List of Black Mesa entities
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This is a complete list of all Black Mesa entities.
Black Mesa: Definitive Edition
_firesmoke
_plasma
ai
- ai_ally_manager
- ai_ally_speech_manager
- ai_baseflyergeneric
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_standoff
- ai_goal_throw_prop
- ai_hint
- ai_network
- ai_relationship
- ai_script_conditions
- ai_sound
- ai_speechfilter
aiscripted
aitesthull
ambient
animated
assault
beam
beamteam
blackmesa
- blackmesa_crossbow_tracer
- blackmesa_loading_screen_generator
- blackmesa_mp_coop_gamerules
- blackmesa_mp_gamerules
- blackmesa_mp_teamplay_gamerules
- blackmesa_sp_gamerules
- blackmesa_viewmodel
bmortar
bms
bot
bspitwave
camera
color
commentary
cycler
director
dynamic
entity
entityflame
env
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_cascade_light
- env_cascade_volume
- env_credits
- env_debughistory
- env_detail_controller
- env_dispenser
- env_doppler_emitter
- env_dustpuff
- env_dusttrail
- env_effectscript
- env_embers
- env_entity_dissolver
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_fire_trail
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_gargantua_flame
- env_gibshooter
- env_global
- env_glow
- env_gon_mortar_area
- env_gravity
- env_gunfire
- env_holo_emitter
- env_hudhint
- env_introcredits
- env_laser
- env_laser_dot
- env_lensflare
- env_lightglow
- env_material_timer
- env_microphone
- env_mine
- env_mortar_controller
- env_mortar_launcher
- env_movieexplosion
- env_muzzleflash
- env_particle_beam
- env_particle_performance_monitor
- env_particle_tesla
- env_particle_trail
- env_particlefire
- env_particlelight
- env_particlescript
- env_particlesmokegrenade
- env_physexplosion
- env_physimpact
- env_physwire
- env_pinch
- env_player_surface_trigger
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_rotorshooter
- env_rotorwash_emitter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_speaker
- env_splash
- env_sporeexplosion
- env_sporetrail
- env_sprite
- env_sprite_nointerp
- env_sprite_oriented
- env_spritetrail
- env_starfield
- env_steam
- env_steamjet
- env_sun
- env_texturetoggle
- env_tonemap_controller
- env_tracer
- env_tram_screen
- env_viewpunch
- env_wind
- env_xen_healpool
- env_xen_healshower
- env_xen_portal
- env_xen_portal_effect
- env_xen_portal_template
- env_xen_pushpad
- env_zoom
event
filter
- filter_activator_class
- filter_activator_flag
- filter_activator_mass_greater
- filter_activator_model
- filter_activator_name
- filter_activator_team
- filter_base
- filter_damage_class
- filter_damage_type
- filter_enemy
- filter_multi
fish
fog
func
- func_50cal
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_conveyor_bms
- func_detail_blocker
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_illusionary
- func_instance_io_proxy
- func_ladderendpoint
- func_lod
- func_minefield
- func_monitor
- func_movelinear
- func_nav_avoid
- func_nav_avoidance_obstacle
- func_nav_blocker
- func_nav_prefer
- func_nav_prerequisite
- func_occluder
- func_physbox
- func_physbox_multiplayer
- func_plat
- func_platrot
- func_precipitation
- func_proprrespawnzone
- func_pushable
- func_reflective_glass
- func_rot_button
- func_rotating
- func_simpleladder
- func_smokevolume
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tanktrain
- func_tow
- func_tow_mp
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_useableladder
- func_vehicleclip
- func_wall
- func_wall_toggle
- func_water
- func_water_analog
- func_weight_button
funCBaseFlex
game
- game_end
- game_mp_gamerules
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_round_start
- game_round_win
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
generic
gib
gibshooter
godrays
grenade
- grenade
- grenade_apache_rpg
- grenade_bolt
- grenade_frag
- grenade_hornet
- grenade_mortar
- grenade_mortar_large
- grenade_mortar_small
- grenade_mp5_contact
- grenade_nuke
- grenade_rpg
- grenade_satchel
- grenade_spit
- grenade_tank_shell
- grenade_tow
- grenade_tripmine
hammer
handle
info
- info_camera_link
- info_constraint_anchor
- info_dlightmap_update
- info_hint
- info_intermission
- info_ladder
- info_ladder_dismount
- info_landmark
- info_lighting_relative
- info_mass_center
- info_nihilanth_summon
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_observer_menu
- info_overlay_accessor
- info_particle_system
- info_player_deathmatch
- info_player_marine
- info_player_scientist
