List of Black Mesa entities: Difference between revisions

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{{cleanup}}
{{improve|Most part of code made with {{wiki|ChatGPT}}. Maybe something is wrong with this page and requires fixes.
{{Bms}} This is a complete list of all [[Black Mesa]] entities.
<br>Improve with {{t|ent}}}}
{{back | Black Mesa Level Creation}}
{{Bms}} This is a complete list of all [[Black Mesa]] entities. Included both, the mod version from 14 september 2012 and the latest public Steam release game version.
{{ModernNote|Some {{hl2|4}} entitles are also available in {{Bms|4}}}}
{{back|Black Mesa Level Creation}}
{{ModernNote|Some from entities {{Bms|4}} 2012 (Mod) not available in {{Bms|4}} (Steam), as well as vice versa.}}
{{note|Some {{hl2|4}} and {{tf2|4}} entities are also available in {{Bms|4}}. Also some other entities was taken from other Source Engine branches and games.}}
{{note|Some entities from the mod version not available in {{bms|4|nt=2}}, as well as vice versa.}}
{{note|This list also include some [[obsolete]] entities. Will get upgrates if an obsolete entity will get it's own page on this wiki.}}


==Black Mesa (Steam)==
=={{bms|4|nt=2}}==


===_firesmoke===
{{ColumnBox|count=4|
'''_firesmoke'''
* [[_firesmoke]]
* [[_firesmoke]]


===_plasma===
'''_plasma'''
* [[_plasma]]
* [[_plasma]]


===ai===
'''ai'''
* [[ai_ally_manager]]
* [[ai_ally_manager]]
* [[ai_ally_speech_manager]]
* [[ai_ally_speech_manager]]
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* [[ai_speechfilter]]
* [[ai_speechfilter]]


===aiscripted===
'''aiscripted'''
* [[aiscripted_schedule]]
* [[aiscripted_schedule]]


===aitesthull===
'''aitesthull'''
* [[aitesthull]]
* [[aitesthull]]


===ambient===
'''ambient'''
* [[ambient_generic]]
* [[ambient_generic]]


===animated===
'''animated'''
* [[animated_follower]]
* [[animated_follower]]


===assault===
'''assault'''
* [[assault_assaultpoint]]
* [[assault_assaultpoint]]
* [[assault_rallypoint]]
* [[assault_rallypoint]]


===beam===
'''beam'''
* [[beam]]
* [[beam]]
'''beamteam'''
* [[beamteam]]
* [[beamteam]]


===blackmesa===
'''blackmesa'''
* [[blackmesa_crossbow_tracer]]
* [[blackmesa_crossbow_tracer]]
* [[blackmesa_loading_screen_generator]]
* [[blackmesa_loading_screen_generator]]
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* [[blackmesa_viewmodel]]
* [[blackmesa_viewmodel]]


===bmortar===
'''bmortar'''
* [[bmortar]]
* [[Bmortar (Black Mesa)|bmortar]]


===bms===
'''bms'''
* [[bms_bot]]
* [[bms_bot]]


===bot===
'''bot'''
* [[bot_zombie]]
* [[bot_zombie]]


===bspitwave===
'''bspitwave'''
* [[bspitwave]]
* [[bspitwave]]


===camera===
'''camera'''
* [[camera_death]]
* [[camera_death]]


===color===
'''color'''
* [[color_correction]]
* [[color_correction]]
* [[color_correction_volume]]
* [[color_correction_volume]]


===commentary===
'''commentary'''
* [[commentary_auto]]
* [[commentary_auto]]


===cycler===
'''cycler'''
* [[cycler_actor]]
* [[cycler_actor]]
* [[cycler_flex]]
* [[cycler_flex]]


===director===
'''director'''
* [[director_resource]]
* [[director_resource]]


===dynamic===
'''dynamic'''
* [[dynamic_prop]]
* [[dynamic_prop]]


===entity===
'''entity'''
* [[entity_blocker]]
* [[entity_blocker]]
* [[entity_player_base]]
* [[entity_player_base]]


===entityflame===
'''entityflame'''
* [[entityflame]]
* [[entityflame]]


===env===
'''env'''
* [[env_beam]]
* [[env_beam]]
* [[env_beverage]]
* [[env_beverage]]
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* [[env_funnel]]
* [[env_funnel]]
* [[env_gargantua_flame]]
* [[env_gargantua_flame]]
* [[env_gibshooter]]
* [[Gibshooter|env_gibshooter]]
* [[env_global]]
* [[env_global]]
* [[env_glow]]
* [[env_glow]]
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* [[env_zoom]]
* [[env_zoom]]


===event===
'''event'''
* [[event_queue_saveload_proxy]]
* [[event_queue_saveload_proxy]]


===filter===
'''filter'''
* [[filter_activator_class]]
* [[filter_activator_class]]
* [[filter_activator_flag]]
* [[filter_activator_flag]]
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* [[filter_multi]]
* [[filter_multi]]


===fish===
'''fish'''
* [[fish]]
* [[fish]]


