List of Alien Swarm entities
This page lists entities which are new or updated in Alien Swarm.
swarm.fgd
ai
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted
assault
asw
- asw_alien_goo
- asw_ambient_generic
- asw_ammo_autogun
- asw_ammo_drop
- asw_ammo_flamer
- asw_ammo_mining_laser
- asw_ammo_pdw
- asw_ammo_pistol
- asw_ammo_rifle
- asw_ammo_shotgun
- asw_ammo_vindicator
- asw_barrel_explosive
- asw_barrel_radioactive
- asw_bloodhound
- asw_boomer
- asw_broadcast_camera
- asw_buzzer
- asw_camera_control
- asw_client_corpse
- asw_colonist
- asw_debrief_info
- asw_director_control
- asw_door
- asw_drone
- asw_drone_jumper
- asw_drone_uber
- asw_egg
- asw_emitter
- asw_env_explosion
- asw_env_shake
- asw_env_spark
- asw_equip_req
- asw_gamerules
- asw_grub
- asw_grub_sac
- asw_harvester
- asw_holdout_mode
- asw_holdout_spawner
- asw_holo_sentry
- asw_holoscan
- asw_hurt_nearest_marine
- asw_info_heal
- asw_info_message
- asw_intro_control
- asw_jukebox
- asw_marines_past_area
- asw_marker
- asw_menu_flashlight
- asw_mortarbug
- asw_objective_countdown
- asw_objective_destroy_goo
- asw_objective_dummy
- asw_objective_escape
- asw_objective_kill_aliens
- asw_objective_kill_eggs
- asw_objective_survive
- asw_objective_triggered
- asw_order_nearby_aliens
- asw_parasite
- asw_pickup_ammo_bag
- asw_pickup_autogun
- asw_pickup_chainsaw
- asw_pickup_fire_extinguisher
- asw_pickup_flamer
- asw_pickup_flares
- asw_pickup_flashlight
- asw_pickup_grenades
- asw_pickup_medkit
- asw_pickup_mines
- asw_pickup_mining_laser
- asw_pickup_pdw
- asw_pickup_pistol
- asw_pickup_prifle
- asw_pickup_rifle
- asw_pickup_sentry
- asw_pickup_shotgun
- asw_pickup_stim
- asw_pickup_vindicator
- asw_pickup_welder
- asw_polytest
- asw_prop_laserable
- asw_queen
- asw_queen_retreat_spot
- asw_ranger
- asw_remote_turret
- asw_scanner_noise
- asw_sentry_top_machinegun
- asw_shieldbug
- asw_simple_drone
- asw_snow_volume
- asw_spawn_group
- asw_spawner
- asw_stylincam
- asw_tech_marine_req
- asw_trigger_fall
- asw_vehicle_jeep
- asw_weapon_blink
- asw_weapon_jump_jet
combine
cycler
env
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_entity_dissolver
- env_flare
- env_global
- env_gunfire
- env_headcrabcanister
- env_muzzleflash
- env_rotorwash
- env_slomo
- env_speaker
- env_sporeexplosion
- env_sprite_clientside
- env_starfield
filter
func
- func_bulletshield
- func_combine_ball_spawner
- func_healthcharger
- func_lookdoor
- func_monitor
- func_precipitation
- func_recharge
- func_subtract
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic
grenade
info
- info_apc_missile_hint
- info_darknessmode_lightsource
- info_marine_hint
- info_node_marine_hint
- info_radar_target
- info_snipertarget
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleporter_countdown
- info_tutorial_start
item
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
logic
monster
npc
- npc_advisor
- npc_alyx
- npc_antlion
- npc_antlion_grub
- npc_antlion_template_maker
- npc_antlionguard
- npc_apcdriver
- npc_barnacle
- npc_barney
- npc_breen
- npc_bullseye
- npc_citizen
- npc_clawscanner
- npc_combine_camera
- npc_combine_cannon
- npc_combine_s
- npc_combinedropship
- npc_combinegunship
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_enemyfinder
- npc_enemyfinder_combinecannon
- npc_fastzombie
- npc_fastzombie_torso
- npc_fisherman
- npc_gman
- npc_grenade_frag
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_helicopter
- npc_hunter
- npc_hunter_maker
- npc_ichthyosaur
- npc_kleiner
- npc_launcher
- npc_magnusson
- npc_maker
- npc_manhack
- npc_metropolice
- npc_missiledefense
- npc_monk
- npc_mortarsynth
- npc_mossman
- npc_pigeon
- npc_poisonzombie
- npc_rollermine
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_stalker
- npc_strider
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vehicledriver
- npc_vortigaunt
- npc_zombie
- npc_zombie_torso
- npc_zombine
path
player
point
- point_antlion_repellant
- point_apc_controller
- point_bugbait
- point_camera
- point_combine_ball_launcher
- point_flesh_effect_target
- point_push
prop
- prop_combine_ball
- prop_coreball
- prop_scalable
- prop_thumper
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
script
scripted
test
trigger
- trigger_asw_button_area
- trigger_asw_chance
- trigger_asw_computer_area
- trigger_asw_door_area
- trigger_asw_jump
- trigger_asw_marine_knockback
- trigger_asw_marine_position
- trigger_asw_random_target
- trigger_asw_supplies_chatter
- trigger_asw_synup_chatter
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle
weapon
swarmbase.fgd
base.fgd
ai
ambient
beam
color
cycler
env
- env_ambient_light
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_credits
- env_cubemap
