List of Alien Swarm entities: Difference between revisions

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{{as}} This page lists entities which are new or updated in [[Alien Swarm]]. __NOTOC__
{{as}} This page lists entities which are new or updated in [[Alien Swarm]].
 
== swarm.fgd ==
{{ColumnBox|count=4|
'''ai'''
* [[ai_ally_manager]]
* [[ai_battle_line]]
* [[ai_changehintgroup]]
* [[ai_changetarget]]
* [[ai_citizen_response_system]]
* [[ai_goal_actbusy]]
* [[ai_goal_actbusy_queue]]
* [[ai_goal_assault]]
* [[ai_goal_follow]]
* [[ai_goal_injured_follow]]
* [[ai_goal_lead]]
* [[ai_goal_lead_weapon]]
* [[ai_goal_operator]]
* [[ai_goal_police]]
* [[ai_goal_standoff]]
* [[ai_npc_eventresponsesystem]]
* [[ai_relationship]]
* [[ai_script_conditions]]
* [[ai_sound]]
'''aiscripted'''
* [[aiscripted_schedule]]
'''assault'''
* [[assault_assaultpoint]]
* [[assault_rallypoint]]
'''asw'''
* [[asw_alien_goo]]
* [[asw_ambient_generic]]
* [[asw_ammo_autogun]]
* [[asw_ammo_drop]]
* [[asw_ammo_flamer]]
* [[asw_ammo_mining_laser]]
* [[asw_ammo_pdw]]
* [[asw_ammo_pistol]]
* [[asw_ammo_rifle]]
* [[asw_ammo_shotgun]]
* [[asw_ammo_vindicator]]
* [[asw_barrel_explosive]]
* [[asw_barrel_radioactive]]
* [[asw_bloodhound]]
* [[asw_boomer]]
* [[asw_broadcast_camera]]
* [[asw_buzzer]]
* [[asw_camera_control]]
* [[asw_client_corpse]]
* [[asw_colonist]]
* [[asw_debrief_info]]
* [[asw_director_control]]
* [[asw_door]]
* [[asw_drone]]
* [[asw_drone_jumper]]
* [[asw_drone_uber]]
* [[asw_egg]]
* [[asw_emitter]]
* [[asw_env_explosion]]
* [[asw_env_shake]]
* [[asw_env_spark]]
* [[asw_equip_req]]
* [[asw_gamerules]]
* [[asw_grub]]
* [[asw_grub_sac]]
* [[asw_harvester]]
* [[asw_holdout_mode]]
* [[asw_holdout_spawner]]
* [[asw_holo_sentry]]
* [[asw_holoscan]]
* [[asw_hurt_nearest_marine]]
* [[asw_info_heal]]
* [[asw_info_message]]
* [[asw_intro_control]]
* [[asw_jukebox]]
* [[asw_marines_past_area]]
* [[asw_marker]]
* [[asw_menu_flashlight]]
* [[asw_mortarbug]]
* [[asw_objective_countdown]]
* [[asw_objective_destroy_goo]]
* [[asw_objective_dummy]]
* [[asw_objective_escape]]
* [[asw_objective_kill_aliens]]
* [[asw_objective_kill_eggs]]
* [[asw_objective_survive]]
* [[asw_objective_triggered]]
* [[asw_order_nearby_aliens]]
* [[asw_parasite]]
* [[asw_pickup_ammo_bag]]
* [[asw_pickup_autogun]]
* [[asw_pickup_chainsaw]]
* [[asw_pickup_fire_extinguisher]]
* [[asw_pickup_flamer]]
* [[asw_pickup_flares]]
* [[asw_pickup_flashlight]]
* [[asw_pickup_grenades]]
* [[asw_pickup_medkit]]
* [[asw_pickup_mines]]
* [[asw_pickup_mining_laser]]
* [[asw_pickup_pdw]]
* [[asw_pickup_pistol]]
* [[asw_pickup_prifle]]
* [[asw_pickup_rifle]]
* [[asw_pickup_sentry]]
* [[asw_pickup_shotgun]]
* [[asw_pickup_stim]]
* [[asw_pickup_vindicator]]
* [[asw_pickup_welder]]
* [[asw_polytest]]
* [[asw_prop_laserable]]
* [[asw_queen]]
* [[asw_queen_retreat_spot]]
* [[asw_ranger]]
* [[asw_remote_turret]]
* [[asw_scanner_noise]]
* [[asw_sentry_top_machinegun]]
* [[asw_shieldbug]]
* [[asw_simple_drone]]
* [[asw_snow_volume]]
* [[asw_spawn_group]]
* [[asw_spawner]]
* [[asw_stylincam]]
* [[asw_tech_marine_req]]
* [[asw_trigger_fall]]
* [[asw_vehicle_jeep]]
* [[asw_weapon_blink]]
* [[asw_weapon_jump_jet]]
'''combine'''
* [[combine_mine]]
'''cycler'''
* [[cycler_actor]]
'''env'''
* [[env_alyxemp]]
* [[env_ar2explosion]]
* [[env_citadel_energy_core]]
* [[env_entity_dissolver]]
* [[env_flare]]
* [[env_global]]
* [[env_gunfire]]
* [[env_headcrabcanister]]
* [[env_muzzleflash]]
* [[env_rotorwash]]
* [[env_slomo]]
* [[env_speaker]]
* [[env_sporeexplosion]]
* [[env_sprite_clientside]]
* [[env_starfield]]
'''filter'''
* [[filter_combineball_type]]
'''func'''
* [[func_bulletshield]]
* [[func_combine_ball_spawner]]
* [[func_healthcharger]]
* [[func_lookdoor]]
* [[func_monitor]]
* [[func_precipitation]]
* [[func_recharge]]
* [[func_subtract]]
* [[func_tank]]
* [[func_tank_combine_cannon]]
* [[func_tankairboatgun]]
* [[func_tankapcrocket]]
* [[func_tanklaser]]
* [[func_tankmortar]]
* [[func_tankphyscannister]]
* [[func_tankpulselaser]]
* [[func_tankrocket]]
* [[func_vehicleclip]]
'''generic'''
* [[generic_actor]]
'''grenade'''
