List of Black Mesa entities
Improve with {{ent}}
 This is a complete list of all Black Mesa entities.
 Black Mesa: Definitive Edition
_firesmoke
_plasma
ai
- ai_ally_manager
 - ai_ally_speech_manager
 - ai_baseflyergeneric
 - ai_battle_line
 - ai_changehintgroup
 - ai_changetarget
 - ai_goal_actbusy
 - ai_goal_actbusy_queue
 - ai_goal_assault
 - ai_goal_follow
 - ai_goal_lead
 - ai_goal_lead_weapon
 - ai_goal_operator
 - ai_goal_standoff
 - ai_goal_throw_prop
 - ai_hint
 - ai_network
 - ai_relationship
 - ai_script_conditions
 - ai_sound
 - ai_speechfilter
 
aiscripted
aitesthull
ambient
animated
assault
beam
beamteam
blackmesa
- blackmesa_crossbow_tracer
 - blackmesa_loading_screen_generator
 - blackmesa_mp_coop_gamerules
 - blackmesa_mp_gamerules
 - blackmesa_mp_teamplay_gamerules
 - blackmesa_sp_gamerules
 - blackmesa_viewmodel
 
bmortar
bms
bot
bspitwave
camera
color
commentary
cycler
director
dynamic
entity
entityflame
env
- env_beam
 - env_beverage
 - env_blood
 - env_bubbles
 - env_cascade_light
 - env_cascade_volume
 - env_credits
 - env_debughistory
 - env_detail_controller
 - env_dispenser
 - env_doppler_emitter
 - env_dustpuff
 - env_dusttrail
 - env_effectscript
 - env_embers
 - env_entity_dissolver
 - env_entity_igniter
 - env_entity_maker
 - env_explosion
 - env_fade
 - env_fire
 - env_fire_trail
 - env_firesensor
 - env_firesource
 - env_fog_controller
 - env_funnel
 - env_gargantua_flame
 - env_gibshooter
 - env_global
 - env_glow
 - env_gon_mortar_area
 - env_gravity
 - env_gunfire
 - env_holo_emitter
 - env_hudhint
 - env_introcredits
 - env_laser
 - env_laser_dot
 - env_lensflare
 - env_lightglow
 - env_material_timer
 - env_microphone
 - env_mine
 - env_mortar_controller
 - env_mortar_launcher
 - env_movieexplosion
 - env_muzzleflash
 - env_particle_beam
 - env_particle_performance_monitor
 - env_particle_tesla
 - env_particle_trail
 - env_particlefire
 - env_particlelight
 - env_particlescript
 - env_particlesmokegrenade
 - env_physexplosion
 - env_physimpact
 - env_physwire
 - env_pinch
 - env_player_surface_trigger
 - env_quadraticbeam
 - env_ragdoll_boogie
 - env_rockettrail
 - env_rotorshooter
 - env_rotorwash_emitter
 - env_screeneffect
 - env_screenoverlay
 - env_shake
 - env_shooter
 - env_smokestack
 - env_smoketrail
 - env_soundscape
 - env_soundscape_proxy
 - env_soundscape_triggerable
 - env_spark
 - env_speaker
 - env_splash
 - env_sporeexplosion
 - env_sporetrail
 - env_sprite
 - env_sprite_nointerp
 - env_sprite_oriented
 - env_spritetrail
 - env_starfield
 - env_steam
 - env_steamjet
 - env_sun
 - env_texturetoggle
 - env_tonemap_controller
 - env_tracer
 - env_tram_screen
 - env_viewpunch
 - env_wind
 - env_xen_healpool
 - env_xen_healshower
 - env_xen_portal
 - env_xen_portal_effect
 - env_xen_portal_template
 - env_xen_pushpad
 - env_zoom
 
event
filter
- filter_activator_class
 - filter_activator_flag
 - filter_activator_mass_greater
 - filter_activator_model
 - filter_activator_name
 - filter_activator_team
 - filter_base
 - filter_damage_class
 - filter_damage_type
 - filter_enemy
 - filter_multi
 