- env_dof_controller
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_global_light
- env_hudhint
- env_instructor_hint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particle_performance_monitor
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_projectedtexture
- env_rotorshooter
- env_rotorwash_emitter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_texturetoggle
- env_tilt
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
filter
- filter_activator_class
- filter_activator_context
- filter_activator_mass_greater
- filter_activator_model
- filter_activator_name
- filter_damage_type
- filter_enemy
- filter_multi
fog
func
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_illusionary
- func_instance
- func_instance_io_proxy
- func_instance_parms
- func_ladderendpoint
- func_lod
- func_movelinear
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_useableladder
- func_viscluster
- func_wall
- func_wall_toggle
- func_water_analog
game
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
gibshooter
hammer
info
- info_camera_link
- info_constraint_anchor
- info_hint
- info_intermission
- info_ladder_dismount
- info_landmark
- info_lighting
- info_mass_center
- info_no_dynamic_shadow
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_overlay
- info_overlay_transition
- info_particle_system
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_target
- info_target_instructor_hint
- info_teleport_destination
infodecal
keyframe
light
logic
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_playmovie
- logic_random_outputs
- logic_relay
- logic_script
- logic_timer
material
math
momentary
move
npc
path
phys
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics
point
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_entity_finder
- point_event_proxy
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
postprocess
prop
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_hallucination
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- prop_static
shadow
sky
sunlight
tanktrain
test
trigger
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hierarchy
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_transition
- trigger_wind
vgui
water
worldspawn
Unimplemented FGD entities
Entities defined in the FGD that aren't implemented by the engine. These won't work when placed in Hammer unless they're internal.
ai
- ai_addon_builder
- ai_ally_manager
- ai_citizen_response_system
- ai_goal_injured_follow
- ai_goal_operator
- ai_goal_police
- ai_npc_eventresponsesystem
asw
combine
cycler
env
- env_alyxemp
- env_citadel_energy_core
- env_cubemap
- env_flare
- env_headcrabcanister
- env_rotorwash
- env_starfield
filter
func
- func_bulletshield
- func_combine_ball_spawner
- func_detail
- func_healthcharger
- func_instance
- func_instance_parms
- func_recharge
- func_subtract
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_viscluster
info
- info_apc_missile_hint
- info_darknessmode_lightsource
- info_lighting
- info_no_dynamic_shadow
- info_overlay
- info_overlay_transition
- info_radar_target
- info_snipertarget
- info_target_vehicle_transition
- info_teleporter_countdown
item
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
logic
move
npc
- npc_advisor
- npc_alyx
- npc_antlion
- npc_antlion_grub
- npc_antlion_template_maker
- npc_antlionguard
- npc_apcdriver
- npc_barnacle
- npc_barney
- npc_breen
- npc_citizen
- npc_clawscanner
- npc_combine_camera
- npc_combine_cannon
- npc_combine_s
- npc_combinedropship
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_fastzombie
- npc_fastzombie_torso
- npc_fisherman
- npc_gman
- npc_grenade_frag
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_hunter
- npc_hunter_maker
- npc_ichthyosaur
- npc_kleiner
- npc_launcher
- npc_magnusson
- npc_manhack
- npc_metropolice
- npc_missiledefense
- npc_monk
- npc_mortarsynth
- npc_mossman
- npc_pigeon
- npc_poisonzombie
- npc_puppet
- npc_rollermine
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_stalker
- npc_strider
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vortigaunt
- npc_zombie
- npc_zombie_torso
- npc_zombine
point
- point_antlion_repellant
- point_apc_controller
- point_bugbait
- point_combine_ball_launcher
- point_flesh_effect_target
prop
- prop_combine_ball
- prop_coreball
- prop_detail
- prop_scalable
- prop_static
- prop_thumper
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
script
test
trigger
- trigger_physics_trap
- trigger_rpgfire
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle
weapon
Undocumented engine entities
Entities dumped by the dumpentityfactories
console command that don't exist in any official FGD or map. Some may be non-functional or buggy.