* [[grenade_helicopter]]
'''info'''
* [[info_apc_missile_hint]]
* [[info_darknessmode_lightsource]]
* [[info_marine_hint]]
* [[info_node_marine_hint]]
* [[info_radar_target]]
* [[info_snipertarget]]
* [[info_target_gunshipcrash]]
* [[info_target_helicopter_crash]]
* [[info_target_vehicle_transition]]
* [[info_teleporter_countdown]]
* [[info_tutorial_start]]
'''item'''
* [[item_ammo_357]]
* [[item_ammo_357_large]]
* [[item_ammo_ar2]]
* [[item_ammo_ar2_altfire]]
* [[item_ammo_ar2_large]]
* [[item_ammo_crate]]
* [[item_ammo_crossbow]]
* [[item_ammo_pistol]]
* [[item_ammo_pistol_large]]
* [[item_ammo_smg1]]
* [[item_ammo_smg1_grenade]]
* [[item_ammo_smg1_large]]
* [[item_battery]]
* [[item_box_buckshot]]
* [[item_dynamic_resupply]]
* [[item_healthcharger]]
* [[item_healthkit]]
* [[item_healthvial]]
* [[item_item_crate]]
* [[item_rpg_round]]
* [[item_suit]]
* [[item_suitcharger]]
'''logic'''
* [[logic_achievement]]
* [[logic_choreographed_scene]]
* [[logic_scene_list_manager]]
'''monster'''
* [[monster_generic]]
'''npc'''
* [[npc_advisor]]
* [[npc_alyx]]
* [[npc_antlion]]
* [[npc_antlion_grub]]
* [[npc_antlion_template_maker]]
* [[npc_antlionguard]]
* [[npc_apcdriver]]
* [[npc_barnacle]]
* [[npc_barney]]
* [[npc_breen]]
* [[npc_bullseye]]
* [[npc_citizen]]
* [[npc_clawscanner]]
* [[npc_combine_camera]]
* [[npc_combine_cannon]]
* [[npc_combine_s]]
* [[npc_combinedropship]]
* [[npc_combinegunship]]
* [[npc_crabsynth]]
* [[npc_cranedriver]]
* [[npc_crow]]
* [[npc_cscanner]]
* [[npc_dog]]
* [[npc_eli]]
* [[npc_enemyfinder]]
* [[npc_enemyfinder_combinecannon]]
* [[npc_fastzombie]]
* [[npc_fastzombie_torso]]
* [[npc_fisherman]]
* [[npc_gman]]
* [[npc_grenade_frag]]
* [[npc_headcrab]]
* [[npc_headcrab_black]]
* [[npc_headcrab_fast]]
* [[npc_heli_avoidbox]]
* [[npc_heli_avoidsphere]]
* [[npc_heli_nobomb]]
* [[npc_helicopter]]
* [[npc_hunter]]
* [[npc_hunter_maker]]
* [[npc_ichthyosaur]]
* [[npc_kleiner]]
* [[npc_launcher]]
* [[npc_magnusson]]
* [[npc_maker]]
* [[npc_manhack]]
* [[npc_metropolice]]
* [[npc_missiledefense]]
* [[npc_monk]]
* [[npc_mortarsynth]]
* [[npc_mossman]]
* [[npc_pigeon]]
* [[npc_poisonzombie]]
* [[npc_rollermine]]
* [[npc_seagull]]
* [[npc_sniper]]
* [[npc_spotlight]]
* [[npc_stalker]]
* [[npc_strider]]
* [[npc_turret_ceiling]]
* [[npc_turret_floor]]
* [[npc_turret_ground]]
* [[npc_vehicledriver]]
* [[npc_vortigaunt]]
* [[npc_zombie]]
* [[npc_zombie_torso]]
* [[npc_zombine]]
'''path'''
* [[path_corner]]
* [[path_corner_crash]]
'''player'''
* [[player_loadsaved]]
* [[player_speedmod]]
* [[player_weaponstrip]]
'''point'''
* [[point_antlion_repellant]]
* [[point_apc_controller]]
* [[point_bugbait]]
* [[point_camera]]
* [[point_combine_ball_launcher]]
* [[point_flesh_effect_target]]
* [[point_push]]
'''prop'''
* [[prop_combine_ball]]
* [[prop_coreball]]
* [[prop_scalable]]
* [[prop_thumper]]
* [[prop_vehicle]]
* [[prop_vehicle_airboat]]
* [[prop_vehicle_apc]]
* [[prop_vehicle_cannon]]
* [[prop_vehicle_choreo_generic]]
* [[prop_vehicle_crane]]
* [[prop_vehicle_driveable]]
* [[prop_vehicle_jeep]]
* [[prop_vehicle_prisoner_pod]]
'''script'''
* [[script_intro]]
* [[script_tauremoval]]
'''scripted'''
* [[scripted_sentence]]
* [[scripted_sequence]]
* [[scripted_target]]
'''test'''
* [[test_sidelist]]
'''trigger'''
* [[trigger_asw_button_area]]
* [[trigger_asw_chance]]
* [[trigger_asw_computer_area]]
* [[trigger_asw_door_area]]
* [[trigger_asw_jump]]
* [[trigger_asw_marine_knockback]]
* [[trigger_asw_marine_position]]
* [[trigger_asw_random_target]]
* [[trigger_asw_supplies_chatter]]
* [[trigger_asw_synup_chatter]]
* [[trigger_physics_trap]]
* [[trigger_rpgfire]]
* [[trigger_vphysics_motion]]
* [[trigger_waterydeath]]
* [[trigger_weapon_dissolve]]
* [[trigger_weapon_strip]]
'''vehicle'''
* [[vehicle_viewcontroller]]
'''weapon'''
* [[weapon_357]]
* [[weapon_alyxgun]]
* [[weapon_annabelle]]
* [[weapon_ar2]]
* [[weapon_brickbat]]
* [[weapon_bugbait]]
* [[weapon_crossbow]]
* [[weapon_crowbar]]
* [[weapon_frag]]
* [[weapon_physcannon]]
* [[weapon_pistol]]
* [[weapon_rpg]]
* [[weapon_shotgun]]
* [[weapon_smg1]]
* [[weapon_striderbuster]]
* [[weapon_stunstick]]
}}