fish
fog
func
- func_50cal
 - func_areaportal
 - func_areaportalwindow
 - func_breakable
 - func_breakable_surf
 - func_brush
 - func_button
 - func_clip_vphysics
 - func_conveyor
 - func_conveyor_bms
 - func_detail_blocker
 - func_door
 - func_door_rotating
 - func_dustcloud
 - func_dustmotes
 - func_fish_pool
 - func_guntarget
 - func_illusionary
 - func_instance_io_proxy
 - func_ladderendpoint
 - func_lod
 - func_minefield
 - func_monitor
 - func_movelinear
 - func_nav_avoid
 - func_nav_avoidance_obstacle
 - func_nav_blocker
 - func_nav_prefer
 - func_nav_prerequisite
 - func_occluder
 - func_physbox
 - func_physbox_multiplayer
 - func_plat
 - func_platrot
 - func_precipitation
 - func_proprrespawnzone
 - func_pushable
 - func_reflective_glass
 - func_rot_button
 - func_rotating
 - func_simpleladder
 - func_smokevolume
 - func_tank
 - func_tank_combine_cannon
 - func_tankairboatgun
 - func_tanklaser
 - func_tankmortar
 - func_tankphyscannister
 - func_tanktrain
 - func_tow
 - func_tow_mp
 - func_trackautochange
 - func_trackchange
 - func_tracktrain
 - func_train
 - func_traincontrols
 - func_useableladder
 - func_vehicleclip
 - func_wall
 - func_wall_toggle
 - func_water
 - func_water_analog
 - func_weight_button
 
funCBaseFlex
game
- game_end
 - game_mp_gamerules
 - game_player_equip
 - game_player_team
 - game_ragdoll_manager
 - game_round_start
 - game_round_win
 - game_score
 - game_text
 - game_ui
 - game_weapon_manager
 - game_zone_player
 
generic
gib
gibshooter
godrays
grenade
- grenade
 - grenade_apache_rpg
 - grenade_bolt
 - grenade_frag
 - grenade_hornet
 - grenade_mortar
 - grenade_mortar_large
 - grenade_mortar_small
 - grenade_mp5_contact
 - grenade_nuke
 - grenade_rpg
 - grenade_satchel
 - grenade_spit
 - grenade_tank_shell
 - grenade_tow
 - grenade_tripmine
 
hammer
handle
info
- info_camera_link
 - info_constraint_anchor
 - info_dlightmap_update
 - info_hint
 - info_intermission
 - info_ladder
 - info_ladder_dismount
 - info_landmark
 - info_lighting_relative
 - info_mass_center
 - info_nihilanth_summon
 - info_node
 - info_node_air
 - info_node_air_hint
 - info_node_climb
 - info_node_hint
 - info_node_link
 - info_node_link_controller
 - info_npc_spawn_destination
 - info_null
 - info_observer_menu
 - info_overlay_accessor
 - info_particle_system
 - info_player_deathmatch
 - info_player_marine
 - info_player_scientist
 - info_player_start
 - info_projecteddecal
 - info_radial_link_controller
 - info_snipertarget
 - info_stopallsounds
 - info_target
 - info_target_command_point
 - info_target_helicoptercrash
 - info_teleport_destination
 - info_timescale_controller
 
infodecal
instanced
item
- item_ammo_357
 - item_ammo_box
 - item_ammo_canister
 - item_ammo_crate
 - item_ammo_crossbow
 - item_ammo_energy
 - item_ammo_glock
 - item_ammo_mp5
 - item_ammo_shotgun
 - item_battery
 - item_crate
 - item_grenade_mp5
 - item_grenade_rpg
 - item_healthcharger
 - item_healthkit
 - item_healthkit_ragdoll_clone
 - item_healthvial
 - item_longjump
 - item_snark_grenade
 - item_sodacan
 - item_suit
 - item_suitcharger
 - item_syringe
 - item_tow_missile
 - item_weapon_357
 - item_weapon_assassin_glock
 - item_weapon_crossbow
 - item_weapon_crowbar
 - item_weapon_frag
 - item_weapon_glock
 - item_weapon_gluon
 - item_weapon_hivehand
 - item_weapon_mp5
 - item_weapon_rpg
 - item_weapon_satchel
 - item_weapon_shotgun
 - item_weapon_snark
 - item_weapon_tau
 - item_weapon_tripmine
 