===fog===
'''fog'''
* [[fog_volume]]
* [[fog_volume]]


===func===
'''func'''
* [[func_50cal]]
* [[func_50cal]]
* [[func_areaportal]]
* [[func_areaportal]]
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* [[func_weight_button]]
* [[func_weight_button]]


===funCBaseFlex===
'''funCBaseFlex'''
* [[funCBaseFlex]]
* [[funCBaseFlex]]


===game===
'''game'''
* [[game_end]]
* [[game_end]]
* [[game_mp_gamerules]]
* [[game_mp_gamerules]]
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* [[game_zone_player]]
* [[game_zone_player]]


===generic===
'''generic'''
* [[generic_actor]]
* [[generic_actor]]


===gib===
'''gib'''
* [[gib]]
* [[gib]]


===gibshooter===
'''gibshooter'''
* [[gibshooter]]
* [[gibshooter]]


===godrays===
'''godrays'''
* [[godrays_settings]]
* [[godrays_settings]]


===grenade===
'''grenade'''
* [[grenade]]
* [[grenade]]
* [[grenade_apache_rpg]]
* [[grenade_apache_rpg]]
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* [[grenade_rpg]]
* [[grenade_rpg]]
* [[grenade_satchel]]
* [[grenade_satchel]]
* [[grenade_spit]]
* [[Grenade spit (Black Mesa)|grenade_spit]]
* [[grenade_tank_shell]]
* [[grenade_tank_shell]]
* [[grenade_tow]]
* [[grenade_tow]]
* [[grenade_tripmine]]
* [[grenade_tripmine]]


===hammer===
'''hammer'''
* [[hammer_updateignorelist]]
* [[hammer_updateignorelist]]


===handle===
'''handle'''
* [[handle_dummy]]
* [[handle_dummy]]
* [[handle_test]]
* [[handle_test]]


===info===
'''info'''
* [[info_camera_link]]
* [[info_camera_link]]
* [[info_constraint_anchor]]
* [[info_constraint_anchor]]
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* [[info_timescale_controller]]
* [[info_timescale_controller]]


===infodecal===
'''infodecal'''
* [[infodecal]]
* [[infodecal]]


===instanced===
'''instanced'''
* [[instanced_scripted_scene]]
* [[instanced_scripted_scene]]


===item===
'''item'''
* [[item_ammo_357]]
* [[item_ammo_357 (Black Mesa)|item_ammo_357]]
* [[item_ammo_box]]
* [[item_ammo_box]]
* [[item_ammo_canister]]
* [[item_ammo_canister]]
* [[item_ammo_crate]]
* [[item_ammo_crate]]
* [[item_ammo_crossbow]]
* [[item_ammo_crossbow (Black Mesa)|item_ammo_crossbow]]
* [[item_ammo_energy]]
* [[item_ammo_energy]]
* [[item_ammo_glock]]
* [[item_ammo_glock]]
* [[item_ammo_mp5]]
* [[item_ammo_mp5]]
* [[item_ammo_shotgun]]
* [[item_ammo_shotgun]]
* [[item_battery]]
* [[item_battery (Black Mesa)|item_battery]]
* [[item_crate]]
* [[item_crate]]
* [[item_grenade_mp5]]
* [[item_grenade_mp5]]
* [[item_grenade_rpg]]
* [[item_grenade_rpg]]
* [[item_healthcharger]]
* [[item_healthcharger (Black Mesa)|item_healthcharger]]
* [[item_healthkit]]
* [[item_healthkit (Black Mesa)|item_healthkit]]
* [[item_healthkit_ragdoll_clone]]
* [[item_healthkit_ragdoll_clone]]
* [[item_healthvial]]
* [[item_healthvial (Black Mesa)|item_healthvial]]
* [[item_longjump]]
* [[item_longjump (Black Mesa)|item_longjump]]
* [[item_snark_grenade]]
* [[item_snark_grenade]]
* [[item_sodacan]]
* [[item_sodacan]]
* [[item_suit]]
* [[item_suit (Black Mesa)|item_suit]]
* [[item_suitcharger]]
* [[item_suitcharger (Black Mesa)|item_suitcharger]]
* [[item_syringe]]
* [[item_syringe]]
* [[item_tow_missile]]
* [[item_tow_missile]]
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* [[item_weapon_tripmine]]
* [[item_weapon_tripmine]]


===keyframe===
'''keyframe'''
* [[keyframe_rope]]
* [[keyframe_rope]]
* [[keyframe_track]]
* [[keyframe_track]]


===light===
'''light'''
* [[light]]
* [[light]]
* [[light_dynamic]]
* [[light_dynamic]]
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* [[light_spot]]
* [[light_spot]]


===logic===
'''logic'''
* [[logic_achievement]]
* [[logic_achievement]]
* [[logic_active_autosave]]
* [[logic_active_autosave]]
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* [[logic_timer]]
* [[logic_timer]]


===material===
'''material'''
* [[material_modify_control]]
* [[material_modify_control]]
* [[material_timer]]
* [[material_timer]]