== swarmbase.fgd ==
== swarmbase.fgd ==
{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''env'''
* [[env_fire]]
* [[env_fire]]
'''info'''
* [[info_node]]
* [[info_node]]
* [[info_node_link]]
* [[info_node_link]]
'''light'''
* [[light]]
* [[light]]
'''prop'''
* [[prop_physics]]
* [[prop_physics]]
'''sky'''
* [[sky_camera]]
* [[sky_camera]]
}}
}}
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== base.fgd ==
== base.fgd ==
{{ColumnBox|count=4|
{{ColumnBox|count=4|
==== ai====
'''ai'''
* [[ai_addon_builder]]
* [[ai_addon_builder]]
* [[ai_speechfilter]]
* [[ai_speechfilter]]
==== ambient====
'''ambient'''
* [[ambient_generic]]
* [[ambient_generic]]
==== beam====
'''beam'''
* [[beam_spotlight]]
* [[beam_spotlight]]
==== color====
'''color'''
* [[color_correction]]
* [[color_correction]]
* [[color_correction_volume]]
* [[color_correction_volume]]
==== cycler====
'''cycler'''
* [[cycler]]
* [[cycler]]
==== env====
'''env'''
* [[env_ambient_light]]
* [[env_ambient_light]]
* [[env_beam]]
* [[env_beam]]
Line 84: Line 445:
* [[env_wind]]
* [[env_wind]]
* [[env_zoom]]
* [[env_zoom]]
==== filter====
'''filter'''
* [[filter_activator_class]]
* [[filter_activator_class]]
* [[filter_activator_context]]
* [[filter_activator_context]]
Line 93: Line 454:
* [[filter_enemy]]
* [[filter_enemy]]
* [[filter_multi]]
* [[filter_multi]]
==== fog====
'''fog'''
* [[fog_volume]]
* [[fog_volume]]
==== func====
'''func'''
* [[func_areaportal]]
* [[func_areaportal]]
* [[func_areaportalwindow]]
* [[func_areaportalwindow]]
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* [[func_wall_toggle]]
* [[func_wall_toggle]]
* [[func_water_analog]]
* [[func_water_analog]]
==== game====
'''game'''
* [[game_end]]
* [[game_end]]
* [[game_gib_manager]]
* [[game_gib_manager]]
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* [[game_weapon_manager]]
* [[game_weapon_manager]]
* [[game_zone_player]]
* [[game_zone_player]]
==== gibshooter====
'''gibshooter'''
* [[gibshooter]]
* [[gibshooter]]
==== hammer====
'''hammer'''
* [[hammer_updateignorelist]]
* [[hammer_updateignorelist]]
==== info====
'''info'''
* [[info_camera_link]]
* [[info_camera_link]]
* [[info_constraint_anchor]]
* [[info_constraint_anchor]]
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* [[info_target_instructor_hint]]
* [[info_target_instructor_hint]]
* [[info_teleport_destination]]
* [[info_teleport_destination]]
==== infodecal====
'''infodecal'''
* [[infodecal]]
* [[infodecal]]
==== keyframe====
'''keyframe'''
* [[keyframe_rope]]
* [[keyframe_rope]]
* [[keyframe_track]]
* [[keyframe_track]]
==== light====
'''light'''
* [[light]]
* [[light]]
* [[light_directional]]
* [[light_directional]]
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* [[light_environment]]
* [[light_environment]]
* [[light_spot]]
* [[light_spot]]
==== logic====
'''logic'''
* [[logic_active_autosave]]
* [[logic_active_autosave]]
* [[logic_auto]]
* [[logic_auto]]
Line 209: Line 570:
* [[logic_script]]
* [[logic_script]]
* [[logic_timer]]
* [[logic_timer]]
==== material====
'''material'''
* [[material_modify_control]]
* [[material_modify_control]]
==== math====
'''math'''
* [[math_colorblend]]
* [[math_colorblend]]
* [[math_counter]]
* [[math_counter]]
* [[math_remap]]
* [[math_remap]]
==== momentary====
'''momentary'''
* [[momentary_rot_button]]
* [[momentary_rot_button]]
==== move====
'''move'''
* [[move_keyframed]]
* [[move_keyframed]]
* [[move_rope]]
* [[move_rope]]
* [[move_track]]
* [[move_track]]
==== npc====
'''npc'''
* [[npc_furniture]]
* [[npc_furniture]]
* [[npc_puppet]]
* [[npc_puppet]]
* [[npc_template_maker]]
* [[npc_template_maker]]
==== path====
'''path'''
* [[path_track]]
* [[path_track]]
==== phys====
'''phys'''
* [[phys_ballsocket]]
* [[phys_ballsocket]]
* [[phys_constraint]]
* [[phys_constraint]]
Line 244: Line 605:
* [[phys_thruster]]
* [[phys_thruster]]
* [[phys_torque]]
* [[phys_torque]]
==== physics====
'''physics'''
* [[physics_cannister]]
* [[physics_cannister]]
==== point====
'''point'''
* [[point_anglesensor]]
* [[point_anglesensor]]
* [[point_angularvelocitysensor]]
* [[point_angularvelocitysensor]]
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* [[point_velocitysensor]]
* [[point_velocitysensor]]
* [[point_viewcontrol]]
* [[point_viewcontrol]]
==== postprocess====
'''postprocess'''
* [[postprocess_controller]]
* [[postprocess_controller]]
==== prop====
'''prop'''
* [[prop_detail]]
* [[prop_detail]]
* [[prop_door_rotating]]
* [[prop_door_rotating]]
Line 282: Line 643:
* [[prop_ragdoll]]
* [[prop_ragdoll]]
* [[prop_static]]
* [[prop_static]]
==== shadow====
'''shadow'''
* [[shadow_control]]
* [[shadow_control]]
==== sky====
'''sky'''
* [[sky_camera]]
* [[sky_camera]]
==== sunlight====
'''sunlight'''
* [[sunlight_shadow_control]]
* [[sunlight_shadow_control]]
==== tanktrain====
'''tanktrain'''
* [[tanktrain_ai]]
* [[tanktrain_ai]]
* [[tanktrain_aitarget]]
* [[tanktrain_aitarget]]
==== test====
'''test'''
* [[test_traceline]]
* [[test_traceline]]
==== trigger====
'''trigger'''
* [[trigger_autosave]]
* [[trigger_autosave]]
* [[trigger_changelevel]]
* [[trigger_changelevel]]
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* [[trigger_transition]]
* [[trigger_transition]]
* [[trigger_wind]]
* [[trigger_wind]]
==== vgui====
'''vgui'''
* [[vgui_movie_display]]
* [[vgui_movie_display]]
* [[vgui_screen]]
* [[vgui_screen]]
* [[vgui_slideshow_display]]
* [[vgui_slideshow_display]]
==== water====
'''water'''
* [[water_lod_control]]
* [[water_lod_control]]
==== worldspawn====
'''worldspawn'''
* [[worldspawn]]
* [[worldspawn]]
}}
}}