keyframe
light
logic
- logic_achievement
 - logic_active_autosave
 - logic_auto
 - logic_autosave
 - logic_branch
 - logic_branch_listener
 - logic_case
 - logic_choreographed_scene
 - logic_collision_pair
 - logic_compare
 - logic_lineto
 - logic_measure_movement
 - logic_multicompare
 - logic_navigation
 - logic_parent
 - logic_playerproxy
 - logic_proximity
 - logic_register_activator
 - logic_relay
 - logic_scene_list_manager
 - logic_timer
 
material
math
misc
- misc_dead_hev
 - misc_marionettist
 - misc_psychokinesis_projectile
 - misc_xen_healing_pylon
 - misc_xen_shield
 - misc_xen_shield_panel
 
momentary
monster
mortarshell
move
mp
multisource
music
newlight
newlights
newxog
nihianimbeam
nihiballz
nihilanth
nihiportals
nihiportalsbase
npc
- npc_abrams
 - npc_alien_controller
 - npc_alien_grunt
 - npc_alien_grunt_elite
 - npc_alien_grunt_melee
 - npc_alien_slave
 - npc_alien_slave_dummy
 - npc_apache
 - npc_barnacle
 - npc_barnacle_tongue_tip
 - npc_beneathticle
 - npc_boid
 - npc_bullseye
 - npc_bullsquid
 - npc_bullsquid_melee
 - npc_crow
 - npc_eli
 - npc_furniture
 - npc_gargantua
 - npc_gman
 - npc_Gonarch
 - npc_headcrab
 - npc_headcrab_baby
 - npc_headcrab_black
 - npc_headcrab_fast
 - npc_headcrab_poison
 - npc_hecu_marine
 - npc_houndeye
 - npc_houndeye_knockback
 - npc_houndeye_suicide
 - npc_human_assassin
 - npc_human_commander
 - npc_human_grenadier
 - npc_human_grunt
 - npc_human_medic
 - npc_human_scientist
 - npc_human_scientist_eli
 - npc_human_scientist_female
 - npc_human_scientist_kleiner
 - npc_human_security
 - npc_ichthyosaur
 - npc_kleiner
 - npc_lav
 - npc_leech
 - npc_maker
 - npc_nihilanth
 - npc_osprey
 - npc_pigeon
 - npc_plantlight
 - npc_plantlight_stalker
 - npc_protozoan
 - npc_puffballfungus
 - npc_seagull
 - npc_sentry_ceiling
 - npc_sentry_ground
 - npc_snark
 - npc_sniper
 - npc_template_maker
 - npc_tentacle
 - npc_vehicledriver
 - npc_vortigaunt
 - npc_xen_grunt
 - npc_xentacle
 - npc_xentree
 - npc_xenturret
 - npc_xontroller
 - npc_xort
 - npc_xortEB
 - npc_zombie_grunt
 - npc_zombie_grunt_torso
 - npc_zombie_hev
 - npc_zombie_scientist
 - npc_zombie_scientist_torso
 - npc_zombie_security
 
path
phys
- phys_ballsocket
 - phys_bone_follower
 - phys_constraint
 - phys_constraintsystem
 - phys_convert
 - phys_hinge
 - phys_keepupright
 - phys_lengthconstraint
 - phys_magnet
 - phys_motor
 - phys_pulleyconstraint
 - phys_ragdollconstraint
 - phys_ragdollmagnet
 - phys_slideconstraint
 - phys_spring
 - phys_thruster
 - phys_torque
 
physics
player
- player
 - player_loadsaved
 - player_manager
 - player_pickup
 - player_ragdoll
 - player_speedmod
 - player_weaponstrip
 
