List of Black Mesa entities
Jump to navigation
Jump to search

This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
This is a complete list of all Black Mesa entities.
Template:ModernNote Template:ModernNote
Black Mesa (Steam)
_firesmoke
_plasma
ai
- ai_ally_manager
- ai_ally_speech_manager
- ai_baseflyergeneric
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_standoff
- ai_goal_throw_prop
- ai_hint
- ai_network
- ai_relationship
- ai_script_conditions
- ai_sound
- ai_speechfilter
aiscripted
aitesthull
ambient
animated
assault
beam
blackmesa
- blackmesa_crossbow_tracer
- blackmesa_loading_screen_generator
- blackmesa_mp_coop_gamerules
- blackmesa_mp_gamerules
- blackmesa_mp_teamplay_gamerules
- blackmesa_sp_gamerules
- blackmesa_viewmodel
bmortar
bms
bot
bspitwave
camera
color
commentary
cycler
director
dynamic
entity
entityflame
env
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_cascade_light
- env_cascade_volume
- env_credits
- env_debughistory
- env_detail_controller
- env_dispenser
- env_doppler_emitter
- env_dustpuff
- env_dusttrail
- env_effectscript
- env_embers
- env_entity_dissolver
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_fire_trail
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_gargantua_flame
- env_gibshooter
- env_global
- env_glow
- env_gon_mortar_area
- env_gravity
- env_gunfire
- env_holo_emitter
- env_hudhint
- env_introcredits
- env_laser
- env_laser_dot
- env_lensflare
- env_lightglow
- env_material_timer
- env_microphone
- env_mine
- env_mortar_controller
- env_mortar_launcher
- env_movieexplosion
- env_muzzleflash
- env_particle_beam
- env_particle_performance_monitor
- env_particle_tesla
- env_particle_trail
- env_particlefire
- env_particlelight
- env_particlescript
- env_particlesmokegrenade
- env_physexplosion
- env_physimpact
- env_physwire
- env_pinch
- env_player_surface_trigger
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_rotorshooter
- env_rotorwash_emitter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_speaker
- env_splash
- env_sporeexplosion
- env_sporetrail
- env_sprite
- env_sprite_nointerp
- env_sprite_oriented
- env_spritetrail
- env_starfield
- env_steam
- env_steamjet
- env_sun
- env_texturetoggle
- env_tonemap_controller
- env_tracer
- env_tram_screen
- env_viewpunch
- env_wind
- env_xen_healpool
- env_xen_healshower
- env_xen_portal
- env_xen_portal_effect
- env_xen_portal_template
- env_xen_pushpad
- env_zoom
event
filter
- filter_activator_class
- filter_activator_flag
- filter_activator_mass_greater
- filter_activator_model
- filter_activator_name
- filter_activator_team
- filter_base
- filter_damage_class
- filter_damage_type
- filter_enemy
- filter_multi
fish
fog
func
- func_50cal
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_conveyor_bms
- func_detail_blocker
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_illusionary
- func_instance_io_proxy
- func_ladderendpoint
- func_lod
- func_minefield
- func_monitor
- func_movelinear
- func_nav_avoid
- func_nav_avoidance_obstacle
- func_nav_blocker
- func_nav_prefer
- func_nav_prerequisite
- func_occluder
- func_physbox
- func_physbox_multiplayer
- func_plat
- func_platrot
- func_precipitation
- func_proprrespawnzone
- func_pushable
- func_reflective_glass
- func_rot_button
- func_rotating
- func_simpleladder
- func_smokevolume
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tanktrain
- func_tow
- func_tow_mp
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_useableladder
- func_vehicleclip
- func_wall
- func_wall_toggle
- func_water
- func_water_analog
- func_weight_button
funCBaseFlex
game
- game_end
- game_mp_gamerules