== swarm.fgd ==
{{entlist fgd}}
{{ColumnBox|count=4|
{{ColumnBox|count=4|
==== ai====
'''ai'''
* [[ai_addon_builder]]
* [[ai_ally_manager]]
* [[ai_ally_manager]]
* [[ai_battle_line]]
* [[ai_changehintgroup]]
* [[ai_changetarget]]
* [[ai_citizen_response_system]]
* [[ai_citizen_response_system]]
* [[ai_goal_actbusy]]
* [[ai_goal_actbusy_queue]]
* [[ai_goal_assault]]
* [[ai_goal_follow]]
* [[ai_goal_injured_follow]]
* [[ai_goal_injured_follow]]
* [[ai_goal_lead]]
* [[ai_goal_lead_weapon]]
* [[ai_goal_operator]]
* [[ai_goal_operator]]
* [[ai_goal_police]]
* [[ai_goal_police]]
* [[ai_goal_standoff]]
* [[ai_npc_eventresponsesystem]]
* [[ai_npc_eventresponsesystem]]
* [[ai_relationship]]
'''asw'''
* [[ai_script_conditions]]
* [[ai_sound]]
==== aiscripted====
* [[aiscripted_schedule]]
==== assault====
* [[assault_assaultpoint]]
* [[assault_rallypoint]]
==== asw====
* [[asw_alien_goo]]
* [[asw_ambient_generic]]
* [[asw_ammo_autogun]]
* [[asw_ammo_drop]]
* [[asw_ammo_flamer]]
* [[asw_ammo_mining_laser]]
* [[asw_ammo_pdw]]
* [[asw_ammo_pistol]]
* [[asw_ammo_rifle]]
* [[asw_ammo_shotgun]]
* [[asw_ammo_vindicator]]
* [[asw_barrel_explosive]]
* [[asw_barrel_radioactive]]
* [[asw_bloodhound]]
* [[asw_boomer]]
* [[asw_broadcast_camera]]
* [[asw_buzzer]]
* [[asw_camera_control]]
* [[asw_camera_control]]
* [[asw_client_corpse]]
* [[asw_colonist]]
* [[asw_debrief_info]]
* [[asw_director_control]]
* [[asw_door]]
* [[asw_drone]]
* [[asw_drone_jumper]]
* [[asw_drone_uber]]
* [[asw_egg]]
* [[asw_emitter]]
* [[asw_env_explosion]]
* [[asw_env_shake]]
* [[asw_env_spark]]
* [[asw_equip_req]]
* [[asw_gamerules]]
* [[asw_grub]]
* [[asw_grub_sac]]
* [[asw_harvester]]
* [[asw_holdout_mode]]
* [[asw_holdout_spawner]]
* [[asw_holo_sentry]]
* [[asw_holoscan]]
* [[asw_hurt_nearest_marine]]
* [[asw_info_heal]]
* [[asw_info_message]]
* [[asw_intro_control]]
* [[asw_jukebox]]
* [[asw_marines_past_area]]
* [[asw_marker]]
* [[asw_menu_flashlight]]
* [[asw_menu_flashlight]]
* [[asw_mortarbug]]
* [[asw_objective_countdown]]
* [[asw_objective_destroy_goo]]
* [[asw_objective_dummy]]
* [[asw_objective_escape]]
* [[asw_objective_kill_aliens]]
* [[asw_objective_kill_eggs]]
* [[asw_objective_survive]]
* [[asw_objective_triggered]]
* [[asw_order_nearby_aliens]]
* [[asw_parasite]]
* [[asw_pickup_ammo_bag]]
* [[asw_pickup_autogun]]
* [[asw_pickup_chainsaw]]
* [[asw_pickup_fire_extinguisher]]
* [[asw_pickup_flamer]]
* [[asw_pickup_flares]]
* [[asw_pickup_flashlight]]
* [[asw_pickup_grenades]]
* [[asw_pickup_medkit]]
* [[asw_pickup_mines]]
* [[asw_pickup_mining_laser]]
* [[asw_pickup_pdw]]
* [[asw_pickup_pistol]]
* [[asw_pickup_prifle]]
* [[asw_pickup_rifle]]
* [[asw_pickup_sentry]]
* [[asw_pickup_shotgun]]
* [[asw_pickup_stim]]
* [[asw_pickup_vindicator]]
* [[asw_pickup_welder]]
* [[asw_polytest]]
* [[asw_polytest]]
* [[asw_prop_laserable]]
'''combine'''
* [[asw_queen]]
* [[asw_queen_retreat_spot]]
* [[asw_ranger]]
* [[asw_remote_turret]]
* [[asw_scanner_noise]]
* [[asw_sentry_top_machinegun]]
* [[asw_shieldbug]]
* [[asw_simple_drone]]
* [[asw_snow_volume]]
* [[asw_spawn_group]]
* [[asw_spawner]]
* [[asw_stylincam]]
* [[asw_tech_marine_req]]
* [[asw_trigger_fall]]
* [[asw_vehicle_jeep]]
* [[asw_weapon_blink]]
* [[asw_weapon_jump_jet]]
==== combine====
* [[combine_mine]]
* [[combine_mine]]
==== cycler====
'''cycler'''
* [[cycler_actor]]
* [[cycler]]
==== env====
'''env'''
* [[env_alyxemp]]
* [[env_alyxemp]]
* [[env_ar2explosion]]
* [[env_citadel_energy_core]]
* [[env_citadel_energy_core]]
* [[env_entity_dissolver]]
* [[env_cubemap]]
* [[env_flare]]
* [[env_flare]]
* [[env_global]]
* [[env_gunfire]]
* [[env_headcrabcanister]]
* [[env_headcrabcanister]]
* [[env_muzzleflash]]
* [[env_rotorwash]]
* [[env_rotorwash]]
* [[env_slomo]]
* [[env_speaker]]
* [[env_sporeexplosion]]
* [[env_sprite_clientside]]
* [[env_starfield]]
* [[env_starfield]]
==== filter====
'''filter'''
* [[filter_combineball_type]]
* [[filter_combineball_type]]
==== func====
'''func'''
* [[func_bulletshield]]
* [[func_bulletshield]]
* [[func_combine_ball_spawner]]
* [[func_combine_ball_spawner]]
* [[func_detail]]
* [[func_healthcharger]]
* [[func_healthcharger]]
* [[func_lookdoor]]
* [[func_instance]]
* [[func_monitor]]
* [[func_instance_parms]]
* [[func_precipitation]]
* [[func_recharge]]
* [[func_recharge]]
* [[func_subtract]]
* [[func_subtract]]
Line 488: Line 729:
* [[func_tankpulselaser]]
* [[func_tankpulselaser]]
* [[func_tankrocket]]
* [[func_tankrocket]]
* [[func_vehicleclip]]
* [[func_viscluster]]
==== generic====
'''info'''
* [[generic_actor]]
==== grenade====
* [[grenade_helicopter]]
==== info====
* [[info_apc_missile_hint]]
* [[info_apc_missile_hint]]
* [[info_darknessmode_lightsource]]
* [[info_darknessmode_lightsource]]
* [[info_marine_hint]]
* [[info_lighting]]
