion]]
*{{L|ai_npc_eventresponsesystem}}
[[env_fade]]
*{{L|ai_relationship}}
[[env_fire]]
*{{L|ai_script_conditions}}
[[env_fog_controller]]
*{{L|ai_sound}}
[[env_global]]
*{{L|aiscripted_schedule}}
[[env_hudhint]]
'''assault'''
[[env_instructor_hint]]
*{{L|assault_assaultpoint}}
[[env_lightglow]]
*{{L|assault_rallypoint}}
[[env_microphone]]
'''cycler'''
[[env_physexplosion]]
*{{L|cycler_actor}}
[[env_physimpact]]
'''env'''
[[env_projectedtexture]]
*{{L|env_ar2explosion}}
[[env_shake]]
*{{L|env_citadel_energy_core}}
[[env_shooter]]
*{{L|env_entity_dissolver}}
[[env_soundscape]]
*{{L|env_flare}}
[[env_soundscape_proxy]]
*{{L|env_global}}
[[env_spark]]
*{{L|env_muzzleflash}}
[[env_splash]]
*{{L|env_speaker}}
[[env_sprite]]
*{{L|env_starfield}}
[[env_sprite_clientside]]
*{{L|env_terrainmorph}}
[[env_texturetoggle]]
'''filter'''
[[env_tonemap_controller]]
*{{L|filter_combineball_type}}
[[env_viewpunch]]
'''func'''
[[env_wind]]
*{{L|func_combine_ball_spawner}}
*{{L|func_lookdoor}}
[[filter_activator_class]]
*{{L|func_monitor}}
[[filter_activator_model]]
*{{L|func_tank}}
[[filter_activator_name]]
*{{L|func_vehicleclip}}
[[filter_damage_type]]
'''generic'''
[[filter_multi]]
*{{L|generic_actor}}
[[filter_player_held]]
'''info'''
*{{L|info_teleporter_countdown}}
[[fog_volume]]
'''logic'''
|
*{{L|logic_achievement}}
[[func_areaportal]]
*{{L|logic_choreographed_scene}}
[[func_areaportalwindow]]
*{{L|logic_scene_list_manager}}
[[func_breakable]]
'''monster'''
[[func_brush]]
*{{L|monster_generic}}
[[func_button]]
'''npc'''
[[func_clip_vphysics]]
*{{L|npc_bullseye}}
[[func_door]]
*{{L|npc_enemyfinder}}
[[func_door_rotating]]
*{{L|npc_maker}}
[[func_illusionary]]
*{{L|npc_spotlight}}
[[func_instance_io_proxy]]
*{{L|npc_turret_floor}}
[[func_monitor]]
*{{L|npc_turret_ground}}
[[func_movelinear]]
'''path'''
[[func_physbox]]
*{{L|path_corner}}
[[func_rotating]]
'''player'''
[[func_rot_button]]
*{{L|player_loadsaved}}
[[func_smokevolume]]
*{{L|player_speedmod}}
[[func_tank]]
*{{L|player_weaponstrip}}
[[func_tanktrain]]
'''point'''
[[func_tracktrain]]
*{{L|point_camera}}
[[func_wall]]
*{{L|point_combine_ball_launcher}}
*{{L|point_flesh_effect_target}}
[[game_end]]
'''prop'''
[[game_gib_manager]]
*{{L|prop_combine_ball}}
[[game_text]]
*{{L|prop_coreball}}
*{{L|prop_scalable}}
[[generic_actor]]
*{{L|prop_vehicle}}
*{{L|prop_vehicle_choreo_generic}}
[[infodecal]]
*{{L|prop_vehicle_driveable}}
[[info_game_event_proxy]]
'''script'''
[[info_landmark]]
*{{L|script_intro}}
[[info_lighting_relative]]
'''scripted'''
[[info_node]]
*{{L|scripted_sentence}}
[[info_overlay_accessor]]
*{{L|scripted_sequence}}
[[info_particle_system]]
*{{L|scripted_target}}
[[info_player_start]]
'''trigger'''
[[info_target]]
*{{L|trigger_physics_trap}}
[[info_target_instructor_hint]]
*{{L|trigger_vphysics_motion}}
[[info_teleport_destination]]
*{{L|trigger_weapon_strip}}
'''vehicle'''
[[keyframe_rope]]
*{{L|vehicle_viewcontroller}}
}}
[[light]]
[[light_directional]]
[[light_dynamic]]
[[light_environment]]
[[light_spot]]
[[linked_portal_door]]
|
[[logic_achievement]]
[[logic_auto]]
[[logic_autosave]]
[[logic_branch]]
[[logic_branch_listener]]
[[logic_case]]
[[logic_choreographed_scene]]
[[logic_collision_pair]]
[[logic_compare]]
[[logic_coop_manager]]
[[logic_eventlistener]]
[[logic_playerproxy]]
[[logic_playmovie]]
[[logic_random_outputs]]
[[logic_register_activator]]
[[logic_relay]]
[[logic_script]]
[[logic_timer]]
[[logic_timescale]]
[[material_modify_control]]
[[math_counter]]
[[math_remap]]
[[momentary_rot_button]]
[[move_rope]]
[[npc_bullseye]]
[[npc_enemyfinder]]
[[path_corner]]
[[path_track]]
[[phys_ballsocket]]
[[phys_constraint]]
[[phys_constraintsystem]]
[[phys_hinge]]
[[phys_lengthconstraint]]
[[phys_motor]]
[[phys_ragdollconstraint]]
[[phys_spring]]
[[player_loadsaved]]
[[player_speedmod]]
[[player_weaponstrip]]
|
[[point_anglesensor]]
[[point_camera]]
[[point_clientcommand]]
[[point_push]]
[[point_servercommand]]
[[point_spotlight]]
[[point_survey]]
[[point_teleport]]
[[point_template]]
[[point_viewcontrol]]
[[point_viewcontrol_multiplayer]]
[[point_viewproxy]]
[[postprocess_controller]]
[[prop_button]]
[[prop_dynamic]]
[[prop_dynamic_override]]
[[prop_physics]]
[[prop_physics_override]]
[[prop_portal]]
[[prop_ragdoll]]
[[prop_vehicle_choreo_generic]]
[[prop_wall_projector]]
[[scripted_sequence]]
[[shadow_control]]
[[sky_camera]]
[[trigger_autosave]]
[[trigger_changelevel]]
[[trigger_gravity]]
[[trigger_hurt]]
[[trigger_look]]
[[trigger_multiple]]
[[trigger_once]]
[[trigger_playerteam]]
[[trigger_push]]
[[trigger_teleport]]
[[trigger_transition]]
[[trigger_weapon_strip]]
[[vgui_movie_display]]
[[vgui_screen]]
[[water_lod_control]]
[[worldspawn]]
|}


