List of Black Mesa entities: Difference between revisions
m (Added ColumnBox) |
MyGamepedia (talk | contribs) |
||
(51 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{improve|Most part of code made with {{wiki|ChatGPT}}. Maybe something is wrong with this page and requires fixes. | |||
Most part of code made with {{wiki|ChatGPT}}. Maybe something is wrong with this page and requires fixes. | <br>Improve with {{t|ent}}}} | ||
{{Bms}} This is a complete list of all [[Black Mesa]] entities. Included both, the mod version from 14 september 2012 and the latest public Steam release game version. | |||
{{ | {{back|Black Mesa Level Creation}} | ||
{{Bms}} This is a complete list of all [[Black Mesa]] entities. | {{note|Some {{hl2|4}} and {{tf2|4}} entities are also available in {{Bms|4}}. Also some other entities was taken from other Source Engine branches and games.}} | ||
{{back | Black Mesa Level Creation}} | {{note|Some entities from the mod version not available in {{bms|4|nt=2}}, as well as vice versa.}} | ||
{{ | {{note|This list also include some [[obsolete]] entities. Will get upgrates if an obsolete entity will get it's own page on this wiki.}} | ||
{{ | |||
== | =={{bms|4|nt=2}}== | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''_firesmoke''' | |||
* [[_firesmoke]] | * [[_firesmoke]] | ||
'''_plasma''' | |||
* [[_plasma]] | * [[_plasma]] | ||
'''ai''' | |||
* [[ai_ally_manager]] | * [[ai_ally_manager]] | ||
* [[ai_ally_speech_manager]] | * [[ai_ally_speech_manager]] | ||
Line 40: | Line 39: | ||
* [[ai_speechfilter]] | * [[ai_speechfilter]] | ||
'''aiscripted''' | |||
* [[aiscripted_schedule]] | * [[aiscripted_schedule]] | ||
'''aitesthull''' | |||
* [[aitesthull]] | * [[aitesthull]] | ||
'''ambient''' | |||
* [[ambient_generic]] | * [[ambient_generic]] | ||
'''animated''' | |||
* [[animated_follower]] | * [[animated_follower]] | ||
'''assault''' | |||
* [[assault_assaultpoint]] | * [[assault_assaultpoint]] | ||
* [[assault_rallypoint]] | * [[assault_rallypoint]] | ||
'''beam''' | |||
* [[beam]] | * [[beam]] | ||
'''beamteam''' | |||
* [[beamteam]] | * [[beamteam]] | ||
'''blackmesa''' | |||
* [[blackmesa_crossbow_tracer]] | * [[blackmesa_crossbow_tracer]] | ||
* [[blackmesa_loading_screen_generator]] | * [[blackmesa_loading_screen_generator]] | ||
Line 69: | Line 70: | ||
* [[blackmesa_viewmodel]] | * [[blackmesa_viewmodel]] | ||
'''bmortar''' | |||
* [[bmortar]] | * [[Bmortar (Black Mesa)|bmortar]] | ||
'''bms''' | |||
* [[bms_bot]] | * [[bms_bot]] | ||
'''bot''' | |||
* [[bot_zombie]] | * [[bot_zombie]] | ||
'''bspitwave''' | |||
* [[bspitwave]] | * [[bspitwave]] | ||
'''camera''' | |||
* [[camera_death]] | * [[camera_death]] | ||
'''color''' | |||
* [[color_correction]] | * [[color_correction]] | ||
* [[color_correction_volume]] | * [[color_correction_volume]] | ||
'''commentary''' | |||
* [[commentary_auto]] | * [[commentary_auto]] | ||
'''cycler''' | |||
* [[cycler_actor]] | * [[cycler_actor]] | ||
* [[cycler_flex]] | * [[cycler_flex]] | ||
'''director''' | |||
* [[director_resource]] | * [[director_resource]] | ||
'''dynamic''' | |||
* [[dynamic_prop]] | * [[dynamic_prop]] | ||
'''entity''' | |||
* [[entity_blocker]] | * [[entity_blocker]] | ||
* [[entity_player_base]] | * [[entity_player_base]] | ||
'''entityflame''' | |||
* [[entityflame]] | * [[entityflame]] | ||
'''env''' | |||
* [[env_beam]] | * [[env_beam]] | ||
* [[env_beverage]] | * [[env_beverage]] | ||
Line 136: | Line 137: | ||
* [[env_funnel]] | * [[env_funnel]] | ||
* [[env_gargantua_flame]] | * [[env_gargantua_flame]] | ||
* [[env_gibshooter]] | * [[Gibshooter|env_gibshooter]] | ||
* [[env_global]] | * [[env_global]] | ||
* [[env_glow]] | * [[env_glow]] | ||
Line 210: | Line 211: | ||
* [[env_zoom]] | * [[env_zoom]] | ||
'''event''' | |||
* [[event_queue_saveload_proxy]] | * [[event_queue_saveload_proxy]] | ||
'''filter''' | |||
* [[filter_activator_class]] | * [[filter_activator_class]] | ||
* [[filter_activator_flag]] | * [[filter_activator_flag]] | ||
Line 226: | Line 227: | ||
* [[filter_multi]] | * [[filter_multi]] | ||
'''fish''' | |||
* [[fish]] | * [[fish]] | ||
'''fog''' | |||
* [[fog_volume]] | * [[fog_volume]] | ||
'''func''' | |||
* [[func_50cal]] | * [[func_50cal]] | ||
* [[func_areaportal]] | * [[func_areaportal]] | ||
Line 297: | Line 298: | ||
* [[func_weight_button]] | * [[func_weight_button]] | ||
'''funCBaseFlex''' | |||
* [[funCBaseFlex]] | * [[funCBaseFlex]] | ||
'''game''' | |||
* [[game_end]] | * [[game_end]] | ||
* [[game_mp_gamerules]] | * [[game_mp_gamerules]] | ||
Line 314: | Line 315: | ||
* [[game_zone_player]] | * [[game_zone_player]] | ||
'''generic''' | |||
* [[generic_actor]] | * [[generic_actor]] | ||
'''gib''' | |||
* [[gib]] | * [[gib]] | ||
'''gibshooter''' | |||
* [[gibshooter]] | * [[gibshooter]] | ||
'''godrays''' | |||
* [[godrays_settings]] | * [[godrays_settings]] | ||
'''grenade''' | |||
* [[grenade]] | * [[grenade]] | ||
* [[grenade_apache_rpg]] | * [[grenade_apache_rpg]] | ||
Line 339: | Line 340: | ||
* [[grenade_rpg]] | * [[grenade_rpg]] | ||
* [[grenade_satchel]] | * [[grenade_satchel]] | ||
* [[grenade_spit]] | * [[Grenade spit (Black Mesa)|grenade_spit]] | ||
* [[grenade_tank_shell]] | * [[grenade_tank_shell]] | ||
* [[grenade_tow]] | * [[grenade_tow]] | ||
* [[grenade_tripmine]] | * [[grenade_tripmine]] | ||
'''hammer''' | |||
* [[hammer_updateignorelist]] | * [[hammer_updateignorelist]] | ||
'''handle''' | |||
* [[handle_dummy]] | * [[handle_dummy]] | ||
* [[handle_test]] | * [[handle_test]] | ||
'''info''' | |||
* [[info_camera_link]] | * [[info_camera_link]] | ||
* [[info_constraint_anchor]] | * [[info_constraint_anchor]] | ||
Line 389: | Line 390: | ||
* [[info_timescale_controller]] | * [[info_timescale_controller]] | ||