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_round_start
- game_round_win
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
generic
gib
gibshooter
godrays
grenade
- grenade
- grenade_apache_rpg
- grenade_bolt
- grenade_frag
- grenade_hornet
- grenade_mortar
- grenade_mortar_large
- grenade_mortar_small
- grenade_mp5_contact
- grenade_nuke
- grenade_rpg
- grenade_satchel
- grenade_spit
- grenade_tank_shell
- grenade_tow
- grenade_tripmine
hammer
handle
info
- info_camera_link
- info_constraint_anchor
- info_dlightmap_update
- info_hint
- info_intermission
- info_ladder
- info_ladder_dismount
- info_landmark
- info_lighting_relative
- info_mass_center
- info_nihilanth_summon
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_observer_menu
- info_overlay_accessor
- info_particle_system
- info_player_deathmatch
- info_player_marine
- info_player_scientist
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_snipertarget
- info_stopallsounds
- info_target
- info_target_command_point
- info_target_helicoptercrash
- info_teleport_destination
- info_timescale_controller
infodecal
instanced
item
- item_ammo_357
- item_ammo_box
- item_ammo_canister
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_energy
- item_ammo_glock
- item_ammo_mp5
- item_ammo_shotgun
- item_battery
- item_crate
- item_grenade_mp5
- item_grenade_rpg
- item_healthcharger
- item_healthkit
- item_healthkit_ragdoll_clone
- item_healthvial
- item_longjump
- item_snark_grenade
- item_sodacan
- item_suit
- item_suitcharger
- item_syringe
- item_tow_missile
- item_weapon_357
- item_weapon_assassin_glock
- item_weapon_crossbow
- item_weapon_crowbar
- item_weapon_frag
- item_weapon_glock
- item_weapon_gluon
- item_weapon_hivehand
- item_weapon_mp5
- item_weapon_rpg
- item_weapon_satchel
- item_weapon_shotgun
- item_weapon_snark
- item_weapon_tau
- item_weapon_tripmine
keyframe
light
logic
- logic_achievement
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_choreographed_scene
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_parent
- logic_playerproxy
- logic_proximity
- logic_register_activator
- logic_relay
- logic_scene_list_manager
- logic_timer
material
math
misc
- misc_dead_hev
- misc_marionettist
- misc_psychokinesis_projectile
- misc_xen_healing_pylon
- misc_xen_shield
- misc_xen_shield_panel
momentary
monster
mortarshell
move
mp
multisource
music
newlight
newlights
newxog
nihianimbeam
nihiballz
nihilanth
nihiportals
nihiportalsbase
npc
- npc_abrams
- npc_alien_controller
- npc_alien_grunt
- npc_alien_grunt_elite
- npc_alien_grunt_melee
- npc_alien_slave
- npc_alien_slave_dummy
- npc_apache
- npc_barnacle
- npc_barnacle_tongue_tip
- npc_beneathticle
- npc_boid
- npc_bullsquid
- npc_bullsquid_melee
- npc_crow
- npc_eli
- npc_furniture
- npc_gargantua
- npc_gman
- npc_Gonarch
- npc_headcrab
- npc_headcrab_baby
- npc_headcrab_black
- npc_headcrab_fast
- npc_headcrab_poison
- npc_hecu_marine
- npc_houndeye
- npc_houndeye_knockback
- npc_houndeye_suicide
- npc_human_assassin
- npc_human_commander
- npc_human_grenadier
- npc_human_grunt
- npc_human_medic
- npc_human_scientist
- npc_human_scientist_eli
- npc_human_scientist_female
- npc_human_scientist_kleiner
- npc_human_security
- npc_ichthyosaur
- npc_kleiner
- npc_lav
- npc_leech
- npc_maker
- npc_nihilanth
- npc_osprey
- npc_pigeon
- npc_plantlight
- npc_plantlight_stalker
- npc_protozoan
- npc_puffballfungus
- npc_seagull
- npc_sentry_ceiling
- npc_sentry_ground
- npc_snark
- npc_sniper
- npc_template_maker
- npc_tentacle
- npc_vehicledriver
- npc_vortigaunt
- npc_xen_grunt
- npc_xentacle
- npc_xentree
- npc_xenturret
- npc_xontroller
- npc_xort
- npc_xortEB
- npc_zombie_grunt