* [[info_node_marine_hint]]
* [[info_no_dynamic_shadow]]
* [[info_overlay]]
* [[info_overlay_transition]]
* [[info_radar_target]]
* [[info_radar_target]]
* [[info_snipertarget]]
* [[info_snipertarget]]
* [[info_target_gunshipcrash]]
* [[info_target_helicopter_crash]]
* [[info_target_vehicle_transition]]
* [[info_target_vehicle_transition]]
* [[info_teleporter_countdown]]
* [[info_teleporter_countdown]]
* [[info_tutorial_start]]
'''item'''
==== item====
* [[item_ammo_357]]
* [[item_ammo_357]]
* [[item_ammo_357_large]]
* [[item_ammo_357_large]]
Line 528: Line 764:
* [[item_suit]]
* [[item_suit]]
* [[item_suitcharger]]
* [[item_suitcharger]]
==== logic====
'''logic'''
* [[logic_achievement]]
* [[logic_achievement]]
* [[logic_choreographed_scene]]
'''move'''
* [[logic_scene_list_manager]]
* [[move_track]]
==== monster====
'''npc'''
* [[monster_generic]]
==== npc====
* [[npc_advisor]]
* [[npc_advisor]]
* [[npc_alyx]]
* [[npc_alyx]]
Line 545: Line 779:
* [[npc_barney]]
* [[npc_barney]]
* [[npc_breen]]
* [[npc_breen]]
* [[npc_bullseye]]
* [[npc_citizen]]
* [[npc_citizen]]
* [[npc_clawscanner]]
* [[npc_clawscanner]]
Line 552: Line 785:
* [[npc_combine_s]]
* [[npc_combine_s]]
* [[npc_combinedropship]]
* [[npc_combinedropship]]
* [[npc_combinegunship]]
* [[npc_crabsynth]]
* [[npc_crabsynth]]
* [[npc_cranedriver]]
* [[npc_cranedriver]]
Line 559: Line 791:
* [[npc_dog]]
* [[npc_dog]]
* [[npc_eli]]
* [[npc_eli]]
* [[npc_enemyfinder]]
* [[npc_enemyfinder_combinecannon]]
* [[npc_fastzombie]]
* [[npc_fastzombie]]
* [[npc_fastzombie_torso]]
* [[npc_fastzombie_torso]]
Line 569: Line 799:
* [[npc_headcrab_black]]
* [[npc_headcrab_black]]
* [[npc_headcrab_fast]]
* [[npc_headcrab_fast]]
* [[npc_heli_avoidbox]]
* [[npc_heli_avoidsphere]]
* [[npc_heli_nobomb]]
* [[npc_helicopter]]
* [[npc_hunter]]
* [[npc_hunter]]
* [[npc_hunter_maker]]
* [[npc_hunter_maker]]
Line 579: Line 805:
* [[npc_launcher]]
* [[npc_launcher]]
* [[npc_magnusson]]
* [[npc_magnusson]]
* [[npc_maker]]
* [[npc_manhack]]
* [[npc_manhack]]
* [[npc_metropolice]]
* [[npc_metropolice]]
Line 588: Line 813:
* [[npc_pigeon]]
* [[npc_pigeon]]
* [[npc_poisonzombie]]
* [[npc_poisonzombie]]
* [[npc_puppet]]
* [[npc_rollermine]]
* [[npc_rollermine]]
* [[npc_seagull]]
* [[npc_seagull]]
Line 597: Line 823:
* [[npc_turret_floor]]
* [[npc_turret_floor]]
* [[npc_turret_ground]]
* [[npc_turret_ground]]
* [[npc_vehicledriver]]
* [[npc_vortigaunt]]
* [[npc_vortigaunt]]
* [[npc_zombie]]
* [[npc_zombie]]
* [[npc_zombie_torso]]
* [[npc_zombie_torso]]
* [[npc_zombine]]
* [[npc_zombine]]
==== path====
'''point'''
* [[path_corner]]
* [[path_corner_crash]]
==== player====
* [[player_loadsaved]]
* [[player_speedmod]]
* [[player_weaponstrip]]
==== point====
* [[point_antlion_repellant]]
* [[point_antlion_repellant]]
* [[point_apc_controller]]
* [[point_apc_controller]]
* [[point_bugbait]]
* [[point_bugbait]]
* [[point_camera]]
* [[point_combine_ball_launcher]]
* [[point_combine_ball_launcher]]
* [[point_flesh_effect_target]]
* [[point_flesh_effect_target]]
* [[point_push]]
'''prop'''
==== prop====
* [[prop_combine_ball]]
* [[prop_combine_ball]]
* [[prop_coreball]]
* [[prop_coreball]]
* [[prop_detail]]
* [[prop_scalable]]
* [[prop_scalable]]
* [[prop_static]]
* [[prop_thumper]]
* [[prop_thumper]]
* [[prop_vehicle]]
* [[prop_vehicle_airboat]]
* [[prop_vehicle_airboat]]
* [[prop_vehicle_apc]]
* [[prop_vehicle_apc]]
Line 628: Line 845:
* [[prop_vehicle_choreo_generic]]
* [[prop_vehicle_choreo_generic]]
* [[prop_vehicle_crane]]
* [[prop_vehicle_crane]]
* [[prop_vehicle_driveable]]
* [[prop_vehicle_jeep]]
* [[prop_vehicle_jeep]]
* [[prop_vehicle_prisoner_pod]]
* [[prop_vehicle_prisoner_pod]]
==== script====
'''script'''
* [[script_intro]]
* [[script_intro]]
* [[script_tauremoval]]
* [[script_tauremoval]]
==== scripted====
'''test'''
* [[scripted_sentence]]
* [[scripted_sequence]]
* [[scripted_target]]
==== test====
* [[test_sidelist]]
* [[test_sidelist]]
==== trigger====
'''trigger'''
* [[trigger_asw_button_area]]
* [[trigger_asw_chance]]
* [[trigger_asw_computer_area]]
* [[trigger_asw_door_area]]
* [[trigger_asw_jump]]
* [[trigger_asw_marine_knockback]]
* [[trigger_asw_marine_position]]
* [[trigger_asw_random_target]]
* [[trigger_asw_supplies_chatter]]
* [[trigger_asw_synup_chatter]]
* [[trigger_physics_trap]]
* [[trigger_physics_trap]]
* [[trigger_rpgfire]]
* [[trigger_rpgfire]]
* [[trigger_vphysics_motion]]
* [[trigger_waterydeath]]
* [[trigger_waterydeath]]
* [[trigger_weapon_dissolve]]
* [[trigger_weapon_dissolve]]
* [[trigger_weapon_strip]]
* [[trigger_weapon_strip]]
==== vehicle====
'''vehicle'''
* [[vehicle_viewcontroller]]
* [[vehicle_viewcontroller]]
==== weapon====
'''weapon'''
* [[weapon_357]]
* [[weapon_357]]
* [[weapon_alyxgun]]
* [[weapon_alyxgun]]
Line 678: Line 879:
}}
}}


