User:NOUG4AT
Welcome
I'm Ayaz aka Noug4at, Thunder4ik, AyazAndPlay. A passionate gamer, science enthusiast, and tech aficionado. Mainly, I am an amateur and engage in various activities, including development on the Source Engine. It is a very interesting and flexible engine, primarily due to its modularity. Although my activity is mostly development, I am interested in researching old games and modifications, early versions of some projects.
Notes
Automate processes on this wiki
Improve formatting on this Wikipedia.
F.A.Q.
Q: Do I need assets from other games for the content to work?
A: No, I insert the necessary content into the addon (since 2021)
Gamemode
Q: What is the g.m. of your maps?
A: The game mode is indicated in the description, if it is not indicated, then it is the default game mode. (for example, sandbox for gmod)
Requests
Q: Are you doing req.? (f.e. create a map or port a model, etc)
A: No. But there are exceptions. (Since 2022)
ERRORS
Q: I have a problem with the addon, the game crashes (or there are no textures)
A: Try to search for the problem on your side, addons are checked before publication. (Nevertheless, there may be minor issues that do not affect playability)
Permissions
Q: Can I use your content for my own purposes?
A: Yes, but don’t forget to indicate the source and author. If you want to use my port, please indicate the ORIGINAL map maker and me as the porter.
Compatibility
Q: Do the addons conflict with each other?
A: Each texture is embedded in the map file (.bsp), so there should be no errors.
VDC Stuff
Pages
Sub-Pages
- User:NOUG4AT/ZHLT Code Analysis
- User:NOUG4AT/SoHL Code Analysis
- User:NOUG4AT/Liblist.gam Tables
- User:NOUG4AT/Automation in the VDC (Moved to Help:Automation)
Products
Games
- They Hunger: Source
- Mistake
- Mistake: Source
- Sunfire: Intervention
- From GoldSource To Source
- Counter-Strike Neo
- Grey
- Precursor
- Wilson Chronicles
- Nightmare House 2
- Half-Life: Further Data
- Heart of Evil: Source
- Sven Co-op II
- Spirit of Half-Life
Applications
- AMX Mod X
- AMX Mod
- Metamod
- VMF Updater
- G2SFixer
- Gearcraft
- HLRAD
- HLBSP
- HLCSG
- HLVIS
- BSP Decompiler 005
- BSPEdit
- Resgen
- MBSPC
- CSM Hammer Editor
- Half-Life Asset Manager
- Half-Life Unified SDK Map Decompiler
- Wally
- WadMaker & SpriteMaker
- SPRView
- Half-Life Texture Tools
- BSP30Editor
- NetRadiant-Custom
- NetRadiant
- HLFX Hammer Editor
- BSPFix
- Lambda Level Editor
Tutorials
Porting
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting Source content to GoldSrc
- Porting maps from one mod to another (GoldSrc)
- Porting maps without decompilation (GoldSrc)
- Porting maps from one mod to another (Source)
- Porting Content (Source)
- Porting Content (Source 2)
- Porting Content (GoldSrc)
- Porting Source content to Source 2
Programming
Mapping
Lists
Console variables
Maps
- List of Gunman Chronicles maps
- List of Opposing Force maps
- List of Decay maps
- List of Blue Shift maps
Entities
- List of Paranoia entities
- List of Headcrab Frenzy entities
- List of BrainBread entities
- List of Wanted entities
- List of Day of Defeat entities
- List of Cry of Fear entities
- List of Paranoia 2: Savior entities
