List of L4D2 Entities: Difference between revisions

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{{Uselangflags|{{autolang|Left 4 Dead 2 - List of Entities|zh-cn=求生之路 2 - 实体清单}}|en=1|zh-cn=1}}{{back | Left 4 Dead 2 Level Creation}}[[Category:English]]
{{Uselangflags|{{autolang|Left 4 Dead 2 - List of Entities|zh=求生之路 2 - 实体清单}}|en=1|zh=1}}{{back | Left 4 Dead 2 Level Creation}}[[Category:English]]
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{{autolang|zh-cn={{:User:1416006136/Signature|time=2023年1月2日|in progress=1}}}}
{{autolang|zh={{:User:1416006136/Signature|time=2023年1月2日|in progress=1}}}}
__NOTOC__
__NOTOC__


<h2>{{autolang|[[Base.fgd/Left 4 Dead 2| base.fgd]]|zh-cn={{Hover info|Base.fgd/求生之路 2|link=Base.fgd/Left 4 Dead 2:zh-cn| base.fgd}}}}</h2>
<h2>{{autolang|[[Base.fgd/Left 4 Dead 2| base.fgd]]|zh={{Hover info|Base.fgd/求生之路 2|link=Base.fgd/Left 4 Dead 2:zh-cn| base.fgd}}}}</h2>
{{autolang|This is a complete list of all Source base entities.|zh-cn=这是所有起源基础实体的完整列表。}}
{{autolang|This is a complete list of all Source base entities.|zh=这是所有起源基础实体的完整列表。}}


{{ColumnBox|count=4|<ul>
{{ColumnBox|count=4|<ul>
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</ul>}}
</ul>}}


<h2>{{autolang|[[Left 4 Dead 2.fgd | left4dead2.fgd]]|zh-cn={{Hover info|求生之路 2 .fgd 文件|link=Left 4 Dead 2.fgd:zh-cn | left4dead2.fgd}}}}</h2>
<h2>{{autolang|[[Left 4 Dead 2.fgd | left4dead2.fgd]]|zh={{Hover info|求生之路 2 .fgd 文件|link=Left 4 Dead 2.fgd:zh-cn | left4dead2.fgd}}}}</h2>
{{ColumnBox|count=4|<ul>
{{ColumnBox|count=4|<ul>
'''beam'''
'''beam'''
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</ul>}}
</ul>}}


<h2>{{autolang|Non-FGD|zh-cn=非 FGD}}</h2>
<h2>{{autolang|Non-FGD|zh=非 FGD}}</h2>
{{ColumnBox|count=4|<ul>
{{ColumnBox|count=4|<ul>
'''_'''
'''_'''
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</ul>}}
</ul>}}


<h2>{{autolang|In FGD but not in-game|zh-cn=存在于 FGD 中但不存在于游戏中}}</h2>
<h2>{{autolang|In FGD but not in-game|zh=存在于 FGD 中但不存在于游戏中}}</h2>
{{ColumnBox|count=4|<ul>
{{ColumnBox|count=4|<ul>
'''ai'''
'''ai'''
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</ul>}}
</ul>}}