{{entlist engine}}
{{ColumnBox|count=4|
* [[_firesmoke]]
* [[_plasma]]
'''ai'''
* [[ai_ally_speech_manager]]
* [[ai_goal_fightfromcover]]
* [[ai_hint]]
* [[ai_network]]
'''aitesthull'''
* [[aitesthull]]
'''ar2explosion'''
* [[ar2explosion]]
'''asw'''
* [[asw_alien]]
* [[asw_alien_jumper]]
* [[asw_alien_shover]]
* [[asw_ammo_chainsaw]]
* [[asw_aoegrenade_touch_trigger]]
* [[asw_bait]]
* [[asw_boomer_blob]]
* [[asw_bouncing_pellet]]
* [[asw_buffgrenade_projectile]]
* [[asw_burning]]
* [[asw_campaign_save]]
* [[asw_debrief_stats]]
* [[asw_door_padding]]
* [[asw_dummy_vehicle]]
* [[asw_dynamic_light]]
* [[asw_entity_dissolve]]
* [[asw_extinguisher_projectile]]
* [[asw_fallen_door_padding]]
* [[asw_firewall_piece]]
* [[asw_flamer_projectile]]
* [[asw_flare_projectile]]
* [[asw_game_resource]]
* [[asw_grenade_cluster]]
* [[asw_grenade_freeze]]
* [[asw_grenade_prifle]]
* [[asw_grenade_vindicator]]
* [[asw_grub_advanced]]
* [[asw_hack_computer]]
* [[asw_hack_wire_tile]]
* [[asw_healgrenade_projectile]]
* [[asw_health_bar]]
* [[asw_laser_mine]]
* [[asw_marine]]
* [[asw_marine_resource]]
* [[asw_mine]]
* [[asw_missile_round]]
* [[asw_mission_manager]]
* [[asw_mission_objective]]
* [[asw_mortar_round]]
* [[asw_mortarbug_shell]]
* [[asw_objective_kill_queen]]
* [[asw_parasite_defanged]]
* [[asw_pathfinder_npc]]
* [[asw_physics_prop_statue]]
* [[asw_pickup_ammo_satchel]]
* [[asw_pickup_buff_grenade]]
* [[asw_pickup_heal_grenade]]
* [[asw_pickup_hornet_barrage]]
* [[asw_pickup_medical_satchel]]
* [[asw_pickup_money]]
* [[asw_pickup_railgun]]
* [[asw_pickup_sentry_cannon]]
* [[asw_pickup_sentry_flamer]]
* [[asw_pickup_sentry_freeze]]
* [[asw_pickup_t75]]
* [[asw_pickup_tesla_trap]]
* [[asw_point_camera]]
* [[asw_powerup]]
* [[asw_powerup_chemical_bullets]]
* [[asw_powerup_electric_bullets]]
* [[asw_powerup_explosive_bullets]]
* [[asw_powerup_fire_bullets]]
* [[asw_powerup_freeze_bullets]]
* [[asw_powerup_increased_speed]]
* [[asw_prop_physics]]
* [[asw_queen_divers]]
* [[asw_queen_grabber]]
* [[asw_queen_spit]]
* [[asw_radiation_volume]]
* [[asw_rifle_grenade]]
* [[asw_rocket]]
* [[asw_rope_anchor]]
* [[asw_scanner_info]]
* [[asw_sentry_base]]
* [[asw_sentry_top]]
* [[asw_sentry_top_cannon]]
* [[asw_sentry_top_flamer]]
* [[asw_sentry_top_icer]]
* [[asw_shaman]]
* [[asw_shotgun_pellet]]
* [[asw_shotgun_pellet_predicted]]
* [[asw_t75]]
* [[asw_target_dummy]]
* [[asw_tesla_trap]]
* [[asw_voting_missions]]
* [[asw_vphysics_npc]]
* [[asw_weapon]]
* [[asw_weapon_ammo_bag]]
* [[asw_weapon_ammo_satchel]]
* [[asw_weapon_autogun]]
* [[asw_weapon_bait]]
* [[asw_weapon_buff_grenade]]
* [[asw_weapon_chainsaw]]
* [[asw_weapon_electrified_armor]]
* [[asw_weapon_fire_extinguisher]]
* [[asw_weapon_fist]]
* [[asw_weapon_flamer]]
* [[asw_weapon_flares]]
* [[asw_weapon_flashlight]]
* [[asw_weapon_flechette]]
* [[asw_weapon_freeze_grenades]]
* [[asw_weapon_grenade_launcher]]
* [[asw_weapon_grenades]]
* [[asw_weapon_heal_grenade]]
* [[asw_weapon_heal_gun]]
* [[asw_weapon_hornet_barrage]]
* [[asw_weapon_laser_mines]]
* [[asw_weapon_medical_satchel]]
* [[asw_weapon_medkit]]
* [[asw_weapon_mines]]
* [[asw_weapon_minigun]]
* [[asw_weapon_mining_laser]]
* [[asw_weapon_night_vision]]
* [[asw_weapon_normal_armor]]
* [[asw_weapon_pdw]]
* [[asw_weapon_pistol]]
* [[asw_weapon_prifle]]
* [[asw_weapon_railgun]]
* [[asw_weapon_ricochet]]
* [[asw_weapon_rifle]]
* [[asw_weapon_sentry]]