===math===
'''math'''
* [[math_colorblend]]
* [[math_colorblend]]
* [[math_counter]]
* [[math_counter]]
* [[math_remap]]
* [[math_remap]]


===misc===
'''misc'''
* [[misc_dead_hev]]
* [[misc_dead_hev]]
* [[misc_marionettist]]
* [[misc_marionettist]]
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* [[misc_xen_shield_panel]]
* [[misc_xen_shield_panel]]


===momentary===
'''momentary'''
* [[momentary_door]]
* [[momentary_door]]
* [[momentary_rot_button]]
* [[momentary_rot_button]]


===monster===
'''monster'''
* [[monster_furniture]]
* [[monster_furniture]]
* [[monster_generic]]
* [[monster_generic]]


===mortarshell===
'''mortarshell'''
* [[mortarshell]]
* [[mortarshell]]


===move===
'''move'''
* [[move_keyframed]]
* [[move_keyframed]]
* [[move_rope]]
* [[move_rope]]


===mp===
'''mp'''
* [[mp_round_time]]
* [[mp_round_time]]


===multisource===
'''multisource'''
* [[multisource]]
* [[multisource]]


===music===
'''music'''
* [[music_track]]
* [[music_track]]


===newlight===
'''newlight'''
* [[newlight_dir]]
* [[NewLight_Dir]]
* [[newlight_point]]
* [[Newlight_point]]
* [[newlight_spot]]
* [[NewLight_Spot]]


===newlights===
'''newlights'''
* [[newlights_gbuffersettings]]
* [[newlights_gbuffersettings]]
* [[newLights_settings]]
* [[newLights_settings]]
* [[newLights_Spawner]]
* [[newLights_Spawner]]


===newxog===
'''newxog'''
* [[newxog_global]]
* [[newxog_global]]
* [[newxog_settings]]
* [[newxog_settings]]
* [[newxog_volume]]
* [[newxog_volume]]


===nihianimbeam===
'''nihianimbeam'''
* [[nihianimbeam]]
* [[nihianimbeam]]


===nihiballz===
'''nihiballz'''
* [[nihiballz]]
* [[nihiballz]]


===nihilanth===
'''nihilanth'''
* [[nihilanth_pylon]]
* [[nihilanth_pylon]]


===nihiportals===
'''nihiportals'''
* [[nihiportals_teleprops]]
* [[nihiportals_teleprops]]


===nihiportalsbase===
'''nihiportalsbase'''
* [[nihiportalsbase]]
* [[nihiportalsbase]]


===npc===
'''npc'''
* [[npc_abrams]]
* [[npc_abrams]]
* [[npc_alien_controller]]
* [[npc_alien_controller]]
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* [[npc_beneathticle]]
* [[npc_beneathticle]]
* [[npc_boid]]
* [[npc_boid]]
* [[npc_bullseye]]
* [[npc_bullsquid]]
* [[npc_bullsquid]]
* [[npc_bullsquid_melee]]
* [[npc_bullsquid_melee]]
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* [[npc_headcrab_poison]]
* [[npc_headcrab_poison]]
* [[npc_hecu_marine]]
* [[npc_hecu_marine]]
* [[npc_houndeye]]
* [[npc_houndeye (Black Mesa)|npc_houndeye]]
* [[npc_houndeye_knockback]]
* [[npc_houndeye_knockback]]
* [[npc_houndeye_suicide]]
* [[npc_houndeye_suicide]]
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* [[npc_zombie_security]]
* [[npc_zombie_security]]


===path===
'''path'''
* [[path_corner]]
* [[path_corner]]
* [[path_corner_crash]]
* [[path_corner_crash]]
* [[path_track]]
* [[path_track]]


===phys===
'''phys'''
* [[phys_ballsocket]]
* [[phys_ballsocket]]
* [[phys_bone_follower]]
* [[phys_bone_follower]]
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* [[phys_torque]]
* [[phys_torque]]


===physics===
'''physics'''
* [[physics_cannister]]
* [[physics_cannister]]
* [[physics_entity_solver]]
* [[physics_entity_solver]]
* [[physics_npc_solver]]
* [[physics_npc_solver]]
* [[physics_prop]]
* [[physics_prop]]
===physics===
* [[physics_prop_ragdoll]]
* [[physics_prop_ragdoll]]


===player===
'''player'''
* [[player]]
* [[player]]
* [[player_loadsaved]]
* [[player_loadsaved]]
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* [[player_weaponstrip]]
* [[player_weaponstrip]]


===point===
'''point'''
* [[point_anglesensor]]
* [[point_anglesensor]]
* [[point_angularvelocitysensor]]
* [[point_angularvelocitysensor]]
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* [[point_weaponstrip]]
* [[point_weaponstrip]]


===projectile===
'''projectile'''
* [[projectile_electric_ball]]
* [[projectile_electric_ball]]
* [[projectile_electric_ball_large]]
* [[projectile_electric_ball_large]]
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* [[projectile_thunderball]]
* [[projectile_thunderball]]