<h2>{{autolang|New & Updated|zh-cn=新增及更新的实体}}</h2>
<h2>{{autolang|New & Updated|zh=新增及更新的实体}}</h2>
<h3>{{autolang|Environment|zh-cn=环境实体}}</h3>
<h3>{{autolang|Environment|zh=环境实体}}</h3>
<ul><li> [[env_fog_controller]]</li> - {{autolang|Has new entrys/inputs for settings such as Set2DSkyboxFactorLerpTo (Amount of fog to blend into 2d Skybox to lerp to)|zh-cn=具有新的设置条目/输入,例如 Set2DSkyboxFactorLerpTo(要混合到 2d 天空盒中的雾量以降低)}}
<ul><li> [[env_fog_controller]]</li> - {{autolang|Has new entrys/inputs for settings such as Set2DSkyboxFactorLerpTo (Amount of fog to blend into 2d Skybox to lerp to)|zh=具有新的设置条目/输入,例如 Set2DSkyboxFactorLerpTo(要混合到 2d 天空盒中的雾量以降低)}}
<li> [[env_tonemap_controller]]</li> - {{autolang|Can now set TonemapPercentBrightPixels, and other settings.|zh-cn=现在可以设置 TonemapPercentBrightPixels 以及其他参数。}}
<li> [[env_tonemap_controller]]</li> - {{autolang|Can now set TonemapPercentBrightPixels, and other settings.|zh=现在可以设置 TonemapPercentBrightPixels 以及其他参数。}}
<li> [[env_airstrike_indoors]]</li> - {{autolang|Adds an airstrike effect for indoors (crumbling ceiling)|zh-cn=为室内(摇摇欲坠的天花板)添加空袭效果}}
<li> [[env_airstrike_indoors]]</li> - {{autolang|Adds an airstrike effect for indoors (crumbling ceiling)|zh=为室内(摇摇欲坠的天花板)添加空袭效果}}
<li> [[env_airstrike_outdoors]]</li> - {{autolang|Adds an airstrike effect for outdoors|zh-cn=为户外添加空袭效果}}
<li> [[env_airstrike_outdoors]]</li> - {{autolang|Adds an airstrike effect for outdoors|zh=为户外添加空袭效果}}
<li> [[env_instructor_hint]]</li> - {{autolang|Allows creation and control of instructor messages through map logic|zh-cn=允许通过地图逻辑创建和控制提示消息}}
<li> [[env_instructor_hint]]</li> - {{autolang|Allows creation and control of instructor messages through map logic|zh=允许通过地图逻辑创建和控制提示消息}}
<li> [[env_physics_blocker]]</li> - {{autolang|blocks players and physics objects|zh-cn=阻挡玩家和物理对象}}
<li> [[env_physics_blocker]]</li> - {{autolang|blocks players and physics objects|zh=阻挡玩家和物理对象}}
<li> [[env_player_blocker]]</li> - {{autolang|Blocks any PC/NPC from entering of the specified type.|zh-cn=阻挡任何玩家/NPC进入指定类型。}}
<li> [[env_player_blocker]]</li> - {{autolang|Blocks any PC/NPC from entering of the specified type.|zh=阻挡任何玩家/NPC进入指定类型。}}
<li> [[env_rock_launcher]]</li> - {{autolang|Spawns and launches rocks that are typically spawned by the Tank in the Left 4 Dead Series. Added from The Sacrifice DLC.|zh-cn=生成并发射求生之路系列中由 Tank 生成的石头。由《牺牲》DLC 添加。}}
<li> [[env_rock_launcher]]</li> - {{autolang|Spawns and launches rocks that are typically spawned by the Tank in the Left 4 Dead Series. Added from The Sacrifice DLC.|zh=生成并发射求生之路系列中由 Tank 生成的石头。由《牺牲》DLC 添加。}}
<li> [[env_weaponfire]]</li> - {{autolang|This entity is used to mimic weapon fire from the guns in L4D. Added from The Sacrifice DLC.|zh-cn=该实体用于模仿求生之路中枪支的武器射击。由《牺牲》DLC 添加。}}
<li> [[env_weaponfire]]</li> - {{autolang|This entity is used to mimic weapon fire from the guns in L4D. Added from The Sacrifice DLC.|zh=该实体用于模仿求生之路中枪支的武器射击。由《牺牲》DLC 添加。}}
</ul>
</ul>
<h3>{{autolang|Filter|zh-cn=过滤器}}</h3>  
<h3>{{autolang|Filter|zh=过滤器}}</h3>  
<ul><li> [[filter_health]]</li> - {{autolang|Can filter based on the health of the activator, and wheter they have adrenaline active or not|zh-cn=可以根据激活剂的健康状况进行过滤,以及它们是否有肾上腺素活跃}}
<ul><li> [[filter_health]]</li> - {{autolang|Can filter based on the health of the activator, and wheter they have adrenaline active or not|zh=可以根据激活剂的健康状况进行过滤,以及它们是否有肾上腺素活跃}}
<li> [[filter_melee_damage]]</li> - {{autolang|Can filter based on melee damage, and the type (all, slash or club)|zh-cn=可以根据近战伤害和类型(全部、斜线或棍棒)进行过滤}}
<li> [[filter_melee_damage]]</li> - {{autolang|Can filter based on melee damage, and the type (all, slash or club)|zh=可以根据近战伤害和类型(全部、斜线或棍棒)进行过滤}}
</ul>
</ul>
<h3>{{autolang|Function|zh-cn=功能性的}}</h3>
<h3>{{autolang|Function|zh=功能性的}}</h3>
<ul><li> [[func_elevator]]</li> - Added input to set max speed dynamically