ai
aitesthull
ar2explosion
asw
- asw_alien
- asw_alien_jumper
- asw_alien_shover
- asw_ammo_chainsaw
- asw_aoegrenade_touch_trigger
- asw_bait
- asw_boomer_blob
- asw_bouncing_pellet
- asw_buffgrenade_projectile
- asw_burning
- asw_campaign_save
- asw_debrief_stats
- asw_door_padding
- asw_dummy_vehicle
- asw_dynamic_light
- asw_entity_dissolve
- asw_extinguisher_projectile
- asw_fallen_door_padding
- asw_firewall_piece
- asw_flamer_projectile
- asw_flare_projectile
- asw_game_resource
- asw_grenade_cluster
- asw_grenade_freeze
- asw_grenade_prifle
- asw_grenade_vindicator
- asw_grub_advanced
- asw_hack_computer
- asw_hack_wire_tile
- asw_healgrenade_projectile
- asw_health_bar
- asw_laser_mine
- asw_light_dynamic
- asw_marine
- asw_marine_resource
- asw_mine
- asw_missile_round
- asw_mission_manager
- asw_mission_objective
- asw_mortar_round
- asw_mortarbug_shell
- asw_objective_kill_queen
- asw_parasite_defanged
- asw_pathfinder_npc
- asw_physics_prop_statue
- asw_pickup_ammo_satchel
- asw_pickup_buff_grenade
- asw_pickup_heal_grenade
- asw_pickup_hornet_barrage
- asw_pickup_medical_satchel
- asw_pickup_money
- asw_pickup_railgun
- asw_pickup_sentry_cannon
- asw_pickup_sentry_flamer
- asw_pickup_sentry_freeze
- asw_pickup_t75
- asw_pickup_tesla_trap
- asw_point_camera
- asw_powerup
- asw_powerup_chemical_bullets
- asw_powerup_electric_bullets
- asw_powerup_explosive_bullets
- asw_powerup_fire_bullets
- asw_powerup_freeze_bullets
- asw_powerup_increased_speed
- asw_prop_physics
- asw_queen_divers
- asw_queen_grabber
- asw_queen_spit
- asw_radiation_volume
- asw_rifle_grenade
- asw_rocket
- asw_rope_anchor
- asw_scanner_info
- asw_sentry_base
- asw_sentry_top
- asw_sentry_top_cannon
- asw_sentry_top_flamer
- asw_sentry_top_icer
- asw_shaman
- asw_shotgun_pellet
- asw_shotgun_pellet_predicted
- asw_t75
- asw_target_dummy
- asw_tesla_trap
- asw_voting_missions
- asw_vphysics_npc
- asw_weapon
- asw_weapon_ammo_bag
- asw_weapon_ammo_satchel
- asw_weapon_autogun
- asw_weapon_bait
- asw_weapon_buff_grenade
- asw_weapon_chainsaw
- asw_weapon_electrified_armor
- asw_weapon_fire_extinguisher
- asw_weapon_fist
- asw_weapon_flamer
- asw_weapon_flares
- asw_weapon_flashlight
- asw_weapon_flechette
- asw_weapon_freeze_grenades
- asw_weapon_grenade_launcher
- asw_weapon_grenades
- asw_weapon_heal_grenade
- asw_weapon_heal_gun
- asw_weapon_hornet_barrage
- asw_weapon_laser_mines
- asw_weapon_medical_satchel
- asw_weapon_medkit
- asw_weapon_mines
- asw_weapon_minigun
- asw_weapon_mining_laser
- asw_weapon_night_vision
- asw_weapon_normal_armor
- asw_weapon_pdw
- asw_weapon_pistol
- asw_weapon_prifle
- asw_weapon_railgun
- asw_weapon_ricochet
- asw_weapon_rifle
- asw_weapon_sentry
- asw_weapon_sentry_cannon
- asw_weapon_sentry_flamer
- asw_weapon_sentry_freeze
- asw_weapon_shotgun
- asw_weapon_smart_bomb
- asw_weapon_sniper_rifle
- asw_weapon_stim
- asw_weapon_t75
- asw_weapon_tesla_gun
- asw_weapon_tesla_trap
- asw_weapon_vindicator
- asw_weapon_welder
baseprojectile
basespriteprojectile
beam
commentary
cycler
dynamic
entity
env
- env_debughistory
- env_detail_controller
- env_dusttrail
- env_entity_freezing
- env_fire_trail
- env_glow
- env_movieexplosion
- env_outtro_stats
- env_particle_trail
- env_particlefire
- env_particlesmokegrenade
- env_physwire