===prop===
'''prop'''
* [[prop_barrel_cactus]]
* [[prop_barrel_cactus]]
* [[prop_barrel_cactus_adolescent]]
* [[prop_barrel_cactus_adolescent]]
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* [[prop_ragdoll]]
* [[prop_ragdoll]]
* [[prop_ragdoll_attached]]
* [[prop_ragdoll_attached]]
* [[prop_ragdoll_original]]
* [[Prop_ragdoll|prop_ragdoll_original]]
* [[prop_retinalscanner]]
* [[prop_retinalscanner]]
* [[prop_scalable]]
* [[prop_scalable]]
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* [[prop_xen_int_barrel]]
* [[prop_xen_int_barrel]]


===proto===
'''proto'''
* [[proto_sniper]]
* [[proto_sniper]]


===raggib===
'''raggib'''
* [[raggib]]
* [[raggib]]


===reserved===
'''reserved'''
* [[reserved_spot]]
* [[reserved_spot]]


===rope===
'''rope'''
* [[rope_anchor]]
* [[rope_anchor]]


===scene===
'''scene'''
* [[scene_manager]]
* [[scene_manager]]


===script===
'''script'''
* [[script_intro]]
* [[script_intro]]


===scripted===
'''scripted'''
* [[scripted_scene]]
* [[scripted_scene]]
* [[scripted_sentence]]
* [[scripted_sentence]]
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* [[scripted_target]]
* [[scripted_target]]


===shadow===
'''shadow'''
* [[shadow_control]]
* [[shadow_control]]


===simple===
'''simple'''
* [[simple_bot]]
* [[simple_bot]]
* [[simple_physics_brush]]
* [[simple_physics_brush]]
* [[simple_physics_prop]]
* [[simple_physics_prop]]


===sky===
'''sky'''
* [[sky_camera]]
* [[sky_camera]]


===sniperbullet===
'''sniperbullet'''
* [[sniperbullet]]
* [[sniperbullet]]


===soundent===
'''soundent'''
* [[soundent]]
* [[soundent]]


===spark===
'''spark'''
* [[spark_shower]]
* [[spark_shower]]


===spotlight===
'''spotlight'''
* [[spotlight_end]]
* [[spotlight_end]]


===spriteteam===
'''spriteteam'''
* [[spriteteam]]
* [[spriteteam]]


===tanktrain===
'''tanktrain'''
* [[tanktrain_ai]]
* [[tanktrain_ai]]
* [[tanktrain_aitarget]]
* [[tanktrain_aitarget]]




===target===
'''target'''
* [[target_cdaudio]]
* [[target_cdaudio]]
* [[target_changegravity]]
* [[target_changegravity]]


===te===
'''te'''
* [[te_tester]]
* [[te_tester]]


===team===
'''team'''
* [[team_manager]]
* [[team_manager]]


===test===
'''test'''
* [[test_effect]]
* [[test_effect]]
* [[test_proxytoggle]]
* [[test_proxytoggle]]
* [[test_traceline]]
* [[test_traceline]]


===tracerbullet===
'''tracerbullet'''
* [[tracerbullet]]
* [[tracerbullet]]


===trigger===
'''trigger'''
* [[trigger]]
* [[trigger]]
* [[trigger_apply_impulse]]
* [[trigger_apply_impulse]]
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* [[trigger_wind]]
* [[trigger_wind]]


===vgui===
'''vgui'''
* [[vgui_screen]]
* [[vgui_screen]]
* [[vgui_screen_team]]
* [[vgui_screen_team]]
* [[vgui_slideshow_display]]
* [[vgui_slideshow_display]]


===vote===
'''vote'''
* [[vote_controller]]
* [[vote_controller]]


===water===
'''water'''
* [[water_lod_control]]
* [[water_lod_control]]


===waterbullet===
'''waterbullet'''
* [[waterbullet]]
* [[waterbullet]]


===weapon===
'''weapon'''
* [[weapon_357]]
* [[weapon_357]]
* [[weapon_assassin_glock]]
* [[weapon_assassin_glock]]
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* [[weapon_tripmine]]
* [[weapon_tripmine]]


===window===
'''window'''
* [[window_pane]]
* [[window_pane]]


===world===
'''world'''
* [[world_items]]
* [[World_items_(Source)|world_items]]


===worldspawn===
'''worldspawn'''
* [[worldspawn]]
* [[worldspawn]]


==Black Mesa 2012 (Mod)==
}}


===_firesmoke===
=={{bms12|4}}==
 
{{ColumnBox|count=4|
'''_firesmoke'''
* [[_firesmoke]]
* [[_firesmoke]]


===_plasma===
'''_plasma'''
* [[_plasma]]
* [[_plasma]]


===ai===
'''ai'''
* [[ai_ally_speech_manager]]
* [[ai_ally_speech_manager]]
* [[ai_baseflyergeneric]]
* [[ai_baseflyergeneric]]
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* [[ai_speechfilter]]
* [[ai_speechfilter]]