- List of James Bond 007: Nightfire entities
- List of Fistful of Frags entities
- List of Adrenaline Gamer 2 entities
- List of Grey entities
- List of They Hunger entities
- List of Half-Life: Zombie Edition entities
- List of Wilson Chronicles entities
- List of Heart of Evil: Source entities
- List of Postal 3 entities
- List of Left 4 Dead 2 entities
- List of Sweet Half-Life entities
- List of Spirit of Half-Life entities
- List of Ricochet: Source entities
- List of Counter-Strike: Condition Zero Deleted Scenes entities
- List of Cthulhu entities
- List of Insurgency entities
- List of Sin Episodes entities
- List of Get a Life entities
- List of Adrenaline Gamer entities
- List of Half-Life: Absolute Zero entities
- List of Base Defense entities
- List of Half-Life: Source entities
- List of Digital Paintball Redux entities
- List of Half-Life: Field Intensity entities
- List of Half-Life: Caged entities
- List of The Specialists entities
- List of Half-Screwed entities
- List of Human Error entities
- List of The Stanley Parable entities
- List of ZHLT entities
- List of Combine Destiny entities
- List of Codename: Loop entities
Skies
Entities
- trigger_mp3
- radio_sentence
- env_grass_sprite
- scripted_startrush
- func_machinegun
- trigger_jump
- rain_modify
- rain_settings
- trigger_monsterjump
- bb_spawn_zombie
- monster_bear
- monster_snake
- monster_scorpion
- monster_puma
- monster_annie
- monster_colonel
- monster_hoss
- monster_barney
- calc_position
- calc_ratio
- calc_subvelocity
- calc_velocity_path
- calc_velocity_polar
- monster_nagatow dead
- monster_masala dead
- monster_dave dead
- monster_colonel dead
- monster_crispen dead
- monster_twnwestb dead
- monster_twnwesta dead
- monster_townmex dead
- monster_bigminer
- monster_cowboy
- monster_twnwestb
- monster_twnwesta
- monster_townmex
- monster_smallminer
- monster_nagatow
- monster_mexbandit
- monster_masala
- monster_kaiewi
- ambient_fmodstream
- weapon_th_taurus
- weapon_th_spanner
- weapon_th_sniper
- weapon_th_shovel
- weapon_th_medkit
- weapon_th_chaingun
- weapon_th_ap9
- ammo_th_ap9
- ammo_th_sniper
- ammo_th_taurus
- monster_th_chicken
- monster_rat
- einar_hand
Scripting
Gameinfo.txt
- Gameinfo.txt/Garry's Mod
- Gameinfo.txt/Counter-Strike Global Offensive
- Gameinfo.txt/Paranoia
- Gameinfo.txt/Paranoia 2 Savior
- Gameinfo.txt/Alien Swarm
- Gameinfo.txt/Half-Life: Source
- Gameinfo.txt/Half-Life 2
- Gameinfo.txt/Left 4 Dead 2
- Gameinfo.txt/Day of Defeat Source
- Gameinfo.txt/Fistful of Frags
- Gameinfo.txt/Half-Life Deathmatch: Source
- Gameinfo.txt/Counter-Strike Source
- Gameinfo.txt/Awakening
- Gameinfo.txt/Css Sci-Fi 3: Hardwired
- Gameinfo.txt/Dawn
- Gameinfo.txt/Get a Life
- Gameinfo.txt/Half-Life 2: Calamity
- Gameinfo.txt/Half-Life 2: Riot Act
- Gameinfo.txt/Powerstation 17
- Gameinfo.txt/Strider Mountain
- Gameinfo.txt/1187
- Gameinfo.txt/Baryonic Predicament
- Gameinfo.txt/Call-In
- Gameinfo.txt/Claustrophobia
- Gameinfo.txt/Dangerous World
- Gameinfo.txt/Transmissions: Element 120
- Gameinfo.txt/Grey
- Gameinfo.txt/Nightmare House 2
- Gameinfo.txt/Precursor
- Gameinfo.txt/Tr1p
- Gameinfo.txt/Tray
- Gameinfo.txt/Triage
- Gameinfo.txt/Underhell