point
- point_anglesensor
 - point_angularvelocitysensor
 - point_bonusmaps_accessor
 - point_camera
 - point_clientcommand
 - point_commentary_node
 - point_commentary_viewpoint
 - point_devshot_camera
 - point_enable_motion_fixup
 - point_gamestats_counter
 - point_hurt
 - point_message
 - point_playermoveconstraint
 - point_posecontroller
 - point_proximity_sensor
 - point_push
 - point_servercommand
 - point_spotlight
 - point_teleport
 - point_template
 - point_tesla
 - point_velocitysensor
 - point_viewcontrol
 - point_viewcontrol_multiplayer
 - point_viewproxy
 - point_weaponstrip
 
projectile
- projectile_electric_ball
 - projectile_electric_ball_large
 - projectile_electrocluster_chunk
 - projectile_electrocluster_intermediate
 - projectile_electrocluster_parent
 - projectile_thunderball
 
prop
- prop_barrel_cactus
 - prop_barrel_cactus_adolescent
 - prop_barrel_cactus_exploder
 - prop_barrel_cactus_infant
 - prop_barrel_cactus_semilarge
 - prop_barrel_interloper
 - prop_barrel_interloper_small
 - prop_bonemerge
 - prop_charger_touch_trigger
 - prop_coreball
 - prop_door_rotating
 - prop_dynamic
 - prop_dynamic_ornament
 - prop_dynamic_override
 - prop_dynamic_playertouch
 - prop_flare
 - prop_hev_charger
 - prop_nihi_shield
 - prop_nihi_shield_front
 - prop_physics
 - prop_physics_multiplayer
 - prop_physics_override
 - prop_physics_psychokinesis
 - prop_physics_respawnable
 - prop_physics_teleprop
 - prop_radiation_charger
 - prop_ragdoll
 - prop_ragdoll_attached
 - prop_ragdoll_original
 - prop_retinalscanner
 - prop_scalable
 - prop_soda
 - prop_sphere
 - prop_surgerybot
 - prop_train_apprehension
 - prop_train_awesome
 - prop_vehicle
 - prop_vehicle_driveable
 - prop_web_burnable
 - prop_xen_grunt_pod
 - prop_xen_grunt_pod_dynamic
 - prop_xen_int_barrel
 
proto
raggib
reserved
rope
scene
script
scripted
shadow
simple
sky
sniperbullet
soundent
spark
spotlight
spriteteam
tanktrain
target
te
team
test
tracerbullet
trigger
- trigger
 - trigger_apply_impulse
 - trigger_auto_crouch
 - trigger_autosave
 - trigger_brush
 - trigger_cdaudio
 - trigger_changelevel
 - trigger_csm_volume
 - trigger_gargantua_shake
 - trigger_gravity
 - trigger_hierarchy
 - trigger_hurt
 - trigger_impact
 - trigger_lift
 - trigger_look
 - trigger_multiple
 - trigger_once
 - trigger_physics_trap
 - trigger_playermovement
 - trigger_proximity
 - trigger_push
 - trigger_remove
 - trigger_serverragdoll
 - trigger_soundscape
 - trigger_teleport
 - trigger_teleport_relative
 - trigger_togglesave
 - trigger_transition
 - trigger_vphysics_motion
 - trigger_weapon_strip
 - trigger_weaponfire
 - trigger_wind
 
vgui
vote
water
waterbullet
weapon
- weapon_357
 - weapon_assassin_glock
 - weapon_crossbow
 - weapon_crowbar
 - weapon_frag
 - weapon_glock
 - weapon_gluon
 - weapon_headcrab
 - weapon_hivehand
 - weapon_mp5
 - weapon_rpg
 - weapon_satchel
 - weapon_shotgun
 - weapon_snark
 - weapon_tau
 - weapon_tripmine
 
window
world
worldspawn
 Black Mesa 2012
_firesmoke
_plasma
ai
- ai_ally_speech_manager
 - ai_baseflyergeneric
 - ai_battle_line
 - ai_changehintgroup
 - ai_changetarget
 - ai_goal_actbusy
 - ai_goal_actbusy_queue
 - ai_goal_assault
 - ai_goal_follow
 - ai_goal_lead
 - ai_goal_lead_weapon
 - ai_goal_operator
 - ai_goal_police
 - ai_goal_standoff
 - ai_goal_throw_prop
 - ai_hint
 - ai_network
 - ai_npc_eventresponsesystem
 - ai_relationship
 - ai_script_conditions
 - ai_sound
 - ai_speechfilter
 
