item_suit
is a model entity available in
Black Mesa. This entity represents the Mark IV Hazardous Environment suit. Picking it up will enable flashlight, running, HUD, armor and the suit voice lines.
Note:By default, all players in multiplayer are in the suit. Can be stripped by player_weaponstrip.
Bug:Stripping suit and giving it again in multiplayer will show weapon's ammo and clip amount, even if the weapon is stripped.
Bug:Stripping suit will not set 0 value for armor. The armor will also reduce damage even after stripping.
Bug:Save reload will disable boot sequence.
Note:Most objects that inherit class CBasePickup in Black Mesa have the following features:
- They're VPhysics objects (disabled in multiplayer mode).
- Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
- No physics and collision in multiplayer.
- Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).
Bug:Doesn't collide with other CBasePickup and weapon_ entities (not in
).
Important:The boot sequence works only if map called bm_c1a0a. This is a hardcoded feature.
Keyvalues
- Respawn Time (respawntime) <float>
- Time waited between respawns in multiplayer mode.
- Model (model) <model path> !FGD
- Model to use for this entity.
Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
Inputs
- AttachTo <void>
- Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
- Respawn <void>
- Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
- Disable <void>
- Make this item invisible and disable the ability to be picked up by players.
Important:Does not disable physics and collision.
- Enable <void>
- Make this item visible and enable the ability to be picked up by players.
- Fall <void>
- Doesn't seem to work.
Flags
- Boot Sequence : [131072]
- Doesn't affect anything.
- Start Asleep : [1]
- Motion Disabled : [2]
- Hard Respawn : [4]
- Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
- Silent Pickup : [8]
- Pick up this entity with no sound and HUD animation.
Dedicated Console Variables
Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
suitvolume |
0.25 |
Float
|
Sound volume for the suit voice lines. |
sv_always_run |
0 |
Bool
|
Sets player's movement style. 0 - walk with normal speed, running available with the suit only and only if hold the button. 1 - always run, the button will make player very slow walking with very quite step sounds. Forced to 1 in multiplayer mode. |
See Also