'''infodecal''' | |||
* [[infodecal]] | * [[infodecal]] | ||
'''instanced''' | |||
* [[instanced_scripted_scene]] | * [[instanced_scripted_scene]] | ||
'''item''' | |||
* [[item_ammo_357]] | * [[item_ammo_357 (Black Mesa)|item_ammo_357]] | ||
* [[item_ammo_box]] | * [[item_ammo_box]] | ||
* [[item_ammo_canister]] | * [[item_ammo_canister]] | ||
* [[item_ammo_crate]] | * [[item_ammo_crate]] | ||
* [[item_ammo_crossbow]] | * [[item_ammo_crossbow (Black Mesa)|item_ammo_crossbow]] | ||
* [[item_ammo_energy]] | * [[item_ammo_energy]] | ||
* [[item_ammo_glock]] | * [[item_ammo_glock]] | ||
* [[item_ammo_mp5]] | * [[item_ammo_mp5]] | ||
* [[item_ammo_shotgun]] | * [[item_ammo_shotgun]] | ||
* [[item_battery]] | * [[item_battery (Black Mesa)|item_battery]] | ||
* [[item_crate]] | * [[item_crate]] | ||
* [[item_grenade_mp5]] | * [[item_grenade_mp5]] | ||
* [[item_grenade_rpg]] | * [[item_grenade_rpg]] | ||
* [[item_healthcharger]] | * [[item_healthcharger (Black Mesa)|item_healthcharger]] | ||
* [[item_healthkit]] | * [[item_healthkit (Black Mesa)|item_healthkit]] | ||
* [[item_healthkit_ragdoll_clone]] | * [[item_healthkit_ragdoll_clone]] | ||
* [[item_healthvial]] | * [[item_healthvial (Black Mesa)|item_healthvial]] | ||
* [[item_longjump]] | * [[item_longjump (Black Mesa)|item_longjump]] | ||
* [[item_snark_grenade]] | * [[item_snark_grenade]] | ||
* [[item_sodacan]] | * [[item_sodacan]] | ||
* [[item_suit]] | * [[item_suit (Black Mesa)|item_suit]] | ||
* [[item_suitcharger]] | * [[item_suitcharger (Black Mesa)|item_suitcharger]] | ||
* [[item_syringe]] | * [[item_syringe]] | ||
* [[item_tow_missile]] | * [[item_tow_missile]] | ||
Line 436: | Line 437: | ||
* [[item_weapon_tripmine]] | * [[item_weapon_tripmine]] | ||
'''keyframe''' | |||
* [[keyframe_rope]] | * [[keyframe_rope]] | ||
* [[keyframe_track]] | * [[keyframe_track]] | ||
'''light''' | |||
* [[light]] | * [[light]] | ||
* [[light_dynamic]] | * [[light_dynamic]] | ||
Line 447: | Line 448: | ||
* [[light_spot]] | * [[light_spot]] | ||
'''logic''' | |||
* [[logic_achievement]] | * [[logic_achievement]] | ||
* [[logic_active_autosave]] | * [[logic_active_autosave]] | ||
Line 470: | Line 471: | ||
* [[logic_timer]] | * [[logic_timer]] | ||
'''material''' | |||
* [[material_modify_control]] | * [[material_modify_control]] | ||
* [[material_timer]] | * [[material_timer]] | ||
'''math''' | |||
* [[math_colorblend]] | * [[math_colorblend]] | ||
* [[math_counter]] | * [[math_counter]] | ||
* [[math_remap]] | * [[math_remap]] | ||
'''misc''' | |||
* [[misc_dead_hev]] | * [[misc_dead_hev]] | ||
* [[misc_marionettist]] | * [[misc_marionettist]] | ||
Line 487: | Line 488: | ||
* [[misc_xen_shield_panel]] | * [[misc_xen_shield_panel]] | ||
'''momentary''' | |||
* [[momentary_door]] | * [[momentary_door]] | ||
* [[momentary_rot_button]] | * [[momentary_rot_button]] | ||
'''monster''' | |||
* [[monster_furniture]] | * [[monster_furniture]] | ||
* [[monster_generic]] | * [[monster_generic]] | ||
'''mortarshell''' | |||
* [[mortarshell]] | * [[mortarshell]] | ||
'''move''' | |||
* [[move_keyframed]] | * [[move_keyframed]] | ||
* [[move_rope]] | * [[move_rope]] | ||
'''mp''' | |||
* [[mp_round_time]] | * [[mp_round_time]] | ||
'''multisource''' | |||
* [[multisource]] | * [[multisource]] | ||
'''music''' | |||
* [[music_track]] | * [[music_track]] | ||
'''newlight''' | |||
* [[NewLight_Dir]] | * [[NewLight_Dir]] | ||
* [[Newlight_point]] | * [[Newlight_point]] | ||
* [[NewLight_Spot]] | * [[NewLight_Spot]] | ||
'''newlights''' | |||
* [[newlights_gbuffersettings]] | * [[newlights_gbuffersettings]] | ||
* [[newLights_settings]] | * [[newLights_settings]] | ||
* [[newLights_Spawner]] | * [[newLights_Spawner]] | ||
'''newxog''' | |||
* [[newxog_global]] | * [[newxog_global]] | ||
* [[newxog_settings]] | * [[newxog_settings]] | ||
* [[newxog_volume]] | * [[newxog_volume]] | ||
'''nihianimbeam''' | |||
* [[nihianimbeam]] | * [[nihianimbeam]] | ||
'''nihiballz''' | |||
* [[nihiballz]] | * [[nihiballz]] | ||
'''nihilanth''' | |||
* [[nihilanth_pylon]] | * [[nihilanth_pylon]] | ||
'''nihiportals''' | |||
* [[nihiportals_teleprops]] | * [[nihiportals_teleprops]] | ||
'''nihiportalsbase''' | |||
* [[nihiportalsbase]] | * [[nihiportalsbase]] | ||
'''npc''' | |||
* [[npc_abrams]] | * [[npc_abrams]] | ||
* [[npc_alien_controller]] | * [[npc_alien_controller]] | ||
Line 554: | Line 555: | ||
* [[npc_beneathticle]] | * [[npc_beneathticle]] | ||
* [[npc_boid]] | * [[npc_boid]] | ||
* [[npc_bullseye]] | |||
* [[npc_bullsquid]] | * [[npc_bullsquid]] | ||
* [[npc_bullsquid_melee]] | * [[npc_bullsquid_melee]] | ||
Line 568: | Line 570: | ||
* [[npc_headcrab_poison]] | * [[npc_headcrab_poison]] | ||
* [[npc_hecu_marine]] | * [[npc_hecu_marine]] | ||
* [[npc_houndeye]] | * [[npc_houndeye (Black Mesa)|npc_houndeye]] | ||
* [[npc_houndeye_knockback]] | * [[npc_houndeye_knockback]] | ||
* [[npc_houndeye_suicide]] | * [[npc_houndeye_suicide]] | ||
Line 616: | Line 618: | ||
* [[npc_zombie_security]] | * [[npc_zombie_security]] | ||
'''path''' | |||
* [[path_corner]] | * [[path_corner]] | ||
* [[path_corner_crash]] | * [[path_corner_crash]] | ||
* [[path_track]] | * [[path_track]] | ||
'''phys''' | |||
* [[phys_ballsocket]] | * [[phys_ballsocket]] | ||
* [[phys_bone_follower]] | * [[phys_bone_follower]] | ||
Line 640: | Line 642: | ||
* [[phys_torque]] | * [[phys_torque]] | ||
'''physics''' | |||
* [[physics_cannister]] | * [[physics_cannister]] | ||
* [[physics_entity_solver]] | * [[physics_entity_solver]] | ||
* [[physics_npc_solver]] | * [[physics_npc_solver]] | ||
* [[physics_prop]] | * [[physics_prop]] | ||
* [[physics_prop_ragdoll]] | * [[physics_prop_ragdoll]] | ||
'''player''' | |||
* [[player]] | * [[player]] | ||