<ul><li> [[func_elevator]]</li> - Added input to set max speed dynamically
<li> [[func_movelinear]]</li> - Added ResetPosition/TeleportToTarget
<li> [[func_movelinear]]</li> - Added ResetPosition/TeleportToTarget
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<li> [[point_script_use_target]]</li> - Makes an entity 'usable' by a player. An attached script determines the display text and use time. Added from the EMS update.
<li> [[point_script_use_target]]</li> - Makes an entity 'usable' by a player. An attached script determines the display text and use time. Added from the EMS update.
</ul>
</ul>
<h3>{{autolang|Information|zh-cn=Info 类}}</h3>
<h3>{{autolang|Information|zh=Info 类}}</h3>
<ul><li> [[info_director]]</li> - Added many outputs to fully customize scavenge games, also includes scripting and journal support. The Sacrifice DLC introduced user defined script event hooks that can be fired from squirrel.
<ul><li> [[info_director]]</li> - Added many outputs to fully customize scavenge games, also includes scripting and journal support. The Sacrifice DLC introduced user defined script event hooks that can be fired from squirrel.
<li> [[info_gamemode]]</li> - Added additional game modes, added OnNavAnalyze output which is fired only when map is loaded with -navanalyse command line option set
<li> [[info_gamemode]]</li> - Added additional game modes, added OnNavAnalyze output which is fired only when map is loaded with -navanalyse command line option set
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<li> [[info_target_instructor_hint]]</li>  - Used by utility VScripts for [[env_instructor_hint]] tragets. Added from the EMS update.
<li> [[info_target_instructor_hint]]</li>  - Used by utility VScripts for [[env_instructor_hint]] tragets. Added from the EMS update.
</ul>
</ul>
<h3>{{autolang|Logic|zh-cn=逻辑实体}}</h3>
<h3>{{autolang|Logic|zh=逻辑实体}}</h3>
<ul><li> [[logic_director_query]]</li> - Controls the anger level of the AI Director
<ul><li> [[logic_director_query]]</li> - Controls the anger level of the AI Director
<li> [[logic_game_event]]</li> - allows firing of game events. Appears to part of an achievement system.
<li> [[logic_game_event]]</li> - allows firing of game events. Appears to part of an achievement system.
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<li> [[logic_versus_random]]</li> - fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. Added from The Sacrifice DLC. Added from the EMS update.
<li> [[logic_versus_random]]</li> - fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. Added from The Sacrifice DLC. Added from the EMS update.
</ul>
</ul>
<h3>{{autolang|Misc|zh-cn=其他实体}}</h3>
<h3>{{autolang|Misc|zh=其他实体}}</h3>
<ul><li> [[Worldspawn]]</li> - Can now choose time of day (evening, midnight, etc..), music post-fix name (for Music soundscripts to reference), as well as starting music type (Mission Start, Check Point)
<ul><li> [[Worldspawn]]</li> - Can now choose time of day (evening, midnight, etc..), music post-fix name (for Music soundscripts to reference), as well as starting music type (Mission Start, Check Point)
<li> [[beam_spotlight]]</li> - Added NoFog spawnflag.  
<li> [[beam_spotlight]]</li> - Added NoFog spawnflag.  
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<li> [[trigger_active_weapon_detect]]</li> - Fires output when touched by a player that has a specific weapon active.
<li> [[trigger_active_weapon_detect]]</li> - Fires output when touched by a player that has a specific weapon active.
</ul>
</ul>
<h3>{{autolang|Point|zh-cn=Point 类}}</h3>
<h3>{{autolang|Point|zh=Point 类}}</h3>
<ul><li> [[point_hurt]]</li> - Added additional damage type: "FULLGIB"
<ul><li> [[point_hurt]]</li> - Added additional damage type: "FULLGIB"