===aiscripted===
'''aiscripted'''
* [[aiscripted_schedule]]
* [[aiscripted_schedule]]


===aitesthull===
'''aitesthull'''
* [[aitesthull]]
* [[aitesthull]]


===ambient===
'''ambient'''
* [[ambient_generic]]
* [[ambient_generic]]


===animated===
'''animated'''
* [[animated_follower]]
* [[animated_follower]]


===assault===
'''assault'''
* [[assault_assaultpoint]]
* [[assault_assaultpoint]]
* [[assault_rallypoint]]
* [[assault_rallypoint]]


===beam===
'''beam'''
* [[beam]]
* [[beam]]


===bodyque===
'''bodyque'''
* [[bodyque]]
* [[bodyque]]


===camera===
'''camera'''
* [[camera_death]]
* [[camera_death]]


===color===
'''color'''
* [[color_correction]]
* [[color_correction]]
* [[color_correction_volume]]
* [[color_correction_volume]]


===commentary===
'''commentary'''
* [[commentary_auto]]
* [[commentary_auto]]


===cycler===
'''cycler'''
* [[cycler_actor]]
* [[cycler_actor]]
* [[cycler_flex]]
* [[cycler_flex]]


===director===
'''dynamic'''
* [[director_resource]]
 
===dynamic===
* [[dynamic_prop]]
* [[dynamic_prop]]


===ent===
'''ent'''
* [[ent_watery_leech]]
* [[ent_watery_leech]]


===entity===
'''entity'''
* [[entity_blocker]]
* [[entity_blocker]]


===entityflame===
'''entityflame'''
* [[entityflame]]
* [[entityflame]]


===env===
'''env'''
* [[env_beam]]
* [[env_beam]]
* [[env_beverage]]
* [[env_beverage]]
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* [[env_funnel]]
* [[env_funnel]]
* [[env_gargantua_flame]]
* [[env_gargantua_flame]]
* [[env_gibshooter]]
* [[Gibshooter|env_gibshooter]]
* [[env_global]]
* [[env_global]]
* [[env_glow]]
* [[env_glow]]
* [[env_gluon_beam]]
* [[env_gluonbeam]]
* [[env_gunfire]]
* [[env_gunfire]]
* [[env_hudhint]]
* [[env_hudhint]]
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* [[env_zoom]]
* [[env_zoom]]


===event===
'''event'''
* [[event_queue_saveload_proxy]]
* [[event_queue_saveload_proxy]]


===filter===
'''filter'''
* [[filter_activator_class]]
* [[filter_activator_class]]
* [[filter_activator_flag]]
* [[filter_activator_flag]]
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* [[filter_multi]]
* [[filter_multi]]


===fish===
'''fish'''
* [[fish]]
* [[fish]]


===fog===
'''fog'''
* [[fog_volume]]
* [[fog_volume]]


===func===
'''func'''
* [[func_50cal]]
* [[func_50cal]]
* [[func_areaportal]]
* [[func_areaportal]]
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* [[func_dustmotes]]
* [[func_dustmotes]]
* [[func_fish_pool]]
* [[func_fish_pool]]
* [[func_friction]]
* [[Func friction (Source)|func_friction]]
* [[func_guntarget]]
* [[func_guntarget]]
* [[func_illusionary]]
* [[func_illusionary]]
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* [[func_weight_button]]
* [[func_weight_button]]


===funCBaseFlex===
'''funCBaseFlex'''
* [[funCBaseFlex]]
* [[funCBaseFlex]]


===game===
'''game'''
* [[game_end]]
* [[game_end]]
* [[game_gib_manager]]
* [[game_gib_manager]]
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* [[game_zone_player]]
* [[game_zone_player]]


===generic===
'''generic'''
* [[generic_actor]]
* [[generic_actor]]


===gib===
'''gib'''
* [[gib]]
* [[gib]]


===gibshooter===
'''gibshooter'''
* [[gibshooter]]
* [[gibshooter]]


===grenade===
'''grenade'''
* [[grenade_abrams_shell]]
* [[grenade_abrams_shell]]
* [[grenade_apache_rpg]]
* [[grenade_apache_rpg]]
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* [[grenade_rpg]]
* [[grenade_rpg]]
* [[grenade_satchel]]
* [[grenade_satchel]]
* [[grenade_spit]]
* [[Grenade spit (Black Mesa)|grenade_spit]]
* [[grenade_tow]]
* [[grenade_tow]]
* [[grenade_tripmine]]
* [[grenade_tripmine]]


===hammer===
'''hammer'''
* [[hammer_updateignorelist]]
* [[hammer_updateignorelist]]


===handle===
'''handle'''
* [[handle_dummy]]
* [[handle_dummy]]
* [[handle_test]]
* [[handle_test]]


===hl2===
'''hl2'''
* [[hl2_gamerules]]
* [[hl2_gamerules]]