* [[player_loadsaved]] | * [[player_loadsaved]] | ||
Line 658: | Line 658: | ||
* [[player_weaponstrip]] | * [[player_weaponstrip]] | ||
'''point''' | |||
* [[point_anglesensor]] | * [[point_anglesensor]] | ||
* [[point_angularvelocitysensor]] | * [[point_angularvelocitysensor]] | ||
Line 686: | Line 686: | ||
* [[point_weaponstrip]] | * [[point_weaponstrip]] | ||
'''projectile''' | |||
* [[projectile_electric_ball]] | * [[projectile_electric_ball]] | ||
* [[projectile_electric_ball_large]] | * [[projectile_electric_ball_large]] | ||
Line 694: | Line 694: | ||
* [[projectile_thunderball]] | * [[projectile_thunderball]] | ||
'''prop''' | |||
* [[prop_barrel_cactus]] | * [[prop_barrel_cactus]] | ||
* [[prop_barrel_cactus_adolescent]] | * [[prop_barrel_cactus_adolescent]] | ||
Line 723: | Line 723: | ||
* [[prop_ragdoll]] | * [[prop_ragdoll]] | ||
* [[prop_ragdoll_attached]] | * [[prop_ragdoll_attached]] | ||
* [[prop_ragdoll_original]] | * [[Prop_ragdoll|prop_ragdoll_original]] | ||
* [[prop_retinalscanner]] | * [[prop_retinalscanner]] | ||
* [[prop_scalable]] | * [[prop_scalable]] | ||
Line 738: | Line 738: | ||
* [[prop_xen_int_barrel]] | * [[prop_xen_int_barrel]] | ||
'''proto''' | |||
* [[proto_sniper]] | * [[proto_sniper]] | ||
'''raggib''' | |||
* [[raggib]] | * [[raggib]] | ||
'''reserved''' | |||
* [[reserved_spot]] | * [[reserved_spot]] | ||
'''rope''' | |||
* [[rope_anchor]] | * [[rope_anchor]] | ||
'''scene''' | |||
* [[scene_manager]] | * [[scene_manager]] | ||
'''script''' | |||
* [[script_intro]] | * [[script_intro]] | ||
'''scripted''' | |||
* [[scripted_scene]] | * [[scripted_scene]] | ||
* [[scripted_sentence]] | * [[scripted_sentence]] | ||
Line 762: | Line 762: | ||
* [[scripted_target]] | * [[scripted_target]] | ||
'''shadow''' | |||
* [[shadow_control]] | * [[shadow_control]] | ||
'''simple''' | |||
* [[simple_bot]] | * [[simple_bot]] | ||
* [[simple_physics_brush]] | * [[simple_physics_brush]] | ||
* [[simple_physics_prop]] | * [[simple_physics_prop]] | ||
'''sky''' | |||
* [[sky_camera]] | * [[sky_camera]] | ||
'''sniperbullet''' | |||
* [[sniperbullet]] | * [[sniperbullet]] | ||
'''soundent''' | |||
* [[soundent]] | * [[soundent]] | ||
'''spark''' | |||
* [[spark_shower]] | * [[spark_shower]] | ||
'''spotlight''' | |||
* [[spotlight_end]] | * [[spotlight_end]] | ||
'''spriteteam''' | |||
* [[spriteteam]] | * [[spriteteam]] | ||
'''tanktrain''' | |||
* [[tanktrain_ai]] | * [[tanktrain_ai]] | ||
* [[tanktrain_aitarget]] | * [[tanktrain_aitarget]] | ||
'''target''' | |||
* [[target_cdaudio]] | * [[target_cdaudio]] | ||
* [[target_changegravity]] | * [[target_changegravity]] | ||
'''te''' | |||
* [[te_tester]] | * [[te_tester]] | ||
'''team''' | |||
* [[team_manager]] | * [[team_manager]] | ||
'''test''' | |||
* [[test_effect]] | * [[test_effect]] | ||
* [[test_proxytoggle]] | * [[test_proxytoggle]] | ||
* [[test_traceline]] | * [[test_traceline]] | ||
'''tracerbullet''' | |||
* [[tracerbullet]] | * [[tracerbullet]] | ||
'''trigger''' | |||
* [[trigger]] | * [[trigger]] | ||
* [[trigger_apply_impulse]] | * [[trigger_apply_impulse]] | ||
Line 845: | Line 845: | ||
* [[trigger_wind]] | * [[trigger_wind]] | ||
'''vgui''' | |||
* [[vgui_screen]] | * [[vgui_screen]] | ||
* [[vgui_screen_team]] | * [[vgui_screen_team]] | ||
* [[vgui_slideshow_display]] | * [[vgui_slideshow_display]] | ||
'''vote''' | |||
* [[vote_controller]] | * [[vote_controller]] | ||
'''water''' | |||
* [[water_lod_control]] | * [[water_lod_control]] | ||
'''waterbullet''' | |||
* [[waterbullet]] | * [[waterbullet]] | ||
'''weapon''' | |||
* [[weapon_357]] | * [[weapon_357]] | ||
* [[weapon_assassin_glock]] | * [[weapon_assassin_glock]] | ||
Line 877: | Line 877: | ||
* [[weapon_tripmine]] | * [[weapon_tripmine]] | ||
'''window''' | |||
* [[window_pane]] | * [[window_pane]] | ||
'''world''' | |||
* [[world_items]] | * [[World_items_(Source)|world_items]] | ||
'''worldspawn''' | |||
* [[worldspawn]] | * [[worldspawn]] | ||
}} | }} | ||
== | =={{bms12|4}}== | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''_firesmoke''' | |||
* [[_firesmoke]] | * [[_firesmoke]] | ||
'''_plasma''' | |||
* [[_plasma]] | * [[_plasma]] | ||
'''ai''' | |||
* [[ai_ally_speech_manager]] | * [[ai_ally_speech_manager]] | ||
* [[ai_baseflyergeneric]] | * [[ai_baseflyergeneric]] | ||
Line 921: | Line 921: | ||
* [[ai_speechfilter]] | * [[ai_speechfilter]] | ||
'''aiscripted''' | |||
* [[aiscripted_schedule]] | * [[aiscripted_schedule]] | ||
'''aitesthull''' | |||
* [[aitesthull]] | * [[aitesthull]] | ||
'''ambient''' | |||
* [[ambient_generic]] | * [[ambient_generic]] | ||
'''animated''' | |||
* [[animated_follower]] | * [[animated_follower]] | ||
'''assault''' | |||
* [[assault_assaultpoint]] | * [[assault_assaultpoint]] | ||
* [[assault_rallypoint]] | * [[assault_rallypoint]] | ||
'''beam''' | |||
* [[beam]] | * [[beam]] | ||
'''bodyque''' | |||
* [[bodyque]] | * [[bodyque]] | ||
'''camera''' | |||
* [[camera_death]] | * [[camera_death]] | ||
'''color''' | |||
* [[color_correction]] | * [[color_correction]] | ||
* [[color_correction_volume]] | * [[color_correction_volume]] | ||
'''commentary''' | |||
* [[commentary_auto]] | * [[commentary_auto]] | ||
'''cycler''' | |||
* [[cycler_actor]] | * [[cycler_actor]] | ||
* [[cycler_flex]] | * [[cycler_flex]] | ||
'''dynamic''' | |||
* [[dynamic_prop]] | * [[dynamic_prop]] | ||
'''ent''' | |||
* [[ent_watery_leech]] | * [[ent_watery_leech]] | ||
'''entity''' | |||
* [[entity_blocker]] | * [[entity_blocker]] | ||
'''entityflame''' | |||
* [[entityflame]] | * [[entityflame]] | ||
'''env''' | |||
* [[env_beam]] | * [[env_beam]] | ||
* [[env_beverage]] | * [[env_beverage]] | ||
Line 998: | Line 995: | ||
* [[env_funnel]] | * [[env_funnel]] | ||
* [[env_gargantua_flame]] | * [[env_gargantua_flame]] | ||