==Неиспользованные entity==
== base.fgd ==
Сущности, скопированные с помощью консольной команды <code>dumpentityfactories</code>, которые не использовались в официальных картах.
{{ColumnBox|count=4|
'''ai'''
*{{L|ai_addon_builder}}
*{{L|ai_speechfilter}}
'''ambient'''
*{{L|ambient_generic}}
'''beam'''
*{{L|beam_spotlight}}
'''color'''
*{{L|color_correction}}
*{{L|color_correction_volume}}
'''cycler'''
*{{L|cycler}}
'''env'''
*{{L|env_ambient_light}}
*{{L|env_beam}}
*{{L|env_blood}}
*{{L|env_bubbles}}
*{{L|env_credits}}
*{{L|env_cubemap}}
*{{L|env_dof_controller}}
*{{L|env_dustpuff}}
*{{L|env_effectscript}}
*{{L|env_embers}}
*{{L|env_entity_igniter}}
*{{L|env_entity_maker}}
*{{L|env_explosion}}
*{{L|env_fade}}
*{{L|env_fire}}
*{{L|env_firesensor}}
*{{L|env_firesource}}
*{{L|env_fog_controller}}
*{{L|env_funnel}}
*{{L|env_hudhint}}
*{{L|env_instructor_hint}}
*{{L|env_laser}}
*{{L|env_lightglow}}
*{{L|env_message}}
*{{L|env_microphone}}
*{{L|env_particle_performance_monitor}}
*{{L|env_particlelight}}
*{{L|env_particlescript}}
*{{L|env_physexplosion}}
*{{L|env_physimpact}}
*{{L|env_player_surface_trigger}}
*{{L|env_projectedtexture}}
*{{L|env_rotorshooter}}
*{{L|env_screeneffect}}
*{{L|env_screenoverlay}}
*{{L|env_shake}}
*{{L|env_shooter}}
*{{L|env_smokestack}}
*{{L|env_smoketrail}}
*{{L|env_soundscape}}
*{{L|env_soundscape_proxy}}
*{{L|env_soundscape_triggerable}}
*{{L|env_spark}}
*{{L|env_splash}}
*{{L|env_sprite}}
*{{L|env_sprite_clientside}}
*{{L|env_sprite_oriented}}
*{{L|env_spritetrail}}
*{{L|env_steam}}
*{{L|env_sun}}
*{{L|env_texturetoggle}}
*{{L|env_tilt}}
*{{L|env_tonemap_controller}}
*{{L|env_viewpunch}}
*{{L|env_wind}}
*{{L|env_zoom}}
'''filter'''
*{{L|filter_activator_class}}
*{{L|filter_activator_context}}
*{{L|filter_activator_mass_greater}}
*{{L|filter_activator_model}}
*{{L|filter_activator_name}}
*{{L|filter_damage_type}}
*{{L|filter_enemy}}
*{{L|filter_multi}}
'''fog'''
*{{L|fog_volume}}
'''func'''
*{{L|func_areaportal}}
*{{L|func_areaportalwindow}}
*{{L|func_breakable}}
*{{L|func_breakable_surf}}
*{{L|func_brush}}
*{{L|func_button}}
*{{L|func_clip_vphysics}}
*{{L|func_conveyor}}
*{{L|func_detail}}
*{{L|func_door}}
*{{L|func_door_rotating}}
*{{L|func_dustcloud}}
*{{L|func_dustmotes}}
*{{L|func_guntarget}}
*{{L|func_illusionary}}
*{{L|func_instance}}
*{{L|func_instance_io_proxy}}
*{{L|func_instance_origin}}
*{{L|func_instance_parms}}
*{{L|func_lod}}
*{{L|func_movelinear}}
*{{L|func_occluder}}
*{{L|func_physbox}}
*{{L|func_platrot}}
*{{L|func_precipitation}}
*{{L|func_reflective_glass}}
*{{L|func_rot_button}}
*{{L|func_rotating}}
*{{L|func_smokevolume}}
*{{L|func_tanktrain}}
*{{L|func_trackautochange}}
*{{L|func_trackchange}}
*{{L|func_tracktrain}}
*{{L|func_traincontrols}}
*{{L|func_viscluster}}
*{{L|func_wall}}
*{{L|func_wall_toggle}}
*{{L|func_water_analog}}
'''game'''
*{{L|game_end}}
*{{L|game_gib_manager}}
*{{L|game_player_equip}}
*{{L|game_player_team}}
*{{L|game_ragdoll_manager}}
*{{L|game_score}}
*{{L|game_text}}
*{{L|game_ui}}
*{{L|game_weapon_manager}}
*{{L|game_zone_player}}
'''gibshooter'''
*{{L|gibshooter}}
'''hammer'''
*{{L|hammer_updateignorelist}}
'''info'''
*{{L|info_camera_link}}
*{{L|info_constraint_anchor}}
*{{L|info_game_event_proxy}}
*{{L|info_hint}}
*{{L|info_intermission}}
*{{L|info_landmark}}
*{{L|info_lighting}}
*{{L|info_mass_center}}
*{{L|info_no_dynamic_shadow}}
*{{L|info_node}}
*{{L|info_node_air}}
*{{L|info_node_air_hint}}
*{{L|info_node_climb}}
*{{L|info_node_hint}}
*{{L|info_node_link}}