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_snipertarget
- info_stopallsounds
- info_target
- info_target_command_point
- info_target_helicoptercrash
- info_teleport_destination
- info_timescale_controller
infodecal
instanced
item
- item_ammo_357
- item_ammo_box
- item_ammo_canister
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_energy
- item_ammo_glock
- item_ammo_mp5
- item_ammo_shotgun
- item_battery
- item_crate
- item_grenade_mp5
- item_grenade_rpg
- item_healthcharger
- item_healthkit
- item_healthkit_ragdoll_clone
- item_healthvial
- item_longjump
- item_snark_grenade
- item_sodacan
- item_suit
- item_suitcharger
- item_syringe
- item_tow_missile
- item_weapon_357
- item_weapon_assassin_glock
- item_weapon_crossbow
- item_weapon_crowbar
- item_weapon_frag
- item_weapon_glock
- item_weapon_gluon
- item_weapon_hivehand
- item_weapon_mp5
- item_weapon_rpg
- item_weapon_satchel
- item_weapon_shotgun
- item_weapon_snark
- item_weapon_tau
- item_weapon_tripmine
keyframe
light
logic
- logic_achievement
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_choreographed_scene
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_parent
- logic_playerproxy
- logic_proximity
- logic_register_activator
- logic_relay
- logic_scene_list_manager
- logic_timer
material
math
misc
- misc_dead_hev
- misc_marionettist
- misc_psychokinesis_projectile
- misc_xen_healing_pylon
- misc_xen_shield
- misc_xen_shield_panel
momentary
monster
mortarshell
move
mp
multisource
music
newlight
newlights
newxog
nihianimbeam
nihiballz
nihilanth
nihiportals
nihiportalsbase
npc
- npc_abrams
- npc_alien_controller
- npc_alien_grunt
- npc_alien_grunt_elite
- npc_alien_grunt_melee
- npc_alien_slave
- npc_alien_slave_dummy
- npc_apache
- npc_barnacle
- npc_barnacle_tongue_tip
- npc_beneathticle
- npc_boid
- npc_bullseye
- npc_bullsquid
- npc_bullsquid_melee
- npc_crow
- npc_eli
- npc_furniture
- npc_gargantua
- npc_gman
- npc_Gonarch
- npc_headcrab
- npc_headcrab_baby
- npc_headcrab_black
- npc_headcrab_fast
- npc_headcrab_poison
- npc_hecu_marine
- npc_houndeye
- npc_houndeye_knockback
- npc_houndeye_suicide
- npc_human_assassin
- npc_human_commander
- npc_human_grenadier
- npc_human_grunt
- npc_human_medic
- npc_human_scientist
- npc_human_scientist_eli
- npc_human_scientist_female
- npc_human_scientist_kleiner
- npc_human_security
- npc_ichthyosaur
- npc_kleiner
- npc_lav
- npc_leech
- npc_maker
- npc_nihilanth
- npc_osprey
- npc_pigeon
- npc_plantlight
- npc_plantlight_stalker
- npc_protozoan
- npc_puffballfungus
- npc_seagull
- npc_sentry_ceiling
- npc_sentry_ground
- npc_snark
- npc_sniper
- npc_template_maker
- npc_tentacle
- npc_vehicledriver
- npc_vortigaunt
- npc_xen_grunt
- npc_xentacle
- npc_xentree
- npc_xenturret
- npc_xontroller
- npc_xort
- npc_xortEB
- npc_zombie_grunt
- npc_zombie_grunt_torso
- npc_zombie_hev
- npc_zombie_scientist
- npc_zombie_scientist_torso
- npc_zombie_security
path
phys
- phys_ballsocket
- phys_bone_follower
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics
player
- player
- player_loadsaved
- player_manager
- player_pickup
- player_ragdoll
- player_speedmod
- player_weaponstrip
point
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_camera
- point_clientcommand
- point_commentary_node
- point_commentary_viewpoint
- point_devshot_camera
- point_enable_motion_fixup
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_push
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
- point_viewcontrol_multiplayer
- point_viewproxy
- point_weaponstrip
projectile
- projectile_electric_ball
- projectile_electric_ball_large
- projectile_electrocluster_chunk
- projectile_electrocluster_intermediate
- projectile_electrocluster_parent
- projectile_thunderball
prop
- prop_barrel_cactus
- prop_barrel_cactus_adolescent
- prop_barrel_cactus_exploder
- prop_barrel_cactus_infant
- prop_barrel_cactus_semilarge
- prop_barrel_interloper
- prop_barrel_interloper_small
- prop_bonemerge
- prop_charger_touch_trigger
- prop_coreball
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_dynamic_playertouch
- prop_flare
- prop_hev_charger
- prop_nihi_shield
- prop_nihi_shield_front
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_physics_psychokinesis
- prop_physics_respawnable
- prop_physics_teleprop
- prop_radiation_charger
- prop_ragdoll
- prop_ragdoll_attached
- prop_ragdoll_original
- prop_retinalscanner
- prop_scalable
- prop_soda
- prop_sphere
- prop_surgerybot
- prop_train_apprehension
- prop_train_awesome