* [[env_gibshooter]] | * [[Gibshooter|env_gibshooter]] | ||
* [[env_global]] | * [[env_global]] | ||
* [[env_glow]] | * [[env_glow]] | ||
* [[ | * [[env_gluonbeam]] | ||
* [[env_gunfire]] | * [[env_gunfire]] | ||
* [[env_hudhint]] | * [[env_hudhint]] | ||
Line 1,069: | Line 1,066: | ||
* [[env_zoom]] | * [[env_zoom]] | ||
'''event''' | |||
* [[event_queue_saveload_proxy]] | * [[event_queue_saveload_proxy]] | ||
'''filter''' | |||
* [[filter_activator_class]] | * [[filter_activator_class]] | ||
* [[filter_activator_flag]] | * [[filter_activator_flag]] | ||
Line 1,085: | Line 1,082: | ||
* [[filter_multi]] | * [[filter_multi]] | ||
'''fish''' | |||
* [[fish]] | * [[fish]] | ||
'''fog''' | |||
* [[fog_volume]] | * [[fog_volume]] | ||
'''func''' | |||
* [[func_50cal]] | * [[func_50cal]] | ||
* [[func_areaportal]] | * [[func_areaportal]] | ||
Line 1,108: | Line 1,105: | ||
* [[func_dustmotes]] | * [[func_dustmotes]] | ||
* [[func_fish_pool]] | * [[func_fish_pool]] | ||
* [[func_friction]] | * [[Func friction (Source)|func_friction]] | ||
* [[func_guntarget]] | * [[func_guntarget]] | ||
* [[func_illusionary]] | * [[func_illusionary]] | ||
Line 1,147: | Line 1,144: | ||
* [[func_weight_button]] | * [[func_weight_button]] | ||
'''funCBaseFlex''' | |||
* [[funCBaseFlex]] | * [[funCBaseFlex]] | ||
'''game''' | |||
* [[game_end]] | * [[game_end]] | ||
* [[game_gib_manager]] | * [[game_gib_manager]] | ||
Line 1,162: | Line 1,159: | ||
* [[game_zone_player]] | * [[game_zone_player]] | ||
'''generic''' | |||
* [[generic_actor]] | * [[generic_actor]] | ||
'''gib''' | |||
* [[gib]] | * [[gib]] | ||
'''gibshooter''' | |||
* [[gibshooter]] | * [[gibshooter]] | ||
'''grenade''' | |||
* [[grenade_abrams_shell]] | * [[grenade_abrams_shell]] | ||
* [[grenade_apache_rpg]] | * [[grenade_apache_rpg]] | ||
Line 1,185: | Line 1,182: | ||
* [[grenade_rpg]] | * [[grenade_rpg]] | ||
* [[grenade_satchel]] | * [[grenade_satchel]] | ||
* [[grenade_spit]] | * [[Grenade spit (Black Mesa)|grenade_spit]] | ||
* [[grenade_tow]] | * [[grenade_tow]] | ||
* [[grenade_tripmine]] | * [[grenade_tripmine]] | ||
'''hammer''' | |||
* [[hammer_updateignorelist]] | * [[hammer_updateignorelist]] | ||
'''handle''' | |||
* [[handle_dummy]] | * [[handle_dummy]] | ||
* [[handle_test]] | * [[handle_test]] | ||
'''hl2''' | |||
* [[hl2_gamerules]] | * [[hl2_gamerules]] | ||
'''info''' | |||
* [[info_camera_link]] | * [[info_camera_link]] | ||
* [[info_constraint_anchor]] | * [[info_constraint_anchor]] | ||
Line 1,237: | Line 1,234: | ||
* [[info_vehicle_groundspawn]] | * [[info_vehicle_groundspawn]] | ||
'''infodecal''' | |||
* [[infodecal]] | * [[infodecal]] | ||
'''instanced''' | |||
* [[instanced_scripted_scene]] | * [[instanced_scripted_scene]] | ||
'''item''' | |||
* [[item_ammo_357 | * [[item_ammo_357 (Black Mesa)|item_ammo_357]] | ||
* [[item_ammo_crate]] | * [[item_ammo_crate]] | ||
* [[item_ammo_crossbow]] | * [[item_ammo_crossbow (Black Mesa)|item_ammo_crossbow]] | ||
* [[item_ammo_energy]] | * [[item_ammo_energy]] | ||
* [[item_ammo_glock]] | * [[item_ammo_glock]] | ||
* [[item_ammo_mp5]] | * [[item_ammo_mp5]] | ||
* [[item_ammo_shotgun]] | * [[item_ammo_shotgun]] | ||
* [[item_battery]] | * [[item_battery (Black Mesa)|item_battery]] | ||
* [[item_crate]] | * [[item_crate]] | ||
* [[item_grenade_mp5]] | * [[item_grenade_mp5]] | ||
* [[item_grenade_rpg]] | * [[item_grenade_rpg]] | ||
* [[item_healthcharger]] | * [[item_healthcharger (Black Mesa)|item_healthcharger]] | ||
* [[item_healthkit]] | * [[item_healthkit (Black Mesa)|item_healthkit]] | ||
* [[item_healthvial]] | * [[item_healthvial (Black Mesa)|item_healthvial]] | ||
* [[item_longjump]] | * [[item_longjump (Black Mesa)|item_longjump]] | ||
* [[item_sodacan]] | * [[item_sodacan]] | ||
* [[item_suit]] | * [[item_suit (Black Mesa)|item_suit]] | ||
* [[item_suitcharger]] | * [[item_suitcharger (Black Mesa)|item_suitcharger]] | ||
* [[item_syringe]] | * [[item_syringe]] | ||
* [[item_tow_missile]] | * [[item_tow_missile]] | ||
Line 1,282: | Line 1,277: | ||
* [[item_weapon_tripmine]] | * [[item_weapon_tripmine]] | ||
'''keyframe''' | |||
* [[keyframe_rope]] | * [[keyframe_rope]] | ||
* [[keyframe_track]] | * [[keyframe_track]] | ||
'''light''' | |||
* [[light]] | * [[light]] | ||
* [[light_dynamic]] | * [[light_dynamic]] | ||
Line 1,293: | Line 1,288: | ||
* [[light_spot]] | * [[light_spot]] | ||
'''logic''' | |||
* [[logic_achievement]] | * [[logic_achievement]] | ||
* [[logic_active_autosave]] | * [[logic_active_autosave]] | ||
Line 1,316: | Line 1,311: | ||
* [[logic_timer]] | * [[logic_timer]] | ||
'''material''' | |||
* [[material_modify_control]] | * [[material_modify_control]] | ||
* [[material_timer]] | * [[material_timer]] | ||
'''math''' | |||
* [[math_colorblend]] | * [[math_colorblend]] | ||
* [[math_counter]] | * [[math_counter]] | ||
* [[math_remap]] | * [[math_remap]] | ||
'''momentary''' | |||
* [[momentary_door]] | * [[momentary_door]] | ||
* [[momentary_rot_button]] | * [[momentary_rot_button]] | ||
'''monster''' | |||
* [[monster_furniture]] | * [[monster_furniture]] | ||
* [[monster_generic]] | * [[monster_generic]] | ||
'''mortarshell''' | |||
* [[mortarshell]] | * [[mortarshell]] | ||
'''move''' | |||
* [[move_keyframed]] | * [[move_keyframed]] | ||
* [[move_rope]] | * [[move_rope]] | ||
'''multisource''' | |||
* [[multisource]] | * [[multisource]] | ||
'''npc''' | |||
* [[npc_abrams]] | * [[npc_abrams]] | ||
* [[npc_alien_controller]] | * [[npc_alien_controller]] | ||
* [[npc_alien_grunt]] | * [[npc_alien_grunt]] | ||
* [[npc_alien_grunt_unarmored]] | * [[npc_alien_grunt_unarmored]] | ||
* [[npc_alien_slave]] | * [[npc_alien_slave]] | ||
* [[npc_apache]] | * [[npc_apache]] | ||
* [[npc_barnacle]] | * [[npc_barnacle]] | ||