*{{L|info_node_link_controller}}
*{{L|info_npc_spawn_destination}}
*{{L|info_null}}
*{{L|info_overlay}}
*{{L|info_overlay_transition}}
*{{L|info_particle_system}}
*{{L|info_player_start}}
*{{L|info_projecteddecal}}
*{{L|info_radial_link_controller}}
*{{L|info_target}}
*{{L|info_target_instructor_hint}}
*{{L|info_teleport_destination}}
*{{L|infodecal}}
'''keyframe'''
*{{L|keyframe_rope}}
*{{L|keyframe_track}}
'''light'''
*{{L|light}}
*{{L|light_directional}}
*{{L|light_dynamic}}
*{{L|light_environment}}
*{{L|light_spot}}
'''logic'''
*{{L|logic_active_autosave}}
*{{L|logic_auto}}
*{{L|logic_autosave}}
*{{L|logic_branch}}
*{{L|logic_branch_listener}}
*{{L|logic_case}}
*{{L|logic_collision_pair}}
*{{L|logic_compare}}
*{{L|logic_eventlistener}}
*{{L|logic_lineto}}
*{{L|logic_measure_movement}}
*{{L|logic_multicompare}}
*{{L|logic_navigation}}
*{{L|logic_playerproxy}}
*{{L|logic_playmovie}}
*{{L|logic_random_outputs}}
*{{L|logic_register_activator}}
*{{L|logic_relay}}
*{{L|logic_script}}
*{{L|logic_timer}}
'''material'''
*{{L|material_modify_control}}
'''math'''
*{{L|math_colorblend}}
*{{L|math_counter}}
*{{L|math_remap}}
'''momentary'''
*{{L|momentary_rot_button}}
'''move'''
*{{L|move_keyframed}}
*{{L|move_rope}}
*{{L|move_track}}
'''npc'''
*{{L|npc_furniture}}
*{{L|npc_puppet}}
*{{L|npc_template_maker}}
'''path'''
*{{L|path_track}}
'''phys'''
*{{L|phys_ballsocket}}
*{{L|phys_constraint}}
*{{L|phys_constraintsystem}}
*{{L|phys_convert}}
*{{L|phys_hinge}}
*{{L|phys_keepupright}}
*{{L|phys_lengthconstraint}}
*{{L|phys_magnet}}
*{{L|phys_motor}}
*{{L|phys_pulleyconstraint}}
*{{L|phys_ragdollconstraint}}
*{{L|phys_ragdollmagnet}}
*{{L|phys_slideconstraint}}
*{{L|phys_spring}}
*{{L|phys_thruster}}
*{{L|phys_torque}}
'''physics'''
*{{L|physics_cannister}}
'''point'''
*{{L|point_anglesensor}}
*{{L|point_angularvelocitysensor}}
*{{L|point_bonusmaps_accessor}}
*{{L|point_clientcommand}}
*{{L|point_devshot_camera}}
*{{L|point_enable_motion_fixup}}
*{{L|point_entity_finder}}
*{{L|point_gamestats_counter}}
*{{L|point_hurt}}
*{{L|point_message}}
*{{L|point_playermoveconstraint}}
*{{L|point_posecontroller}}
*{{L|point_proximity_sensor}}
*{{L|point_servercommand}}
*{{L|point_spotlight}}
*{{L|point_teleport}}
*{{L|point_template}}
*{{L|point_tesla}}
*{{L|point_velocitysensor}}
*{{L|point_viewcontrol}}
*{{L|point_viewcontrol_multiplayer}}
*{{L|point_viewproxy}}
'''postprocess'''
*{{L|postprocess_controller}}
'''prop'''
*{{L|prop_detail}}
*{{L|prop_door_rotating}}
*{{L|prop_dynamic}}
*{{L|prop_dynamic_ornament}}
*{{L|prop_dynamic_override}}
*{{L|prop_physics}}
*{{L|prop_physics_multiplayer}}
*{{L|prop_physics_override}}
*{{L|prop_ragdoll}}
*{{L|prop_static}}
'''shadow'''
*{{L|shadow_control}}
'''sky'''
*{{L|sky_camera}}
'''sunlight'''
*{{L|sunlight_shadow_control}}
'''tanktrain'''
*{{L|tanktrain_ai}}
*{{L|tanktrain_aitarget}}
'''test'''
*{{L|test_traceline}}
'''trigger'''
*{{L|trigger_autosave}}
*{{L|trigger_changelevel}}
*{{L|trigger_gravity}}
*{{L|trigger_hierarchy}}
*{{L|trigger_hurt}}
*{{L|trigger_impact}}
*{{L|trigger_look}}
*{{L|trigger_multiple}}
*{{L|trigger_once}}
*{{L|trigger_playermovement}}
*{{L|trigger_proximity}}
*{{L|trigger_push}}
*{{L|trigger_remove}}
*{{L|trigger_serverragdoll}}
*{{L|trigger_soundscape}}
*{{L|trigger_teleport}}
*{{L|trigger_transition}}
*{{L|trigger_wind}}
'''vgui'''
*{{L|vgui_movie_display}}
*{{L|vgui_screen}}
*{{L|vgui_slideshow_display}}
'''water'''
*{{L|water_lod_control}}
'''worldspawn'''
*{{L|worldspawn}}
}}