aiscripted
aitesthull
ambient
animated
assault
beam
bodyque
camera
color
commentary
cycler
dynamic
ent
entity
entityflame
env
- env_beam
 - env_beverage
 - env_blood
 - env_bubbles
 - env_credits
 - env_debughistory
 - env_detail_controller
 - env_dispenser
 - env_doppler_emitter
 - env_dustpuff
 - env_dusttrail
 - env_effectscript
 - env_embers
 - env_entity_dissolver
 - env_entity_igniter
 - env_entity_maker
 - env_explosion
 - env_fade
 - env_fire
 - env_fire_trail
 - env_firesensor
 - env_firesource
 - env_fog_controller
 - env_funnel
 - env_gargantua_flame
 - env_gibshooter
 - env_global
 - env_glow
 - env_gluon_beam
 - env_gunfire
 - env_hudhint
 - env_introcredits
 - env_laser
 - env_laser_dot
 - env_message
 - env_material_timer
 - env_microphone
 - env_mine
 - env_mortar_controller
 - env_mortar_launcher
 - env_movieexplosion
 - env_muzzleflash
 - env_particle_beam
 - env_particle_performance_monitor
 - env_particle_tesla
 - env_particle_trail
 - env_particlefire
 - env_particlelight
 - env_particlescript
 - env_particlesmokegrenade
 - env_physexplosion
 - env_physimpact
 - env_physwire
 - env_pinch
 - env_player_surface_trigger
 - env_projectedtexture
 - env_quadraticbeam
 - env_ragdoll_boogie
 - env_rockettrail
 - env_rotorshooter
 - env_rotorwash_emitter
 - env_screeneffect
 - env_screenoverlay
 - env_shake
 - env_shooter
 - env_smokestack
 - env_smoketrail
 - env_soundscape
 - env_soundscape_proxy
 - env_soundscape_triggerable
 - env_spark
 - env_speaker
 - env_splash
 - env_sporeexplosion
 - env_sporetrail
 - env_sprite
 - env_sprite_nointerp
 - env_sprite_oriented
 - env_spritetrail
 - env_starfield
 - env_steam
 - env_steamjet
 - env_sun
 - env_taubeam
 - env_texturetoggle
 - env_tonemap_controller
 - env_tracer
 - env_tram_screen
 - env_viewpunch
 - env_wind
 - env_xen_portal
 - env_xen_portal_effect
 - env_xen_portal_template
 - env_xen_pushpad
 - env_zoom
 
event
filter
- filter_activator_class
 - filter_activator_flag
 - filter_activator_mass_greater
 - filter_activator_model
 - filter_activator_name
 - filter_activator_team
 - filter_base
 - filter_damage_class
 - filter_damage_type
 - filter_enemy
 - filter_multi
 
fish
fog
func
- func_50cal
 - func_areaportal
 - func_areaportalwindow
 - func_breakable
 - func_breakable_surf
 - func_brush
 - func_button
 - func_clip_vphysics
 - func_conveyor
 - func_conveyor_bms
 - func_detail_blocker
 - func_door
 - func_door_rotating
 - func_dustcloud
 - func_dustmotes
 - func_fish_pool
 - func_friction
 - func_guntarget
 - func_illusionary
 - func_ladderendpoint
 - func_lod
 - func_lookdoor
 - func_minefield
 - func_monitor
 - func_movelinear
 - func_plat
 - func_platrot
 - func_precipitation
 - func_proprrespawnzone
 - func_pushable
 - func_reflective_glass
 - func_rot_button
 - func_rotating
 - func_smokevolume
 - func_tank
 - func_tank_combine_cannon
 - func_tankairboatgun
 - func_tanklaser
 - func_tankmortar
 - func_tankphyscannister
 - func_tanktrain
 - func_tow
 - func_trackautochange
 - func_trackchange
 - func_tracktrain
 - func_train
 - func_traincontrols
 - func_useableladder
 - func_vehicleclip
 - func_wall
 - func_wall_toggle
 - func_water
 - func_water_analog
 - func_weight_button
 