* [[npc_barnacle_tongue_tip]] | * [[npc_barnacle_tongue_tip]] | ||
* [[ | * [[npc_bullseye]] | ||
* [[npc_bullsquid]] | * [[npc_bullsquid]] | ||
* [[npc_crow]] | * [[npc_crow]] | ||
* [[npc_eli]] | * [[npc_eli]] | ||
Line 1,367: | Line 1,356: | ||
* [[npc_gargantua]] | * [[npc_gargantua]] | ||
* [[npc_gman]] | * [[npc_gman]] | ||
* [[npc_headcrab]] | * [[npc_headcrab]] | ||
* [[npc_houndeye (Black Mesa)|npc_houndeye]] | |||
* [[npc_houndeye | |||
* [[npc_human_assassin]] | * [[npc_human_assassin]] | ||
* [[npc_human_commander]] | * [[npc_human_commander]] | ||
Line 1,390: | Line 1,371: | ||
* [[npc_kleiner]] | * [[npc_kleiner]] | ||
* [[npc_lav]] | * [[npc_lav]] | ||
* [[npc_maker]] | * [[npc_maker]] | ||
* [[npc_osprey]] | * [[npc_osprey]] | ||
* [[npc_pigeon]] | * [[npc_pigeon]] | ||
* [[npc_seagull]] | * [[npc_seagull]] | ||
* [[npc_sentry_ceiling]] | * [[npc_sentry_ceiling]] | ||
Line 1,412: | Line 1,387: | ||
* [[npc_zombie_security]] | * [[npc_zombie_security]] | ||
'''path''' | |||
* [[path_corner]] | * [[path_corner]] | ||
* [[path_corner_crash]] | * [[path_corner_crash]] | ||
* [[path_track]] | * [[path_track]] | ||
'''phys''' | |||
* [[phys_ballsocket]] | * [[phys_ballsocket]] | ||
* [[phys_bone_follower]] | * [[phys_bone_follower]] | ||
Line 1,436: | Line 1,411: | ||
* [[phys_torque]] | * [[phys_torque]] | ||
'''physics''' | |||
* [[physics_cannister]] | * [[physics_cannister]] | ||
* [[physics_entity_solver]] | * [[physics_entity_solver]] | ||
Line 1,443: | Line 1,418: | ||
* [[physics_prop_ragdoll]] | * [[physics_prop_ragdoll]] | ||
'''player''' | |||
* [[player]] | * [[player]] | ||
* [[player_loadsaved]] | * [[player_loadsaved]] | ||
Line 1,451: | Line 1,426: | ||
* [[player_weaponstrip]] | * [[player_weaponstrip]] | ||
'''point''' | |||
* [[point_angularvelocitysensor]] | * [[point_angularvelocitysensor]] | ||
* [[point_camera]] | * [[point_camera]] | ||
Line 1,474: | Line 1,449: | ||
* [[point_viewcontrol]] | * [[point_viewcontrol]] | ||
'''predicted''' | |||
* [[predicted_viewmodel]] | * [[predicted_viewmodel]] | ||
'''prop''' | |||
* [[prop_bonemerge]] | * [[prop_bonemerge]] | ||
* [[prop_coreball]] | * [[prop_coreball]] | ||
Line 1,514: | Line 1,481: | ||
* [[prop_xen_pushpad]] | * [[prop_xen_pushpad]] | ||
'''proto''' | |||
* [[proto_sniper]] | * [[proto_sniper]] | ||
'''raggib''' | |||
* [[raggib]] | * [[raggib]] | ||
'''reserved''' | |||
* [[reserved_spot]] | * [[reserved_spot]] | ||
'''rope''' | |||
* [[rope_anchor]] | * [[rope_anchor]] | ||
'''scene''' | |||
* [[scene_manager]] | * [[scene_manager]] | ||
'''script''' | |||
* [[script_intro]] | * [[script_intro]] | ||
'''scripted''' | |||
* [[scripted_scene]] | * [[scripted_scene]] | ||
* [[scripted_sentence]] | * [[scripted_sentence]] | ||
Line 1,538: | Line 1,505: | ||
* [[scripted_target]] | * [[scripted_target]] | ||
'''shadow''' | |||
* [[shadow_control]] | * [[shadow_control]] | ||
'''simple''' | |||
* [[simple_bot]] | * [[simple_bot]] | ||
* [[simple_physics_brush]] | * [[simple_physics_brush]] | ||
* [[simple_physics_prop]] | * [[simple_physics_prop]] | ||
'''sky''' | |||
* [[sky_camera]] | * [[sky_camera]] | ||
'''sniperbullet''' | |||
* [[sniperbullet]] | * [[sniperbullet]] | ||
'''soundent''' | |||
* [[soundent]] | * [[soundent]] | ||
'''spark''' | |||
* [[spark_shower]] | * [[spark_shower]] | ||
'''spotlight''' | |||
* [[spotlight_end]] | * [[spotlight_end]] | ||
'''tanktrain''' | |||
* [[tanktrain_ai]] | * [[tanktrain_ai]] | ||
* [[tanktrain_aitarget]] | * [[tanktrain_aitarget]] | ||
'''target''' | |||
* [[target_cdaudio]] | * [[target_cdaudio]] | ||
* [[target_changegravity]] | * [[target_changegravity]] | ||
'''te''' | |||
* [[te_tester]] | * [[te_tester]] | ||
'''team''' | |||
* [[team_manager]] | * [[team_manager]] | ||
'''test''' | |||
* [[test_effect]] | * [[test_effect]] | ||
* [[test_proxytoggle]] | * [[test_proxytoggle]] | ||
* [[test_traceline]] | * [[test_traceline]] | ||
'''trigger''' | |||
* [[trigger]] | * [[trigger]] | ||
* [[trigger_autosave]] | * [[trigger_autosave]] | ||
Line 1,617: | Line 1,580: | ||
* [[trigger_wind]] | * [[trigger_wind]] | ||
'''vgui''' | |||
* [[vgui_screen]] | * [[vgui_screen]] | ||
* [[vgui_screen_team]] | * [[vgui_screen_team]] | ||
* [[vgui_slideshow_display]] | * [[vgui_slideshow_display]] | ||
'''vote''' | |||
* [[vote_controller]] | * [[vote_controller]] | ||
'''viewmodel''' | |||
* [[viewmodel]] | * [[viewmodel]] | ||
'''water''' | |||
* [[water_lod_control]] | * [[water_lod_control]] | ||
'''waterbullet''' | |||
* [[waterbullet]] | * [[waterbullet]] | ||
'''weapon''' | |||
* [[weapon_357]] | * [[weapon_357]] | ||
* [[weapon_crossbow]] | * [[weapon_crossbow]] | ||
Line 1,652: | Line 1,615: | ||
* [[weapon_tripmine]] | * [[weapon_tripmine]] | ||
'''window''' | |||
* [[window_pane]] | * [[window_pane]] | ||
'''world''' | |||
* [[world_items]] | * [[World_items_(Source)|world_items]] | ||
'''worldspawn''' | |||
* [[worldspawn]] | * [[worldspawn]] | ||
}} | |||
==Cut entities== | |||
{{ColumnBox|count=4| | |||
'''env''' | |||
* [[env_godrays_controller]] | |||
'''npc''' | |||
* [[npc_baby_headcrab]] | |||
}} | }} | ||
[[Category:Third Party Entities]] | [[Category:Third Party Entities]] | ||
[[Category:Lists]] | [[Category:Lists]] |
Latest revision as of 05:34, 26 May 2025


Improve with {{ent}}
This is a complete list of all Black Mesa entities. Included both, the mod version from 14 september 2012 and the latest public Steam release game version.







Black Mesa: Definitive Edition
_firesmoke
_plasma
ai
- ai_ally_manager
- ai_ally_speech_manager
- ai_baseflyergeneric
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_standoff
- ai_goal_throw_prop
- ai_hint
- ai_network
- ai_relationship
- ai_script_conditions