===Относящиеся к Portal 2===
{{entlist fgd:ru}}
{|
{{ColumnBox|count=4|
|-
'''ai'''
|
*{{L|ai_addon_builder}}
[[ent_hover_turret_tether]]
*{{L|ai_ally_manager}}
*{{L|ai_goal_injured_follow}}
[[env_fizzler_effects]]
*{{L|ai_goal_police}}
[[env_lightrail_endpoint]]
'''env'''
*{{L|env_cubemap}}
[[exploding_futbol_catcher]]
*{{L|env_flare}}
*{{L|env_starfield}}
[[fizzler_multiorigin_sound_player]]
*{{L|env_terrainmorph}}
'''func'''
[[func_portal_orientation]]
*{{L|func_detail}}
[[func_portalled]]
*{{L|func_instance}}
*{{L|func_instance_origin}}
[[futbol_catcher]]
*{{L|func_instance_parms}}
*{{L|func_lookdoor}}
[[info_target_personality_sphere]]
*{{L|func_viscluster}}
'''info'''
[[npc_hover_turret]]
*{{L|info_lighting}}
[[npc_rocket_turret]]
*{{L|info_lighting_relative}}
*{{L|info_no_dynamic_shadow}}
[[paint_stream]]
*{{L|info_overlay}}
*{{L|info_overlay_transition}}
[[point_bonusmaps_accessor]]
*{{L|info_teleporter_countdown}}
'''move'''
[[portal_base2D]]
*{{L|move_track}}
[[portal_gamerules]]
'''npc'''
[[portal_mp_stats]]
*{{L|npc_portal_turret_ground}}
[[portal_race_checkpoint]]
*{{L|npc_puppet}}
[[portal_ragdoll]]
*{{L|npc_spotlight}}
|
*{{L|npc_turret_ground}}
[[portalmp_gamerules]]
'''point'''
[[portalsimulator_collisionentity]]
*{{L|point_flesh_effect_target}}
'''prop'''
[[prop_exploding_futbol_socket]]
*{{L|prop_coreball}}
[[prop_exploding_futbol_spawner]]
*{{L|prop_detail}}
[[prop_glados_core]]
*{{L|prop_scalable}}
[[prop_glass_futbol]]
*{{L|prop_static}}
[[prop_glass_futbol_socket]]
}}
[[prop_glass_futbol_spawner]]
[[prop_linked_portal_door]]
[[prop_personality_sphere]]
[[prop_rocket_tripwire]]
[[prop_telescopic_arm]]
[[prop_tic_tac_toe_panel]]
[[rocket_turret_projectile]]
[[trigger_portal_button]]
[[vgui_level_placard_display]]
[[vgui_mp_lobby_display]]
[[vgui_screen_team]]
[[weapon_portal_base]]
[[weapon_promo_antenna_ball]]
[[weapon_promo_antenna_egg]]
[[weapon_promo_helmet_ball]]
[[weapon_promo_helmet_egg]]
|}