* [[asw_weapon_sentry_cannon]]
* [[asw_weapon_sentry_flamer]]
* [[asw_weapon_sentry_freeze]]
* [[asw_weapon_shotgun]]
* [[asw_weapon_smart_bomb]]
* [[asw_weapon_sniper_rifle]]
* [[asw_weapon_stim]]
* [[asw_weapon_t75]]
* [[asw_weapon_tesla_gun]]
* [[asw_weapon_tesla_trap]]
* [[asw_weapon_vindicator]]
* [[asw_weapon_welder]]
'''baseprojectile'''
* [[baseprojectile]]
'''basespriteprojectile'''
* [[basespriteprojectile]]
'''beam'''
* [[beam]]
'''commentary'''
* [[commentary_auto]]
'''cycler'''
* [[cycler_flex]]
'''dynamic'''
* [[dynamic_prop]]
'''entity'''
* [[entity_blocker]]
* [[entityflame]]
'''env'''
* [[env_debughistory]]
* [[env_detail_controller]]
* [[env_dusttrail]]
* [[env_entity_freezing]]
* [[env_fire_trail]]
* [[env_glow]]
* [[env_movieexplosion]]
* [[env_outtro_stats]]
* [[env_particle_trail]]
* [[env_particlefire]]
* [[env_particlesmokegrenade]]
* [[env_physwire]]
* [[env_quadraticbeam]]
* [[env_ragdoll_boogie]]
* [[env_rockettrail]]
* [[env_sporetrail]]
* [[env_steamjet]]
* [[env_tracer]]
'''event'''
* [[event_queue_saveload_proxy]]
'''filter'''
* [[filter_activator_team]]
* [[filter_base]]
'''fish'''
* [[fish]]
'''funCBaseFlex'''
* [[funCBaseFlex]]
'''func'''
* [[func_detail_blocker]]
* [[func_nav_avoidance_obstacle]]
* [[func_nav_blocker]]
* [[func_physbox_multiplayer]]
* [[func_plat]]
* [[func_precipitation_blocker]]
* [[func_proprrespawnzone]]
* [[func_pushable]]
* [[func_train]]
* [[func_water]]
* [[func_weight_button]]
'''gib'''
* [[gib]]
'''grenade'''
* [[grenade]]
'''handle'''
* [[handle_dummy]]
* [[handle_test]]
'''helicopter'''
* [[helicopter_chunk]]
'''info'''
* [[info_game_event_proxy]]
* [[info_overlay_accessor]]
* [[info_player_deathmatch]]
* [[info_remarkable]]
'''instanced'''
* [[instanced_scripted_scene]]
'''item'''
* [[item_sodacan]]
'''light'''
* [[light_glspot]]
'''logic'''
* [[logic_proximity]]
'''lookdoorthinker'''
* [[lookdoorthinker]]
'''momentary'''
* [[momentary_door]]
'''monster'''
* [[monster_furniture]]
'''multisource'''
* [[multisource]]
'''npc'''
* [[npc_helicoptersensor]]
* [[npc_newnpc]]
'''phys'''
* [[phys_bone_follower]]
'''physics'''
* [[physics_entity_solver]]
* [[physics_npc_solver]]
* [[physics_prop]]
* [[physics_prop_ragdoll]]
* [[physics_prop_statue]]
'''player'''
* [[player]]
* [[player_manager]]
'''point'''
* [[point_broadcastclientcommand]]
* [[point_commentary_node]]
* [[point_commentary_viewpoint]]
'''prop'''
* [[prop_physics_respawnable]]
* [[prop_ragdoll_attached]]
* [[prop_sphere]]
* [[prop_talker]]
'''raggib'''
* [[raggib]]
'''rope'''
* [[rope_anchor]]
'''scene'''
* [[scene_manager]]
'''scripted'''
* [[scripted_scene]]
'''simple'''
* [[simple_physics_brush]]
* [[simple_physics_prop]]
'''skybox'''
* [[skybox_swapper]]
'''soundent'''
* [[soundent]]
'''spark'''
* [[spark_shower]]
'''spotlight'''
* [[spotlight_end]]
'''spraycan'''
* [[spraycan]]
'''target'''
* [[target_cdaudio]]
* [[target_changegravity]]
'''te'''
* [[te_tester]]
'''team'''
* [[team_manager]]
'''test'''
* [[test_effect]]
* [[test_proxytoggle]]
'''trigger'''
* [[trigger]]
* [[trigger_asw_trigger_area]]
* [[trigger_auto_crouch]]
* [[trigger_brush]]
* [[trigger_cdaudio]]
* [[trigger_fog]]
* [[trigger_togglesave]]
* [[trigger_tonemap]]
'''vgui'''
* [[vgui_screen_team]]
'''viewmodel'''
* [[viewmodel]]
'''waterbullet'''
* [[waterbullet]]
'''window'''
* [[window_pane]]
'''world'''
* [[world_items]]
}}