- ai_sound
- ai_speechfilter
aiscripted
aitesthull
ambient
animated
assault
beam
beamteam
blackmesa
- blackmesa_crossbow_tracer
- blackmesa_loading_screen_generator
- blackmesa_mp_coop_gamerules
- blackmesa_mp_gamerules
- blackmesa_mp_teamplay_gamerules
- blackmesa_sp_gamerules
- blackmesa_viewmodel
bmortar
bms
bot
bspitwave
camera
color
commentary
cycler
director
dynamic
entity
entityflame
env
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_cascade_light
- env_cascade_volume
- env_credits
- env_debughistory
- env_detail_controller
- env_dispenser
- env_doppler_emitter
- env_dustpuff
- env_dusttrail
- env_effectscript
- env_embers
- env_entity_dissolver
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_fire_trail
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_gargantua_flame
- env_gibshooter
- env_global
- env_glow
- env_gon_mortar_area
- env_gravity
- env_gunfire
- env_holo_emitter
- env_hudhint
- env_introcredits
- env_laser
- env_laser_dot
- env_lensflare
- env_lightglow
- env_material_timer
- env_microphone
- env_mine
- env_mortar_controller
- env_mortar_launcher
- env_movieexplosion
- env_muzzleflash
- env_particle_beam
- env_particle_performance_monitor
- env_particle_tesla
- env_particle_trail
- env_particlefire
- env_particlelight
- env_particlescript
- env_particlesmokegrenade
- env_physexplosion
- env_physimpact
- env_physwire
- env_pinch
- env_player_surface_trigger
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_rotorshooter
- env_rotorwash_emitter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_speaker
- env_splash
- env_sporeexplosion
- env_sporetrail
- env_sprite
- env_sprite_nointerp
- env_sprite_oriented
- env_spritetrail
- env_starfield
- env_steam
- env_steamjet
- env_sun
- env_texturetoggle
- env_tonemap_controller
- env_tracer
- env_tram_screen
- env_viewpunch
- env_wind
- env_xen_healpool
- env_xen_healshower
- env_xen_portal
- env_xen_portal_effect
- env_xen_portal_template
- env_xen_pushpad
- env_zoom
event
filter
- filter_activator_class
- filter_activator_flag
- filter_activator_mass_greater
- filter_activator_model
- filter_activator_name
- filter_activator_team
- filter_base
- filter_damage_class
- filter_damage_type
- filter_enemy
- filter_multi
fish
fog
func
- func_50cal
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_conveyor_bms
- func_detail_blocker
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_illusionary
- func_instance_io_proxy
- func_ladderendpoint
- func_lod
- func_minefield
- func_monitor
- func_movelinear
- func_nav_avoid
- func_nav_avoidance_obstacle
- func_nav_blocker
- func_nav_prefer
- func_nav_prerequisite
- func_occluder
- func_physbox
- func_physbox_multiplayer
- func_plat
- func_platrot
- func_precipitation
- func_proprrespawnzone
- func_pushable
- func_reflective_glass
- func_rot_button
- func_rotating
- func_simpleladder
- func_smokevolume
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tanktrain
- func_tow
- func_tow_mp
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_useableladder
- func_vehicleclip
- func_wall
- func_wall_toggle
- func_water
- func_water_analog
- func_weight_button
funCBaseFlex
game
- game_end
- game_mp_gamerules
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_round_start
- game_round_win
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
generic
gib
gibshooter
godrays
grenade
- grenade
- grenade_apache_rpg
- grenade_bolt
- grenade_frag
- grenade_hornet
- grenade_mortar
- grenade_mortar_large
- grenade_mortar_small
- grenade_mp5_contact
- grenade_nuke
- grenade_rpg
- grenade_satchel
- grenade_spit
- grenade_tank_shell
- grenade_tow
- grenade_tripmine
hammer
handle
info
- info_camera_link
- info_constraint_anchor
- info_dlightmap_update
- info_hint
- info_intermission
- info_ladder
- info_ladder_dismount
- info_landmark
- info_lighting_relative
- info_mass_center
- info_nihilanth_summon
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_observer_menu
- info_overlay_accessor
- info_particle_system
- info_player_deathmatch
- info_player_marine
- info_player_scientist
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_snipertarget
- info_stopallsounds
- info_target
- info_target_command_point
- info_target_helicoptercrash
- info_teleport_destination
- info_timescale_controller
infodecal
instanced
item
- item_ammo_357
- item_ammo_box
- item_ammo_canister
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_energy
- item_ammo_glock
- item_ammo_mp5
- item_ammo_shotgun
- item_battery
- item_crate
- item_grenade_mp5
- item_grenade_rpg
- item_healthcharger
- item_healthkit
- item_healthkit_ragdoll_clone
- item_healthvial
- item_longjump
- item_snark_grenade
- item_sodacan
- item_suit
- item_suitcharger
- item_syringe
- item_tow_missile
- item_weapon_357
- item_weapon_assassin_glock
- item_weapon_crossbow
- item_weapon_crowbar
- item_weapon_frag
- item_weapon_glock
- item_weapon_gluon
- item_weapon_hivehand
- item_weapon_mp5
- item_weapon_rpg
- item_weapon_satchel
- item_weapon_shotgun
- item_weapon_snark
- item_weapon_tau
- item_weapon_tripmine
keyframe
light
logic
- logic_achievement
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_choreographed_scene
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_parent
- logic_playerproxy
- logic_proximity
- logic_register_activator
- logic_relay
- logic_scene_list_manager
- logic_timer
material
math
misc
- misc_dead_hev
- misc_marionettist
- misc_psychokinesis_projectile
- misc_xen_healing_pylon
- misc_xen_shield
- misc_xen_shield_panel
momentary
monster
mortarshell
move
mp
multisource
music
newlight
newlights
newxog
nihianimbeam
nihiballz
nihilanth
nihiportals
nihiportalsbase
npc
- npc_abrams
- npc_alien_controller
- npc_alien_grunt
- npc_alien_grunt_elite
- npc_alien_grunt_melee