Gameinfo.gi
Liblist.gam
- Liblist.gam/Cry of Fear
- Liblist.gam/Ricochet
- Liblist.gam/Team Fortress: Classic
- Liblist.gam/Abeyance
- Liblist.gam/Affliction
- Liblist.gam/Adrenaline Gamer
- Liblist.gam/Arctic Incident
- Liblist.gam/Azure Sheep
- Liblist.gam/Half-Life Before
- Liblist.gam/Black Star
- Liblist.gam/Black Guard
- Liblist.gam/BrainBread
- Liblist.gam/Counter-Strike 1.6
- Liblist.gam/Cthulhu
- Liblist.gam/Counter-Strike: Condition Zero
- Liblist.gam/Counter-Strike: Condition Zero Deleted Scenes
- Liblist.gam/Echoes
- Liblist.gam/Half-Life: Opposing Force
- Liblist.gam/They Hunger
- Liblist.gam/Induction
- Liblist.gam/Mistake
- Liblist.gam/Paranoia
- Liblist.gam/Paranoia ep1
- Liblist.gam/Paranoia ep2
- Liblist.gam/Paranoia Savior Beta
- Liblist.gam/PreMistake
- Liblist.gam/Rocket Crowbar 2
- Liblist.gam/The Specialists
- Liblist.gam/Half-Life
- Liblist.gam/Vampire Slayer
- Liblist.gam/James Bond 007: Nightfire
- Liblist.gam/Go-Mod
- Liblist.gam/Half-Life: Escape
- Liblist.gam/Half-Life Field Intensity
- Liblist.gam/Half-Life: Ultimate Attack
- Liblist.gam/Half-Life: Visitors
- Liblist.gam/Base Defense
- Liblist.gam/Caged
- Liblist.gam/Halfquake: Trilogy
- Liblist.gam/Half-Rats: Parasomnia
- Liblist.gam/Headcrab Frenzy
- Liblist.gam/Sven Co-Op
- Liblist.gam/Deathmatch Classic
- Liblist.gam/Half-Life: Residual Life
- Liblist.gam/Half-Life: MiniMOD
- Liblist.gam/Half-Life: Anti-Climax
- Liblist.gam/Opposing Force: Focalpoint
- Liblist.gam/Fight for Life
- Liblist.gam/eXperiment
- Liblist.gam/ETC
- Liblist.gam/ETC2
- Liblist.gam/Half-Life: Emergency
- Liblist.gam/Escape from the Darkness
- Liblist.gam/Dungeon Death
- Liblist.gam/Death Is Dead
- Liblist.gam/Half-Life: Sum
- Liblist.gam/Half-Life: Uplink Extended
- Liblist.gam/Half-Life: Uriel
- Liblist.gam/Half-Life: White Shift
- Liblist.gam/Half-Life: Zombie Edition
- Liblist.gam/Zombies Ate My Neighbors
- Liblist.gam/Afraid of Monsters
- Liblist.gam/Half-Nuked
- Liblist.gam/Half-Screwed
- Liblist.gam/Half-Life: Alpha In GOLDSrc
- Liblist.gam/Half-Life: Hopelessness
- Liblist.gam/Infinite Rift
- Liblist.gam/Case Closed
- Liblist.gam/Crack-Life: Anniversary
- Liblist.gam/DAV Sub
- Liblist.gam/Half-Life: Delta
- Liblist.gam/Heart of Evil Napalm Edition
- Liblist.gam/ThreeWave CTF
- Liblist.gam/WantedHL
Designing
FGD
- Cry of Fear.fgd
- They Hunger Deathmatch.fgd
- The Specialists.fgd
- BrainBread.fgd
- Mistake -1.fgd
- Adrenaline Gamer.fgd
- Sweet Half-Life.fgd
- Half-Life Field Intensity.fgd
- Half-Life Caged.fgd
- Paranoia.fgd
- Paranoia.fgd/paranoia ep1.fgd
- Paranoia.fgd/paranoia ep2.fgd
- Half-Life Zombie Edition.fgd
- Paranoia 2 Savior.fgd
- Scientist Hunt.fgd
- Half-Screwed.fgd
- Vampire Slayer.fgd
- Half-Life Spirit v1.8.fgd
- Half-Life Absolute Zero.fgd
- Half-Life: Emergency.fgd
- Half-Life Anti-Climax.fgd
- James Bond 007 Nightfire.fgd
- Base Defense.fgd
- Overturn.fgd
- Fistful of Frags.fgd
- Digital Paintball Redux.fgd
- Sven Co-op.fgd/xen plantlight switch.fgd
- Headcrab Frenzy.fgd
- Ricochet: Source.fgd
- Half-Life Source.fgd (2023)
- Combine Destiny.fgd
- Precursor.fgd
- Grey.fgd
- Ground Complex.fgd
- Human Error.fgd
- E120.fgd
- Infiltration.fgd
- Get a Life.fgd
- Wilson Chronicles.fgd