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_sporetrail
- env_steamjet
- env_tracer
event
filter
fish
funCBaseFlex
func
- func_detail_blocker
- func_nav_avoidance_obstacle
- func_nav_blocker
- func_physbox_multiplayer
- func_plat
- func_precipitation_blocker
- func_proprrespawnzone
- func_pushable
- func_train
- func_water
- func_weight_button
gib
grenade
handle
helicopter
info
instanced
item
light
logic
lookdoorthinker
momentary
monster
multisource
npc
phys
physics
player
point
prop
raggib
rope
scene
scripted
simple
skybox
soundent
spark
spotlight
spraycan
target
te
team
test
trigger
- trigger
- trigger_asw_trigger_area
- trigger_auto_crouch
- trigger_brush
- trigger_cdaudio
- trigger_fog
- trigger_togglesave
- trigger_tonemap
vgui
viewmodel
waterbullet
window
world
Aliens
- asw_holdout_spawner - Spawn point for use in Holdout Mode.
- asw_order_nearby_aliens - Issues an order to nearby aliens of a specified type.
- asw_spawner - Spawn point for multiple aliens of a specified type.
- asw_spawn_group - Controls spawning for multiple other spawn points.
- asw_simple_drone - Spawns a simple Drone with reduced order options.
- asw_drone - Spawns a standard Drone with normal order options.
- asw_drone_uber - Spawns a larger, stronger version of the standard Drone.
- asw_drone_jumper - Spawns a jumping variation of a standard Drone.
- asw_ranger - Spawns a ranger.
- asw_parasite - Spawns a Parasite.
- asw_shieldbug - Spawns a Shield Bug.
- asw_boomer - Spawns a Boomer.
- asw_harvester - Spawns a Harvester.
- asw_mortarbug - Spawns a Mortar Bug.
- asw_queen - Spawns a Queen.
- asw_queen_retreat_spot - Specifies where the Queen will retreat to when badly injured.
- asw_egg - Spawns an alien Egg.
- asw_alien_goo - Spawns a section of Alien Biomass.
- asw_grub_sac - Spawns a Grub Sac.
- asw_grub - Spawns a harmless Grub.
Equipment
- asw_pickup_rifle - Places a Standard Rifle.
- asw_pickup_prifle - Places a Prototype Rifle.
- asw_pickup_pdw - Places a PDW.
- asw_pickup_autogun - Places an Autogun.
- asw_pickup_shotgun - Places a standard Shotgun.
- asw_pickup_vindicator - Places a Vindicator.
- asw_pickup_flamer - Places a Flamer.
- asw_pickup_railgun - Places a Railgun.
- asw_pickup_chainsaw - Places a Chainsaw.
- asw_pickup_mining_laser - Places a Mining Laser.
- asw_pickup_fire_extinguisher - Places a Fire Extinguisher.
- asw_pickup_pistol - Places a Pistol.
- asw_pickup_medkit - Places a Personal Medkit.
- asw_pickup_flares - Places a box of Flares.
- asw_pickup_flashlight - Places a Flashlight.
- asw_pickup_sentry - Places a Standard Sentry Case.
- asw_pickup_ammo_bag - Places an Ammo Bag.
- asw_pickup_mines - Places a box of Mines.
- asw_pickup_stim - Places a box of Stim Packs.
- asw_pickup_welder - Places a Welding Tool.
- asw_pickup_grenades - Places a box of Grenades.
- asw_weapon_blink - Places a Blink Pack.
- asw_weapon_jump_jet - Places a pair of Assault Jets.
Ammo
- asw_ammo_drop - Places a generic ammo pile.
- asw_ammo_rifle - Places a single Rifle clip.
- asw_ammo_autogun - Places a single Autogun clip.
- asw_ammo_shotgun - Places a single Shotgun clip.
- asw_ammo_vindicator - Places a single Vindicator clip.
- asw_ammo_flamer - Places a single Flamer clip.
- asw_ammo_pistol - Places a single Pistol clip.
- asw_ammo_mining_laser - Places a single Mining Laser clip.
