User contributions
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- 10:58, 10 November 2020 (diff | hist) . . (0) . . Valve Hammer Editor (→Hammer 3.x) (current)
- 10:54, 10 November 2020 (diff | hist) . . (+28) . . Valve Hammer Editor (→Hammer 3.x)
- 10:41, 10 November 2020 (diff | hist) . . (+691) . . Valve Hammer Editor (→Worldcraft 2.x)
- 10:33, 10 November 2020 (diff | hist) . . (+16) . . Valve Hammer Editor (→Worldcraft 1.x)
- 15:27, 7 November 2020 (diff | hist) . . (+337) . . Valve Hammer Editor (→Version History)
- 15:26, 7 November 2020 (diff | hist) . . (-312) . . Valve Hammer Editor (→Hammer 3.x)
- 15:14, 7 November 2020 (diff | hist) . . (-62) . . Valve Hammer Editor (→Worldcraft 1.x)
- 15:07, 7 November 2020 (diff | hist) . . (+3,984) . . Valve Hammer Editor (→Beta)
- 14:58, 7 November 2020 (diff | hist) . . (+4,257) . . Valve Hammer Editor (→Hammer 2.x)
- 14:49, 7 November 2020 (diff | hist) . . (+3) . . Valve Hammer Editor (→Hammer 1.x)
- 03:34, 7 November 2020 (diff | hist) . . (+17) . . Hammer Editor version history (→Version 3)
- 03:33, 7 November 2020 (diff | hist) . . (+15) . . Hammer Editor version history (→Version 3)
- 03:11, 7 November 2020 (diff | hist) . . (+20,060) . . Hammer Editor version history (Added Changelogs from the orginal .txt files)
- 10:26, 4 August 2018 (diff | hist) . . (+27) . . Info null (current)
- 14:11, 25 July 2018 (diff | hist) . . (+13) . . $cd (current)
- 08:57, 25 July 2018 (diff | hist) . . (+27) . . Light spot (Added the "Entity also in GoldSrc" Template.)
- 08:57, 25 July 2018 (diff | hist) . . (+26) . . Light environment (Added the "Entity also in GoldSrc" Template.)
- 08:56, 25 July 2018 (diff | hist) . . (+26) . . Light (Added the "Entity also in GoldSrc" Template.)
- 08:55, 25 July 2018 (diff | hist) . . (+27) . . Player weaponstrip (Added the "Entity also in GoldSrc" Template.)
- 08:54, 25 July 2018 (diff | hist) . . (+27) . . Info player start (Added the "Entity also in GoldSrc" Template.)
- 08:53, 25 July 2018 (diff | hist) . . (+26) . . Env global (Added the "Entity also in GoldSrc" Template.)
- 08:52, 25 July 2018 (diff | hist) . . (+27) . . Func breakable (Added the "Entity also in GoldSrc" Template.)
- 08:51, 25 July 2018 (diff | hist) . . (+26) . . Ambient generic (Added the "Entity also in GoldSrc" Template.)
- 08:51, 25 July 2018 (diff | hist) . . (+27) . . Cycler (Added the "Entity also in GoldSrc" Template.)
- 08:49, 25 July 2018 (diff | hist) . . (+67) . . Template:Entity also in GoldSrc
- 08:48, 25 July 2018 (diff | hist) . . (0) . . m Template:Entity also in GoldSrc (Dmx6 moved page User:Dmx6/Entity to Template:Entity also in GoldSrc: Template is finished)
- 08:48, 25 July 2018 (diff | hist) . . (+45) . . N User:Dmx6/Entity (Dmx6 moved page User:Dmx6/Entity to Template:Entity also in GoldSrc: Template is finished) (current)
- 07:51, 25 July 2018 (diff | hist) . . (-15) . . Template:Entity also in GoldSrc
- 07:41, 25 July 2018 (diff | hist) . . (+202) . . N Template:Entity also in GoldSrc (Created page with "{{messagebox |text = This Entity is also, in this Wiki, available as [[{{PAGENAME}} (GoldSource Engine)]] for the GoldSource Engine. |image = File:Hl engine logo.png|40px|li...")
- 07:37, 25 July 2018 (diff | hist) . . (+42) . . N File:Hl engine logo.png (Logo used on The Gunman Chronicles Boxart.) (current)
- 11:56, 23 July 2018 (diff | hist) . . (+111) . . Template talk:Nonsource3rdparty (current)
- 12:34, 22 May 2018 (diff | hist) . . (+33) . . $donotcastshadows (current)
- 16:13, 2 December 2017 (diff | hist) . . (-117) . . Rich Map Format
- 03:08, 2 December 2017 (diff | hist) . . (+116) . . Rich Map Format
- 03:07, 2 December 2017 (diff | hist) . . (+4) . . Hammer Editor version history (→Version 3)
- 03:05, 2 December 2017 (diff | hist) . . (-1) . . Rich Map Format
- 03:03, 2 December 2017 (diff | hist) . . (+40) . . MAP documentation (→Visgroups) (current)
- 03:02, 2 December 2017 (diff | hist) . . (+5,061) . . N Rich Map Format (Created page with "The '''Rich Map Format''' ('''RMF''') is a format that stores raw map data, used by the Valve Hammer Editor up to Version 3.5. The format is used as an alternative to the...")
- 13:41, 29 November 2017 (diff | hist) . . (+10) . . SiN Episodes Level Creation
- 13:39, 29 November 2017 (diff | hist) . . (+136) . . SiN Episodes Level Creation
- 13:36, 29 November 2017 (diff | hist) . . (+1,628) . . N Sin Episodes Level CreationUsing the bullet penetration system (Created page with "{{Back|SiN Episodes Level Creation}} For simplicity's sake, the bullet penetration system in Sin Episodes works in the same way as in Counter-Strike: Source. An explanation o...")
- 13:28, 29 November 2017 (diff | hist) . . (+110) . . SiN Episodes Level Creation
- 13:26, 29 November 2017 (diff | hist) . . (+2,466) . . N Sin Episodes Level Creation/Making a blimp fly (Created page with "{{Back|SiN Episodes Level Creation}} ==Introduction== You need to know basic hammer editor mapping and how to make a 3d skybox to attempt this tutorial Notice the advertismen...") (current)
- 13:20, 29 November 2017 (diff | hist) . . (-1) . . SiN Episodes Level Creation (→Getting Started)
- 13:19, 29 November 2017 (diff | hist) . . (+37) . . Sin Episodes Level Creation/Making Grunts Rappel (current)
- 13:19, 29 November 2017 (diff | hist) . . (+157) . . SiN Episodes Level Creation (→Getting Started)
- 13:18, 29 November 2017 (diff | hist) . . (+1,049) . . N Sin Episodes Level Creation/Making Grunts Rappel (Created page with "*1. Construct a small room with a ledge or something that the grunts will be able to rappel from. Once constructed, place the grunt right at the edge of the ledge he will be r...")
- 12:07, 11 May 2016 (diff | hist) . . (-146) . . Category:Level Design
- 07:37, 4 November 2015 (diff | hist) . . (-234) . . Mapping Sites (Deleted Dead Links & Added new ones)
- 07:18, 4 November 2015 (diff | hist) . . (-1,150) . . Dota 2 Level Creation (Twice Articles about the same are not needed i think...) (current)
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