info_ambient_mob
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
info_ambient_mob
is a point entity available in Left 4 Dead 2.
It is a universal ambient mob start/end (use with care!).
Uses in official maps
The following maps use info_ambient_mob. Targetnames are not used. (these don't exist in-game but are present in the compiled map)
- c5m2_park
- Located in a secluded area behind the building right after exiting the safe room. It is the area furthest from the bar that has a dynamic pathway in c5m1_waterfront.
- An area of concrete fences unreachable, between the gazebo and the narrow pathway leading to the queuing/quarantine area.
- Facing in the direction of the escape route, way behind the quarantine/queuing area before the gauntlet event. Behind concrete barriers and fences by the weapon spawns along the highway path.
- Behind concrete barriers left of the stairs leading to the park entrance.
- In narrow alleyway from the previous map, right of the building when entering the safe room in c5m1_waterfront.
- In flow towards park, it is in the park to the far left where it is unreachable to survivors. It is square space consisting of walls made out of bush props.
- Right by the park bushes (number 6, above), but unreachable and surrounded by concrete walls.