funCBaseFlex
game
- game_end
 - game_gib_manager
 - game_player_equip
 - game_player_team
 - game_ragdoll_manager
 - game_score
 - game_text
 - game_ui
 - game_weapon_manager
 - game_zone_player
 
generic
gib
gibshooter
grenade
- grenade_abrams_shell
 - grenade_apache_rpg
 - grenade_bolt
 - grenade_energy
 - grenade_energy_large
 - grenade_frag
 - grenade_hornet
 - grenade_mortar
 - grenade_mortar_large
 - grenade_mortar_small
 - grenade_mp5
 - grenade_rpg
 - grenade_satchel
 - grenade_spit
 - grenade_tow
 - grenade_tripmine
 
hammer
handle
hl2
info
- info_camera_link
 - info_constraint_anchor
 - info_darknessmode_lightsource
 - info_dlightmap_update
 - info_hint
 - info_intermission
 - info_ladder
 - info_ladder_dismount
 - info_landmark
 - info_lighting_relative
 - info_mass_center
 - info_nihilanth_summon
 - info_node
 - info_node_air
 - info_node_air_hint
 - info_node_climb
 - info_node_hint
 - info_node_link
 - info_node_link_controller
 - info_npc_spawn_destination
 - info_null
 - info_observer_menu
 - info_overlay_accessor
 - info_particle_system
 - info_player_deathmatch
 - info_player_start
 - info_player_teamspawn
 - info_projecteddecal
 - info_radial_link_controller
 - info_snipertarget
 - info_stopallsounds
 - info_target
 - info_target_command_point
 - info_target_helicoptercrash
 - info_teleport_destination
 - info_vehicle_groundspawn
 
infodecal
instanced
item
- item_ammo_357
 - item_ammo_box
 - item_ammo_canister
 - item_ammo_crate
 - item_ammo_crossbow
 - item_ammo_energy
 - item_ammo_glock
 - item_ammo_mp5
 - item_ammo_shotgun
 - item_battery
 - item_crate
 - item_grenade_mp5
 - item_grenade_rpg
 - item_healthcharger
 - item_healthkit
 - item_healthvial
 - item_longjump
 - item_sodacan
 - item_suit
 - item_suitcharger
 - item_syringe
 - item_tow_missile
 - item_weapon_357
 - item_weapon_crossbow
 - item_weapon_crowbar
 - item_weapon_frag
 - item_weapon_glock
 - item_weapon_glock_lh
 - item_weapon_gluon
 - item_weapon_hivehand
 - item_weapon_mp5
 - item_weapon_rpg
 - item_weapon_satchel
 - item_weapon_shotgun
 - item_weapon_snark
 - item_weapon_tau
 - item_weapon_tripmine
 
keyframe
light
logic
- logic_achievement
 - logic_active_autosave
 - logic_auto
 - logic_autosave
 - logic_branch
 - logic_branch_listener
 - logic_case
 - logic_choreographed_scene
 - logic_collision_pair
 - logic_compare
 - logic_lineto
 - logic_measure_movement
 - logic_multicompare
 - logic_navigation
 - logic_parent
 - logic_playerproxy
 - logic_proximity
 - logic_register_activator
 - logic_relay
 - logic_scene_list_manager
 - logic_timer
 
