grenade_spit
		
		
		
		
		
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 Note:It have collision for weapon bullets and the models are using concrete surface property for some reason.
Note:It have collision for weapon bullets and the models are using concrete surface property for some reason.
 Note:It explodes if hits skybox in the mod version. In Steam versions, it just disappears.
Note:It explodes if hits skybox in the mod version. In Steam versions, it just disappears.
 Bug:It bounce of dynamic (not physics) objects, such as prop_dynamic. Usually happens with objects that have a dynamic collision, or objects that are in motion (not in
Bug:It bounce of dynamic (not physics) objects, such as prop_dynamic. Usually happens with objects that have a dynamic collision, or objects that are in motion (not in  ).
).
 Bug:Doesn't work properly with func_water_analog in Steam versions of the game. Instead of ignoring the surface of this entity, it will float in and then stop moving after few seconds. You can find this on bm_c4a3c.
Bug:Doesn't work properly with func_water_analog in Steam versions of the game. Instead of ignoring the surface of this entity, it will float in and then stop moving after few seconds. You can find this on bm_c4a3c.
 Bug:Decals from this acid are glitchy on models.
Bug:Decals from this acid are glitchy on models.  Confirm:Can be fixed ?
 Confirm:Can be fixed ?
 Bug:Decals from this acid doesn't save on corpus created by NPC (client side ragdolls only).
Bug:Decals from this acid doesn't save on corpus created by NPC (client side ragdolls only).
 Note:ConVars that affects certain NPCs are not listed here.
Note:ConVars that affects certain NPCs are not listed here.
	
	
		
	
|  Class hierarchy | 
|---|
| CGrenade_Spit | 

grenade_spit  is a   model entity  available in  Black Mesa. The grenade entity that is used by npc_bullsquid and npc_gonarch. This is green glowing corrosive acid spit that used by some xen creatures to attack from distance. The spit is sprayed along a radius after reaching a surface or target. This entity are using 2 models, large and small. Steam versions use console variables to configure this entity, the mod version provides exclusive inputs and outputs that are cut in Steam versions of the game.
 Black Mesa. The grenade entity that is used by npc_bullsquid and npc_gonarch. This is green glowing corrosive acid spit that used by some xen creatures to attack from distance. The spit is sprayed along a radius after reaching a surface or target. This entity are using 2 models, large and small. Steam versions use console variables to configure this entity, the mod version provides exclusive inputs and outputs that are cut in Steam versions of the game.
 Note:It have collision for weapon bullets and the models are using concrete surface property for some reason.
Note:It have collision for weapon bullets and the models are using concrete surface property for some reason. Note:It explodes if hits skybox in the mod version. In Steam versions, it just disappears.
Note:It explodes if hits skybox in the mod version. In Steam versions, it just disappears. Bug:It bounce of dynamic (not physics) objects, such as prop_dynamic. Usually happens with objects that have a dynamic collision, or objects that are in motion (not in
Bug:It bounce of dynamic (not physics) objects, such as prop_dynamic. Usually happens with objects that have a dynamic collision, or objects that are in motion (not in  ).
).
| 
 | 
 Bug:Doesn't work properly with func_water_analog in Steam versions of the game. Instead of ignoring the surface of this entity, it will float in and then stop moving after few seconds. You can find this on bm_c4a3c.
Bug:Doesn't work properly with func_water_analog in Steam versions of the game. Instead of ignoring the surface of this entity, it will float in and then stop moving after few seconds. You can find this on bm_c4a3c. Bug:Decals from this acid are glitchy on models.
Bug:Decals from this acid are glitchy on models.  Confirm:Can be fixed ?
 Confirm:Can be fixed ? Bug:Decals from this acid doesn't save on corpus created by NPC (client side ragdolls only).
Bug:Decals from this acid doesn't save on corpus created by NPC (client side ragdolls only).Inputs
- SetTimer  <float> (only in  ) )
- Sets amount of time before detonate.
Outputs
Dedicated ConVars
 Note:ConVars that affects certain NPCs are not listed here.
Note:ConVars that affects certain NPCs are not listed here.| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| sk_detenator_spit_airspeed | 1000 | Float | Doesn't seem to affect anything. | 
| sk_detenator_spit_gravity | 400 | Float | Gravity scale, also affects flight altitude.  Bug:May not appear with large values. | 
| sk_detenator_spit_plr_dmg | 4 | Float | Amount of damage from spit. | 
| sk_detenator_spit_plr_dmg_radius | 96 | Float | Damage radius from spit. | 
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| sk_bullsquid_spit_speed | 792 | Float | Speed value, also affects bullsquid's range.  Bug:May not appear with large values. | 
| sk_bullsquid_spit_dmg | 4 | Float | Amount of damage from spit. | 
| sk_bullsquid_spit_radius | 96 | Float | Damage radius from spit. | 
See Also
- npc_bullsquid - the bullsquid entity
- npc_bullsquid_melee - the bullsquid entity with melee attacks only
- npc_gonarch - the gonarch entity
- npc_antlion - the antlion entity from  Half-Life 2 (workers can use acid spit as well) Half-Life 2 (workers can use acid spit as well)