- npc_zombie_grunt_torso
- npc_zombie_hev
- npc_zombie_scientist
- npc_zombie_scientist_torso
- npc_zombie_security
path
phys
- phys_ballsocket
- phys_bone_follower
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics
physics
player
- player
- player_loadsaved
- player_manager
- player_pickup
- player_ragdoll
- player_speedmod
- player_weaponstrip
point
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_camera
- point_clientcommand
- point_commentary_node
- point_commentary_viewpoint
- point_devshot_camera
- point_enable_motion_fixup
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_push
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
- point_viewcontrol_multiplayer
- point_viewproxy
- point_weaponstrip
projectile
- projectile_electric_ball
- projectile_electric_ball_large
- projectile_electrocluster_chunk
- projectile_electrocluster_intermediate
- projectile_electrocluster_parent
- projectile_thunderball
prop
- prop_barrel_cactus
- prop_barrel_cactus_adolescent
- prop_barrel_cactus_exploder
- prop_barrel_cactus_infant
- prop_barrel_cactus_semilarge
- prop_barrel_interloper
- prop_barrel_interloper_small
- prop_bonemerge
- prop_charger_touch_trigger
- prop_coreball
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_dynamic_playertouch
- prop_flare
- prop_hev_charger
- prop_nihi_shield
- prop_nihi_shield_front
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_physics_psychokinesis
- prop_physics_respawnable
- prop_physics_teleprop
- prop_radiation_charger
- prop_ragdoll
- prop_ragdoll_attached
- prop_ragdoll_original
- prop_retinalscanner
- prop_scalable
- prop_soda
- prop_sphere
- prop_surgerybot
- prop_train_apprehension
- prop_train_awesome
- prop_vehicle
- prop_vehicle_driveable
- prop_web_burnable
- prop_xen_grunt_pod
- prop_xen_grunt_pod_dynamic
- prop_xen_int_barrel
proto
raggib
reserved
rope
scene
script
scripted
shadow
simple
sky
sniperbullet
soundent
spark
spotlight
spriteteam
tanktrain
target
te
team
test
tracerbullet
trigger
- trigger
- trigger_apply_impulse
- trigger_auto_crouch
- trigger_autosave
- trigger_brush
- trigger_cdaudio
- trigger_changelevel
- trigger_csm_volume
- trigger_gargantua_shake
- trigger_gravity
- trigger_hierarchy
- trigger_hurt
- trigger_impact
- trigger_lift
- trigger_look
- trigger_multiple
- trigger_once
- trigger_physics_trap
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_teleport_relative
- trigger_togglesave
- trigger_transition
- trigger_vphysics_motion
- trigger_weapon_strip
- trigger_weaponfire
- trigger_wind
vgui
vote
water
waterbullet
weapon
- weapon_357
- weapon_assassin_glock
- weapon_crossbow
- weapon_crowbar
- weapon_frag
- weapon_glock
- weapon_gluon
- weapon_headcrab
- weapon_hivehand
- weapon_mp5
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tau
- weapon_tripmine
window
world
worldspawn
Black Mesa 2012 (Mod)
_firesmoke
_plasma
ai
- ai_ally_speech_manager
- ai_baseflyergeneric
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_goal_throw_prop
- ai_hint
- ai_network
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
- ai_speechfilter
aiscripted
aitesthull
ambient
animated
assault
beam
bodyque
camera
color
commentary
cycler
director
dynamic
ent
entity
entityflame
env
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_credits
- env_debughistory
- env_detail_controller
- env_dispenser
- env_doppler_emitter
- env_dustpuff
- env_dusttrail
- env_effectscript
- env_embers
- env_entity_dissolver
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_fire_trail
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_gargantua_flame
- env_gibshooter
- env_global
- env_glow
- env_gluon_beam
- env_gunfire
- env_hudhint
- env_introcredits
