color_correction
Class hierarchy |
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CColorCorrection |
colorcorrection.cpp |
color_correction
is a point entity available in all Source games. It loads a color correction lookup table (.raw) and controls its strength. Correction is applied in a sphere surrounding the entity, with a configurable amount of falloff.
In Left 4 Dead and Left 4 Dead 2, this entity requires at least one fog_volume brush entity textured with the fogvolume material, somewhere on the map.
The flags Master and Simulate client-side must be checked in the main color_correction
entity. Additional color_correction
entities should be triggered through fog_volume
by changing the ColorCorrection Name setting to a color_correction
of your choice.
color_correction
causes control point HUD icons to display improperly. (example). (tested in: )
Flags
Master (Default color correction when used with L4D fog_volume
) : [1] (in all games since )
Simulate client-side (Must be set when used with L4D fog_volume
) : [2] (in all games since )
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Lookup Falloff Start Distance (minfalloff) <float>
- Within this range to the entity, the effect will be at full strength. If this is larger than the End Distance, the effect will apply to the entire map. Bug:Does not work properly in . If set, the Color correction inside the fog_volume will not work at all! [todo tested in?]
- Lookup Falloff End Distance (maxfalloff) <float>
- Maximum distance from the entity that the effect is applied. At this distance, the effect is barely apparent but will strengthen as the viewer approaches the Start Distance. Bug:Does not work properly in . If set, the Color correction inside the fog_volume will not work at all! [todo tested in?]
- Maximum Weight (maxweight) <float>
- This is the maximum weight for this lookup. Note:This value sets the strength of the color correction. 0,00 to 1,00
- Lookup Fade In Duration (fadeInDuration) <float>
- When the entity becomes
Enabled
, how long the effect takes to fade in. (In seconds) - Lookup Fade out Duration (fadeOutDuration) <float>
- When the entity becomes
Disabled
, how long the effect takes to fade out. (In seconds) - Lookup Table Filename (filename) <string>
- Pathfile from the mod folder to the .raw to reference. For info on making a file, see color correction. Example path for a file in the hl2 materials folder:
materials/colorcorrection.raw
- Exclusive (exclusive) <boolean> (in all games since )
- An exclusive
color_correction
entity disables and fades out all other color corrections when it is enabled. There should only be one active exclusivecolor_correction
ent at any time.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- SetFadeInDuration <float>
- Sets the Lookup Fade In Duration.
- SetFadeOutDuration <float>
- Sets the Lookup Fade out Duration.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.