===Остальные===
{{entlist maps:ru}}
{|
*{{L|info_overlay_accessor}}
|-
*{{L|logic_timescale}}
|
*{{L|point_survey}}
[[_firesmoke]]
*{{L|prop_exploding_futbol}}
[[_plasma]]
*{{L|prop_scaled_cube}}
[[ai_ally_speech_manager]]
[[ai_battle_line]]
[[ai_changehintgroup]]
[[ai_changetarget]]
[[ai_goal_actbusy]]
[[ai_goal_actbusy_queue]]
[[ai_goal_assault]]
[[ai_goal_fightfromcover]]
[[ai_goal_follow]]
[[ai_goal_lead]]
[[ai_goal_lead_weapon]]
[[ai_goal_standoff]]
[[ai_hint]]
[[ai_network]]
[[ai_npc_eventresponsesystem]]
[[ai_sound]]
[[ai_speechfilter]]
[[aiscripted_schedule]]
[[aitesthull]]
[[ar2explosion]]
[[assault_assaultpoint]]
[[assault_rallypoint]]
[[baseanimating_projectile]]
[[basehlcombatweapon]]
[[baseportalcombatweapon]]
[[baseprojectile]]
[[basespriteprojectile]]
[[beam]]
[[bodyque]]
[[commentary_auto]]
[[cube_rotationcontroller]]
[[cycler]]
[[cycler_actor]]
[[cycler_blender]]
[[cycler_flex]]
[[cycler_weapon]]
[[cycler_wreckage]]
[[dynamic_prop]]
[[ent_watery_leech]]
[[entity_blocker]]
[[entityflame]]
[[env_ambient_light]]
[[env_beam]]
[[env_beverage]]
[[env_blood]]
[[env_bubbles]]
[[env_citadel_energy_core]]
[[env_credits]]
[[env_debughistory]]
[[env_detail_controller]]
[[env_dof_controller]]
[[env_dustpuff]]
[[env_dusttrail]]
[[env_effectscript]]
[[env_embers]]
[[env_entity_dissolver]]
[[env_entity_freezing]]
[[env_entity_igniter]]
[[env_fire_trail]]
[[env_firesensor]]
[[env_firesource]]
[[env_funnel]]
[[env_glow]]
[[env_gunfire]]
[[env_laser]]
[[env_message]]
[[env_movieexplosion]]
[[env_muzzleflash]]
[[env_outtro_stats]]
[[env_particle_performance_monitor]]
[[env_particle_trail]]
[[env_particlefire]]
[[env_particlelight]]
[[env_particlescript]]
[[env_particlesmokegrenade]]
[[env_physwire]]
[[env_player_surface_trigger]]
[[env_player_viewfinder]]
[[env_portal_path_track]]
[[env_quadraticbeam]]
|
[[env_ragdoll_boogie]]
[[env_rockettrail]]
[[env_rotorshooter]]
[[env_screeneffect]]
[[env_screenoverlay]]
[[env_smokestack]]
[[env_smoketrail]]
[[env_soundscape_triggerable]]
[[env_speaker]]
[[env_sporeexplosion]]
[[env_sporetrail]]
[[env_sprite_oriented]]
[[env_spritetrail]]
[[env_steam]]
[[env_steamjet]]
[[env_sun]]
[[env_tilt]]
[[env_tracer]]
[[env_zoom]]
[[event_queue_saveload_proxy]]
[[filter_activator_context]]
[[filter_activator_mass_greater]]
[[filter_activator_team]]
[[filter_base]]
[[filter_combineball_type]]
[[filter_enemy]]
[[filter_size]]
[[fish]]
[[floorturret_tipcontroller]]
[[funCBaseFlex]]
[[func_breakable_surf]]
[[func_combine_ball_spawner]]
[[func_conveyor]]
[[func_detail_blocker]]
[[func_dustcloud]]
[[func_dustmotes]]
[[func_fish_pool]]
[[func_guntarget]]
[[func_ladderendpoint]]
[[func_lod]]
[[func_nav_avoidance_obstacle]]
[[func_nav_blocker]]
[[func_occluder]]
[[func_physbox_multiplayer]]
[[func_placement_clip]]
[[func_plat]]
[[func_platrot]]
[[func_precipitation]]
[[func_precipitation_blocker]]
[[func_proprrespawnzone]]
[[func_pushable]]
[[func_recharge]]
[[func_reflective_glass]]
[[func_tank_combine_cannon]]
[[func_tanklaser]]
[[func_tankmortar]]
[[func_tankphyscannister]]
[[func_tankpulselaser]]
[[func_trackautochange]]
[[func_trackchange]]
[[func_train]]
[[func_traincontrols]]
[[func_useableladder]]
[[func_vehicleclip]]
[[func_wall_toggle]]
[[func_water]]
[[func_water_analog]]
[[func_weight_button]]
[[game_player_equip]]
[[game_player_team]]
[[game_ragdoll_manager]]
[[game_score]]
[[game_ui]]
[[game_weapon_manager]]
[[game_zone_player]]
[[gib]]
[[gibshooter]]
[[grenade]]
[[grenade_beam]]
[[grenade_beam_chaser]]
[[hammer_updateignorelist]]
[[handle_dummy]]
|}<br>
{|
|
[[handle_test]]
[[hl2_gamerules]]
[[info_camera_link]]