<li> [[point_spotlight]]</li> - Added option to set Halo size
<li> [[point_spotlight]]</li> - Added option to set Halo size
<li> [[point_viewcontrol_multiplayer]]</li> - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.
<li> [[point_viewcontrol_multiplayer]]</li> - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.
</ul>
</ul>
<h3>{{autolang|Prop|zh-cn=Prop 类}}</h3>
<h3>{{autolang|Prop|zh=Prop 类}}</h3>
* All props now have a 'Lag Compensation' toggle. (Use sparingly!)
* All props now have a 'Lag Compensation' toggle. (Use sparingly!)
<ul><li> [[prop_car_alarm]]</li> - Added ability to enable/disable
<ul><li> [[prop_car_alarm]]</li> - Added ability to enable/disable
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<li> [[scripted_item_drop]]</li> - An item with basic physics that detects player touch.
<li> [[scripted_item_drop]]</li> - An item with basic physics that detects player touch.
</ul>
</ul>
<h3>{{autolang|Trigger|zh-cn=触发器类}}</h3>
<h3>{{autolang|Trigger|zh=触发器类}}</h3>
<ul><li> [[trigger_finale]]</li> - Added types selection: "Standard" "Gauntlet" "Custom" "Scavenge", and a property to define max points for scavenge mode.
<ul><li> [[trigger_finale]]</li> - Added types selection: "Standard" "Gauntlet" "Custom" "Scavenge", and a property to define max points for scavenge mode.
<li> [[trigger_hurt]]</li> - Added additional damage type: "FULLGIB", and the option to have it 'think' every frame instead of every half second. (Expensive!)
<li> [[trigger_hurt]]</li> - Added additional damage type: "FULLGIB", and the option to have it 'think' every frame instead of every half second. (Expensive!)
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<li> [[trigger_upgrade_laser_sight]]</li> - gives laser sight upgrade to players that touch
<li> [[trigger_upgrade_laser_sight]]</li> - gives laser sight upgrade to players that touch
</ul>
</ul>
<h3>{{autolang|Weapon/Upgrade spawn|zh-cn=武器/升级生成}}</h3>
<h3>{{autolang|Weapon/Upgrade spawn|zh=武器/升级生成}}</h3>
<ul><li> [[upgrade_spawn]]</li> - Allows the director to place gun upgrades: laser sights, explosive ammo, and incendiary ammo.
<ul><li> [[upgrade_spawn]]</li> - Allows the director to place gun upgrades: laser sights, explosive ammo, and incendiary ammo.
<li> [[weapon_adrenaline_spawn]]</li> - A possible spawnpoint for adrenaline.
<li> [[weapon_adrenaline_spawn]]</li> - A possible spawnpoint for adrenaline.

Revision as of 05:20, 18 February 2023

English (en)中文 (zh)
Left 4 Dead 2 Level Creation
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  • env_fog_controller
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  • env_instructor_hint
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  • filter_health
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  • logic_director_query
  • - Controls the anger level of the AI Director
  • logic_game_event
  • - allows firing of game events. Appears to part of an achievement system.
  • logic_script
  • - Container for scripts
  • logic_versus_random
  • - fires random outputs in the first round of a versus map, and then repeats those outputs in the second round of a versus map. Added from The Sacrifice DLC. Added from the EMS update.

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  • point_hurt
  • - Added additional damage type: "FULLGIB"
  • point_spotlight
  • - Added option to set Halo size
  • point_viewcontrol_multiplayer
  • - Updated with additional inputs, toggles, and most importantly it now supports 'Target Entity' to easily create simple smooth gliding intro animations without relying on custom model animations.

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  • All props now have a 'Lag Compensation' toggle. (Use sparingly!)

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Note.pngNote:Read L4D2 Level Design's Weapon and Item Spawning