- env_laser
- env_laser_dot
- env_message
- env_material_timer
- env_microphone
- env_mine
- env_mortar_controller
- env_mortar_launcher
- env_movieexplosion
- env_muzzleflash
- env_particle_beam
- env_particle_performance_monitor
- env_particle_tesla
- env_particle_trail
- env_particlefire
- env_particlelight
- env_particlescript
- env_particlesmokegrenade
- env_physexplosion
- env_physimpact
- env_physwire
- env_pinch
- env_player_surface_trigger
- env_projectedtexture
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_rotorshooter
- env_rotorwash_emitter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_speaker
- env_splash
- env_sporeexplosion
- env_sporetrail
- env_sprite
- env_sprite_nointerp
- env_sprite_oriented
- env_spritetrail
- env_starfield
- env_steam
- env_steamjet
- env_sun
- env_taubeam
- env_texturetoggle
- env_tonemap_controller
- env_tracer
- env_tram_screen
- env_viewpunch
- env_wind
- env_xen_portal
- env_xen_portal_effect
- env_xen_portal_template
- env_xen_pushpad
- env_zoom
event
filter
- filter_activator_class
- filter_activator_flag
- filter_activator_mass_greater
- filter_activator_model
- filter_activator_name
- filter_activator_team
- filter_base
- filter_damage_class
- filter_damage_type
- filter_enemy
- filter_multi
fish
fog
func
- func_50cal
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_conveyor_bms
- func_detail_blocker
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_friction
- func_guntarget
- func_illusionary
- func_ladderendpoint
- func_lod
- func_lookdoor
- func_minefield
- func_monitor
- func_movelinear
- func_plat
- func_platrot
- func_precipitation
- func_proprrespawnzone
- func_pushable
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tanktrain
- func_tow
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_useableladder
- func_vehicleclip
- func_wall
- func_wall_toggle
- func_water
- func_water_analog
- func_weight_button
funCBaseFlex
game
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
generic
gib
gibshooter
grenade
- grenade_abrams_shell
- grenade_apache_rpg
- grenade_bolt
- grenade_energy
- grenade_energy_large
- grenade_frag
- grenade_hornet
- grenade_mortar
- grenade_mortar_large
- grenade_mortar_small
- grenade_mp5
- grenade_rpg
- grenade_satchel
- grenade_spit
- grenade_tow
- grenade_tripmine
hammer
handle
hl2
info
- info_camera_link
- info_constraint_anchor
- info_darknessmode_lightsource
- info_dlightmap_update
- info_hint
- info_intermission
- info_ladder
- info_ladder_dismount
- info_landmark
- info_lighting_relative
- info_mass_center
- info_nihilanth_summon
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_observer_menu
- info_overlay_accessor
- info_particle_system
- info_player_deathmatch
- info_player_start
- info_player_teamspawn
- info_projecteddecal
- info_radial_link_controller
- info_snipertarget
- info_stopallsounds
- info_target
- info_target_command_point
- info_target_helicoptercrash
- info_teleport_destination
- info_vehicle_groundspawn
infodecal
instanced
item
- item_ammo_357
- item_ammo_box
- item_ammo_canister
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_energy
- item_ammo_glock
- item_ammo_mp5
- item_ammo_shotgun
- item_battery
- item_crate
- item_grenade_mp5
- item_grenade_rpg
- item_healthcharger
- item_healthkit
- item_healthvial
- item_longjump
- item_sodacan
- item_suit
- item_suitcharger
- item_syringe
- item_tow_missile
- item_weapon_357
- item_weapon_crossbow
- item_weapon_crowbar
- item_weapon_frag
- item_weapon_glock
- item_weapon_glock_lh
- item_weapon_gluon
- item_weapon_hivehand
- item_weapon_mp5
- item_weapon_rpg
- item_weapon_satchel
- item_weapon_shotgun
- item_weapon_snark