[[info_constraint_anchor]]
[[info_hint]]
[[info_intermission]]
[[info_ladder_dismount]]
[[info_mass_center]]
[[info_node_air]]
[[info_node_air_hint]]
[[info_node_climb]]
[[info_node_hint]]
[[info_node_link]]
[[info_node_link_controller]]
[[info_npc_spawn_destination]]
[[info_null]]
[[info_player_deathmatch]]
[[info_player_teamspawn]]
[[info_projecteddecal]]
[[info_radial_link_controller]]
[[info_remarkable]]
[[info_vehicle_groundspawn]]
[[instanced_scripted_scene]]
[[item_nugget]]
[[item_sodacan]]
[[item_suit]]
[[item_suitcharger]]
[[keyframe_track]]
[[light_glspot]]
[[logic_active_autosave]]
[[logic_lineto]]
[[logic_measure_movement]]
[[logic_multicompare]]
[[logic_navigation]]
[[logic_proximity]]
[[logic_scene_list_manager]]
[[math_colorblend]]
[[model_studio]]
[[momentary_door]]
[[monster_furniture]]
[[monster_generic]]
[[mortarshell]]
[[move_keyframed]]
[[multisource]]
[[npc_concussiongrenade]]
[[npc_contactgrenade]]
[[npc_enemyfinder_combinecannon]]
[[npc_furniture]]
[[npc_grenade_frag]]
[[npc_handgrenade]]
[[npc_maker]]
[[npc_newnpc]]
[[npc_template_maker]]
[[npc_turret_floor]]
[[npc_vehicledriver]]
[[path_corner_crash]]
[[phys_bone_follower]]
[[phys_convert]]
[[phys_keepupright]]
[[phys_magnet]]
[[phys_pulleyconstraint]]
[[phys_ragdollmagnet]]
[[phys_slideconstraint]]
[[phys_thruster]]
[[phys_torque]]
[[physics_cannister]]
[[physics_entity_solver]]
[[physics_npc_solver]]
[[physics_prop]]
[[physics_prop_ragdoll]]
[[physics_prop_statue]]
[[physicsclonearea]]
[[physicsshadowclone]]
[[player]]
[[player_manager]]
[[player_pickup]]
[[point_angularvelocitysensor]]
[[point_broadcastclientcommand]]
[[point_combine_ball_launcher]]
[[point_commentary_node]]
[[point_commentary_viewpoint]]
[[point_devshot_camera]]
[[point_enable_motion_fixup]]
|
[[point_energy_ball_launcher]]
[[point_entity_finder]]
[[point_gamestats_counter]]
[[point_hurt]]
[[point_laser_target]]
[[point_message]]
[[point_playermoveconstraint]]
[[point_posecontroller]]
[[point_proximity_sensor]]
[[point_tesla]]
[[point_velocitysensor]]
[[predicted_viewmodel]]
[[projected_entity_ambient_sound_proxy]]
[[projected_tractor_beam_entity]]
[[projected_wall_entity]]
[[prop_combine_ball]]
[[prop_door_rotating]]
[[prop_dynamic_ornament]]
[[prop_energy_ball]]
[[prop_hallucination]]
[[prop_mirror]]
[[prop_physics_multiplayer]]
[[prop_physics_paintable]]
[[prop_physics_respawnable]]
[[prop_portal_stats_display]]
[[prop_ragdoll_attached]]
[[prop_sphere]]
[[prop_talker]]
[[prop_vehicle]]
[[prop_vehicle_driveable]]
[[raggib]]
[[rope_anchor]]
[[scene_manager]]
[[script_intro]]
[[scripted_scene]]
[[scripted_sentence]]
[[scripted_target]]
[[simple_physics_brush]]
[[simple_physics_prop]]
[[skybox_swapper]]
[[soundent]]
[[spark_shower]]
[[spotlight_end]]
[[spraycan]]
[[sunlight_shadow_control]]
[[tanktrain_ai]]
[[tanktrain_aitarget]]
[[target_cdaudio]]
[[target_changegravity]]
[[te_tester]]
[[team_manager]]
[[test_effect]]
[[test_proxytoggle]]
[[test_traceline]]
[[trigger]]
[[trigger_auto_crouch]]
[[trigger_brush]]
[[trigger_cdaudio]]
[[trigger_fog]]
[[trigger_hierarchy]]
[[trigger_impact]]
[[trigger_physics_trap]]
[[trigger_playermovement]]
[[trigger_proximity]]
[[trigger_remove]]
[[trigger_rpgfire]]
[[trigger_serverragdoll]]
[[trigger_soundscape]]
[[trigger_togglesave]]
[[trigger_tonemap]]
[[trigger_tractorbeam]]
[[trigger_vphysics_motion]]
[[trigger_waterydeath]]
[[trigger_weapon_dissolve]]
[[trigger_wind]]
[[vehicle_viewcontroller]]
[[vgui_indicator_panel]]
[[vgui_slideshow_display]]
[[viewmodel]]
[[waterbullet]]
[[weapon_cubemap]]
[[wearable_item]]
[[window_pane]]
[[world_items]]
|}