- asw_ammo_pdw - Places a single PDW clip.
Environment
- asw_emitter - Particle emitter.
- asw_env_shake - Controls screen shake on the marine's view.
- asw_menu_flashlight - Creates a flashlight which moves with the cursor on the main menu. Not for use in normal maps.
- asw_scanner_noise - Creates a patch of noise/distortion on the motion sensor.
- env_sprite_clientside - Creates a Client-side sprite.
- env_slomo - Causes Slow Motion for a specified time.
- asw_broadcast_camera - Creates a camera which controls the views of all marines.
- asw_env_spark - Creates particale spark.
- asw_env_explosion - Creates an explosion.
- asw_holoscan - Shows a red aiming scan arc. Only intended for use in the tutorial.
- asw_holo_sentry - Shows a red aiming scan arc. Only intended for use in the tutorial.
Function
- asw_door - Creates an Alien Swarm door.
- asw_vehicle_jeep - Creates a drivable Jeep.
- asw_remote_turret - Creates a remote-controlled turret.
- asw_sentry_top_machinegun - Creates a machinegun from a sentry gun.
- asw_barrel_radioactive - Creates a radioactive barrel.
- asw_barrel_explosive - Creates an explosive barrel.
- asw_hurt_nearest_marine - Deals significant damage to the closest marine.
- asw_bloodhound - Creates a dropship used to deploy, support and retrieve marines.
- func_subtract - Subtracts Geometry from other brushes.
Information
- asw_gamerules - Sets single- and multi-player speed run times.
- asw_holdout_mode - Changes the map to Holdout Mode.
- asw_stylincam - Controls displaying the Pilot's face on the hud.
- asw_marker - Creates an objective marker on the map.
- asw_objective_dummy - This objective doesn't have any requirements or goals. It is simply used to display an extra entry on the briefing screen.
- asw_objective_kill_eggs - Creates an objective to destroy Eggs.
- asw_objective_kill_aliens - Creates an objective to kill Aliens.
- asw_objective_destroy_goo - Creates an objective to destroy Biomass.
- asw_objective_triggered - Creates a multi-purpose objective.
- asw_objective_escape - Creates an escape objective.
- asw_objective_survive - Creates an objective that all marines must survive the mission.
- asw_objective_countdown - Creates an on-screen timer until the mission is failed.
- asw_debrief_info - Defines the debrief text shown at the end of the mission.
- asw_tech_marine_req - Forces the marines to bring a Tech Marine.
- asw_equip_req - Forces the marines to bring specified equipment.
- asw_info_message - Displays a message on all player's HUD's.
- asw_intro_control - Allows Marines to choose their first mission in a campaign.
- asw_info_heal - Fires an output when a marine is healed.
- asw_marines_past_area - Similar usage to a math_counter.
- info_node_marine_hint - Hint node for the Marine NPCs.
- info_node_marine_hint - Navigation node for all ground NPCs.
- asw_director_control - Controls how the Swarm Director behaves.
- info_tutorial_start - Specifies the start point for certain marines. Only intended for use in the tutorial.
Colonists
- asw_colonists - Creates a Colonist NPC.
- asw_client_corpse - Creates a Client-side colonist corpse.
Sound
- asw_ambient_generic - Appears to be an ambient_generic with additional features.
- asw_jukebox - Used to control music events.
Trigger
- trigger_asw_marine_position - A trigger_multiple which also checks the direction they're facing.
- trigger_asw_door_area - A trigger which causes doors to auto-open.
- trigger_asw_button_area - A trigger used to create lockable/hackable door consoles.
- trigger_asw_computer_area - A trigger used to create hackable computer terminals.
- trigger_asw_chance - A trigger which has a specified chance of firing each time it's entered.
- trigger_asw_random_target - Fires a random output each time it's entered.
- trigger_asw_supply_chatter - Makes marines comment about a supply stash.
- trigger_asw_synup_chatter - Makes Crash or Vegas comment about 'SynUp Cola'.
- trigger_asw_marine_knockback - Knocks away marines touching it.
- trigger_asw_jump - Causes Alien Drones to jump when entering the trigger.
- asw_camera_control - Changes the camera angle while Marines are inside this trigger.
- asw_snow_volume - Causes snow to fall while Marines are inside the trigger.
- func_precipitation - Causes rain or snow to fall inside the trigger.
- asw_trigger_fall - Kills any NPC's touching this trigger.
Model
- asw_polytest - Unknown use.
- asw_prop_laserable - Creates a prop which can only be destroyed by the Mining Laser.