- Wanted.fgd
- Adrenaline Gamer 2.fgd
- Cthulhu.fgd
- Base.fgd/Dota 2
- Dota 2.fgd
RAD
- Lights.rad/Paranoia
- Lights.rad/Half-Life: Caged
- Lights.rad/Deep Down
- Lights.rad/Underhell
- Lights.rad/Spherical Nightmares
- Lights.rad/Tr1p
- Lights.rad/Random17
- Lights.rad/SurvivorIZ
- Lights.rad/Black Mesa Fallback
- Lights.rad/Depot
- Lights.rad/1187
- Lights.rad/Human Error
- Lights.rad/Event in Village
- Lights.rad/Awakening
- Lights.rad/Combine Destiny
- Lights.rad/E120
- Lights.rad/Metastasis
- Lights.rad/Triage
- Lights.rad/Wilson Chronicles
- Lights.rad/Adrenaline Gamer 2
Translations
Articles
- PARANOIA
- PARANOIA
- Black Mesa: Blue Shift
- Half-Life: Source
- MESS (Macro Entity Scripting System)
- Jabroni Brawl: Episode 3
- Список WAD от GoldSrc
- Ricochet Level Creation = Teleporter
- Strata Source
- Source 2004
- Mapbase
- Momentum Mod
- GlaDOS
- Portal: Revolution
- Someplace Else
- Горсть Врагов
- Lua run
- Поддерживаемые частоты дискретизации
- Форматы изображений
- XWAD
- Strata Шейдер
- Притча Стэнли
- Бесплатный
- Дорогой
- Бюджет
- Дешёвый
- BSPSource
- JPEG
- Aperture Tag: The Paint Gun Testing Initiative
- Рикошет
- Статус/строки программ
- Unified SDK
- Извлечение контента из BSP (Source)
- Извлечение контента из BSP (GoldSrc)
- Half-Life: Uplink
- Ветка движка Titanfall
- Не удается найти информацию о пользователе Steam
- Триггер MP3
- Устаревший (Рефакторинг)
- Они голодны: Source
- Ошибка: Source
- BSPEdit
- 005 Декомпилятор
- Заставляем ученых всегда следовать
- RESgen
- trigger monsterjump
- Reperio Studios
Categories
Templates
Categories
- Category:Ports from GoldSrc to Source
- Category:Post-GoldSOURCE mods
- Category:NOUG4AT mods
- Category:Paranoia
- Category:FreeBSD Users
- Category:Cplusplus Editors
- Category:KDE desktop environment users
- Category:Xash3D mods
- Category:Xash3D
- Category:Paranoia Entities
- Category:Gameinfo
- Category:RAD
- Category:Wanted NPCs
- Category:Liblist
- Category:Source 2013 engine branch mods
- Category:Source 2013 MP engine branch mods
- Category:Tor users
- Category:Cry of Fear
- Category:Arch Linux Users
- Category:BrainBread
- Category:BrainBread Level Design
- Category:Gunman Chronicles entities
- Category:Cry of Fear Level Design
- Category:Wanted Level Design
- Category:Paranoia Level Design
- Category:Paranoia 2: Savior Level Design
- Category:Gunman Chronicles NPCs
- Category:Wanted
- Category:They Hunger
- Category:Adrenaline Gamer
- Category:Adrenaline Gamer 2
- Category:Half-Life Zombie Edition
- Category:Underhell
- Category:GoldSrc Programming
- Category:GoldSrc SDK FAQ
- Category:GoldSrc Textures
- Category:GoldSrc Sprites
- Category:GoldSrc Tutorials
- Category:GoldSrc Modeling
- Category:GoldSrc Technical
- Category:GoldSrc Sounds
- Category:GoldSrc Glossary
- Category:GoldSrc Plugins
- Category:CSS SCI FI 3: Hardwired
- Category:Lua Editors
- Category:The Specialists
- Category:GoldSrc to Source
- Category:Heart of Evil: Source
- Category:Sven Co-op Entities
- Category:Gameinfo.gi
- Category:Empty
- Category:Dead end
- Category:Uncategorised
- Category:Multiple issues
- Category:Spirit of Half-Life
- Category:They Hunger entities
- Category:Riot Act