{{entlist engine:ru}}
{{ColumnBox|count=4|
'''_'''
*{{L|_firesmoke}}
*{{L|_plasma}}
'''ai'''
*{{L|ai_ally_speech_manager}}
*{{L|ai_hint}}
*{{L|ai_network}}
'''base'''
*{{L|baseanimating_projectile}}
*{{L|basehlcombatweapon}}
*{{L|baseportalcombatweapon}}
*{{L|baseprojectile}}
*{{L|basespriteprojectile}}
'''cycler'''
*{{L|cycler_blender}}
*{{L|cycler_flex}}
*{{L|cycler_weapon}}
*{{L|cycler_wreckage}}
'''ent'''
*{{L|ent_hover_turret_tether}}
*{{L|ent_watery_leech}}
'''entity'''
*{{L|entity_blocker}}
*{{L|entityflame}}
'''env'''
*{{L|env_beverage}}
*{{L|env_debughistory}}
*{{L|env_detail_controller}}
*{{L|env_dusttrail}}
*{{L|env_entity_freezing}}
*{{L|env_fire_trail}}
*{{L|env_fizzler_effects}}
*{{L|env_glow}}
*{{L|env_gunfire}}
*{{L|env_movieexplosion}}
*{{L|env_outtro_stats}}
*{{L|env_particle_trail}}
*{{L|env_particlefire}}
*{{L|env_particlesmokegrenade}}
*{{L|env_physwire}}
*{{L|env_quadraticbeam}}
*{{L|env_ragdoll_boogie}}
*{{L|env_rockettrail}}
*{{L|env_sporeexplosion}}
*{{L|env_sporetrail}}
*{{L|env_steamjet}}
*{{L|env_tracer}}
'''filter'''
*{{L|filter_activator_team}}
*{{L|filter_base}}
*{{L|filter_size}}
'''func'''
*{{L|func_detail_blocker}}
*{{L|func_fish_pool}}
*{{L|func_ladderendpoint}}
*{{L|func_nav_avoidance_obstacle}}
*{{L|func_nav_blocker}}
*{{L|func_physbox_multiplayer}}
*{{L|func_plat}}
*{{L|func_precipitation_blocker}}
*{{L|func_proprrespawnzone}}
*{{L|func_pushable}}
*{{L|func_recharge}}
*{{L|func_tank_combine_cannon}}
*{{L|func_tanklaser}}
*{{L|func_tankmortar}}
*{{L|func_tankphyscannister}}
*{{L|func_tankpulselaser}}
*{{L|func_train}}
*{{L|func_useableladder}}
*{{L|func_water}}
*{{L|futbol_catcher}}
'''grenade'''
*{{L|grenade}}
*{{L|grenade_beam}}
*{{L|grenade_beam_chaser}}
'''handle'''
*{{L|handle_dummy}}
*{{L|handle_test}}
'''info'''
*{{L|info_ladder_dismount}}
*{{L|info_player_deathmatch}}
*{{L|info_player_teamspawn}}
*{{L|info_remarkable}}
*{{L|info_vehicle_groundspawn}}
'''info'''
*{{L|item_nugget}}
*{{L|item_sodacan}}
*{{L|item_suit}}
*{{L|item_suitcharger}}
'''npc'''
*{{L|npc_concussiongrenade}}
*{{L|npc_contactgrenade}}
*{{L|npc_enemyfinder_combinecannon}}
*{{L|npc_grenade_frag}}
*{{L|npc_handgrenade}}
*{{L|npc_hover_turret}}
*{{L|npc_newnpc}}
*{{L|npc_vehicledriver}}
'''physics'''
*{{L|physics_entity_solver}}
*{{L|physics_npc_solver}}
*{{L|physics_prop}}
*{{L|physics_prop_ragdoll}}
*{{L|physics_prop_statue}}
*{{L|physicsclonearea}}
*{{L|physicsshadowclone}}
'''player'''
*{{L|player}}
*{{L|player_manager}}
*{{L|player_pickup}}
'''point'''
*{{L|point_broadcastclientcommand}}
*{{L|point_commentary_node}}
*{{L|point_commentary_viewpoint}}
'''portal'''
*{{L|portal_base2D}}
*{{L|portal_gamerules}}
*{{L|portal_mp_stats}}
*{{L|portal_race_checkpoint}}
*{{L|portal_ragdoll}}
*{{L|portalsimulator_collisionentity}}
'''predicted'''
*{{L|predicted_viewmodel}}
*{{L|projected_entity_ambient_sound_proxy}}
*{{L|projected_tractor_beam_entity}}
*{{L|projected_wall_entity}}
'''prop'''
*{{L|prop_energy_ball}}
*{{L|prop_exploding_futbol_socket}}
*{{L|prop_exploding_futbol_spawner}}
*{{L|prop_glass_futbol}}
*{{L|prop_glass_futbol_socket}}
*{{L|prop_glass_futbol_spawner}}
*{{L|prop_hallucination}}
*{{L|prop_personality_sphere}}
*{{L|prop_physics_respawnable}}
*{{L|prop_ragdoll_attached}}
*{{L|prop_rocket_tripwire}}
*{{L|prop_sphere}}
*{{L|prop_talker}}
'''simple'''
*{{L|simple_physics_brush}}
*{{L|simple_physics_prop}}
'''target'''
*{{L|target_cdaudio}}
*{{L|target_changegravity}}
'''test'''
*{{L|test_effect}}
*{{L|test_proxytoggle}}
'''trigger'''
*{{L|trigger}}
*{{L|trigger_auto_crouch}}
*{{L|trigger_brush}}
*{{L|trigger_cdaudio}}
*{{L|trigger_fog}}
*{{L|trigger_portal_button}}
*{{L|trigger_rpgfire}}
*{{L|trigger_togglesave}}
*{{L|trigger_tonemap}}
*{{L|trigger_tractorbeam}}
*{{L|trigger_waterydeath}}
*{{L|trigger_weapon_dissolve}}
'''vgui'''
*{{L|vgui_indicator_panel}}
*{{L|vgui_screen_team}}
'''weapon'''
*{{L|weapon_cubemap}}
*{{L|weapon_portal_base}}
*{{L|weapon_promo_antenna_ball}}
*{{L|weapon_promo_antenna_egg}}
*{{L|weapon_promo_helmet_ball}}
*{{L|weapon_promo_helmet_egg}}
'''[прочие]'''
*{{L|aitesthull}}
*{{L|ar2explosion}}
*{{L|beam}}
*{{L|bodyque}}
*{{L|commentary_auto}}
*{{L|cube_rotationcontroller}}
*{{L|dynamic_prop}}
*{{L|event_queue_saveload_proxy}}
*{{L|exploding_futbol_catcher}}
*{{L|fish}}
*{{L|fizzler_multiorigin_sound_player}}
*{{L|floorturret_tipcontroller}}
*{{L|funCBaseFlex}}
*{{L|gib}}
*{{L|hl2_gamerules}}
*{{L|instanced_scripted_scene}}
*{{L|light_glspot}}
*{{L|logic_proximity}}
*{{L|model_studio}}
*{{L|momentary_door}}
*{{L|monster_furniture}}
*{{L|mortarshell}}
*{{L|multisource}}
*{{L|paint_stream}}
*{{L|path_corner_crash}}
*{{L|phys_bone_follower}}
*{{L|raggib}}
*{{L|rocket_turret_projectile}}
*{{L|rope_anchor}}
*{{L|scene_manager}}
*{{L|scripted_scene}}
*{{L|skybox_swapper}}
*{{L|soundent}}
*{{L|spark_shower}}
*{{L|spotlight_end}}
*{{L|spraycan}}
*{{L|te_tester}}
*{{L|team_manager}}
*{{L|viewmodel}}
*{{L|waterbullet}}
*{{L|wearable_item}}
*{{L|window_pane}}
*{{L|world_items}}
}}
[[Category:Portal 2 Level Design]]
[[Category:Entities]]
[[Category:Entities]]
[[Category:Portal 2 Entities|*]]
[[Category:Portal 2 Entities]]