- prop_vehicle
- prop_vehicle_driveable
- prop_web_burnable
- prop_xen_grunt_pod
- prop_xen_grunt_pod_dynamic
- prop_xen_int_barrel
proto
raggib
reserved
rope
scene
script
scripted
shadow
simple
sky
sniperbullet
soundent
spark
spotlight
spriteteam
tanktrain
target
te
team
test
tracerbullet
trigger
- trigger
- trigger_apply_impulse
- trigger_auto_crouch
- trigger_autosave
- trigger_brush
- trigger_cdaudio
- trigger_changelevel
- trigger_csm_volume
- trigger_gargantua_shake
- trigger_gravity
- trigger_hierarchy
- trigger_hurt
- trigger_impact
- trigger_lift
- trigger_look
- trigger_multiple
- trigger_once
- trigger_physics_trap
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_teleport_relative
- trigger_togglesave
- trigger_transition
- trigger_vphysics_motion
- trigger_weapon_strip
- trigger_weaponfire
- trigger_wind
vgui
vote
water
waterbullet
weapon
- weapon_357
- weapon_assassin_glock
- weapon_crossbow
- weapon_crowbar
- weapon_frag
- weapon_glock
- weapon_gluon
- weapon_headcrab
- weapon_hivehand
- weapon_mp5
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tau
- weapon_tripmine
window
world
worldspawn
Black Mesa 2012
_firesmoke
_plasma
ai
- ai_ally_speech_manager
- ai_baseflyergeneric
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_goal_throw_prop
- ai_hint
- ai_network
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
- ai_speechfilter
aiscripted
aitesthull
ambient
animated
assault
beam
bodyque
camera
color
commentary
cycler
dynamic
ent
entity
entityflame
env
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_credits
- env_debughistory
- env_detail_controller
- env_dispenser
- env_doppler_emitter
- env_dustpuff
- env_dusttrail
- env_effectscript
- env_embers
- env_entity_dissolver
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_fire_trail
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_gargantua_flame
- env_gibshooter
- env_global
- env_glow
- env_gluon_beam
- env_gunfire
- env_hudhint
- env_introcredits
- env_laser
- env_laser_dot
- env_message
- env_material_timer
- env_microphone
- env_mine
- env_mortar_controller
- env_mortar_launcher
- env_movieexplosion
- env_muzzleflash
- env_particle_beam
- env_particle_performance_monitor
- env_particle_tesla
- env_particle_trail
- env_particlefire
- env_particlelight
- env_particlescript
- env_particlesmokegrenade
- env_physexplosion
- env_physimpact
- env_physwire
- env_pinch
- env_player_surface_trigger
- env_projectedtexture
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_rotorshooter
- env_rotorwash_emitter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_speaker
- env_splash
- env_sporeexplosion
- env_sporetrail
- env_sprite
- env_sprite_nointerp
- env_sprite_oriented
- env_spritetrail
- env_starfield
- env_steam
- env_steamjet
- env_sun
- env_taubeam
- env_texturetoggle
- env_tonemap_controller
- env_tracer
- env_tram_screen
- env_viewpunch
- env_wind
- env_xen_portal
- env_xen_portal_effect
- env_xen_portal_template
- env_xen_pushpad
- env_zoom
event
filter
- filter_activator_class
- filter_activator_flag
- filter_activator_mass_greater
- filter_activator_model
- filter_activator_name
- filter_activator_team
- filter_base
- filter_damage_class
- filter_damage_type
- filter_enemy
- filter_multi
fish
fog
func
- func_50cal
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_conveyor_bms
- func_detail_blocker
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_friction
- func_guntarget
- func_illusionary
- func_ladderendpoint
- func_lod
- func_lookdoor
- func_minefield
- func_monitor
- func_movelinear
- func_plat
- func_platrot
- func_precipitation
- func_proprrespawnzone
- func_pushable
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tanktrain
- func_tow
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_useableladder
- func_vehicleclip
- func_wall
- func_wall_toggle
- func_water
- func_water_analog
- func_weight_button
funCBaseFlex
game
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
generic
gib
gibshooter
grenade
- grenade_abrams_shell
- grenade_apache_rpg
- grenade_bolt
- grenade_energy
- grenade_energy_large
- grenade_frag
- grenade_hornet
- grenade_mortar
- grenade_mortar_large
- grenade_mortar_small
- grenade_mp5
- grenade_rpg
- grenade_satchel
- grenade_spit
- grenade_tow
- grenade_tripmine
hammer
handle
hl2
info
- info_camera_link
- info_constraint_anchor
- info_darknessmode_lightsource
- info_dlightmap_update
- info_hint
- info_intermission
- info_ladder
- info_ladder_dismount