- Category:Characters
- Category:Protagonists
- Category:Mapbase
- Category:Mapbase entities
- Category:Debian Users
Unincluded
Refactoring
Table campaign
- List of The Stanley Parable console commands and variables
- List of SiN Episodes console commands and variables
- List of Postal III console commands and variables
- List of Portal 2 console commands and variables
- List of Left 4 Dead: Survivors console commands and variables
- List of Left 4 Dead console commands and variables
- List of Counter-Strike: Global Offensive console commands and variables
- List of Counter-Strike: Source console commands and variables
- List of Dark Messiah of Might and Magic console commands and variables
- List of Dino D-Day console commands and variables
- List of Garry's Mod console commands and variables
- List of Half-Life 2 console commands and variables
- List of Half-Life console commands and variables
- List of Counter-Strike 2 console commands and variables
- List of Contagion console commands and variables
- List of Alien Swarm: Reactive Drop console commands and variables
- List of Alien Swarm console commands and variables
Templates
Software icons
- They Hunger
- They Hunger: Source
- Ricochet: Source
- Mistake: Source
- Half-Life: Caged
- Paranoia
- Paranoia 2: Savior
- Azure Sheep
- Mistake
- Afraid of Monsters
- 005 Decompiler
- CS2D
- VMF Updater
- Wintextract
- Xash3D
- From GoldSRC to Source
- WadMaker
- FreeBSD
- AREA 51
- Quake Wrapper
- Half-Life: Blue Shift Source
- Half-Life: Opposing Force Source
- Heart of Evil: Source
- Counter-Strike 1.6: Source
- Counter-Strike: Condition Zero Source
- Cry of Fear: Source
- MESS
- Sunfire: Intervention
- RainFall
- Gearcraft
- Awakening
- Grey
- Riot Act
- 1187
- Powerstation 17
- BSPEdit
- Arch Linux
- Zombie Edition
- Rock 24
- WANTED!
- The Specialists
- Vampire Slayer
- Induction
- PreMistake
- Half-Life: Rally
- Wilson Chronicles
- Nightmare House 2
- The Citizen: Returns
- Black Mesa Fallback
- Half Life 2: Daylight
- Precursor
- Underhell
- Xen Forces
- MilkShape 3D
- Silent Escape
- The Citizen
- Adrenaline Gamer
- Sebastian
- Calamity
- Joutomaa
- Adrenaline Gamer 2
- Turtle Rock Studios
- Sierra
- MESA
- Notepad++
- WinBSPC
- Half-Life Unified SDK Map Decompiler
- BEE2
- Counter-Strike Neo
- HLBSP
- HLCSG
- HLRAD
- HLVIS
- MBSPC
- BspTwoMap
- VRAD
- VBSP
- VVIS
- StudioMDL
- BSP30Editor
- bspguy
- newbspguy
- CSTBSP
- CSTRAD
- CSTVIS
- VBSP_h4xed
- Photoshop VTF Plugin
- Notepad++ VDF Language Plugins
- Gearbox Software
- Ritual Entertainment
- .NET Framework
- Java
- Counter-Strike Online 2
- Sven Co-op II
- Spirit of Half-Life
- Paranoia HLSDK fork
- Svencraft
- DAVSub Source
- Neon Hammer Editor
- SourceRenewed
Top icons
- Template:Xash3D topicon
- Template:Paranoia topicon
- Template:P2s topicon
- Template:WC topicon
- Template:AG2 topicon
- Template:Strata topicon
- Template:Th topicon
- Template:Ricochet topicon
- Template:nh2 topicon
- Template:Vs topicon
- Template:Ts topicon
- Template:Cof topicon
- Template:Grey topicon
- Template:Sc topicon
- Template:Aom topicon
- Template:SoHL topicon
- Template:Hunger topicon
- Template:Mapbase topicon
Unincluded
Statistics
Projects
My Stuff.