Latest revision as of 07:32, 11 July 2024

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Portal 2 Это полный список всех энтити Portal 2(en).

portal2.fgd

env

filter

func

info

linked

logic

npc

paint

point

portalmp

prop

trigger

vgui

worldspawn

portal.fgd

env

func

info

npc

point

prop

trigger

vgui

weapon

halflife2.fgd

ai

assault

cycler

env

filter

func

generic

info

logic

monster

npc

path

player

point

prop

script

scripted

trigger

vehicle

base.fgd

ai

ambient

beam

color

cycler

env

filter

fog

func

game

gibshooter

hammer

info

keyframe

light

logic

material

math

momentary

move

npc

path

phys

physics

point

postprocess

prop

shadow

sky

sunlight

tanktrain

test

trigger

vgui

water

worldspawn

Нереализованные объекты FGD

Объекты мира, определённые в FGD-файле, но не реализованные на платформе. При размещении в редакторе Hammer Hammer они работать не будут, если они не являются внутренними объектами.

ai

env

func

info

move

npc

point

prop

Недокументированные энтити карт

Энтити, используемые в официальных файлах карт BSP, но не определенные в официальном FGD. Скорее всего, они будут работать в игре, но потребуют дополнительный код FGD для Hammer.

Недокументированные объекты платформы

Объекты, выводимые консольной командой dumpentityfactories, не существующие ни в одном из официальных FGD-файлов или в официальных картах. Многие могут оказаться нерабочими или работать с ошибками.

_

ai

base

cycler

ent

entity

env

filter

func

grenade

handle

info

info

npc

physics

player

point

portal

predicted

prop

simple

target

test

trigger

vgui

weapon

[прочие]