- info_landmark
- info_lighting_relative
- info_mass_center
- info_nihilanth_summon
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_observer_menu
- info_overlay_accessor
- info_particle_system
- info_player_deathmatch
- info_player_start
- info_player_teamspawn
- info_projecteddecal
- info_radial_link_controller
- info_snipertarget
- info_stopallsounds
- info_target
- info_target_command_point
- info_target_helicoptercrash
- info_teleport_destination
- info_vehicle_groundspawn
infodecal
instanced
item
- item_ammo_357
- item_ammo_box
- item_ammo_canister
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_energy
- item_ammo_glock
- item_ammo_mp5
- item_ammo_shotgun
- item_battery
- item_crate
- item_grenade_mp5
- item_grenade_rpg
- item_healthcharger
- item_healthkit
- item_healthvial
- item_longjump
- item_sodacan
- item_suit
- item_suitcharger
- item_syringe
- item_tow_missile
- item_weapon_357
- item_weapon_crossbow
- item_weapon_crowbar
- item_weapon_frag
- item_weapon_glock
- item_weapon_glock_lh
- item_weapon_gluon
- item_weapon_hivehand
- item_weapon_mp5
- item_weapon_rpg
- item_weapon_satchel
- item_weapon_shotgun
- item_weapon_snark
- item_weapon_tau
- item_weapon_tripmine
keyframe
light
logic
- logic_achievement
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_choreographed_scene
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_parent
- logic_playerproxy
- logic_proximity
- logic_register_activator
- logic_relay
- logic_scene_list_manager
- logic_timer
material
math
momentary
monster
mortarshell
move
mp
multisource
npc
- npc_abrams
- npc_alien_controller
- npc_alien_grunt
- npc_alien_grunt_unarmored
- npc_alien_slave
- npc_apache
- npc_barnacle
- npc_barnacle_tongue_tip
- npc_bullseye
- npc_bullsquid
- npc_crow
- npc_eli
- npc_enemyfinder
- npc_enemyfinder_combinecannon
- npc_furniture
- npc_gargantua
- npc_gman
- npc_headcrab
- npc_houndeye
- npc_human_assassin
- npc_human_commander
- npc_human_grenadier
- npc_human_grunt
- npc_human_medic
- npc_human_scientist
- npc_human_scientist_eli
- npc_human_scientist_female
- npc_human_scientist_kleiner
- npc_human_security
- npc_ichthyosaur
- npc_kleiner
- npc_lav
- npc_maker
- npc_osprey
- npc_pigeon
- npc_seagull
- npc_sentry_ceiling
- npc_sentry_ground
- npc_snark
- npc_sniper
- npc_template_maker
- npc_tentacle
- npc_vehicledriver
- npc_vortigaunt
- npc_zombie_scientist
- npc_zombie_scientist_torso
- npc_zombie_security
path
phys
- phys_ballsocket
- phys_bone_follower
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics
player
point
- point_angularvelocitysensor
- point_camera
- point_clientcommand
- point_commentary_node
- point_commentary_viewpoint
- point_devshot_camera
- point_enable_motion_fixup
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_push
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
projectile
- projectile_electric_ball
- projectile_electric_ball_large
- projectile_electrocluster_chunk
- projectile_electrocluster_intermediate
- projectile_electrocluster_parent
- projectile_thunderball
predicted
prop
- prop_bonemerge
- prop_coreball
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_flare
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_physics_psychokinesis
- prop_physics_respawnable
- prop_physics_teleprop
- prop_radiation_charger
- prop_ragdoll
- prop_ragdoll_attached
- prop_retinalscanner
- prop_scalable
- prop_soda
- prop_sphere
- prop_surgerybot
- prop_train_apprehension
- prop_train_awesome
- prop_vehicle
- prop_vehicle_choreo_generic
- prop_vehicle_driveable
- prop_xen_pushpad
proto
raggib
reserved
rope
scene
script
scripted
shadow
simple
sky
sniperbullet
soundent
spark
spotlight
tanktrain
target
te
team
test
trigger
- trigger
- trigger_autosave
- trigger_brush
- trigger_cdaudio
- trigger_changelevel
- trigger_fog
- trigger_gargantua_shake
- trigger_gravity
- trigger_hurt
- trigger_impact
- trigger_lift
- trigger_look
- trigger_multiple
- trigger_once
- trigger_physics_trap
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_rpgfire
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_togglesave
- trigger_transition
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
- trigger_weaponfire
- trigger_wind
vgui
vote
viewmodel
water
waterbullet
weapon
- weapon_357
- weapon_crossbow
- weapon_crowbar
- weapon_frag
- weapon_glock
- weapon_gluon
- weapon_headcrab
- weapon_hivehand
- weapon_mp5
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tau
- weapon_tripmine
window
world
worldspawn