- item_weapon_tau
- item_weapon_tripmine
keyframe
light
logic
- logic_achievement
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_choreographed_scene
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_parent
- logic_playerproxy
- logic_proximity
- logic_register_activator
- logic_relay
- logic_scene_list_manager
- logic_timer
material
math
momentary
monster
mortarshell
move
mp
multisource
npc
- npc_abrams
- npc_alien_controller
- npc_alien_grunt
- npc_alien_grunt_unarmored
- npc_alien_grunt_melee
- npc_alien_slave
- npc_apache
- npc_barnacle
- npc_barnacle_tongue_tip
- npc_beneathticle
- npc_boid
- npc_bullsquid
- npc_bullsquid_melee
- npc_crow
- npc_eli
- npc_enemyfinder
- npc_enemyfinder_combinecannon
- npc_furniture
- npc_gargantua
- npc_gman
- npc_Gonarch
- npc_headcrab
- npc_headcrab_baby
- npc_headcrab_black
- npc_headcrab_fast
- npc_headcrab_poison
- npc_hecu_marine
- npc_houndeye
- npc_houndeye_knockback
- npc_houndeye_suicide
- npc_human_assassin
- npc_human_commander
- npc_human_grenadier
- npc_human_grunt
- npc_human_medic
- npc_human_scientist
- npc_human_scientist_eli
- npc_human_scientist_female
- npc_human_scientist_kleiner
- npc_human_security
- npc_ichthyosaur
- npc_kleiner
- npc_lav
- npc_leech
- npc_maker
- npc_nihilanth
- npc_osprey
- npc_pigeon
- npc_plantlight
- npc_plantlight_stalker
- npc_protozoan
- npc_puffballfungus
- npc_seagull
- npc_sentry_ceiling
- npc_sentry_ground
- npc_snark
- npc_sniper
- npc_template_maker
- npc_tentacle
- npc_vehicledriver
- npc_vortigaunt
- npc_zombie_scientist
- npc_zombie_scientist_torso
- npc_zombie_security
path
phys
- phys_ballsocket
- phys_bone_follower
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics
player
point
- point_angularvelocitysensor
- point_camera
- point_clientcommand
- point_commentary_node
- point_commentary_viewpoint
- point_devshot_camera
- point_enable_motion_fixup
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_push
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
projectile
- projectile_electric_ball
- projectile_electric_ball_large
- projectile_electrocluster_chunk
- projectile_electrocluster_intermediate
- projectile_electrocluster_parent
- projectile_thunderball
predicted
prop
- prop_bonemerge
- prop_coreball
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_flare
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_physics_psychokinesis
- prop_physics_respawnable
- prop_physics_teleprop
- prop_radiation_charger
- prop_ragdoll
- prop_ragdoll_attached
- prop_retinalscanner
- prop_scalable
- prop_soda
- prop_sphere
- prop_surgerybot
- prop_train_apprehension
- prop_train_awesome
- prop_vehicle
- prop_vehicle_choreo_generic
- prop_vehicle_driveable
- prop_xen_pushpad
proto
raggib
reserved
rope
scene
script
scripted
shadow
simple
sky
sniperbullet
soundent
spark
spotlight
spriteteam
tanktrain
target
te
team
test
trigger
- trigger
- trigger_autosave
- trigger_brush
- trigger_cdaudio
- trigger_changelevel
- trigger_fog
- trigger_gargantua_shake
- trigger_gravity
- trigger_hurt
- trigger_impact
- trigger_lift
- trigger_look
- trigger_multiple
- trigger_once
- trigger_physics_trap
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_rpgfire
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_togglesave
- trigger_transition
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
- trigger_weaponfire
- trigger_wind
vgui
vote
viewmodel
water
waterbullet
weapon
- weapon_357
- weapon_crossbow
- weapon_crowbar
- weapon_frag
- weapon_glock
- weapon_gluon
- weapon_headcrab
- weapon_hivehand
- weapon_mp5
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tau
- weapon_tripmine
window
world
worldspawn