item_ammo_crossbow
		
		
		
		
		
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Note:Most objects that inherit class 
Note:Multiplayer mode will not override this value for models with animated sheen if the value isn't default.
Important:Does not disable physics and collision.
	
	
		
	
| CItem_ammo_crossbow | 
The crossbow ammo model from Steam versions of the game (with neurotoxin).
The crossbow ammo model from Steam versions of the game (with explosive).
item_ammo_crossbow  is a   model entity  available in 
 Black Mesa. It's a clip of 
 crossbow bolts with neurotoxin or detonator (depending on singleplayer or multiplayer mode), acts as ammo for the weapon_crossbow. The mod version are using general bolt design that is closer to real prototypes and original 
 Half-Life.
CBasePickup in Black Mesa have the following features:
- They're VPhysics objects (disabled in multiplayer mode).
 - Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
 - No physics and collision in multiplayer.
 - Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).
 
Keyvalues
- Respawn Time (respawntime) <float>
 - Time waited between respawns in multiplayer mode.
 
- Model (model) <model path> !FGD
 - Model to use for this entity.
 
Outputs
- OnPlayerDenied <void>
 - Fires if the player has not picked it up when touched.
 
- OnPlayerPickup <void>
 - Fires if the player picked it up.
 
Inputs
- AttachTo <void>
 - Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
 
- Respawn <void>
 - Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
 
- Disable <void>
 - Make this item invisible and disable the ability to be picked up by players.
 
- Enable <void>
 - Make this item visible and enable the ability to be picked up by players.
 
- Fall <void>
 - Deattaches this entity if was attached with AttachTo input, the entity will retain its position before applying this input and will remain stationary until something will hit it.
 
Flags
- Start Asleep : [1]
 
- Motion Disabled : [2]
 
- Hard Respawn : [4]
 - Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
 
- Silent Pickup : [8]
 - Pick up this entity with no sound and HUD animation.
 
Dedicated Console Variables
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| sk_item_"ammo_crossbow""_pickup" | 10 | Integer | The amount of ammo to give.
 | 
	
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| sk_item_ammo_crossbow_pickup | 10 | Integer | The amount of ammo to give.
 | 
	
See also
- weapon_crossbow - the crossbow weapon entity
 - item_weapon_crossbow - the crossbow pickup entity
 - grenade_bolt - the bolt grenade entity
 - tracerbullet - the bolt projectile entity
 
External links
- Ammo Pickup ConVar/Crossbow Pickup Fix - the addon that adds new console variables that allows you to change value console variable with sk_item_" prefix.