== Aliens ==
== Aliens ==

Revision as of 02:13, 28 August 2011

Alien Swarm This page lists entities which are new or updated in Alien Swarm.

swarm.fgd

ai

aiscripted

assault

asw

combine

cycler

env

filter

func

generic

grenade

info

item

logic

monster

npc

path

player

point

prop

script

scripted

test

trigger

vehicle

weapon

swarmbase.fgd

env

info

light

prop

sky

base.fgd

ai

ambient

beam

color

cycler

env

filter

fog

func

game

gibshooter

hammer

info

infodecal

keyframe

light

logic

material

math

momentary

move

npc

path

phys

physics

point

postprocess

prop

shadow

sky

sunlight

tanktrain

test

trigger

vgui

water

worldspawn

Unimplemented FGD entities

Entities defined in the FGD that aren't implemented by the engine. These won't work when placed in Hammer unless they're internal.

ai

asw

combine

cycler

env

filter

func

info

item

logic

move

npc

point

prop

script

test

trigger

vehicle

weapon

Undocumented engine entities

Entities dumped by the dumpentityfactories console command that don't exist in any official FGD or map. Some may be non-functional or buggy.

ai

aitesthull

ar2explosion

asw

baseprojectile

basespriteprojectile

beam

commentary

cycler

dynamic

entity

env

event

filter

fish

funCBaseFlex

func

gib

grenade

handle

helicopter

info

instanced

item

light

logic

lookdoorthinker

momentary

monster

multisource

npc

phys

physics

player

point

prop

raggib

rope

scene

scripted

simple

skybox

soundent

spark

spotlight

spraycan

target

te

team

test

trigger

vgui

viewmodel

waterbullet

window

world

Aliens

Equipment

Ammo

Environment

Function

Information

Colonists

Sound

Trigger

Model