Npc baby headcrab

From Valve Developer Community
Jump to navigation Jump to search
Info.png
This entity is not in the FGD by default.
It should not be put directly in a map because it is unfinished.
Obsolete-notext.png
This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
It has since been replaced by npc_headcrab_baby.

npc_baby_headcrab is a point entity available in Black Mesa Black Mesa since Steam Early Access (22 december 2015 year) and removed in further updates. This entity is one of the first versions of the gonarch's baby. It is unfinished, does not have its own model in the game files and has a rather primitive artificial intelligence. It also doesn't die after a while. Upon death, it creates a small particle system (green blood mixed with white blood). Does not provide any unique inputs and outputs. Replaced with npc_headcrab_baby in the latest version of the game.

Dedicated Console Variables

Cvar/CommandParameters or default valueDescriptorEffect
sk_baby_headcrab_health0Arbitrary numberThe amount of health for this NPC.
sk_baby_headcrab_max_jump_dist0Arbitrary numberThe maximum jump distance.
sk_baby_headcrab_melee_dmg0Arbitrary numberThe amount of melee damage.
sk_baby_headcrab_min_jump_dist0Arbitrary numberThe minimum jump distance.