- npc_alien_slave
- npc_alien_slave_dummy
- npc_apache
- npc_barnacle
- npc_barnacle_tongue_tip
- npc_beneathticle
- npc_boid
- npc_bullseye
- npc_bullsquid
- npc_bullsquid_melee
- npc_crow
- npc_eli
- npc_furniture
- npc_gargantua
- npc_gman
- npc_Gonarch
- npc_headcrab
- npc_headcrab_baby
- npc_headcrab_black
- npc_headcrab_fast
- npc_headcrab_poison
- npc_hecu_marine
- npc_houndeye
- npc_houndeye_knockback
- npc_houndeye_suicide
- npc_human_assassin
- npc_human_commander
- npc_human_grenadier
- npc_human_grunt
- npc_human_medic
- npc_human_scientist
- npc_human_scientist_eli
- npc_human_scientist_female
- npc_human_scientist_kleiner
- npc_human_security
- npc_ichthyosaur
- npc_kleiner
- npc_lav
- npc_leech
- npc_maker
- npc_nihilanth
- npc_osprey
- npc_pigeon
- npc_plantlight
- npc_plantlight_stalker
- npc_protozoan
- npc_puffballfungus
- npc_seagull
- npc_sentry_ceiling
- npc_sentry_ground
- npc_snark
- npc_sniper
- npc_template_maker
- npc_tentacle
- npc_vehicledriver
- npc_vortigaunt
- npc_xen_grunt
- npc_xentacle
- npc_xentree
- npc_xenturret
- npc_xontroller
- npc_xort
- npc_xortEB
- npc_zombie_grunt
- npc_zombie_grunt_torso
- npc_zombie_hev
- npc_zombie_scientist
- npc_zombie_scientist_torso
- npc_zombie_security
path
phys
- phys_ballsocket
- phys_bone_follower
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics
player
- player
- player_loadsaved
- player_manager
- player_pickup
- player_ragdoll
- player_speedmod
- player_weaponstrip
point
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_camera
- point_clientcommand
- point_commentary_node
- point_commentary_viewpoint
- point_devshot_camera
- point_enable_motion_fixup
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_push
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
- point_viewcontrol_multiplayer
- point_viewproxy
- point_weaponstrip
projectile
- projectile_electric_ball
- projectile_electric_ball_large
- projectile_electrocluster_chunk
- projectile_electrocluster_intermediate
- projectile_electrocluster_parent
- projectile_thunderball
prop
- prop_barrel_cactus
- prop_barrel_cactus_adolescent
- prop_barrel_cactus_exploder
- prop_barrel_cactus_infant
- prop_barrel_cactus_semilarge
- prop_barrel_interloper
- prop_barrel_interloper_small
- prop_bonemerge
- prop_charger_touch_trigger
- prop_coreball
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_dynamic_playertouch
- prop_flare
- prop_hev_charger
- prop_nihi_shield
- prop_nihi_shield_front
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_physics_psychokinesis
- prop_physics_respawnable
- prop_physics_teleprop
- prop_radiation_charger
- prop_ragdoll
- prop_ragdoll_attached
- prop_ragdoll_original
- prop_retinalscanner
- prop_scalable
- prop_soda
- prop_sphere
- prop_surgerybot
- prop_train_apprehension
- prop_train_awesome
- prop_vehicle
- prop_vehicle_driveable
- prop_web_burnable
- prop_xen_grunt_pod
- prop_xen_grunt_pod_dynamic
- prop_xen_int_barrel
proto
raggib
reserved
rope
scene
script
scripted
shadow
simple
sky
sniperbullet
soundent
spark
spotlight
spriteteam
tanktrain
target
te
team
test
tracerbullet
trigger
- trigger
- trigger_apply_impulse
- trigger_auto_crouch
- trigger_autosave
- trigger_brush
- trigger_cdaudio
- trigger_changelevel
- trigger_csm_volume
- trigger_gargantua_shake
- trigger_gravity
- trigger_hierarchy
- trigger_hurt
- trigger_impact
- trigger_lift
- trigger_look
- trigger_multiple
- trigger_once
- trigger_physics_trap
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_teleport_relative
- trigger_togglesave
- trigger_transition
- trigger_vphysics_motion
- trigger_weapon_strip
- trigger_weaponfire
- trigger_wind
vgui
vote
water
waterbullet
weapon
- weapon_357
- weapon_assassin_glock
- weapon_crossbow
- weapon_crowbar
- weapon_frag
- weapon_glock
- weapon_gluon
- weapon_headcrab
- weapon_hivehand
- weapon_mp5
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tau
- weapon_tripmine
window
world
worldspawn
Black Mesa (mod)
_firesmoke
_plasma
ai
- ai_ally_speech_manager
- ai_baseflyergeneric
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_goal_throw_prop
- ai_hint
- ai_network
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
- ai_speechfilter
aiscripted
aitesthull
ambient
animated
assault
beam
bodyque
camera
color
commentary
cycler
dynamic
ent
entity
entityflame
env
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_credits
- env_debughistory
- env_detail_controller
- env_dispenser
- env_doppler_emitter
- env_dustpuff
- env_dusttrail
- env_effectscript
- env_embers
- env_entity_dissolver
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_fire_trail
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_gargantua_flame
- env_gibshooter
- env_global
- env_glow
- env_gluonbeam
- env_gunfire
- env_hudhint
- env_introcredits
- env_laser
- env_laser_dot
- env_message
- env_material_timer
- env_microphone
- env_mine
- env_mortar_controller
- env_mortar_launcher
- env_movieexplosion
- env_muzzleflash
- env_particle_beam
- env_particle_performance_monitor
- env_particle_tesla
- env_particle_trail
- env_particlefire
- env_particlelight
- env_particlescript
- env_particlesmokegrenade
- env_physexplosion
- env_physimpact
- env_physwire
- env_pinch
- env_player_surface_trigger
- env_projectedtexture
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_rotorshooter
- env_rotorwash_emitter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_speaker
- env_splash
- env_sporeexplosion
- env_sporetrail
- env_sprite
- env_sprite_nointerp
- env_sprite_oriented
- env_spritetrail
- env_starfield
- env_steam
- env_steamjet
- env_sun
- env_taubeam
- env_texturetoggle
- env_tonemap_controller
- env_tracer
- env_tram_screen
- env_viewpunch
- env_wind
- env_xen_portal
- env_xen_portal_effect
- env_xen_portal_template