===info===
'''info'''
* [[info_camera_link]]
* [[info_camera_link]]
* [[info_constraint_anchor]]
* [[info_constraint_anchor]]
Line 1,230: Line 1,234:
* [[info_vehicle_groundspawn]]
* [[info_vehicle_groundspawn]]


===infodecal===
'''infodecal'''
* [[infodecal]]
* [[infodecal]]


===instanced===
'''instanced'''
* [[instanced_scripted_scene]]
* [[instanced_scripted_scene]]


===item===
'''item'''
* [[item_ammo_357]]
* [[item_ammo_357 (Black Mesa)|item_ammo_357]]
* [[item_ammo_box]]
* [[item_ammo_canister]]
* [[item_ammo_crate]]
* [[item_ammo_crate]]
* [[item_ammo_crossbow]]
* [[item_ammo_crossbow (Black Mesa)|item_ammo_crossbow]]
* [[item_ammo_energy]]
* [[item_ammo_energy]]
* [[item_ammo_glock]]
* [[item_ammo_glock]]
* [[item_ammo_mp5]]
* [[item_ammo_mp5]]
* [[item_ammo_shotgun]]
* [[item_ammo_shotgun]]
* [[item_battery]]
* [[item_battery (Black Mesa)|item_battery]]
* [[item_crate]]
* [[item_crate]]
* [[item_grenade_mp5]]
* [[item_grenade_mp5]]
* [[item_grenade_rpg]]
* [[item_grenade_rpg]]
* [[item_healthcharger]]
* [[item_healthcharger (Black Mesa)|item_healthcharger]]
* [[item_healthkit]]
* [[item_healthkit (Black Mesa)|item_healthkit]]
* [[item_healthvial]]
* [[item_healthvial (Black Mesa)|item_healthvial]]
* [[item_longjump]]
* [[item_longjump (Black Mesa)|item_longjump]]
* [[item_sodacan]]
* [[item_sodacan]]
* [[item_suit]]
* [[item_suit (Black Mesa)|item_suit]]
* [[item_suitcharger]]
* [[item_suitcharger (Black Mesa)|item_suitcharger]]
* [[item_syringe]]
* [[item_syringe]]
* [[item_tow_missile]]
* [[item_tow_missile]]
Line 1,275: Line 1,277:
* [[item_weapon_tripmine]]
* [[item_weapon_tripmine]]


===keyframe===
'''keyframe'''
* [[keyframe_rope]]
* [[keyframe_rope]]
* [[keyframe_track]]
* [[keyframe_track]]


===light===
'''light'''
* [[light]]
* [[light]]
* [[light_dynamic]]
* [[light_dynamic]]
Line 1,286: Line 1,288:
* [[light_spot]]
* [[light_spot]]


===logic===
'''logic'''
* [[logic_achievement]]
* [[logic_achievement]]
* [[logic_active_autosave]]
* [[logic_active_autosave]]
Line 1,309: Line 1,311:
* [[logic_timer]]
* [[logic_timer]]


===material===
'''material'''
* [[material_modify_control]]
* [[material_modify_control]]
* [[material_timer]]
* [[material_timer]]


===math===
'''math'''
* [[math_colorblend]]
* [[math_colorblend]]
* [[math_counter]]
* [[math_counter]]
* [[math_remap]]
* [[math_remap]]


===momentary===
'''momentary'''
* [[momentary_door]]
* [[momentary_door]]
* [[momentary_rot_button]]
* [[momentary_rot_button]]


===monster===
'''monster'''
* [[monster_furniture]]
* [[monster_furniture]]
* [[monster_generic]]
* [[monster_generic]]


===mortarshell===
'''mortarshell'''
* [[mortarshell]]
* [[mortarshell]]


===move===
'''move'''
* [[move_keyframed]]
* [[move_keyframed]]
* [[move_rope]]
* [[move_rope]]


===mp===
'''multisource'''
* [[mp_round_time]]
 
===multisource===
* [[multisource]]
* [[multisource]]


