Npc baby headcrab
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This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
It has since been replaced by npc_headcrab_baby.
It has since been replaced by npc_headcrab_baby.
npc_baby_headcrab
is a point entity available in Black Mesa since Steam Early Access (22 december 2015 year) and removed in further updates. This entity is one of the first versions of the gonarch's baby. It is unfinished, does not have its own model in the game files and has a rather primitive artificial intelligence. It also doesn't die after a while. Upon death, it creates a small particle system (green blood mixed with white blood). Does not provide any unique inputs and outputs. Replaced with npc_headcrab_baby in the latest version of the game.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_baby_headcrab_health | 0 | Arbitrary number | The amount of health for this NPC. |
sk_baby_headcrab_max_jump_dist | 0 | Arbitrary number | The maximum jump distance. |
sk_baby_headcrab_melee_dmg | 0 | Arbitrary number | The amount of melee damage. |
sk_baby_headcrab_min_jump_dist | 0 | Arbitrary number | The minimum jump distance. |