- env_xen_pushpad
- env_zoom
event
filter
- filter_activator_class
- filter_activator_flag
- filter_activator_mass_greater
- filter_activator_model
- filter_activator_name
- filter_activator_team
- filter_base
- filter_damage_class
- filter_damage_type
- filter_enemy
- filter_multi
fish
fog
func
- func_50cal
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_conveyor_bms
- func_detail_blocker
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_friction
- func_guntarget
- func_illusionary
- func_ladderendpoint
- func_lod
- func_lookdoor
- func_minefield
- func_monitor
- func_movelinear
- func_plat
- func_platrot
- func_precipitation
- func_proprrespawnzone
- func_pushable
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tanktrain
- func_tow
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_useableladder
- func_vehicleclip
- func_wall
- func_wall_toggle
- func_water
- func_water_analog
- func_weight_button
funCBaseFlex
game
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
generic
gib
gibshooter
grenade
- grenade_abrams_shell
- grenade_apache_rpg
- grenade_bolt
- grenade_energy
- grenade_energy_large
- grenade_frag
- grenade_hornet
- grenade_mortar
- grenade_mortar_large
- grenade_mortar_small
- grenade_mp5
- grenade_rpg
- grenade_satchel
- grenade_spit
- grenade_tow
- grenade_tripmine
hammer
handle
hl2
info
- info_camera_link
- info_constraint_anchor
- info_darknessmode_lightsource
- info_dlightmap_update
- info_hint
- info_intermission
- info_ladder
- info_ladder_dismount
- info_landmark
- info_lighting_relative
- info_mass_center
- info_nihilanth_summon
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_observer_menu
- info_overlay_accessor
- info_particle_system
- info_player_deathmatch
- info_player_start
- info_player_teamspawn
- info_projecteddecal
- info_radial_link_controller
- info_snipertarget
- info_stopallsounds
- info_target
- info_target_command_point
- info_target_helicoptercrash
- info_teleport_destination
- info_vehicle_groundspawn
infodecal
instanced
item
- item_ammo_357
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_energy
- item_ammo_glock
- item_ammo_mp5
- item_ammo_shotgun
- item_battery
- item_crate
- item_grenade_mp5
- item_grenade_rpg
- item_healthcharger
- item_healthkit
- item_healthvial
- item_longjump
- item_sodacan
- item_suit
- item_suitcharger
- item_syringe
- item_tow_missile
- item_weapon_357
- item_weapon_crossbow
- item_weapon_crowbar
- item_weapon_frag
- item_weapon_glock
- item_weapon_glock_lh
- item_weapon_gluon
- item_weapon_hivehand
- item_weapon_mp5
- item_weapon_rpg
- item_weapon_satchel
- item_weapon_shotgun
- item_weapon_snark
- item_weapon_tau
- item_weapon_tripmine
keyframe
light
logic
- logic_achievement
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_choreographed_scene
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_parent
- logic_playerproxy
- logic_proximity
- logic_register_activator
- logic_relay
- logic_scene_list_manager
- logic_timer
material
math
momentary
monster
mortarshell
move
multisource
npc
- npc_abrams
- npc_alien_controller
- npc_alien_grunt
- npc_alien_grunt_unarmored
- npc_alien_slave
- npc_apache
- npc_barnacle
- npc_barnacle_tongue_tip
- npc_bullseye
- npc_bullsquid
- npc_crow
- npc_eli
- npc_enemyfinder
- npc_enemyfinder_combinecannon
- npc_furniture
- npc_gargantua
- npc_gman
- npc_headcrab
- npc_houndeye
- npc_human_assassin
- npc_human_commander
- npc_human_grenadier
- npc_human_grunt
- npc_human_medic
- npc_human_scientist
- npc_human_scientist_eli
- npc_human_scientist_female
- npc_human_scientist_kleiner
- npc_human_security
- npc_ichthyosaur
- npc_kleiner
- npc_lav
- npc_maker
- npc_osprey
- npc_pigeon
- npc_seagull
- npc_sentry_ceiling
- npc_sentry_ground
- npc_snark
- npc_sniper
- npc_template_maker
- npc_tentacle
- npc_vehicledriver
- npc_vortigaunt
- npc_zombie_scientist
- npc_zombie_scientist_torso
- npc_zombie_security
path
phys
- phys_ballsocket
- phys_bone_follower
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics
player
point
- point_angularvelocitysensor
- point_camera
- point_clientcommand
- point_commentary_node
- point_commentary_viewpoint
- point_devshot_camera
- point_enable_motion_fixup
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_push
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
predicted
prop
- prop_bonemerge
- prop_coreball
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_flare
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_physics_psychokinesis
- prop_physics_respawnable
- prop_physics_teleprop
- prop_radiation_charger
- prop_ragdoll
- prop_ragdoll_attached
- prop_retinalscanner
- prop_scalable
- prop_soda
- prop_sphere
- prop_surgerybot
- prop_train_apprehension
- prop_train_awesome
- prop_vehicle
- prop_vehicle_choreo_generic
- prop_vehicle_driveable
- prop_xen_pushpad
proto
raggib
reserved
rope
scene
script
scripted
shadow
simple
sky
sniperbullet
soundent
spark
spotlight
tanktrain
target
te
team
test
trigger
- trigger
- trigger_autosave
- trigger_brush
- trigger_cdaudio
- trigger_changelevel
- trigger_fog
- trigger_gargantua_shake
- trigger_gravity
- trigger_hurt
- trigger_impact
- trigger_lift
- trigger_look
- trigger_multiple
- trigger_once
- trigger_physics_trap
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_rpgfire
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_togglesave
- trigger_transition
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
- trigger_weaponfire
- trigger_wind
vgui
vote
viewmodel
water
waterbullet
weapon
- weapon_357
- weapon_crossbow
- weapon_crowbar
- weapon_frag
- weapon_glock
- weapon_gluon
- weapon_headcrab
- weapon_hivehand
- weapon_mp5
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tau
- weapon_tripmine
window
world
worldspawn