===npc===
'''npc'''
* [[npc_abrams]]
* [[npc_abrams]]
* [[npc_alien_controller]]
* [[npc_alien_controller]]
* [[npc_alien_grunt]]
* [[npc_alien_grunt]]
* [[npc_alien_grunt_unarmored]]
* [[npc_alien_grunt_unarmored]]
* [[npc_alien_grunt_melee]]
* [[npc_alien_slave]]
* [[npc_alien_slave]]
* [[npc_apache]]
* [[npc_apache]]
* [[npc_barnacle]]
* [[npc_barnacle]]
* [[npc_barnacle_tongue_tip]]
* [[npc_barnacle_tongue_tip]]
* [[npc_beneathticle]]
* [[npc_bullseye]]
* [[npc_boid]]
* [[npc_bullsquid]]
* [[npc_bullsquid]]
* [[npc_bullsquid_melee]]
* [[npc_crow]]
* [[npc_crow]]
* [[npc_eli]]
* [[npc_eli]]
Line 1,360: Line 1,356:
* [[npc_gargantua]]
* [[npc_gargantua]]
* [[npc_gman]]
* [[npc_gman]]
* [[npc_Gonarch]]
* [[npc_headcrab]]
* [[npc_headcrab]]
* [[npc_headcrab_baby]]
* [[npc_houndeye (Black Mesa)|npc_houndeye]]
* [[npc_headcrab_black]]
* [[npc_headcrab_fast]]
* [[npc_headcrab_poison]]
* [[npc_hecu_marine]]
* [[npc_houndeye]]
* [[npc_houndeye_knockback]]
* [[npc_houndeye_suicide]]
* [[npc_human_assassin]]
* [[npc_human_assassin]]
* [[npc_human_commander]]
* [[npc_human_commander]]
Line 1,383: Line 1,371:
* [[npc_kleiner]]
* [[npc_kleiner]]
* [[npc_lav]]
* [[npc_lav]]
* [[npc_leech]]
* [[npc_maker]]
* [[npc_maker]]
* [[npc_nihilanth]]
* [[npc_osprey]]
* [[npc_osprey]]
* [[npc_pigeon]]
* [[npc_pigeon]]
* [[npc_plantlight]]
* [[npc_plantlight_stalker]]
* [[npc_protozoan]]
* [[npc_puffballfungus]]
* [[npc_seagull]]
* [[npc_seagull]]
* [[npc_sentry_ceiling]]
* [[npc_sentry_ceiling]]
Line 1,405: Line 1,387:
* [[npc_zombie_security]]
* [[npc_zombie_security]]


===path===
'''path'''
* [[path_corner]]
* [[path_corner]]
* [[path_corner_crash]]
* [[path_corner_crash]]
* [[path_track]]
* [[path_track]]


===phys===
'''phys'''
* [[phys_ballsocket]]
* [[phys_ballsocket]]
* [[phys_bone_follower]]
* [[phys_bone_follower]]
Line 1,429: Line 1,411:
* [[phys_torque]]
* [[phys_torque]]


===physics===
'''physics'''
* [[physics_cannister]]
* [[physics_cannister]]
* [[physics_entity_solver]]
* [[physics_entity_solver]]
Line 1,436: Line 1,418:
* [[physics_prop_ragdoll]]
* [[physics_prop_ragdoll]]


===player===
'''player'''
* [[player]]
* [[player]]
* [[player_loadsaved]]
* [[player_loadsaved]]
Line 1,444: Line 1,426:
* [[player_weaponstrip]]
* [[player_weaponstrip]]


===point===
'''point'''
* [[point_angularvelocitysensor]]
* [[point_angularvelocitysensor]]
* [[point_camera]]
* [[point_camera]]
Line 1,467: Line 1,449:
* [[point_viewcontrol]]
* [[point_viewcontrol]]


===projectile===
'''predicted'''
* [[projectile_electric_ball]]
* [[projectile_electric_ball_large]]
* [[projectile_electrocluster_chunk]]
* [[projectile_electrocluster_intermediate]]
* [[projectile_electrocluster_parent]]
* [[projectile_thunderball]]
 
===predicted===
* [[predicted_viewmodel]]
* [[predicted_viewmodel]]


===prop===
'''prop'''
* [[prop_bonemerge]]
* [[prop_bonemerge]]
* [[prop_coreball]]
* [[prop_coreball]]
Line 1,507: Line 1,481:
* [[prop_xen_pushpad]]
* [[prop_xen_pushpad]]


===proto===
'''proto'''
* [[proto_sniper]]
* [[proto_sniper]]


===raggib===
'''raggib'''
* [[raggib]]
* [[raggib]]


===reserved===
'''reserved'''
* [[reserved_spot]]
* [[reserved_spot]]


===rope===
'''rope'''
* [[rope_anchor]]
* [[rope_anchor]]


===scene===
'''scene'''
* [[scene_manager]]
* [[scene_manager]]


===script===
'''script'''
* [[script_intro]]
* [[script_intro]]


===scripted===
'''scripted'''
* [[scripted_scene]]
* [[scripted_scene]]
* [[scripted_sentence]]
* [[scripted_sentence]]
Line 1,531: Line 1,505:
* [[scripted_target]]
* [[scripted_target]]


===shadow===
'''shadow'''
* [[shadow_control]]
* [[shadow_control]]


===simple===
'''simple'''
* [[simple_bot]]
* [[simple_bot]]
* [[simple_physics_brush]]
* [[simple_physics_brush]]
* [[simple_physics_prop]]
* [[simple_physics_prop]]


===sky===
'''sky'''
* [[sky_camera]]
* [[sky_camera]]


===sniperbullet===
'''sniperbullet'''
* [[sniperbullet]]
* [[sniperbullet]]


===soundent===
'''soundent'''
* [[soundent]]
* [[soundent]]


===spark===
'''spark'''
* [[spark_shower]]
* [[spark_shower]]


===spotlight===
'''spotlight'''
* [[spotlight_end]]
* [[spotlight_end]]


===spriteteam===
'''tanktrain'''
* [[spriteteam]]
 