I have published many projects, this "category" does not contain all, but some ones...
Collaborative
In which I am directly involved.
Post-GoldSOURCE
Sunfire: Intervention
It is a singleplayer HL:S modification. It narrates about events occurred in 1990-2000s South-West Russia, Caucasus district in particular. Essentially it's two Chechen Wars and individual events happened at mid 2000s. It uses paranoia-based assets and mostly influenced by CS:CZDS.
They Hunger: Source
is a fan-made port of the classic "They Hunger" trilogy of Half-Life mods developed by Neil Manke, which were released between 1999 and 2001. The original games are a series of horror-themed first-person shooter mods that take place in an alternate version of the Half-Life universe. The "They Hunger: Source" port uses Valve Corporation's Source engine. The project aims to update the original games' graphics, gameplay mechanics, and other features to the modern era while retaining the original games' atmosphere and storytelling.
My own
That I created.
Unified Network
PARANOIA: Source (Rebuild)
Port (recreation) of the game to a new engine, where there will be early content and other (which was cut).
Mistake: Source
Port of "Mistake" to the newer Source Engine. There would be graphical, physical and general enhancements of the gameplay and it would still save that "horror" atmosphere of the mod.
From GoldSRC to Source
Old mods can often become outdated and incompatible with newer hardware, operating systems, and game engines. This means that the original version of the mod may no longer work on modern computers, or may be buggy and unstable when attempting to run it. Porting old mods involves updating the code and optimizing it for newer technology so that the mod can run smoothly on modern systems. This can include updating graphics and sound, fixing bugs, and adapting the mod to work with newer engines or game platforms.
Dead
All (before 2021) of these projects were created by me when I didn't have any experience, and they were created as a competition. However, later negative evaluations of others and my awareness of projects quality led to their deletion. I used to be guided mostly by quantity rather than quality, and I've seen others create mods that expand Half-Life: Source. I wanted to do something too, but not just one, but hundreds. That's how the next some mods were born.
IloZation (April of 2020)
What will distinguish this mod from others, it will be the same as most. But you do not know what horrors will await you in the process of game. It was planned to be an open source modification. The mod was built on the motives of Paranoia. It had been in development since March 2020, but on April 14 of that year, after posting bad ports, many people started writing negative reviews and my account was banned. This disturbed me. And in a hurry, I decided to create a new account (and to this day it is the same) on which I published this mod as a separate game, released one article about the map, and the map itself. But that was the end of it, this mod was created in parallel with the ports. But after the bad experience to engage in development, I was not strongly motivated. (already in June 2020, the activity globally recovered)
|
Rainfall: Source (11-14 April of 2020)
This modification (based on Half-Life: Opposing Force Source) contained ported RainFall Assets. Using the official source files of the maps were unsuccessfully ported maps. The models were not badly ported. Terrible quality of this port is considered that - I did not work on the scripts of the map, but just ported polygons (and did not configure them). Therefore, the mod contained a lot of negative reviews, as well as video reviews that criticized this product. Several videos of the demonstration were recorded (trailer) and also some peoples made videos about this modification, it's may remain in YouTube.
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Half-Life: Alpha Source (April of 2020)
The gameplay was chaotic, my map ports were just - porting polygons. This port is still a not poor knockoff though. Playing 2020, I even liked it even though it was a modified Half-Life: Source. It had well ported models and even some maps, it didn't look bad though the scripts were still missing. You could even walk, run around, but aimlessly. Several videos of the demonstration were recorded (trailer).
Echoes: Source (14-17 April of 2020)
My successes were only in porting polygons, but not fully customizing the scripts on the map (echoes02). Some models were ported and the HUD was slightly changed. However, the port was not developed further. Several videos were recorded (Demonstration).