material
math
momentary
monster
mortarshell
move
mp
multisource
npc
- npc_abrams
 - npc_alien_controller
 - npc_alien_grunt
 - npc_alien_grunt_unarmored
 - npc_alien_slave
 - npc_apache
 - npc_barnacle
 - npc_barnacle_tongue_tip
 - npc_bullseye
 - npc_bullsquid
 - npc_crow
 - npc_eli
 - npc_enemyfinder
 - npc_enemyfinder_combinecannon
 - npc_furniture
 - npc_gargantua
 - npc_gman
 - npc_headcrab
 - npc_houndeye
 - npc_human_assassin
 - npc_human_commander
 - npc_human_grenadier
 - npc_human_grunt
 - npc_human_medic
 - npc_human_scientist
 - npc_human_scientist_eli
 - npc_human_scientist_female
 - npc_human_scientist_kleiner
 - npc_human_security
 - npc_ichthyosaur
 - npc_kleiner
 - npc_lav
 - npc_maker
 - npc_osprey
 - npc_pigeon
 - npc_seagull
 - npc_sentry_ceiling
 - npc_sentry_ground
 - npc_snark
 - npc_sniper
 - npc_template_maker
 - npc_tentacle
 - npc_vehicledriver
 - npc_vortigaunt
 - npc_zombie_scientist
 - npc_zombie_scientist_torso
 - npc_zombie_security
 
path
phys
- phys_ballsocket
 - phys_bone_follower
 - phys_constraint
 - phys_constraintsystem
 - phys_convert
 - phys_hinge
 - phys_keepupright
 - phys_lengthconstraint
 - phys_magnet
 - phys_motor
 - phys_pulleyconstraint
 - phys_ragdollconstraint
 - phys_ragdollmagnet
 - phys_slideconstraint
 - phys_spring
 - phys_thruster
 - phys_torque
 
physics
player
point
- point_angularvelocitysensor
 - point_camera
 - point_clientcommand
 - point_commentary_node
 - point_commentary_viewpoint
 - point_devshot_camera
 - point_enable_motion_fixup
 - point_gamestats_counter
 - point_hurt
 - point_message
 - point_playermoveconstraint
 - point_posecontroller
 - point_proximity_sensor
 - point_push
 - point_servercommand
 - point_spotlight
 - point_teleport
 - point_template
 - point_tesla
 - point_velocitysensor
 - point_viewcontrol
 
predicted
prop
- prop_bonemerge
 - prop_coreball
 - prop_door_rotating
 - prop_dynamic
 - prop_dynamic_ornament
 - prop_dynamic_override
 - prop_flare
 - prop_physics
 - prop_physics_multiplayer
 - prop_physics_override
 - prop_physics_psychokinesis
 - prop_physics_respawnable
 - prop_physics_teleprop
 - prop_radiation_charger
 - prop_ragdoll
 - prop_ragdoll_attached
 - prop_retinalscanner
 - prop_scalable
 - prop_soda
 - prop_sphere
 - prop_surgerybot
 - prop_train_apprehension
 - prop_train_awesome
 - prop_vehicle
 - prop_vehicle_choreo_generic
 - prop_vehicle_driveable
 - prop_xen_pushpad
 
proto
raggib
reserved
rope
scene
script
scripted
shadow
simple
sky
sniperbullet
soundent
spark
spotlight
tanktrain
target
te
team
test
trigger
- trigger
 - trigger_autosave
 - trigger_brush
 - trigger_cdaudio
 - trigger_changelevel
 - trigger_fog
 - trigger_gargantua_shake
 - trigger_gravity
 - trigger_hurt
 - trigger_impact
 - trigger_lift
 - trigger_look
 - trigger_multiple
 - trigger_once
 - trigger_physics_trap
 - trigger_playermovement
 - trigger_proximity
 - trigger_push
 - trigger_remove
 - trigger_rpgfire
 - trigger_serverragdoll
 - trigger_soundscape
 - trigger_teleport
 - trigger_togglesave
 - trigger_transition
 - trigger_vphysics_motion
 - trigger_waterydeath
 - trigger_weapon_dissolve
 - trigger_weapon_strip
 - trigger_weaponfire
 - trigger_wind
 
vgui
vote
viewmodel
water
waterbullet
weapon
- weapon_357
 - weapon_crossbow
 - weapon_crowbar
 - weapon_frag
 - weapon_glock
 - weapon_gluon
 - weapon_headcrab
 - weapon_hivehand
 - weapon_mp5
 - weapon_rpg
 - weapon_satchel
 - weapon_shotgun
 - weapon_snark
 - weapon_tau
 - weapon_tripmine
 
window
world
worldspawn