===tanktrain===
* [[tanktrain_ai]]
* [[tanktrain_ai]]
* [[tanktrain_aitarget]]
* [[tanktrain_aitarget]]


 
'''target'''
===target===
* [[target_cdaudio]]
* [[target_cdaudio]]
* [[target_changegravity]]
* [[target_changegravity]]


===te===
'''te'''
* [[te_tester]]
* [[te_tester]]


===team===
'''team'''
* [[team_manager]]
* [[team_manager]]


===test===
'''test'''
* [[test_effect]]
* [[test_effect]]
* [[test_proxytoggle]]
* [[test_proxytoggle]]
* [[test_traceline]]
* [[test_traceline]]


===trigger===
'''trigger'''
* [[trigger]]
* [[trigger]]
* [[trigger_autosave]]
* [[trigger_autosave]]
Line 1,610: Line 1,580:
* [[trigger_wind]]
* [[trigger_wind]]


===vgui===
'''vgui'''
* [[vgui_screen]]
* [[vgui_screen]]
* [[vgui_screen_team]]
* [[vgui_screen_team]]
* [[vgui_slideshow_display]]
* [[vgui_slideshow_display]]


===vote===
'''vote'''
* [[vote_controller]]
* [[vote_controller]]


===viewmodel===
'''viewmodel'''
* [[viewmodel]]
* [[viewmodel]]


===water===
'''water'''
* [[water_lod_control]]
* [[water_lod_control]]


===waterbullet===
'''waterbullet'''
* [[waterbullet]]
* [[waterbullet]]




===weapon===
'''weapon'''
* [[weapon_357]]
* [[weapon_357]]
* [[weapon_crossbow]]
* [[weapon_crossbow]]
Line 1,645: Line 1,615:
* [[weapon_tripmine]]
* [[weapon_tripmine]]


===window===
'''window'''
* [[window_pane]]
* [[window_pane]]


===world===
'''world'''
* [[world_items]]
* [[World_items_(Source)|world_items]]


===worldspawn===
'''worldspawn'''
* [[worldspawn]]
* [[worldspawn]]


==Credits==
}}
Most part of code made with [https://en.wikipedia.org/wiki/ChatGPT ChatGPT]. Maybe something is wrong with this page and requires fixes.
 
==Cut entities==
{{ColumnBox|count=4|
'''env'''
* [[env_godrays_controller]]
'''npc'''
* [[npc_baby_headcrab]]
}}


[[Category:Third Party Entities]]
[[Category:Third Party Entities]]
[[Category:Lists]]
[[Category:Lists]]

Latest revision as of 05:34, 26 May 2025

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Black Mesa This is a complete list of all Black Mesa entities. Included both, the mod version from 14 september 2012 and the latest public Steam release game version.

Black Mesa Level Creation
Note.pngNote:Some Half-Life 2 Half-Life 2 and Team Fortress 2 Team Fortress 2 entities are also available in Black Mesa Black Mesa. Also some other entities was taken from other Source Engine branches and games.
Note.pngNote:Some entities from the mod version not available in Black Mesa Black Mesa: Definitive Edition, as well as vice versa.
Note.pngNote:This list also include some obsolete entities. Will get upgrates if an obsolete entity will get it's own page on this wiki.

Black Mesa Black Mesa: Definitive Edition

_firesmoke

_plasma

ai

aiscripted

aitesthull

ambient

animated

assault

beam

beamteam

blackmesa

bmortar

bms

bot

bspitwave

camera

color

commentary

cycler

director

dynamic

entity

entityflame

env

event

filter

fish

fog

func

funCBaseFlex

game

generic

gib

gibshooter

godrays

grenade

hammer

handle

info

infodecal

instanced

item

keyframe

light

logic

material

math

misc

momentary

monster

mortarshell

move

mp

multisource

music

newlight

newlights

newxog

nihianimbeam

nihiballz

nihilanth

nihiportals

nihiportalsbase

npc

path

phys

physics

player

point

projectile

prop

proto

raggib

reserved

rope

scene

script

scripted

shadow

simple

sky

sniperbullet

soundent

spark

spotlight

spriteteam

tanktrain


target

te

team

test

tracerbullet

trigger

vgui

vote

water

waterbullet

weapon

window

world

worldspawn


Black Mesa (mod) Black Mesa (mod)

_firesmoke

_plasma

ai

aiscripted

aitesthull

ambient

animated

assault

beam

bodyque

camera

color

commentary

cycler

dynamic

ent

entity

entityflame

env

event

filter

fish

fog

func

funCBaseFlex

game

generic

gib

gibshooter

grenade

hammer

handle

hl2

info

infodecal

instanced

item

keyframe

light

logic

material

math

momentary

monster

mortarshell

move

multisource

npc

path

phys

physics

player

point

predicted

prop

proto

raggib

reserved

rope

scene

script

scripted

shadow

simple

sky

sniperbullet

soundent

spark

spotlight

tanktrain

target

te

team

test

trigger

vgui

vote

viewmodel

water

waterbullet


weapon

window

world

worldspawn


Cut entities

env

npc