PARANOIA: Source (March, April of 2020)
This project was started several times, pages were recreated. This mod was not a full-fledged port, it was more like a recreation of the original with other people's assets. In fact, was stolen map cs_paranoia (added scripts, etc.) and ported some weapons and characters from PARANOIA (officially allowed). Also used the improved GUI from the Xbox version of Half-Life 2. Fun fact, since in this mod - program code was not changed, that is, it was the default Half-Life 2. The zombie had a headcrab on his shoulder (Let me remind, in paranoia, zombies do not have headcrabs, they are infected scientists), this strange solution was proposed by one of the mod developer-modeler. Since to cut it out it was necessary to work with the .dll of the mod. Several videos of the demonstration were recorded (trailer, etc.).
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The project has been revived several times. In February, April and June. However, it was never completed.
Cry of Fear: Source (11-13 March of 2020)
This porting project is more of a promise than a global work. After creating a page on ModDB there was a good asset, people talked about this project in groups in social networks, many people were interested in the future. Leading the page in MODDB, I created artclips where I talked about the fact that the plan to release only single-player mod (the content was about the following: multiplayer and co-op release is not planned) although the screenshots were presented police and not only. This project rather gave the appearance of seriousness of what was going on, but was only a profit. There was actually a "alpha version" from 2018 released, but it was just a compilation of incomprehensible stuff. A suicide map and one gun (p345) and that with material issues. Where there was nothing more to it. It was more like Half-Life 2 with minor changes (but weighed over 3gb!) . The outcome of the project is sad, after April 14 - the page was deleted.
Suspended
They Hunger Deathmatch: Source (2022)
Although the original multiplayer mode (deathmatch) in they hunger is not different from vanilla hl1 except for some new guns. I had a desire to move that, but later I changed my mind. As it is unlikely it would have found its players.
They Hunger Co-Op: Source (2022)
[...]
Concepts
Here is information about ideas that in most cases have not been implemented. Their future is uncertain.
G-Man Invasion: Source (March-May of 2023)
Some people have already tried to port this modification to Source. However, for unknown reasons - it was never finished. I planned not to be idle and practice my skills in porting modifications, was chosen a simple mod, which of the important - contained models that needed to make ragdolls. The project started, began porting models and interface. All went well, but later the priority was on programming PARANOIA Source: Rebuild. Because of which the project is dead.
Shaft: Source (April of 2020)
Presumed data is unknown. It was porting the original Shaft resources and using them in the new engine.
Garry's Mod Lua to Half-Life 2 (March of 2020)
Is it useful to use Garry's Mod addons in your mod to make it easier for yourself and some modders? I thought that yes, and using skills - to embed the LUA code of gmod in Source. To make Garry's Mod addons work in Half-Life 2, it would be very useful and could simplify some tasks for those who did not want to mess with C++. However, later this project was frozen, and today it is dead.
Cry of Fear: 2 (October-December of 2015)
It was a series of YouTube videos. Where you can spot new content (actually other people's Garry's Mod addons). The project billed as something was really nothing more than a failed joke. Though it did get popular in some ways.
Paranoia: Clones vs Humans (April of 2020 - 2023)
Extras
From Goldsource to Source Engine
Template:SFM
Garry's Mod
Counter-Strike: Global Offensive
BrainBread 2
Dead
Garry's Mod
- Afraid of Monsters - Maps, Models
- Echoes (old) - Maps, Models
- Mistake - Maps, Models
- Counter-Strike Nexon: Studio - Maps, Models
- Paranoia - Maps, Models
- Paranoia 2: Savior - Maps, Models
- PARANOIA 2 [All Props]
- Counter-Strike - Maps, Models
- Half-Life - Maps, Models
- Cry of Fear - Maps, Models
- RainFall - Textures
- Retexture for HL:S Campaign
Template:SFM
- Cry of Fear - Maps, Models
- cof_city
- c_city
- c_asylum
- Model Pack (NPC + PROPS)
Counter-Strike: Global Offensive
BrainBread 2
- Paranoia - Maps
- p_army3 (Deathmatch)
Codename CURE
- Paranoia - Maps
- p_army3 (Deathmatch)